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The Game of Accessibility.pdf

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The Game of Accessibility.pdf

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Our Morgenbooster: The Game of Accessibility

Exploring the digital realm of video gaming and embracing the hypothesis of whether we can learn from it.

Particular focus on the approach video games take to accessibility, and user customization in general, when designing experiences.

Our Morgenbooster: The Game of Accessibility

Exploring the digital realm of video gaming and embracing the hypothesis of whether we can learn from it.

Particular focus on the approach video games take to accessibility, and user customization in general, when designing experiences.

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The Game of Accessibility.pdf

  1. 1. Gaming Through New Eyes (2017)
  2. 2. The internet Web Content Accessibility Guidelines (WCAG) Super brief history of accessibility Americans with Disabilities Act (ADA)
  3. 3. The blind spots Target group Potential users Users with disabilities Design proces WCAG ? ?
  4. 4. Accessible Design vs. Inclusive Design (with Infographic)
  5. 5. Wolfenstein 3D (1992) God of War (2018)
  6. 6. Easy Normal Hard Very hard
  7. 7. “I also like first-person shooters like Doom because I love the sound effects of the monsters and how many I can kill with one shot”
  8. 8. • Is video game design comparable to other digital products and services? • Should we expand on what we require for a solution to be accessible? • Are video games better at designing accessible and inclusive experiences? • Is the effort spent on accessibility and inclusion worth the payoff? • Can we learn from video games when designing digital products and services? For your consideration

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