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The world of Web 2.0

…and look what it did
   to eLearning!

                             Anil Chhikara
                        Founder & President
                             24x7 Learning
Agenda
WWW – the transition from web 1.0 to 2.0
Enterprise 2.0 – the adoption
Web 2.0 + learning = Learning 2.0
Sun Microsystems – a case study
Digital Immigrants
Digital Natives
Digital Immigrants Digital Natives
Popularity Indicator




...most popular videoblog on the Web
 ...most popular videoblog on the Web




                       300,000 viewers
                       300,000 viewers
Rocketboom.com- Behind the scenes
Rocketboom vs Televison
Consumer-brand, video camera; laptop; two lights & a map
Almost zero overhead costs
Very minimal distribution costs (web-delivered)
Global distribution (world wide demand)
Large potential audience
$0 spent on promotion – 100% word of mouth
Engage audience in topical discussions
Audience can submit stories (including their own video
content)
Total videos uploaded :

   January 28th 2008: 70 million

   March 17th 2008: 78.3 million

   Videos uploaded per day: over 150,000
Podcasting
The Second Life Phenomenon
Residents Logged-In Between 25th April and 2nd May: 340,623

Residents Logged-In Between 18th April and 2nd May: 471,501

Residents Logged-In During Last 1 month: 682,479

Residents Logged-In During Last 2 months : 1,108,840

Total Residents end of March 2008: 13 million+
Universities on Second Life
Aarhus Business College        University of Toulon,             Northern Illinois University
Audiocourses Music             Ingemedia institut                Ohio University
Production School              Montana State University          Otis College of Art and Design
Australian Film TV and Radio   Murray State University           Pellissippi State Technical
School                         Nanyang Polytechnic               Community College
Ball State University          Nelson Marlborough Institute      Pennsylvania State University
Beach College                  of Technology                     San Diego State University
Bradley University             New York University - McGhee      Savannah College of Art &
Bromley College of Further     Division                          Design
and Higher Education           University of Oregon              Stanford University
Buena Vista University         University of Paisley             Texas State University - San
Central Piedmont               University of Portsmouth          Marcos
Community College              Indiana University                Towson University
Columbia College Chicago       University of Southern            University of Alaska Fairbanks
University of Houston -        California                        University of Aveiro
College of Architecture        University College - Dublin       University of Cincinnati
Harvard University             University of North Carolina at   University of Hawaii
                               Chapel Hill                       University of Minnesota
Universities on Second Life
University of Southern Queensland   University of Tennessee at          •University of Cincinnati
University of Southern Denmark      Chattanooga
                                                                        •University of Hawaii
University of Surrey                University of the District of
                                    Columbia - Criminal Justice         •University of Minnesota
University of Texas at Dallas
                                    Program                             •University of Oregon
Vassar College
                                    London College of Communication
University of Milan                                                     •University of Paisley
                                    College of New Jersey
Vrije Universiteit Amsterdam                                            •University of Portsmouth
                                    South Central College
RMIT University
                                    Northern Illinois University
University of Hertfordshire
                                    Ohio University
Sprott-Shaw Community College
                                    Otis College of Art and Design
Abo Akademi University
                                    Pellissippi State Technical
Brown University                    Community College
Nova Southeastern University        Pennsylvania State University
University of Illinois At Urbana-   San Diego State University
Champaign
                                    Savannah College of Art & Design
Rotterdam University
                                    Stanford University
McMaster University Library
                                    Texas State University - San Marcos
University of Minnesota - Duluth
                                    Towson University
Woodbury University
                                    University of Alaska Fairbanks
                                    University of Aveiro
http://www.education.ed.ac.uk/e-learning/




                                 http://slurl.com/secondlife/Vue%20South/135/197/22/
Sept, 27, 2007: 1,850 people across 30 countries picketed IBM




       http://www.personneltoday.com/articles/2007/10/02/42611/ibm-locations-on-second-life-picketed-in-virtual-reality.html
Blog Away!
Over 70 million
weblogs

120,000 new/day

1.5 m posts/day

1.4 new blogs are
created /second
The Web 2.0 Landscape
“Web 2.0 is the business revolution in the
computer industry caused by the move to
the Internet as platform, and an attempt to
understand the rules for success on that new
platform”

                               Tim O’Reilly
                    Founder, O’Reilly Media
Early Web


Early Web                Social Web   Learning Web
• Personal Web Pages
• Online Encyclopedias
• MP3.com
• Banner Ads
• Online Stores
• Bookstore
• Content Management
• Website Stickiness
• Email Communication
Early Web to “Social Web”


Early Web                Social Web                Learning Web
• Personal Web Pages      Blogs
• Online Encyclopedias    Wikipedia
• MP3.com                 itunes
• Banner Ads              Google Adsense
• Online Stores           Ebay Auctions
• Bookstore               Book Reviews
• Content Management      Wikis
• Website Stickiness      Democratic syndication
• Email Communication     MySpace/Facebook
World Wide Web transition
Web 1.0 > rigidly structured and content available to
the user through technology
Web 2.0 > an "architecture of participation" with
users at the central core
The architecture of participation is based on social
software
users can generate and edit their own content
Elements of Web 2.0
Enterprise 2.0
From tech enthusiasts and kids to popular corporate tools
ChangeWave Research’s benchmark survey on Web 2.0 with
2,081 companies (Jan, 2008):
- 24% companies already use Web 2.0 social software.
- 8% will begin using it in the next 12 months.
- Wikis (20%), Blogs (18%), and Social Networking (15%) are attracting
the most attention.
- future users think Blogs (26%) and Social Networks (21%) will be most
beneficial.




     http://www.changewave.com/freecontent/viewalliance.html?source=/freecontent/2008/01/allian
     ce-010808-Business_Gets_Social.html
Enterprise 2.0




39% of respondents to ChangeWave Research’s survey
report their company is very or somewhat willing to use Web
2.0 social software for business purposes
eLearning 2.0
Corporate Web 2.0 is increasingly incorporating “eLearning
2.0” as a strategic L&D methodology
eLearning 2.0 is based on social software tools that combine:
     - easy content creation
     - web delivery
     - integrated collaboration
eLearning 2.0 driven and directed by the learner
Sharing and learning is an organic action in eLearning 2.0
The eLearning Evolution
                   E-Learning 1.0            E-Learning 2.0


Main               •Courseware        •Wikis
Components         •LMSs              •Social networking and
                   •Authoring tools   bookmarking tools
                                      •Blogs
                                      •Add-ins
                                      •Mash-ups
Ownership          Top-down,          Bottom-up,
                   one-way            learner-driven,
                                      peer learning
Development Time   Long               None

Content Size       60 minutes         1 minute
Access Time        Prior to work      During work
Virtual Meetings   Class              Peers, Experts

Delivery           At one time        When you need it

Content Access     LMS                Search, RSS feed
Driver             ID                 Worker
Content creator    ID                 User
Application of Social Web to Learning

Social Web               Learning Web
Blogs                    Focused topic forums
Wikipedia                Corporate “pedias”
itunes                   Sharing Learning Bits
Google Adsense           Personalized Learning Plan
Ebay Auctions            Peer-to-peer learning market
Book Reviews             Content, Mentor Reviews
Wikis                    Knowledge Management
Democratic syndication   Learning syndication
MySpace/Facebook         Social Learning Network
Traditional Learning Management Model




                                                                      Learning Portal --Formal
                                                                       Learning Portal Formal
                                                      Job-specific
                                                       Job-specific
                LMS – Learning Portal                 Skills
                                                       Skills

 New Hire
  New Hire
 Orientation                                      Computer
                                                   Computer
  Orientation   Sales Process       Leadership    Applications
                 Sales Process       Leadership    Applications


Safety
 Safety                Product
                        Product
                       Knowledge
                        Knowledge
The New Learning Web
Application of Social Web to Learning


Early Web                Social Web                Learning Web
• Personal Web Pages      Blogs                     Focused topic forums
• Online Encyclopedias    Wikipedia                 Corporate “pedias”
• MP3.com                 itunes                    Sharing Learning Bits
• Banner Ads              Google Adsense            Personalized Learning Plan
• Online Stores           Ebay Auctions             Peer-to-peer learning market
• Bookstore               Book Reviews              Content, Mentor Reviews
• Content Management      Wikis                     Knowledge Management
• Website Stickiness      Democratic syndication    Learning syndication
• Email Communication     MySpace/Facebook          Social Learning Network
Podcasting for Learning




Source: eLearning Guild research reports
Blogs in Learning




Source: eLearning Guild research reports
Games in Learning




Source: eLearning Guild research reports
SLATES : eLearning 2.0 Enabler


Search
Links
Authoring
Tags
Extension
Signals
Search
SLATES


         Intranet layouts and navigation aids can help but...
         Users are increasingly bypassing these in favor of
         keyword searches:
         - One or a combination of the words used to find
         matching web assets.
         - Popularized during the early days of search engine
         development.
         - Modern search engines have methods for determining
         which words in a search string are important and ought
         to be treated as keywords.
         Is it easier to find information on your Intranet or
         Internet?
         Search scope? Internal or external?
Link
SLATES

         Links
            Links are an excellent guide to what is
            important and provides structure to
            online content.
            The “best” pages are the ones most
            frequently linked to..Google is worth
            Billions by tweaking their search
            algorithm to account for this.
            Works best with dense link structure that
            changes over time and reflects the
            opinion of many people
            Contrast the Intranet versus Internet
            Power to the people to build links
Authoring
SLATES
          All employees have something to contribute and most
         want to have:
                  - Knowledge
                  - Insight
                  - Experience
                  - A Comment
                  - A Fact
                  - An Edit
                  - A link...etc
          Blogs and Wikis are ways to provide for authorship
         and to elicit contributions easily
                  - Blogs - let people author individually, content
               is cumulative
                  - Wikis - Wikis enable group authorship, content
                is iterative
Tags
SLATES
          The second thing users want most after search is
          better “categorization of content”
          Many sites outsource the categorization to users:
                - Flickr for Photos
                - Technorati for blogs
                - del.ico.us for website bookmarks
          This categorization system is called “folksonomy” – a
          categorization system developed over time by folks.
          Opposite of the upfront expert developed
         categorization scheme
          Actual vs Planned
          Makes information more visible to fellow employees
Extension
SLATES


         Take tagging one step further...use machines
         Automate the work of tagging and pattern matching
         Automatically recommend
         Let's go even further...
         - Lets provide a thumbs up or thumbs down or
         rating service.
         - Over time we can learn what you find most
         interesting and important.
         - We can then recommend choices to you based on
         your past behavior.
Signals
SLATES

         Even with all the tools mentioned users can still feel
         overwhelmed.
         So much new content is added it can seem like a full time
         job to maintain it.
         Users need to be notified in some way when new content
         is posted.
         Remember...no more push, we need pull....email alerts just
         overload us...
         RSS : Really Simple Syndication:
         - Generates a short notice every time new content is added
         - Aggregators (Outlook, Thunderbird) periodically queries
         sites of interest
         - Eliminates the need for constant surfing to check for
         changes
Personal Learning Environments (PLE) Evolution
   Helps individuals to access, aggregate, configure and
   manipulate digital artefacts of their ongoing learning
   experiences.
   Aims to bring different articles of learning under a single
   operating roof
   Integrates with the digital services to which the individual
   currently subscribes. These could be:
       - The VLE,
       - The workplace LMS
       - A collection of Web 2.0 services
Personal Learning Environments PLE
PLE- Driving Forces
Conceptualised to overcome the constraints of
institutionalized VLEs and LMSs
Progressive learning practices are increasingly moving to
student centered processes creating space for PLEs
Can solve the daily problem of login identification by storing
and safeguarding the data for automatic application
The Future

The success of PLEs (those which are independent of
commercial VLEs) will depend on:
    - the ease of implementation and use
    - interoperability
    - learner and institutional administrator confidence
Sun Microsystems - A Case Study

Sun provides network computing infrastructure solutions
A Fortune 200 company
Registered over 11,000 patents and dedicate over $2 billion
dollars per year to R&D
Over 34,000 employees
Operate in over 100 countries
More than half of Sun’s sales and service revenue comes
from outside the U.S.
eLearning for NetGeners
Sun Microsystems
Web 2.0 in Sun L&D strategy

               Learning 1.0                Learning 2.0
           Structured Learning        Collaborative Learning
              ILT, WBT, Virtual         Blogs, Wikis, Informal
                                                Learning
              Top-down, Push              Self-service, Pull
             Centralized content       User generated content
                Taxonomies                      Tags
         Company identified experts     Community identified
                                              experts
           Scheduled and planned        Real time, on demand
              Localised search          Google-like searching
CLE Behavioral Structure
Attention
Attention
Motivation
Motivation
Participation
Retention
Listen
> Include employees in the
online conversation
Engage
> Use social utilities to
foster comparison and
discussion
> Include Yahoo Answers-
style knowledge sharing
Trust
> Make sure the social
utilities narrow to the
learning objectives
Optimize
> Focus results on
employee interest and
enthusiasm
> Incorporate the CLE into
the employees’ work
Analytics
Project K
Engineering codename for the CLE implementation
K stands for Russian word “Kukolka” which can be
translated as “Chrysalis”
One stop for learner at Sun
Formal and informal learning combined together
Formal + Informal learning
Project K Learning Environment
Project K Search
Learning on the Move
Characteristics of the “Mobile Platform”

• Full life cycle for User Generated Content (UGC)
• Mobilize Learning – Just in Time
• Three Types of User Access
        > Mobile (iPhone/iPod) Streaming MP4
        > Desktop Mode Streaming Flash
        > RSS Subscription via iTunes (offline mode)
Content for Mobile Platform
Leverage existing components and systems where
possible... more of an assembly than a build from scratch
    > Content Syndication
    > Content Aggregation
UGC
    > As easy to upload content as YouTube
    > Auto encoding to MP4(H.264 / Flash)
    > Auto publishing to all delivery channels
Recording Stations at key facilities for novices or equipment
challenged
Virtual Worlds
Sun believes
  Virtual worlds hold great potential
  > Education, collaboration, eco-responsibility, global reach
  These environments are
  > Non- threatening
  > Great ways to enhance and encourage knowledge sharing
  > Very dynamic and engaging
  > Sun customers, partners and those interested in Sun are there looking
  for Sun
  > People are here – it's a high-touch environment
  > Conversations are more open and honest
  > Community develops at a more rapid rate.
Sun Usage of Virtual Worlds
  Create awareness of our products and solutions
      > Via creating replicas
      > Inworld chat sessions / product launches
      > Community events
• Creation of communities
      > Developer network
      > General newsgroup
      > Access to other groups eg SLJUG / UNIX etc
      > Building environment
Sun Usage of Virtual Worlds

Encouraging experimenting of 3D environments
Team meetings (instead of conference calls)
All hands meetings (CEC)
Digital Libraries & Research events (ex. Technical knowledge
and information available at Sun)
Leverage ongoing marketing activities
Provide limited inworld support
Sun Museum
The Future
eLearning 3.0


3D web: the web becomes a virtual environment we can
walk through: real time classes on the web.

Pervasive web: the internet will be everywhere around us,
not just on hand-held devices but on wearable ones too:
extending the concept of anywhere anytime learning
Change is inevitable and trends in eLearning are no
  exception. Mobile devices, multi-channel learning,
   and "mashups" of many technologies make the
           future of eLearning, in a word,

                 EXCITING!
Thank You!




http://www.linkedin.com/in/anilchhikara

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The world of Web 2.0 and look what it did to eLearning

  • 1. The world of Web 2.0 …and look what it did to eLearning! Anil Chhikara Founder & President 24x7 Learning
  • 2. Agenda WWW – the transition from web 1.0 to 2.0 Enterprise 2.0 – the adoption Web 2.0 + learning = Learning 2.0 Sun Microsystems – a case study
  • 6.
  • 7. Popularity Indicator ...most popular videoblog on the Web ...most popular videoblog on the Web 300,000 viewers 300,000 viewers
  • 9. Rocketboom vs Televison Consumer-brand, video camera; laptop; two lights & a map Almost zero overhead costs Very minimal distribution costs (web-delivered) Global distribution (world wide demand) Large potential audience $0 spent on promotion – 100% word of mouth Engage audience in topical discussions Audience can submit stories (including their own video content)
  • 10. Total videos uploaded : January 28th 2008: 70 million March 17th 2008: 78.3 million Videos uploaded per day: over 150,000
  • 11.
  • 12.
  • 13.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. The Second Life Phenomenon Residents Logged-In Between 25th April and 2nd May: 340,623 Residents Logged-In Between 18th April and 2nd May: 471,501 Residents Logged-In During Last 1 month: 682,479 Residents Logged-In During Last 2 months : 1,108,840 Total Residents end of March 2008: 13 million+
  • 21. Universities on Second Life Aarhus Business College University of Toulon, Northern Illinois University Audiocourses Music Ingemedia institut Ohio University Production School Montana State University Otis College of Art and Design Australian Film TV and Radio Murray State University Pellissippi State Technical School Nanyang Polytechnic Community College Ball State University Nelson Marlborough Institute Pennsylvania State University Beach College of Technology San Diego State University Bradley University New York University - McGhee Savannah College of Art & Bromley College of Further Division Design and Higher Education University of Oregon Stanford University Buena Vista University University of Paisley Texas State University - San Central Piedmont University of Portsmouth Marcos Community College Indiana University Towson University Columbia College Chicago University of Southern University of Alaska Fairbanks University of Houston - California University of Aveiro College of Architecture University College - Dublin University of Cincinnati Harvard University University of North Carolina at University of Hawaii Chapel Hill University of Minnesota
  • 22. Universities on Second Life University of Southern Queensland University of Tennessee at •University of Cincinnati University of Southern Denmark Chattanooga •University of Hawaii University of Surrey University of the District of Columbia - Criminal Justice •University of Minnesota University of Texas at Dallas Program •University of Oregon Vassar College London College of Communication University of Milan •University of Paisley College of New Jersey Vrije Universiteit Amsterdam •University of Portsmouth South Central College RMIT University Northern Illinois University University of Hertfordshire Ohio University Sprott-Shaw Community College Otis College of Art and Design Abo Akademi University Pellissippi State Technical Brown University Community College Nova Southeastern University Pennsylvania State University University of Illinois At Urbana- San Diego State University Champaign Savannah College of Art & Design Rotterdam University Stanford University McMaster University Library Texas State University - San Marcos University of Minnesota - Duluth Towson University Woodbury University University of Alaska Fairbanks University of Aveiro
  • 23. http://www.education.ed.ac.uk/e-learning/ http://slurl.com/secondlife/Vue%20South/135/197/22/
  • 24.
  • 25. Sept, 27, 2007: 1,850 people across 30 countries picketed IBM http://www.personneltoday.com/articles/2007/10/02/42611/ibm-locations-on-second-life-picketed-in-virtual-reality.html
  • 26. Blog Away! Over 70 million weblogs 120,000 new/day 1.5 m posts/day 1.4 new blogs are created /second
  • 27. The Web 2.0 Landscape
  • 28. “Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as platform, and an attempt to understand the rules for success on that new platform” Tim O’Reilly Founder, O’Reilly Media
  • 29. Early Web Early Web Social Web Learning Web • Personal Web Pages • Online Encyclopedias • MP3.com • Banner Ads • Online Stores • Bookstore • Content Management • Website Stickiness • Email Communication
  • 30. Early Web to “Social Web” Early Web Social Web Learning Web • Personal Web Pages Blogs • Online Encyclopedias Wikipedia • MP3.com itunes • Banner Ads Google Adsense • Online Stores Ebay Auctions • Bookstore Book Reviews • Content Management Wikis • Website Stickiness Democratic syndication • Email Communication MySpace/Facebook
  • 31. World Wide Web transition Web 1.0 > rigidly structured and content available to the user through technology Web 2.0 > an "architecture of participation" with users at the central core The architecture of participation is based on social software users can generate and edit their own content
  • 33. Enterprise 2.0 From tech enthusiasts and kids to popular corporate tools ChangeWave Research’s benchmark survey on Web 2.0 with 2,081 companies (Jan, 2008): - 24% companies already use Web 2.0 social software. - 8% will begin using it in the next 12 months. - Wikis (20%), Blogs (18%), and Social Networking (15%) are attracting the most attention. - future users think Blogs (26%) and Social Networks (21%) will be most beneficial. http://www.changewave.com/freecontent/viewalliance.html?source=/freecontent/2008/01/allian ce-010808-Business_Gets_Social.html
  • 34. Enterprise 2.0 39% of respondents to ChangeWave Research’s survey report their company is very or somewhat willing to use Web 2.0 social software for business purposes
  • 35. eLearning 2.0 Corporate Web 2.0 is increasingly incorporating “eLearning 2.0” as a strategic L&D methodology eLearning 2.0 is based on social software tools that combine: - easy content creation - web delivery - integrated collaboration eLearning 2.0 driven and directed by the learner Sharing and learning is an organic action in eLearning 2.0
  • 36. The eLearning Evolution E-Learning 1.0 E-Learning 2.0 Main •Courseware •Wikis Components •LMSs •Social networking and •Authoring tools bookmarking tools •Blogs •Add-ins •Mash-ups Ownership Top-down, Bottom-up, one-way learner-driven, peer learning Development Time Long None Content Size 60 minutes 1 minute Access Time Prior to work During work Virtual Meetings Class Peers, Experts Delivery At one time When you need it Content Access LMS Search, RSS feed Driver ID Worker Content creator ID User
  • 37. Application of Social Web to Learning Social Web Learning Web Blogs Focused topic forums Wikipedia Corporate “pedias” itunes Sharing Learning Bits Google Adsense Personalized Learning Plan Ebay Auctions Peer-to-peer learning market Book Reviews Content, Mentor Reviews Wikis Knowledge Management Democratic syndication Learning syndication MySpace/Facebook Social Learning Network
  • 38. Traditional Learning Management Model Learning Portal --Formal Learning Portal Formal Job-specific Job-specific LMS – Learning Portal Skills Skills New Hire New Hire Orientation Computer Computer Orientation Sales Process Leadership Applications Sales Process Leadership Applications Safety Safety Product Product Knowledge Knowledge
  • 40. Application of Social Web to Learning Early Web Social Web Learning Web • Personal Web Pages Blogs Focused topic forums • Online Encyclopedias Wikipedia Corporate “pedias” • MP3.com itunes Sharing Learning Bits • Banner Ads Google Adsense Personalized Learning Plan • Online Stores Ebay Auctions Peer-to-peer learning market • Bookstore Book Reviews Content, Mentor Reviews • Content Management Wikis Knowledge Management • Website Stickiness Democratic syndication Learning syndication • Email Communication MySpace/Facebook Social Learning Network
  • 41. Podcasting for Learning Source: eLearning Guild research reports
  • 42. Blogs in Learning Source: eLearning Guild research reports
  • 43. Games in Learning Source: eLearning Guild research reports
  • 44.
  • 45. SLATES : eLearning 2.0 Enabler Search Links Authoring Tags Extension Signals
  • 46. Search SLATES Intranet layouts and navigation aids can help but... Users are increasingly bypassing these in favor of keyword searches: - One or a combination of the words used to find matching web assets. - Popularized during the early days of search engine development. - Modern search engines have methods for determining which words in a search string are important and ought to be treated as keywords. Is it easier to find information on your Intranet or Internet? Search scope? Internal or external?
  • 47.
  • 48.
  • 49.
  • 50.
  • 51. Link SLATES Links Links are an excellent guide to what is important and provides structure to online content. The “best” pages are the ones most frequently linked to..Google is worth Billions by tweaking their search algorithm to account for this. Works best with dense link structure that changes over time and reflects the opinion of many people Contrast the Intranet versus Internet Power to the people to build links
  • 52. Authoring SLATES All employees have something to contribute and most want to have: - Knowledge - Insight - Experience - A Comment - A Fact - An Edit - A link...etc Blogs and Wikis are ways to provide for authorship and to elicit contributions easily - Blogs - let people author individually, content is cumulative - Wikis - Wikis enable group authorship, content is iterative
  • 53. Tags SLATES The second thing users want most after search is better “categorization of content” Many sites outsource the categorization to users: - Flickr for Photos - Technorati for blogs - del.ico.us for website bookmarks This categorization system is called “folksonomy” – a categorization system developed over time by folks. Opposite of the upfront expert developed categorization scheme Actual vs Planned Makes information more visible to fellow employees
  • 54.
  • 55. Extension SLATES Take tagging one step further...use machines Automate the work of tagging and pattern matching Automatically recommend Let's go even further... - Lets provide a thumbs up or thumbs down or rating service. - Over time we can learn what you find most interesting and important. - We can then recommend choices to you based on your past behavior.
  • 56.
  • 57. Signals SLATES Even with all the tools mentioned users can still feel overwhelmed. So much new content is added it can seem like a full time job to maintain it. Users need to be notified in some way when new content is posted. Remember...no more push, we need pull....email alerts just overload us... RSS : Really Simple Syndication: - Generates a short notice every time new content is added - Aggregators (Outlook, Thunderbird) periodically queries sites of interest - Eliminates the need for constant surfing to check for changes
  • 58. Personal Learning Environments (PLE) Evolution Helps individuals to access, aggregate, configure and manipulate digital artefacts of their ongoing learning experiences. Aims to bring different articles of learning under a single operating roof Integrates with the digital services to which the individual currently subscribes. These could be: - The VLE, - The workplace LMS - A collection of Web 2.0 services
  • 60. PLE- Driving Forces Conceptualised to overcome the constraints of institutionalized VLEs and LMSs Progressive learning practices are increasingly moving to student centered processes creating space for PLEs Can solve the daily problem of login identification by storing and safeguarding the data for automatic application
  • 61.
  • 62. The Future The success of PLEs (those which are independent of commercial VLEs) will depend on: - the ease of implementation and use - interoperability - learner and institutional administrator confidence
  • 63. Sun Microsystems - A Case Study Sun provides network computing infrastructure solutions A Fortune 200 company Registered over 11,000 patents and dedicate over $2 billion dollars per year to R&D Over 34,000 employees Operate in over 100 countries More than half of Sun’s sales and service revenue comes from outside the U.S.
  • 65. Sun Microsystems Web 2.0 in Sun L&D strategy Learning 1.0 Learning 2.0 Structured Learning Collaborative Learning ILT, WBT, Virtual Blogs, Wikis, Informal Learning Top-down, Push Self-service, Pull Centralized content User generated content Taxonomies Tags Company identified experts Community identified experts Scheduled and planned Real time, on demand Localised search Google-like searching
  • 72. Retention Listen > Include employees in the online conversation Engage > Use social utilities to foster comparison and discussion > Include Yahoo Answers- style knowledge sharing Trust > Make sure the social utilities narrow to the learning objectives Optimize > Focus results on employee interest and enthusiasm > Incorporate the CLE into the employees’ work
  • 74. Project K Engineering codename for the CLE implementation K stands for Russian word “Kukolka” which can be translated as “Chrysalis” One stop for learner at Sun Formal and informal learning combined together
  • 75. Formal + Informal learning
  • 76. Project K Learning Environment
  • 78.
  • 79. Learning on the Move Characteristics of the “Mobile Platform” • Full life cycle for User Generated Content (UGC) • Mobilize Learning – Just in Time • Three Types of User Access > Mobile (iPhone/iPod) Streaming MP4 > Desktop Mode Streaming Flash > RSS Subscription via iTunes (offline mode)
  • 80. Content for Mobile Platform Leverage existing components and systems where possible... more of an assembly than a build from scratch > Content Syndication > Content Aggregation UGC > As easy to upload content as YouTube > Auto encoding to MP4(H.264 / Flash) > Auto publishing to all delivery channels Recording Stations at key facilities for novices or equipment challenged
  • 81.
  • 82. Virtual Worlds Sun believes Virtual worlds hold great potential > Education, collaboration, eco-responsibility, global reach These environments are > Non- threatening > Great ways to enhance and encourage knowledge sharing > Very dynamic and engaging > Sun customers, partners and those interested in Sun are there looking for Sun > People are here – it's a high-touch environment > Conversations are more open and honest > Community develops at a more rapid rate.
  • 83. Sun Usage of Virtual Worlds Create awareness of our products and solutions > Via creating replicas > Inworld chat sessions / product launches > Community events • Creation of communities > Developer network > General newsgroup > Access to other groups eg SLJUG / UNIX etc > Building environment
  • 84. Sun Usage of Virtual Worlds Encouraging experimenting of 3D environments Team meetings (instead of conference calls) All hands meetings (CEC) Digital Libraries & Research events (ex. Technical knowledge and information available at Sun) Leverage ongoing marketing activities Provide limited inworld support Sun Museum
  • 86. eLearning 3.0 3D web: the web becomes a virtual environment we can walk through: real time classes on the web. Pervasive web: the internet will be everywhere around us, not just on hand-held devices but on wearable ones too: extending the concept of anywhere anytime learning
  • 87. Change is inevitable and trends in eLearning are no exception. Mobile devices, multi-channel learning, and "mashups" of many technologies make the future of eLearning, in a word, EXCITING!