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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Name: 
Harry 
Johnson 
RESEARCHED DEFINITION (provide short internet 
researched definition and URL link) 
DESCRIBE THE RELEVANCE 
OF THE RESEARCHED 
TERM TO YOUR OWN 
PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link 
of said term being used in a game) 
VIDEO 
GAMES 
/ 
VIDEO 
GAME 
TESTIN 
G 
Demo A game demo is a freely distributed demonstration or 
preview of an upcoming or recently released video game. 
Demos are typically released by the game's publisher to help 
consumers get a feel of the game before deciding whether 
to buy the full version. 
http://en.wikipedia.org/wiki/Game_demo 
A demo is relevant to my 
research because it allow me 
to see how a game is running 
to al low me to find any 
problems with it if there is 
any at all wrong with i t also 
enables me to make a game 
better than before in its 
earlier s tages. 
https ://www.youtube.com/watch?v=1t11klyI91g 
Thi s is an image of the titan fall demo on the Xbox one. 
http://assets1.ignimgs.com/vid/thumbnails/user/2013/08/21/ 
Ti tanfall_Interview-copy.jpg 
Beta Beta is usually a trial version of a game for a company. betas 
are usually experimental and often have problems w/ them 
that i s why they are known as a beta because that allow 
player to test a game to find any problems so they can fix i t 
and prevent people from having problems. 
https ://uk.answers.yahoo.com/question/index?qid=200810 
19143302AAIBseY 
A beta is relevant to my 
production practise because 
i t i s used to test a game and 
s e e people’s reactions when 
playing it they are usually use 
to find problems with games. 
https ://www.youtube.com/watch?v=cXTXPe7JIUk 
Thi s is an image of the destiny Beta on Playstation4 this is the 
early access image of the beta.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
http://www.vgblogger.com/wp-content/ 
uploads/2013/07/05/Destiny.jpg 
Alpha A very early version of a software product that may not 
conta in all of the features that are planned for the final 
vers ion. Typically, software goes through two s tages of 
tes ting before it is considered finished. The first s tage, called 
alpha testing, is often performed only by users within the 
organization developing the software. The second stage, 
cal led beta testing, generally involves a limited number of 
external users. 
http://www.webopedia.com/TERM/A/alpha_version.html 
An Alpa is used to see how a 
game runs and to see how it 
could possibly run better by 
al lowing people to play their 
game and to allow them to 
see it at its first stages. 
https ://www.youtube.com/watch?v=MSnqsPHat_M 
Here you can see footage of the Day-Z s tandalone Alpha. 
http://assets.vg247.com/current//2013/08/tumblr_mqxpuoeF 
rJ1rd90z0o6_1280.jpg 
Pre-Alpha A development status given to a program or application that 
i s usually not feature complete, and is not usually released 
to the public. Developers are usually s till deciding on what 
features the program should have at this status. This s tatus 
comes before the alpha version, and is the first s tatus given 
A pre Alpa is used to see how 
the Alpa will run and play i t is 
used by the developers to see 
thei r game ideas in use and 
practi se this allows them to 
https ://www.youtube.com/watch?v=qDxajINxIyQ 
Here you can see footage of H1Z1 Gameplay and an image to 
support i t.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
to a program 
http://en.wiktionary.org/wiki/pre-alpha_version 
make changes i f needed and 
i t al lows them to begin to add 
new things to their game. 
http://cdn0.vox-cdn. 
com/uploads/chorus_image/image/31868117/h1z1c.0_cin 
ema_720.0.jpg 
Gold A "Gold Sink" is a term used in MMORPGs for any game 
mechanic that is designed to remove money from the 
game's economy. This can be things like vendor purchased 
items, equipment repair, sales taxes & fees or even mailbox 
cos ts . 
http://www.urbandictionary.com/define.php?term=gold%2 
0s ink 
Gold is a term used to finalise 
a game i t is basically the final 
finished copy of a game i t is 
the final product which will 
go on to be sold to gamers. 
Here you can see the Gta 5 game going gold. 
http://4.bp.blogspot.com/-sX1_lrHEMmo/UkNKVIE-YgI/ 
AAAAAAAAA9g/w_RKGmmUy8E/s1600/photo.JPG
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
Debug In computers, debugging is the process of locating and fixing 
or bypassing bugs (errors) in computer program code or the 
engineering of a hardware device. 
http://searchsoftwarequality.techtarget.com/definition/deb 
ugging 
Thi s is a process of finding 
and eliminating bug which 
may occur in a game it is used 
to prevent any problems 
occurring in a game. 
https ://www.youtube.com/watch?v=i_Gonsk_qGA 
Here you can see a video of a game being debugged. 
http://golancourses.net/2010spring/wp-content/ 
uploads/2010/02/spud_evolutionsteps.png 
Automation Automation or automatic control is the use of various 
control systems for operating equipment such as machinery, 
processes in factories, boilers and heat treating ovens, 
swi tching in telephone networks, steering and s tabilization 
of ships, aircraft and other applications with minimal or 
reduced human intervention. Some processes have been 
compl etely automated. 
http://en.wikipedia.org/wiki/Automation 
Thi s is basically a pre-built 
code for a game engine i t is a 
pre-s et entity that enables a 
game to work on its own 
without further support or 
what not and i t is to make 
s ure you don’t have to 
manually install the game. 
https ://www.youtube.com/watch?v=EsoEeFTVL5g 
Here you can see a video about game automation.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
http://4.bp.blogspot.com/- 
1SjODQiqlOk/Uecski7Pt1I/AAAAAAAAAaw/o-wCIb4ieOI/ 
s1600/2013-07-05.jpg 
White-Box 
Testing 
White-box testing (also known as clear box testing, glass box 
tes ting, transparent box testing, and s tructural testing) is a 
method of testing software that tests internal structures or 
workings of an application, as opposed to i ts functionality 
(i .e. black-box testing). In white-box testing an internal 
perspective of the system, as well as programming skills, are 
used to design test cases. The tester chooses inputs to 
exerci se paths through the code and determine the 
appropriate outputs. This is analogous to testing nodes in a 
ci rcui t, e.g. in-circuit testing (ICT). 
http://en.wikipedia.org/wiki/White-box_testing 
Thi s is a programme which 
makes sure all codes work 
correctly and i t makes sure 
that a game is working to a 
good enough s tandard. 
https ://www.youtube.com/watch?v=3bJcvBLJViQ 
Here you can see a video about white box testing. 
http://www.softwaretestinggenius.com/photos/wbt1.JPG 
Bug A software bug is an error, flaw, failure, or fault in a 
computer program or system that causes it to produce an 
incorrect or unexpected result, or to behave in unintended 
ways . Most bugs arise from mistakes and errors made by 
people in either a program's source code or its design, or in 
frameworks and operating systems used by such programs, 
and a few are caused by compilers producing incorrect code. 
A program that contains a large number of bugs, and/or 
bugs that seriously interfere with its functionality, is said to 
be buggy. 
A bug i s when a problem or 
something goes wrong with a 
game engine it can cause a 
sys tem to freeze or reset this 
can be a problem if it keeps 
on occurring. 
https ://www.youtube.com/watch?v=UMO9W0081Cw 
Here you can see a video about the top 5 game bugs.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
http://en.wikipedia.org/wiki/Software_bug 
http://img121.imageshack.us/img121/5888/pesglitch.jpg 
GAME 
ENGINE 
S 
GAME 
ENGINE 
S 
Vertex 
Shader 
A shader or shader model is a software program that 
includes instructions on how the GPU should render certain 
images on the screen. Game system requirements may 
sometimes list a shader model version that is required such 
as Shader Model 3.0. This is simply the shader program that 
i s required to play the game. Each version of Microsoft's 
Di rectX API supports a shader version. Shader version 3.0 i s 
supported in DirectX 9.0c, shader v4.0 i s supported in 
Di rectX 10, and so on, so i f a graphics card spec mentions 
support for DirectX 10 you can rest assured that it will meet 
the shader requirements of a game that may l ist shader 
vers ion 4.0 in i t's system requirements. 
http://compactiongames.about.com/od/glossary/g/Shader. 
htm 
Thi s is what makes the 
shadows in games it is what is 
used to judge the lighting of a 
game and i t is used to make a 
game much more realistic or 
even better for the eye it can 
make things look real. 
https ://www.youtube.com/watch?v=vnmAA4VUIhM 
Here you can see a video about vertex shaders. 
http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_ 
vertexShader.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
Pixel Shader From Vertex Shader to Pixel Shader 
The output of a vertex shader along with texture maps goes 
to an interpolation stage and then to the pixel shader. The 
pixel shader is another programmable function that allows 
flexibility in shading an individual pixel. Whereas vertex 
shaders can be used to completely transform the shape of 
an object, pixel shaders are used to change the appearance 
of the pixels. 
http://encyclopedia2.thefreedictionary.com/pixel+shader 
Thi s is what makes everything 
in a game more graphically 
advanced which means a 
game will be clean and clear 
so most things will look more 
real and just overall better. 
https ://www.youtube.com/watch?v=HFG9Gp3tbMo 
Here i s an image and video about pixel shaders. 
http://assets.overclock.net.s3.amazonaws.com/4/4e/4e776cf7 
_vbattach2843.jpeg 
Post 
Processing 
The term post-processing (or postproc for short) is used in 
the video/film business for quality-improvement image 
processing (specifically digital image processing) methods 
used in video playback devices, (such as stand-alone DVD-Video 
players), and video players software and transcoding 
software. It is also commonly used in real-time 3D rendering 
(such as in video games) to add additional effects. 
http://en.wikipedia.org/wiki/Video_post-processing 
Thi s is where a game collects 
data so it can then render 
things in real time such as 
enti ties and world terrains 
fas ter. 
https ://www.youtube.com/watch?v=XKtJ-IxUA0Y 
Here i s a video about post processing and an image to support 
i t. 
http://www.worldoftanksguide.com/images/post-processing. 
jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
Rendering Rendering is the process of generating an image from a 2D 
or 3D model (or models in what collectively could be called a 
s cene file), by means of computer programs. Also, the 
results of such a model can be called a rendering. A s cene 
fi l e contains objects in a s trictly defined language or data 
s tructure; it would contain geometry, viewpoint, texture, 
l ighting, and shading information as a description of the 
vi rtual s cene. 
http://en.wikipedia.org/wiki/Rendering_(computer_graphics 
) 
Thi s is when a game actually 
renders so i t is when a game 
i s being loaded as fast as you 
can move in a world i t is used 
to give a 360 view of a world. 
https ://www.youtube.com/watch?v=WLhUzuTSTAc 
Here i s an image to show you how to render and what its 
means by rendering. 
http://cdn3.sbnation.com/entry_photo_images/8741567/skyri 
m-s cape_large_verge_medium_landscape.jpg 
Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump 
mapping", i s a technique used for faking the lighting of 
bumps and dents – an implementation of bump mapping. It 
i s used to add details without using more polygons. A 
common use of this technique is to greatly enhance the 
appearance and details of a low polygon model by 
generating a normal map from a high polygon model or 
height map. 
http://en.wikipedia.org/wiki/Normal_mapping 
Thi s is when a world is made 
to look better by adding 
shaders and colour to it 
which then makes it look 
better and cleaner i t is also 
the process of when you add 
things in to a world so it is 
bas ically the development of 
a world which i s simple. 
https ://www.youtube.com/watch?v=m-6Yu-nTbUU 
Here you can see a video about normal maps and image below 
to support i t.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
http://upload.wikimedia.org/wikipedia/commons/thumb/3/36 
/Normal_map_example.png/800px-Normal_map_example.png 
9 
Entity In software engineering, an entity–relationship model (ER 
model) is a data model for describing the data or 
information aspects of a business domain or its process 
requi rements, in an abstract way that lends i tself to 
ul timately being implemented in a database such as a 
relational database. The main components of ER models are 
enti ties (things) and the relationships that can exist among 
them, and databases. 
http://en.wikipedia.org/wiki/Entity%E2%80%93relationship 
_model 
Thi s is an object which exists 
in a game i t a basically 
something which exists on its 
own without anything telling 
i t what to do but just simple 
does i ts own thing freely i t i s 
al so a solid object. 
https ://www.youtube.com/watch?v=-fQ-bRllhXc 
Here you can see a video about what a game entity i s and an 
image to support i t. 
http://www.richardlord.net/images/blog/entity2a.png 
UV Map UV mapping is the 3D modeling process of making a 2D 
image representation of a 3D model's surface. 
http://en.wikipedia.org/wiki/UV_mapping 
Thi s is where you make a 2D 
image into a 3D object or 
image threw a number of 
processes. 
https ://www.youtube.com/watch?v=iIvTUDgaXik 
Here you can see a video about map processing and an image 
to support i t.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
http://blog.duber.cz/wp-content/ 
gallery/screenshots/custom_uv_map_example.png 
Procedural 
Texture 
An algorithmic way of describing a texture. Unlike a 
bitmapped texture, in which the texture is represented as a 
bitmap, a procedural texture describes the texture 
mathematically. Although not widely used, this method is 
resolution independent and can create more precise 
textures, especially i f there is great and varying depth to the 
objects being textured. Procedural textures may be 2D or 
3D. 
http://encyclopedia2.thefreedictionary.com/procedural+tex 
ture 
Thi s is a skin which is used to 
go onto an object in map it 
could simply be the player 
clothes or a weapon of some 
sort i t i s also used on terrains 
of sorts which make them 
look better. 
https ://www.youtube.com/watch?v=ikOCTrT8WSg 
Here you can see a video about procedural textures and an 
image to support i t. 
http://www.inear.se/wp-content/uploads/2010/05/wood1.jpg 
Physics a s cience that deals with matter and energy and the way 
they act on each other in heat, light, electricity, and sound 
http://www.merriam-webster.com/dictionary/physics 
Thi s can make a game more 
real and it is what allows you 
to move l ike you would in 
real life it is what makes a 
game real. 
https ://www.youtube.com/watch?v=hS9seZ_G6pU 
Here you can see a video about game physics and an image to 
support i t.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
http://s tatic.guim.co.uk/sys-images/ 
Guardian/Pix/pictures/2009/6/22/1245706291345/bf_ 
1943_may_09_5.gi f 
Collision Col l ision detection typically refers to the computational 
problem of detecting the intersection of two or more 
objects. While the topic is most often associated with its use 
in video games and other physical s imulations, i t also has 
applications in robotics. In addition to determining whether 
two objects have collided, collision detection systems may 
al so calculate time of impact (TOI), and report a contact 
manifold (the s et of intersecting points).[1] Collision 
response deals with simulating what happens when a 
col l ision is detected (see physics engine, ragdoll physics). 
Solving collision detection problems requires extensive use 
of concepts from linear algebra and computational 
geometry. 
http://en.wikipedia.org/wiki/Collision_detection 
Thi s is what s tops objects 
walking through things they 
s houldn’t it i s basically a 
s topper preventing players 
from going where they 
should not go to. 
https ://www.youtube.com/watch?v=NGh-Vh_NYO0 
Here you can see an example video of game collisions. 
http://i .stack.imgur.com/mUES0.png 
Lighting Lighting or i llumination is the deliberate use of light to Thi s is basically the lights in a https ://www.youtube.com/watch?v=nCSRSxET0FA
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
achieve a practical or aesthetic effect. Lighting includes the 
use of both artificial light sources like lamps and l ight 
fixtures, as well as natural illumination by capturing daylight. 
Dayl ighting (using windows, skylights, or light shelves) is 
sometimes used as the main source of light during daytime 
in buildings. This can save energy in place of using artificial 
l ighting, which represents a major component of energy 
consumption in buildings. Proper l ighting can enhance ta sk 
performance, improve the appearance of an area, or have 
pos itive psychological effects on occupants. 
http://en.wikipedia.org/wiki/Lighting 
game it can be adjusted by 
plyers by the brightness 
setting at the beginning of a 
game it i s used to make a 
game brighter and i t is used 
to make a game look real 
when playing it. 
Here you can see a video about game lighting and an image to 
support i t. 
http://www.dsogaming.com/wp-content/ 
uploads/2012/02/winter01c.jpg 
AA – Anti- 
Aliasing 
Anti -aliasing may refer to any of a number of techniques to 
combat the problems of aliasing in a sampled signal such as 
a digital image or digital audio recording. 
http://en.wikipedia.org/wiki/Anti-aliasing 
Thi s is what allows objects 
look more real and i t is what 
helps them move by slitting 
up the parts of the objects in 
to triangles of sorts it allows 
an object to look and move 
more freely in a world. 
https ://www.youtube.com/watch?v=hqi0114mwtY 
Here you can see a video about AA – Anti -Aliasing and an 
image to support i t. 
http://myweb.tiscali.co.uk/toddysspace/00003.png
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
13 
LoD – Level 
of Detail 
In computer graphics, accounting for level of detail involves 
decreasing the complexity of a 3D object representation as it 
moves away from the viewer or according to other metrics 
such as object importance, viewpoint-relative speed or 
pos ition. Level of detail techniques increases the efficiency 
of rendering by decreasing the workload on graphics 
pipeline s tages, usually vertex transformations. The reduced 
vi sual quality of the model is often unnoticed because of the 
small effect on object appearance when distant or moving 
fas t. 
http://en.wikipedia.org/wiki/Level_of_detail 
Thi s is when things look 
better up-close but good at a 
di s tance this i s basically 
trying to say that it needs to 
be almost perfect up-close 
but not at a distance so the 
players can get a better 
experience from the level of 
deta il. 
https ://www.youtube.com/watch?v=zp9mA1gK8sQ 
Here you can see a video about the level of detail within a 
game with an image to support i t. 
http://glasnost.itcarlow.ie/~powerk/3DGraphics2/Theory/level 
ofdetail.jpg 
Animation Animation is the process of creating motion and shape 
change illusion by means of the rapid display of a sequence 
of s ta tic images that minimally differ from each other. The 
i l lusion—as in motion pictures in general—is thought to rely 
on the phi phenomenon. Animators are artists who 
specialize in the creation of animation. 
http://en.wikipedia.org/wiki/Animation 
Thi s is what occurs when a 
group of images is 
manipulated to look l ike a 
moving image. 
https ://www.youtube.com/watch?v=8UDSMVOtNl4 
Here you can see a video about game animation and an image 
to support i t. 
http://www.sharecg.com/images/medium/57244.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
14 
Sprite In computer graphics, a sprite (also known by other names; 
see Synonyms below) is a two-dimensional image or 
animation that i s integrated into a larger scene. Initially 
including just graphical objects handled separately from the 
memory bitmap of a video display, this now includes various 
manners of graphical overlays. 
http://en.wikipedia.org/wiki/Sprite_(computer_graphics) 
Thi s is basically an object or 
animation to show an enemy 
or a character within a world 
i t i s a moving object. 
https ://www.youtube.com/watch?v=_u-5RJU4wK4 
Here you can see a video on how to make game sprites. 
http://www.wind-water.net/images/layout/sprites4.jpg 
Scene A cut s cene or event s cene (sometimes in-game cinematic or 
in-game movie) is a sequence in a video game over which 
the player has no or only limited control, breaking up the 
gameplay and used to advance the plot, strengthen the main 
character's development, introduce characters, and provide 
background information, atmosphere, dialogue, and clues. 
Cut s cenes often feature "on the fly" rendering, using the 
gameplay graphics to create s cripted events. Cut scenes can 
al so be animated, live action, or pre-rendered computer 
graphics streamed from a video file. Pre-made videos used 
in video games (either during cut scenes or during the 
gameplay i tself) are referred to as "full motion videos" or 
"FMVs ". Other cut s cenes can simply just be text interludes 
with speech bubbles over the characters' faces. 
http://en.wikipedia.org/wiki/Cutscene 
Thi s is a video which i s used 
to break up games i t is a mini 
fi lm where you can see 
characters in a game talking 
to each other like in a film or 
programme of a sort. 
https ://www.youtube.com/watch?v=TCYzBmsPr9A 
Here you can see a video about game cut sciences and an 
image to support i t. 
http://i2.minus.com/iOUeBs8IqHJnO.jpg 
Library A definitive software library (DSL) is a secure location, 
cons isting of physical media or a software repository located 
on a network file server, in which the definitive authorized 
Thi s is a collection of games 
which you can own and it is 
al so the game market where 
https ://www.youtube.com/watch?v=MMqG0Gziz_A 
He re you ca n s ee a vi deo about games l ibrary ‘a nd someone’s
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
15 
vers ions of all software configuration items (CIs) are stored 
and protected. The DSL is separate from development, 
quality assurance or production software storage areas. It 
conta ins master copies of all controlled software and 
includes definitive copies of purchased software, as well as 
l icensing information for software developed on-site or 
purchased from an external vendor. All related 
documentation, related to any software stored in the DSL, is 
al so stored in the DSL. 
http://en.wikipedia.org/wiki/Definitive_software_library 
you can purchase advertised 
games from and sometimes 
get earl access. This can also 
be a collect of resources in a 
game engine. 
col lection with an image to support it. 
http://www.dsvolition.com/wp-content/ 
uploads/2012/04/Tour_GameLibrary.jpg 
UI The us er interface, in the industrial design field of human– 
machine interaction, is the space where interactions 
between humans and machines occur. The goal of this 
interaction i s effective operation and control of the machine 
on the user's end, and feedback from the machine, which 
aids the operator in making operational decisions. Examples 
of thi s broad concept of user interfaces include the 
interactive aspects of computer operating systems, hand 
tool s, heavy machinery operator controls, and process 
control s. The design considerations applicable when creating 
user interfaces are related to or involve such disciplines as 
ergonomics and psychology. 
http://en.wikipedia.org/wiki/User_interface 
Thi s is the game menu and i t 
i s the controls you use to 
control a game and i t is what 
you use to navigate and play 
the game so it is the control 
sys tem for a certain or 
particular games. 
https ://www.youtube.com/watch?v=QCPWd7roTNw 
Here you can see a video about a UI IN Games and images to 
support i t. 
http://fc00.deviantart.net/fs70/f/2013/287/7/5/the_universim 
_game_ui_concept_by_koshelkov-d6qhvlv.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
16 
Frames A frame is a s tructural system that supports other 
components of a physical construction. 
http://en.wikipedia.org/wiki/Frame 
Thi s is the speed a game 
renders in the faster the 
render the better and quicker 
a game player better and 
runs better. 
https ://www.youtube.com/watch?v=uT5__ultzc8 
Here you can see a video about how to Jude or change your 
FPS and an image to support i t. 
http://i1.ytimg.com/vi/AXHK1ntbe54/0.jpg 
Concept A general idea derived or inferred from specific instances or 
occurrences. 
http://www.thefreedictionary.com/concept 
The concept Art of a game or 
part of i t which gives people 
an inside of what its going to 
look like or a piece of a map 
to get them interested in a 
game. 
https ://www.youtube.com/watch?v=u3g6OANZyxM 
Here you can see an image and a video about game concept 
Art. 
http://hqwallpapers.org/video-games-concept-art-destiny-wal 
lpaper-18272/
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
17 
Event Something that takes place; an occurrence. Significant 
occurrence or happening. See Synonyms at occurrence. 
Social gathering or activity. 
http://www.thefreedictionary.com/event 
Thi s is an even triggered by 
the game engine for the 
game it i s significant because 
i t can occur randomly in 
certa in stages of a game. 
https ://www.youtube.com/watch?v=8nM3pSaT5S0 
Here you can see a video about the events in battlefield 4 and 
an image to support i t. 
http://oys ter.ignimgs.com/mediawiki/apis.ign.com/battlefield- 
4/thumb/1/14/Shark.png/468px-Shark.png 
Path finding Path finding or pathing is the plotting, by a computer 
application, of the shortest route between two points. It is a 
more practical variant on solving mazes. This field of 
research is based heavily on Dijkstra's algorithm for finding 
the shortest path on a weighted graph. 
http://en.wikipedia.org/wiki/Pathfinding 
Thi s is what is used for an AI 
or enemy in a game to give a 
set destination for a enemy 
to patrol or even attack at 
certa in stages of a game. 
https ://www.youtube.com/watch?v=A_AurmdOnw4 
Here you can see a video about path Finding and an image to 
support i t. 
http://i252.photobucket.com/albums/hh9/PaulTozour/Halaa_ 
waypoints2.jpg
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
18

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Harry Johnson y1 gd engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Name: Harry Johnson RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VIDEO GAMES / VIDEO GAME TESTIN G Demo A game demo is a freely distributed demonstration or preview of an upcoming or recently released video game. Demos are typically released by the game's publisher to help consumers get a feel of the game before deciding whether to buy the full version. http://en.wikipedia.org/wiki/Game_demo A demo is relevant to my research because it allow me to see how a game is running to al low me to find any problems with it if there is any at all wrong with i t also enables me to make a game better than before in its earlier s tages. https ://www.youtube.com/watch?v=1t11klyI91g Thi s is an image of the titan fall demo on the Xbox one. http://assets1.ignimgs.com/vid/thumbnails/user/2013/08/21/ Ti tanfall_Interview-copy.jpg Beta Beta is usually a trial version of a game for a company. betas are usually experimental and often have problems w/ them that i s why they are known as a beta because that allow player to test a game to find any problems so they can fix i t and prevent people from having problems. https ://uk.answers.yahoo.com/question/index?qid=200810 19143302AAIBseY A beta is relevant to my production practise because i t i s used to test a game and s e e people’s reactions when playing it they are usually use to find problems with games. https ://www.youtube.com/watch?v=cXTXPe7JIUk Thi s is an image of the destiny Beta on Playstation4 this is the early access image of the beta.
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 http://www.vgblogger.com/wp-content/ uploads/2013/07/05/Destiny.jpg Alpha A very early version of a software product that may not conta in all of the features that are planned for the final vers ion. Typically, software goes through two s tages of tes ting before it is considered finished. The first s tage, called alpha testing, is often performed only by users within the organization developing the software. The second stage, cal led beta testing, generally involves a limited number of external users. http://www.webopedia.com/TERM/A/alpha_version.html An Alpa is used to see how a game runs and to see how it could possibly run better by al lowing people to play their game and to allow them to see it at its first stages. https ://www.youtube.com/watch?v=MSnqsPHat_M Here you can see footage of the Day-Z s tandalone Alpha. http://assets.vg247.com/current//2013/08/tumblr_mqxpuoeF rJ1rd90z0o6_1280.jpg Pre-Alpha A development status given to a program or application that i s usually not feature complete, and is not usually released to the public. Developers are usually s till deciding on what features the program should have at this status. This s tatus comes before the alpha version, and is the first s tatus given A pre Alpa is used to see how the Alpa will run and play i t is used by the developers to see thei r game ideas in use and practi se this allows them to https ://www.youtube.com/watch?v=qDxajINxIyQ Here you can see footage of H1Z1 Gameplay and an image to support i t.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 to a program http://en.wiktionary.org/wiki/pre-alpha_version make changes i f needed and i t al lows them to begin to add new things to their game. http://cdn0.vox-cdn. com/uploads/chorus_image/image/31868117/h1z1c.0_cin ema_720.0.jpg Gold A "Gold Sink" is a term used in MMORPGs for any game mechanic that is designed to remove money from the game's economy. This can be things like vendor purchased items, equipment repair, sales taxes & fees or even mailbox cos ts . http://www.urbandictionary.com/define.php?term=gold%2 0s ink Gold is a term used to finalise a game i t is basically the final finished copy of a game i t is the final product which will go on to be sold to gamers. Here you can see the Gta 5 game going gold. http://4.bp.blogspot.com/-sX1_lrHEMmo/UkNKVIE-YgI/ AAAAAAAAA9g/w_RKGmmUy8E/s1600/photo.JPG
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 Debug In computers, debugging is the process of locating and fixing or bypassing bugs (errors) in computer program code or the engineering of a hardware device. http://searchsoftwarequality.techtarget.com/definition/deb ugging Thi s is a process of finding and eliminating bug which may occur in a game it is used to prevent any problems occurring in a game. https ://www.youtube.com/watch?v=i_Gonsk_qGA Here you can see a video of a game being debugged. http://golancourses.net/2010spring/wp-content/ uploads/2010/02/spud_evolutionsteps.png Automation Automation or automatic control is the use of various control systems for operating equipment such as machinery, processes in factories, boilers and heat treating ovens, swi tching in telephone networks, steering and s tabilization of ships, aircraft and other applications with minimal or reduced human intervention. Some processes have been compl etely automated. http://en.wikipedia.org/wiki/Automation Thi s is basically a pre-built code for a game engine i t is a pre-s et entity that enables a game to work on its own without further support or what not and i t is to make s ure you don’t have to manually install the game. https ://www.youtube.com/watch?v=EsoEeFTVL5g Here you can see a video about game automation.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 http://4.bp.blogspot.com/- 1SjODQiqlOk/Uecski7Pt1I/AAAAAAAAAaw/o-wCIb4ieOI/ s1600/2013-07-05.jpg White-Box Testing White-box testing (also known as clear box testing, glass box tes ting, transparent box testing, and s tructural testing) is a method of testing software that tests internal structures or workings of an application, as opposed to i ts functionality (i .e. black-box testing). In white-box testing an internal perspective of the system, as well as programming skills, are used to design test cases. The tester chooses inputs to exerci se paths through the code and determine the appropriate outputs. This is analogous to testing nodes in a ci rcui t, e.g. in-circuit testing (ICT). http://en.wikipedia.org/wiki/White-box_testing Thi s is a programme which makes sure all codes work correctly and i t makes sure that a game is working to a good enough s tandard. https ://www.youtube.com/watch?v=3bJcvBLJViQ Here you can see a video about white box testing. http://www.softwaretestinggenius.com/photos/wbt1.JPG Bug A software bug is an error, flaw, failure, or fault in a computer program or system that causes it to produce an incorrect or unexpected result, or to behave in unintended ways . Most bugs arise from mistakes and errors made by people in either a program's source code or its design, or in frameworks and operating systems used by such programs, and a few are caused by compilers producing incorrect code. A program that contains a large number of bugs, and/or bugs that seriously interfere with its functionality, is said to be buggy. A bug i s when a problem or something goes wrong with a game engine it can cause a sys tem to freeze or reset this can be a problem if it keeps on occurring. https ://www.youtube.com/watch?v=UMO9W0081Cw Here you can see a video about the top 5 game bugs.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 http://en.wikipedia.org/wiki/Software_bug http://img121.imageshack.us/img121/5888/pesglitch.jpg GAME ENGINE S GAME ENGINE S Vertex Shader A shader or shader model is a software program that includes instructions on how the GPU should render certain images on the screen. Game system requirements may sometimes list a shader model version that is required such as Shader Model 3.0. This is simply the shader program that i s required to play the game. Each version of Microsoft's Di rectX API supports a shader version. Shader version 3.0 i s supported in DirectX 9.0c, shader v4.0 i s supported in Di rectX 10, and so on, so i f a graphics card spec mentions support for DirectX 10 you can rest assured that it will meet the shader requirements of a game that may l ist shader vers ion 4.0 in i t's system requirements. http://compactiongames.about.com/od/glossary/g/Shader. htm Thi s is what makes the shadows in games it is what is used to judge the lighting of a game and i t is used to make a game much more realistic or even better for the eye it can make things look real. https ://www.youtube.com/watch?v=vnmAA4VUIhM Here you can see a video about vertex shaders. http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_ vertexShader.jpg
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 Pixel Shader From Vertex Shader to Pixel Shader The output of a vertex shader along with texture maps goes to an interpolation stage and then to the pixel shader. The pixel shader is another programmable function that allows flexibility in shading an individual pixel. Whereas vertex shaders can be used to completely transform the shape of an object, pixel shaders are used to change the appearance of the pixels. http://encyclopedia2.thefreedictionary.com/pixel+shader Thi s is what makes everything in a game more graphically advanced which means a game will be clean and clear so most things will look more real and just overall better. https ://www.youtube.com/watch?v=HFG9Gp3tbMo Here i s an image and video about pixel shaders. http://assets.overclock.net.s3.amazonaws.com/4/4e/4e776cf7 _vbattach2843.jpeg Post Processing The term post-processing (or postproc for short) is used in the video/film business for quality-improvement image processing (specifically digital image processing) methods used in video playback devices, (such as stand-alone DVD-Video players), and video players software and transcoding software. It is also commonly used in real-time 3D rendering (such as in video games) to add additional effects. http://en.wikipedia.org/wiki/Video_post-processing Thi s is where a game collects data so it can then render things in real time such as enti ties and world terrains fas ter. https ://www.youtube.com/watch?v=XKtJ-IxUA0Y Here i s a video about post processing and an image to support i t. http://www.worldoftanksguide.com/images/post-processing. jpg
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 Rendering Rendering is the process of generating an image from a 2D or 3D model (or models in what collectively could be called a s cene file), by means of computer programs. Also, the results of such a model can be called a rendering. A s cene fi l e contains objects in a s trictly defined language or data s tructure; it would contain geometry, viewpoint, texture, l ighting, and shading information as a description of the vi rtual s cene. http://en.wikipedia.org/wiki/Rendering_(computer_graphics ) Thi s is when a game actually renders so i t is when a game i s being loaded as fast as you can move in a world i t is used to give a 360 view of a world. https ://www.youtube.com/watch?v=WLhUzuTSTAc Here i s an image to show you how to render and what its means by rendering. http://cdn3.sbnation.com/entry_photo_images/8741567/skyri m-s cape_large_verge_medium_landscape.jpg Normal Map In 3D computer graphics, normal mapping, or "Dot3 bump mapping", i s a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It i s used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. http://en.wikipedia.org/wiki/Normal_mapping Thi s is when a world is made to look better by adding shaders and colour to it which then makes it look better and cleaner i t is also the process of when you add things in to a world so it is bas ically the development of a world which i s simple. https ://www.youtube.com/watch?v=m-6Yu-nTbUU Here you can see a video about normal maps and image below to support i t.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 http://upload.wikimedia.org/wikipedia/commons/thumb/3/36 /Normal_map_example.png/800px-Normal_map_example.png 9 Entity In software engineering, an entity–relationship model (ER model) is a data model for describing the data or information aspects of a business domain or its process requi rements, in an abstract way that lends i tself to ul timately being implemented in a database such as a relational database. The main components of ER models are enti ties (things) and the relationships that can exist among them, and databases. http://en.wikipedia.org/wiki/Entity%E2%80%93relationship _model Thi s is an object which exists in a game i t a basically something which exists on its own without anything telling i t what to do but just simple does i ts own thing freely i t i s al so a solid object. https ://www.youtube.com/watch?v=-fQ-bRllhXc Here you can see a video about what a game entity i s and an image to support i t. http://www.richardlord.net/images/blog/entity2a.png UV Map UV mapping is the 3D modeling process of making a 2D image representation of a 3D model's surface. http://en.wikipedia.org/wiki/UV_mapping Thi s is where you make a 2D image into a 3D object or image threw a number of processes. https ://www.youtube.com/watch?v=iIvTUDgaXik Here you can see a video about map processing and an image to support i t.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 http://blog.duber.cz/wp-content/ gallery/screenshots/custom_uv_map_example.png Procedural Texture An algorithmic way of describing a texture. Unlike a bitmapped texture, in which the texture is represented as a bitmap, a procedural texture describes the texture mathematically. Although not widely used, this method is resolution independent and can create more precise textures, especially i f there is great and varying depth to the objects being textured. Procedural textures may be 2D or 3D. http://encyclopedia2.thefreedictionary.com/procedural+tex ture Thi s is a skin which is used to go onto an object in map it could simply be the player clothes or a weapon of some sort i t i s also used on terrains of sorts which make them look better. https ://www.youtube.com/watch?v=ikOCTrT8WSg Here you can see a video about procedural textures and an image to support i t. http://www.inear.se/wp-content/uploads/2010/05/wood1.jpg Physics a s cience that deals with matter and energy and the way they act on each other in heat, light, electricity, and sound http://www.merriam-webster.com/dictionary/physics Thi s can make a game more real and it is what allows you to move l ike you would in real life it is what makes a game real. https ://www.youtube.com/watch?v=hS9seZ_G6pU Here you can see a video about game physics and an image to support i t.
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 http://s tatic.guim.co.uk/sys-images/ Guardian/Pix/pictures/2009/6/22/1245706291345/bf_ 1943_may_09_5.gi f Collision Col l ision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with its use in video games and other physical s imulations, i t also has applications in robotics. In addition to determining whether two objects have collided, collision detection systems may al so calculate time of impact (TOI), and report a contact manifold (the s et of intersecting points).[1] Collision response deals with simulating what happens when a col l ision is detected (see physics engine, ragdoll physics). Solving collision detection problems requires extensive use of concepts from linear algebra and computational geometry. http://en.wikipedia.org/wiki/Collision_detection Thi s is what s tops objects walking through things they s houldn’t it i s basically a s topper preventing players from going where they should not go to. https ://www.youtube.com/watch?v=NGh-Vh_NYO0 Here you can see an example video of game collisions. http://i .stack.imgur.com/mUES0.png Lighting Lighting or i llumination is the deliberate use of light to Thi s is basically the lights in a https ://www.youtube.com/watch?v=nCSRSxET0FA
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 achieve a practical or aesthetic effect. Lighting includes the use of both artificial light sources like lamps and l ight fixtures, as well as natural illumination by capturing daylight. Dayl ighting (using windows, skylights, or light shelves) is sometimes used as the main source of light during daytime in buildings. This can save energy in place of using artificial l ighting, which represents a major component of energy consumption in buildings. Proper l ighting can enhance ta sk performance, improve the appearance of an area, or have pos itive psychological effects on occupants. http://en.wikipedia.org/wiki/Lighting game it can be adjusted by plyers by the brightness setting at the beginning of a game it i s used to make a game brighter and i t is used to make a game look real when playing it. Here you can see a video about game lighting and an image to support i t. http://www.dsogaming.com/wp-content/ uploads/2012/02/winter01c.jpg AA – Anti- Aliasing Anti -aliasing may refer to any of a number of techniques to combat the problems of aliasing in a sampled signal such as a digital image or digital audio recording. http://en.wikipedia.org/wiki/Anti-aliasing Thi s is what allows objects look more real and i t is what helps them move by slitting up the parts of the objects in to triangles of sorts it allows an object to look and move more freely in a world. https ://www.youtube.com/watch?v=hqi0114mwtY Here you can see a video about AA – Anti -Aliasing and an image to support i t. http://myweb.tiscali.co.uk/toddysspace/00003.png
  • 13. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 13 LoD – Level of Detail In computer graphics, accounting for level of detail involves decreasing the complexity of a 3D object representation as it moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or pos ition. Level of detail techniques increases the efficiency of rendering by decreasing the workload on graphics pipeline s tages, usually vertex transformations. The reduced vi sual quality of the model is often unnoticed because of the small effect on object appearance when distant or moving fas t. http://en.wikipedia.org/wiki/Level_of_detail Thi s is when things look better up-close but good at a di s tance this i s basically trying to say that it needs to be almost perfect up-close but not at a distance so the players can get a better experience from the level of deta il. https ://www.youtube.com/watch?v=zp9mA1gK8sQ Here you can see a video about the level of detail within a game with an image to support i t. http://glasnost.itcarlow.ie/~powerk/3DGraphics2/Theory/level ofdetail.jpg Animation Animation is the process of creating motion and shape change illusion by means of the rapid display of a sequence of s ta tic images that minimally differ from each other. The i l lusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. http://en.wikipedia.org/wiki/Animation Thi s is what occurs when a group of images is manipulated to look l ike a moving image. https ://www.youtube.com/watch?v=8UDSMVOtNl4 Here you can see a video about game animation and an image to support i t. http://www.sharecg.com/images/medium/57244.jpg
  • 14. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 14 Sprite In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that i s integrated into a larger scene. Initially including just graphical objects handled separately from the memory bitmap of a video display, this now includes various manners of graphical overlays. http://en.wikipedia.org/wiki/Sprite_(computer_graphics) Thi s is basically an object or animation to show an enemy or a character within a world i t i s a moving object. https ://www.youtube.com/watch?v=_u-5RJU4wK4 Here you can see a video on how to make game sprites. http://www.wind-water.net/images/layout/sprites4.jpg Scene A cut s cene or event s cene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. Cut s cenes often feature "on the fly" rendering, using the gameplay graphics to create s cripted events. Cut scenes can al so be animated, live action, or pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cut scenes or during the gameplay i tself) are referred to as "full motion videos" or "FMVs ". Other cut s cenes can simply just be text interludes with speech bubbles over the characters' faces. http://en.wikipedia.org/wiki/Cutscene Thi s is a video which i s used to break up games i t is a mini fi lm where you can see characters in a game talking to each other like in a film or programme of a sort. https ://www.youtube.com/watch?v=TCYzBmsPr9A Here you can see a video about game cut sciences and an image to support i t. http://i2.minus.com/iOUeBs8IqHJnO.jpg Library A definitive software library (DSL) is a secure location, cons isting of physical media or a software repository located on a network file server, in which the definitive authorized Thi s is a collection of games which you can own and it is al so the game market where https ://www.youtube.com/watch?v=MMqG0Gziz_A He re you ca n s ee a vi deo about games l ibrary ‘a nd someone’s
  • 15. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 15 vers ions of all software configuration items (CIs) are stored and protected. The DSL is separate from development, quality assurance or production software storage areas. It conta ins master copies of all controlled software and includes definitive copies of purchased software, as well as l icensing information for software developed on-site or purchased from an external vendor. All related documentation, related to any software stored in the DSL, is al so stored in the DSL. http://en.wikipedia.org/wiki/Definitive_software_library you can purchase advertised games from and sometimes get earl access. This can also be a collect of resources in a game engine. col lection with an image to support it. http://www.dsvolition.com/wp-content/ uploads/2012/04/Tour_GameLibrary.jpg UI The us er interface, in the industrial design field of human– machine interaction, is the space where interactions between humans and machines occur. The goal of this interaction i s effective operation and control of the machine on the user's end, and feedback from the machine, which aids the operator in making operational decisions. Examples of thi s broad concept of user interfaces include the interactive aspects of computer operating systems, hand tool s, heavy machinery operator controls, and process control s. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology. http://en.wikipedia.org/wiki/User_interface Thi s is the game menu and i t i s the controls you use to control a game and i t is what you use to navigate and play the game so it is the control sys tem for a certain or particular games. https ://www.youtube.com/watch?v=QCPWd7roTNw Here you can see a video about a UI IN Games and images to support i t. http://fc00.deviantart.net/fs70/f/2013/287/7/5/the_universim _game_ui_concept_by_koshelkov-d6qhvlv.jpg
  • 16. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 16 Frames A frame is a s tructural system that supports other components of a physical construction. http://en.wikipedia.org/wiki/Frame Thi s is the speed a game renders in the faster the render the better and quicker a game player better and runs better. https ://www.youtube.com/watch?v=uT5__ultzc8 Here you can see a video about how to Jude or change your FPS and an image to support i t. http://i1.ytimg.com/vi/AXHK1ntbe54/0.jpg Concept A general idea derived or inferred from specific instances or occurrences. http://www.thefreedictionary.com/concept The concept Art of a game or part of i t which gives people an inside of what its going to look like or a piece of a map to get them interested in a game. https ://www.youtube.com/watch?v=u3g6OANZyxM Here you can see an image and a video about game concept Art. http://hqwallpapers.org/video-games-concept-art-destiny-wal lpaper-18272/
  • 17. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 17 Event Something that takes place; an occurrence. Significant occurrence or happening. See Synonyms at occurrence. Social gathering or activity. http://www.thefreedictionary.com/event Thi s is an even triggered by the game engine for the game it i s significant because i t can occur randomly in certa in stages of a game. https ://www.youtube.com/watch?v=8nM3pSaT5S0 Here you can see a video about the events in battlefield 4 and an image to support i t. http://oys ter.ignimgs.com/mediawiki/apis.ign.com/battlefield- 4/thumb/1/14/Shark.png/468px-Shark.png Path finding Path finding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. http://en.wikipedia.org/wiki/Pathfinding Thi s is what is used for an AI or enemy in a game to give a set destination for a enemy to patrol or even attack at certa in stages of a game. https ://www.youtube.com/watch?v=A_AurmdOnw4 Here you can see a video about path Finding and an image to support i t. http://i252.photobucket.com/albums/hh9/PaulTozour/Halaa_ waypoints2.jpg
  • 18. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 18