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Different virtual environments –
something for everyone
                            Teemu Surakka
                            Decode Masala




                       http://www.vmwork.net/
Enterprise          OLIVE           CliniSpace         Hyperfair

                VastPark           3DICC                                             EON               Ambient
                                                                                   Coliseum          Performance

  Open                                                          ProtoSphere      Hostavirtualevent   Heartwood
                OpenQwaq
Wonderland
                                                                                    Avaya
                                                               3DVIA Scenes
                                               3DXplorer                           web.alive
                realXtend
Open Cobalt                                                              VenueGen           Assemblive
                 Tundra
                                                  Jibe
                                                                                Moondus
                 Edusim

                                  OpenSim                                        Unity 3
Open Source   OpenSimulator        solution   Second Life    Blue Mars                               Proprietary
                                  providers                                   Icarus Studios

                                                              BigWorld

                                              ActiveWorlds                                           vAcademia
Alpha Stage

Open Beta                                                           Nuvera Online

Productized                                      Social              Kaneva




                              Latest version of our benchmark report can be
                              downloaded from: http://www.vmwork.net/
Environments selected for this paper / presentation
               Education
              and Training


                       CliniSpace     vAcademia                       ActiveWorlds      OpenSimulator           Edusim
                         Virtual       Icarus                                                                Open
                                                  Second Life         ProtoSphere
                         Heroes        Studios                                                             Wonderland
                                                                  3DVIA
                         OLIVE                                                    3DXplorer        VastPark
                                                                  Scenes
                                                   Assemblive              Jibe           3DICC            OpenQwaq
Alpha Stage                                                                        Avaya
                       Blue Mars             VenueGen          Moondus                                Unity 3
                                                                                  web.alive
 Open Beta
                                                  Hostavirtualevent
                                                                                          OpenSim
Productized                                                                                solution
   Not                                                                                    providers
Educational                             EON                            realXtend
                                      Coliseum                          Tundra



                         Twinity        Habbo

                        Hyperfair     eRepublik
                                                                                                                         Openness
So why not use games in education ?
(I have played this over two years now .. the timeframe is just not feasible)
So why not use social chats / environments in education ?
       (Can you grasp all the different aspects in these communities and
                      are you respecting their privacy?)

Picture: http://steampunkcostume.com/
Four educational use cases emerged
                    Visualizations             from the need and solutions              Training

http://archvirtual.com/portfolio/rutgers-school-of-business/          http://www.thomaspapa.net/game/inferno/

                                                                        .. and they could include gaming
                                                                                     elements




          .. or utilize social communities, but
             these solutions offered more to
           educators than just these aspects




                        Community                                                      Lectures
Community / Second Life   Rating

                    3D content creation            5

                    Commercialization stage        5

                    Communication channels         5

                    Community                      5

                    Concurrent avatars             3

                    Costs                          4
Language learning
                    Customization                  5

                    Fidelity                       4

                    Networking tools               5

                    Presentation tools             3

                    Productivity tools             3

                    Programming                    5

                    Recording                      1

                    Software updates               1


 Performing arts    User roles                     5
Lectures / vAcademia   Rating

                                                     3D content creation         4

                                                     Commercialization stage     3

                                                     Communication channels      5

                                                     Community                   3

                                                     Concurrent avatars          3

                                                     Costs                       4

                                                     Customization               4

Recordings and tools designed for educators’ needs   Fidelity                    4

                                                     Networking tools            5

                                                     Presentation tools          5

                                                     Productivity tools          4

                                                     Programming                 1

                                                     Recording                   5

                                                     Software updates            3

                                                     User roles                  4
Training / Unity 3   Rating

            3D content creation         5

            Commercialization stage     5

            Communication channels      4

            Community                   1

            Concurrent avatars          2

            Costs                       2

Immersion   Customization               5

            Fidelity                    5

            Networking tools            3

            Presentation tools          2

            Productivity tools          3

            Programming                 5

            Recording                   1

            Software updates            5


Scenarios   User roles                  3
Visualizations / 3DVIA   Rating

                                            3D content creation           5

                                            Commercialization stage       4

                                            Communication channels        2

                                            Community                     2

                                            Concurrent avatars            2

                                            Costs                         5

                                            Customization                 4


Connections to existing tools and content   Fidelity                      4

                                            Networking tools              3

                                            Presentation tools            3

                                            Productivity tools            1

                                            Programming                   3

                                            Recording                     1

                                            Software updates              4

                                            User roles                    2
One way to look at the possibilities (estimation of initial costs needed to start
an educational case with these technologies / solution providers – the nearer
the center, the higher the relative costs … which is just one aspect to look into)
             Visualizations                                                                                                 Training

                                               realXtend
                     OpenSimulator                                                                       Jibe
                                                Tundra

                               3DVIA Scenes                Moondus                       CliniSpace              3DICC

                                               Blue Mars                  Icarus Studios           OLIVE

                                                             EON
Alpha Stage                                                               Virtual Heroes           Unity 3
                                                           Coliseum

 Open Beta                                                            Costs

Productized                                                                   ProtoSphere        3DXplorer

                                                                                                                 Avaya
                                     ActiveWorlds                                    Hostavirtualevent
                                                                                                                web.alive
                              OpenSim
                                                   Second Life                VenueGen          Assemblive             vAcademia
                          solution providers

                                                                                                                        Open
                                                                                Edusim          OpenQwaq
                                                                                                                      Wonderland

              Community                                                                                                  Lectures
More information: paper presented in 2nd Global Conference of Experiential
Learning in Virtual Worlds, Prague, Czech Republic, March 2012.

Draft paper can be downloaded from:
http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf

Latest version of our benchmark report can be downloaded from:
http://www.vmwork.net/




http://www.vmwork.net/

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Elvw public

  • 1. Different virtual environments – something for everyone Teemu Surakka Decode Masala http://www.vmwork.net/
  • 2. Enterprise OLIVE CliniSpace Hyperfair VastPark 3DICC EON Ambient Coliseum Performance Open ProtoSphere Hostavirtualevent Heartwood OpenQwaq Wonderland Avaya 3DVIA Scenes 3DXplorer web.alive realXtend Open Cobalt VenueGen Assemblive Tundra Jibe Moondus Edusim OpenSim Unity 3 Open Source OpenSimulator solution Second Life Blue Mars Proprietary providers Icarus Studios BigWorld ActiveWorlds vAcademia Alpha Stage Open Beta Nuvera Online Productized Social Kaneva Latest version of our benchmark report can be downloaded from: http://www.vmwork.net/
  • 3. Environments selected for this paper / presentation Education and Training CliniSpace vAcademia ActiveWorlds OpenSimulator Edusim Virtual Icarus Open Second Life ProtoSphere Heroes Studios Wonderland 3DVIA OLIVE 3DXplorer VastPark Scenes Assemblive Jibe 3DICC OpenQwaq Alpha Stage Avaya Blue Mars VenueGen Moondus Unity 3 web.alive Open Beta Hostavirtualevent OpenSim Productized solution Not providers Educational EON realXtend Coliseum Tundra Twinity Habbo Hyperfair eRepublik Openness
  • 4. So why not use games in education ? (I have played this over two years now .. the timeframe is just not feasible)
  • 5. So why not use social chats / environments in education ? (Can you grasp all the different aspects in these communities and are you respecting their privacy?) Picture: http://steampunkcostume.com/
  • 6. Four educational use cases emerged Visualizations from the need and solutions Training http://archvirtual.com/portfolio/rutgers-school-of-business/ http://www.thomaspapa.net/game/inferno/ .. and they could include gaming elements .. or utilize social communities, but these solutions offered more to educators than just these aspects Community Lectures
  • 7. Community / Second Life Rating 3D content creation 5 Commercialization stage 5 Communication channels 5 Community 5 Concurrent avatars 3 Costs 4 Language learning Customization 5 Fidelity 4 Networking tools 5 Presentation tools 3 Productivity tools 3 Programming 5 Recording 1 Software updates 1 Performing arts User roles 5
  • 8. Lectures / vAcademia Rating 3D content creation 4 Commercialization stage 3 Communication channels 5 Community 3 Concurrent avatars 3 Costs 4 Customization 4 Recordings and tools designed for educators’ needs Fidelity 4 Networking tools 5 Presentation tools 5 Productivity tools 4 Programming 1 Recording 5 Software updates 3 User roles 4
  • 9. Training / Unity 3 Rating 3D content creation 5 Commercialization stage 5 Communication channels 4 Community 1 Concurrent avatars 2 Costs 2 Immersion Customization 5 Fidelity 5 Networking tools 3 Presentation tools 2 Productivity tools 3 Programming 5 Recording 1 Software updates 5 Scenarios User roles 3
  • 10. Visualizations / 3DVIA Rating 3D content creation 5 Commercialization stage 4 Communication channels 2 Community 2 Concurrent avatars 2 Costs 5 Customization 4 Connections to existing tools and content Fidelity 4 Networking tools 3 Presentation tools 3 Productivity tools 1 Programming 3 Recording 1 Software updates 4 User roles 2
  • 11. One way to look at the possibilities (estimation of initial costs needed to start an educational case with these technologies / solution providers – the nearer the center, the higher the relative costs … which is just one aspect to look into) Visualizations Training realXtend OpenSimulator Jibe Tundra 3DVIA Scenes Moondus CliniSpace 3DICC Blue Mars Icarus Studios OLIVE EON Alpha Stage Virtual Heroes Unity 3 Coliseum Open Beta Costs Productized ProtoSphere 3DXplorer Avaya ActiveWorlds Hostavirtualevent web.alive OpenSim Second Life VenueGen Assemblive vAcademia solution providers Open Edusim OpenQwaq Wonderland Community Lectures
  • 12. More information: paper presented in 2nd Global Conference of Experiential Learning in Virtual Worlds, Prague, Czech Republic, March 2012. Draft paper can be downloaded from: http://www.inter-disciplinary.net/at-the-interface/wp-content/uploads/2012/03/tsurakkawpaper.pdf Latest version of our benchmark report can be downloaded from: http://www.vmwork.net/ http://www.vmwork.net/