3. Product Owner
• Owns the product backlog
• Responsibilities:
• manage the product backlog
• assign priorities to tasks in the product backlog depending on requirements
• change priorities to tasks in the product backlog based on modifications in the
requirements
4. Scrum Master
• Can be done by anyone
• Responsibilities:
• manage the sprint process
• run 15-minute long scrum meetings
• keep track of sprint goals
• resolve any issues that occur during the process
5. The team
• Includes artists, animators, programmers, designers, quality assurance and specialists
• Responsibilities:
• develop the functionality of the product
• ensure the success of each sprint and the project overall
• decide how the product backlog should be split into sprint backlogs
6. Customers
• The goal of the customers is to ensure that the project is completed and all
the requirements are met.
7. References
• Mahnic, V., & Zabkar, N. (2008, January 25).
Measurement repository for Scrum-based software
development process . 2nd WSEAS International
Conference on Computer Engineering and Applications .
Retrieved September 18, 2014, from
http://www.wseas.us/e-library/conferences/2008/mexico/cea/1-
%20
• Keith, C. (n.d.). Clinton Keith CTO, High Moon Studios
Agile Methodology in Game Development: Year 3 .
Clinton Keith Consulting . Retrieved September 18, 2014,
from http://www.clintonkeith.com/resources/GDC2006-
AgileGameDevelopmentYear3.pdf