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TITLE: INSTRUCTIONAL VIDEO IN E-LEARNING: ASSESSING THE IMPACT OF
INTERACTIVE VIDEO ON LEARNING EFFECTIVENESS

RESEARCH QUESTION
In the research, mainly focused on investigating the impact of interactive video on e-learning
effectiveness through an empirical study. learning by asking (LBA), a multimedia based elearning system, integrates multimedia instructional material including video lectures,
PowerPoint slides, and lecture notes. the LBA system promotes high level of interaction by
allowing learners to access individual video segments directly. in our empirical study, there were
four different learning settings :
1. An e-learning with interactive video.
2. An e-learning environment with non-interactive video.
3. An e-learning environment without instructional video.
4. The traditional classroom.
The learning outcomes and levels of learning satisfaction in each setting were collected and
analyzed to yield a better understanding of how interactive video can be used to improve elearning.

METHODS USED AT RESEARCH

1. 0 Theoretical foundation
1. 1 Constructivist learning theory
constructivist view learning as a formation of abstract concepts in the mind to represent reality.
they posit that learning occurs when a learner constructs internal representations for his or her
unique version of knowledge. Constructivism argues that interactive activities in which learners
play active roles can engage and motivate learning more effectively than activities where
learners are passive. Individuals are assumed to learn better when they discover things by
themselves and when they control the pace of learning. Therefore, it is natural to expect that selfdirected ,interactive learning would improve learning outcome. Constructivists put more
emphasis on engaging students in the process of learning than on finding a correct answer. Many
constructivists call for richer learning environments that contrast with the typical less interactive
classroom environments relying on instructors, textbooks, and lectures. Graphics, video, and
other media can help by interesting and engaging learners. Brandt suggested that constructivism
should be a basis for Web-based learning. Web-based education supported by the constructivist
theory should thus enable learners to engage in interactive, creative, and collaborative activities
during knowledge construction.
1.2 Cognitive information processing theory
Cognitive information processing theory is an extension of the constructivist model, based on a
model of memory. It proposes processes and structures through which an individual receives and
stores information and focuses on cognitive processes during learning, these involve processing
instructional input to develop, test, and refine mental models until they are sufficiently
elaborated and reliable to be effective in novel problem-solving situations. The frequency and
intensity with which a student is challenged to process and use instructional input should then
determine the pace of learning. A major assumption of the cognitive learning model is that a
learner’s attention is limited and therefore selective. With more interactive and richer media
available, a learner who prefers an interactive learning style has more flexibility to meet
individual needs. Based on this, we assume that an instructional method that provides a greater
variety of interactions and richer media should be more effective.

2.0 E-learning
2.1 video-supported e-learning
Extensive research has shown that students benefit from e-learning. Some of the benefits are that
it:
provides time and location flexibility;
results in cost and time savings for educational institutions;
fosters self-directed and self-paced learning by enabling learner-centered activities;
creates a collaborative learning environment by linking each learner with physically
dispersed experts and peers;
allows unlimited access to electronic learning material.
allows knowledge to be updated and maintained in a more timely and efficient manner.
Video allows students to view actual objects and realistic scenes, to see sequences in motion, and
to listen to narration. The interactive video as the use of computer systems to allow proactive and
random access to video content based on queries or search targets.
2.2 The learning by asking ( LBA ) system
LBA is a multimedia-integrated e-learning system developed for our research. In order to
increase the interactivity and have learners more engaged, the LBA system was designed and
implemented to provide an interactive and personalized online learning environment enabling
self-paced, anywhere, just-in-time knowledge acquisition.
These instructions are synchronized; thus, while an instructional video is playing, the
LBA system can automatically present corresponding slides and lecture notes. In the LBA
system, video is delivered from a video streaming server. It can be played as soon as a small
portion is received by the client computer rather than after entire video is downloaded. A Web
server, on which most of the information processing takes place, holds metadata of video and
other instructional material. The metadata contains a variety of descriptive information about
video clips, such as titles, speakers, keywords, and starting/ending time.
3.0 Development of hypotheses
Major research question was: does interactive video enhance the learner’s understanding and
improve learning effectiveness? The dependent variables were learning effectiveness, as
measured by students’ test scores, and perceived learner satisfaction, as measured by a survey
instrument. Interactivity is considered desirable and it is assumed that it can positively affect the
effectiveness of education . Increasing interactivity in an e-learning environment can reinforce
concepts learnt and provide the ability for on-demand learning. However, there has not been
empirical evidence to support these assumptions. There are three types of interaction: learner
instructor interaction, learner–learner interaction, and learner–content interaction . There has been
some research on the effect of learner–instructor and learner–learner interactions so we primarily focused
on assessing the impact of learner–content interaction enhanced by interactive video.

DISCUSSION OF RESEARCH

The tests supported our hypotheses on the positive effects of interactive video on both learning
outcome and learner satisfaction in e-learning. Our findings provide some insights on how to
present instructional video in an e-learning environment in order to achieve higher effectiveness.
Students in the LBA group with non-interactive video achieved equivalent test scores and levels
of satisfaction to those in the e learning group without video. This implies that simply integrating
instructional video into e-learning environments may not be sufficient to improve the e-learning
effectiveness. Daily has argued: ‘‘One of multimedia’s strongest contributions to learning is
increased visualization’’. Our findings confirm those of previous research that the use of linear
instructional video in education does not always have positive effect. Video may lead to better
learning outcome, but results are contingent upon the way it is used. Many participants in the
group 1 reported in their questionnaires that they liked the capability of interacting with
multimedia instructions the most. In the meantime, a number of students in the non interactive
group commented on the difficulty of efficiently skipping or browsing for a specific portion of
the video. As a result, some were reluctant to re-watch he video when they failed to understand
the content. This study provides some empirical evidence to the importance of interactivity of
video instructions in e-learning. This study has several limitations. First, the scope of the study
was limited: the success with e-learning may vary by content and some topics or courses may be
better-suited to e-learning than others. Second, this experiment examined a single class session.
Further, longitudinal studies can examine whether the identified effects can be obtained
throughout an entire course. Third, we used undergraduate students in an American university,
who were appropriate for this e-learning research. Results should be generalizable across
populations. However, currently, we cannot offer empirical support that they do. Although the
findings in this study are encouraging, we are not in a position to claim that interactive video
based e-learning is always superior to traditional classroom learning. The value of e-learning
may depend on many factors, including learners, instructors, technology (e-learning
environments themselves), production values, and content. However, this study does show that,
under certain circumstances, interactive e-learning can produce better results than other methods.

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  • 1. TITLE: INSTRUCTIONAL VIDEO IN E-LEARNING: ASSESSING THE IMPACT OF INTERACTIVE VIDEO ON LEARNING EFFECTIVENESS RESEARCH QUESTION In the research, mainly focused on investigating the impact of interactive video on e-learning effectiveness through an empirical study. learning by asking (LBA), a multimedia based elearning system, integrates multimedia instructional material including video lectures, PowerPoint slides, and lecture notes. the LBA system promotes high level of interaction by allowing learners to access individual video segments directly. in our empirical study, there were four different learning settings : 1. An e-learning with interactive video. 2. An e-learning environment with non-interactive video. 3. An e-learning environment without instructional video. 4. The traditional classroom. The learning outcomes and levels of learning satisfaction in each setting were collected and analyzed to yield a better understanding of how interactive video can be used to improve elearning. METHODS USED AT RESEARCH 1. 0 Theoretical foundation 1. 1 Constructivist learning theory constructivist view learning as a formation of abstract concepts in the mind to represent reality. they posit that learning occurs when a learner constructs internal representations for his or her unique version of knowledge. Constructivism argues that interactive activities in which learners play active roles can engage and motivate learning more effectively than activities where learners are passive. Individuals are assumed to learn better when they discover things by themselves and when they control the pace of learning. Therefore, it is natural to expect that selfdirected ,interactive learning would improve learning outcome. Constructivists put more emphasis on engaging students in the process of learning than on finding a correct answer. Many constructivists call for richer learning environments that contrast with the typical less interactive classroom environments relying on instructors, textbooks, and lectures. Graphics, video, and
  • 2. other media can help by interesting and engaging learners. Brandt suggested that constructivism should be a basis for Web-based learning. Web-based education supported by the constructivist theory should thus enable learners to engage in interactive, creative, and collaborative activities during knowledge construction. 1.2 Cognitive information processing theory Cognitive information processing theory is an extension of the constructivist model, based on a model of memory. It proposes processes and structures through which an individual receives and stores information and focuses on cognitive processes during learning, these involve processing instructional input to develop, test, and refine mental models until they are sufficiently elaborated and reliable to be effective in novel problem-solving situations. The frequency and intensity with which a student is challenged to process and use instructional input should then determine the pace of learning. A major assumption of the cognitive learning model is that a learner’s attention is limited and therefore selective. With more interactive and richer media available, a learner who prefers an interactive learning style has more flexibility to meet individual needs. Based on this, we assume that an instructional method that provides a greater variety of interactions and richer media should be more effective. 2.0 E-learning 2.1 video-supported e-learning Extensive research has shown that students benefit from e-learning. Some of the benefits are that it: provides time and location flexibility; results in cost and time savings for educational institutions; fosters self-directed and self-paced learning by enabling learner-centered activities; creates a collaborative learning environment by linking each learner with physically dispersed experts and peers; allows unlimited access to electronic learning material. allows knowledge to be updated and maintained in a more timely and efficient manner. Video allows students to view actual objects and realistic scenes, to see sequences in motion, and to listen to narration. The interactive video as the use of computer systems to allow proactive and random access to video content based on queries or search targets.
  • 3. 2.2 The learning by asking ( LBA ) system LBA is a multimedia-integrated e-learning system developed for our research. In order to increase the interactivity and have learners more engaged, the LBA system was designed and implemented to provide an interactive and personalized online learning environment enabling self-paced, anywhere, just-in-time knowledge acquisition. These instructions are synchronized; thus, while an instructional video is playing, the LBA system can automatically present corresponding slides and lecture notes. In the LBA system, video is delivered from a video streaming server. It can be played as soon as a small portion is received by the client computer rather than after entire video is downloaded. A Web server, on which most of the information processing takes place, holds metadata of video and other instructional material. The metadata contains a variety of descriptive information about video clips, such as titles, speakers, keywords, and starting/ending time. 3.0 Development of hypotheses Major research question was: does interactive video enhance the learner’s understanding and improve learning effectiveness? The dependent variables were learning effectiveness, as measured by students’ test scores, and perceived learner satisfaction, as measured by a survey instrument. Interactivity is considered desirable and it is assumed that it can positively affect the effectiveness of education . Increasing interactivity in an e-learning environment can reinforce concepts learnt and provide the ability for on-demand learning. However, there has not been empirical evidence to support these assumptions. There are three types of interaction: learner instructor interaction, learner–learner interaction, and learner–content interaction . There has been some research on the effect of learner–instructor and learner–learner interactions so we primarily focused on assessing the impact of learner–content interaction enhanced by interactive video. DISCUSSION OF RESEARCH The tests supported our hypotheses on the positive effects of interactive video on both learning outcome and learner satisfaction in e-learning. Our findings provide some insights on how to present instructional video in an e-learning environment in order to achieve higher effectiveness. Students in the LBA group with non-interactive video achieved equivalent test scores and levels of satisfaction to those in the e learning group without video. This implies that simply integrating instructional video into e-learning environments may not be sufficient to improve the e-learning effectiveness. Daily has argued: ‘‘One of multimedia’s strongest contributions to learning is increased visualization’’. Our findings confirm those of previous research that the use of linear instructional video in education does not always have positive effect. Video may lead to better learning outcome, but results are contingent upon the way it is used. Many participants in the
  • 4. group 1 reported in their questionnaires that they liked the capability of interacting with multimedia instructions the most. In the meantime, a number of students in the non interactive group commented on the difficulty of efficiently skipping or browsing for a specific portion of the video. As a result, some were reluctant to re-watch he video when they failed to understand the content. This study provides some empirical evidence to the importance of interactivity of video instructions in e-learning. This study has several limitations. First, the scope of the study was limited: the success with e-learning may vary by content and some topics or courses may be better-suited to e-learning than others. Second, this experiment examined a single class session. Further, longitudinal studies can examine whether the identified effects can be obtained throughout an entire course. Third, we used undergraduate students in an American university, who were appropriate for this e-learning research. Results should be generalizable across populations. However, currently, we cannot offer empirical support that they do. Although the findings in this study are encouraging, we are not in a position to claim that interactive video based e-learning is always superior to traditional classroom learning. The value of e-learning may depend on many factors, including learners, instructors, technology (e-learning environments themselves), production values, and content. However, this study does show that, under certain circumstances, interactive e-learning can produce better results than other methods.