3. Illumination (Lighting)
Model the interaction of light with
surface points to determine their final
color and brightness.
OpenGL computes illumination at
vertices.
4. Illumination Model
The governing principles for computing the illumination .
A illumination model usually considers :
1. Light attributes (light intensity ,color ,position ,direction
,shape )
2. Object surface attributes (color, reflectivity, transparency
,etc)
3. Interaction among lights and objects (objects orientation )
4. Interaction between objects and eye (viewing dir.)
5. Illumination Model
• Global illumination : take into account the interaction of light from all
the surfaces in the scene.
11. Lose of illumination
• Street lighting
Mercury and sodium lamps have been found to be very suitable for this
purpose.
Their initial cost is high but power consumption is low.
Hence looking over all , these lamp prove to be more economical as
camper to filament lamps .
Illumination required depends upon the class of the street .
The following table gives a better understanding of the metter
12. • Street lighting should be such that traffic ,
obstructions on the road and surroundings must be
clearly visible for safety and convenience.
• Also the area must look attractive and pleasing to the
eye .
13. Types of reflector
Corner Reflector.
Paraboloid .
parabolic .
Spherical.
Cassegrain.
Gregorian.
14. Fill cards and Reflector
• The open side of the umbrella faces the subject
and the light shines into it .