The mind experiences and models experimenter [meme] framework, use non-evasive EEG technology to record and analyse information of user’s brain activity.
Allowing the configuration of specific test cases (experiments) based in visual, audio and another external stimuli, through sequences of image, sound and language, is possible searching for singular events into the datasets and apply models using machine learning algorithms for searching patterns. Identify user’s emotions, visualize and hear representations of our own thoughts, collaborate in the understanding of the brain and simply share knowledge are the main objectives of this framework.
2. “Imagine something more mysterious than
the trenches of the deep sea, more convoluted
than the intricacies of the human genetic code,
possibly even more infinite than the vastness of
outer space...”
3. Question: What I think?
Brain: “...an
apparatus with wich
we think we think”;
the physical and
chemical platform
for the mind;
energy, signals,
thoughts... Phrenology Chart (1833)
6. Limits of science
http://en.wikipedia.org/wiki/Meme
• The word meme is a shortening (modeled on gene)
of mimeme and it was coined by the British
evolutionary biologist Richard Dawkins in The
Selfish Gene (1976) as a concept for discussion of
evolutionary principles.
• The meme, analogous to a gene, was conceived as a
"unit of culture" (an idea, belief, pattern of
behaviour, etc.) which is "hosted" in one or more
individual minds, and which can reproduce itself,
thereby jumping from mind to mind.
7. Cerebral cortex - functional map
(each region with its specific computational role)
Prof. Idan Segev, Coursera:
Synapses, Neurons and Brains
8. Computing image correlation and binding different parts of the image (figure
– ground separation) is essential for the organism
Prof. Idan Segev, Coursera:
Synapses, Neurons and Brains
“Is intelligence the goal of a biological evolution?”
How to create mind, Ray Kurzweill
9. • Cognitive
• Reason (make judgment under uncertainly)
• Consciousness
• Represent knowledge (also commonsense)
• Plan
• Learn (critical to human intelligence)
• Communicate (natural language)
• Self-awareness, Sentience, Sapience...
Hypothesis: How I think?
http://en.wikipedia.org/wiki/Cognitive_science
• Affective
• Emotions
• Conative
• Natural
tendency?,
impulse…
10. mind loop:
Sensation >
Perception >
Action >
Emotion >
• The transformation of external events
into neural activity;
•Processing of sensory information; we
believe that the end result is a useful
representation in terms of the external
objects that produced the sensations;
•Organisms use the representation of
the world in order to act on it,
optimizing rewards and minimizing
punishments;
•Emotion is often the driving force
behind motivation, positive or negative.
Our Neuronal Processing
Mechanism
13. MEME dataset scales
• Spatial = S (Structure)
• S = Brain Region Area (cm) = # Sensors EEG selected
• Energy = E (Efficiency)
• E = reflects the summation of the synchronous activity of
thousands or millions of neurons that have similar spatial
orientation = microVolts (mV) [2..100mV]
• Time = T (Function)
• T = seconds (sec);
• Analysis type: continuous || steady-state
• S+E+T = inputs variables to build, run and validate regression
and classification models (machine learning)
14. MEME loop
Sensation
Perception
Action
Emotion
mind experiences
model experimenter
• Signal acquisition from EEG sensors (live
or recorded in EDF format) with “events
marks” (M) regarding the parameters of
the experience configured or manually
sent by the user;
• Run machine learning models using the
inputs (S+E+T) and predicting the output
(M) ;
• Using an event manager, any time that the
model predict inputs values associated
with a specific mark associated with the
experience, will be triggered a command
to could interact with other systems;
• Implementation of OCC Model.
15. • build/train/validate machine learning models
• Nearest neighbor classifiers, linear classifiers, nonlinear
Bayesian classifiers, neural networks and some
combination of classifiers (soon, markov models);
• design/edit/play mind experience
• setup/validate/run models experimenter;
• add manually marks at recorded
experiences to measure stimulus from
other senses (e.g. taste, external events).
MEME features
17. Next steps...
•“When gamified, crowdsourced
science is more than expediting
data collection and analysis–it
helps communicate science with
the world”
(e.g. www.eyewire.org)