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Monster Modeling - 3D Modeling for Kids
1. Monster Modeling
A 3D modeling interface for beginners
Karl Reifenstein
|
William Leung
|
Sammy Liu
|
Francesca Garfias
|
Tink Newman
2. Goals and Concepts
Our goal is to create a 3D modeling installation where children and families
can work together to create their own character. The two seperate creation
stations would be getting rendered together in real time in order to provide
users with quick and possibly comical feedback.
3. Technology
for 2020
Our installation will use holograms as well
as glass touch interfaces. The holograms
will allow for a full 3D experience while the
later will allow for other viewers to become
intrigued in the modeling process.
4. What is currently on the market
All the 3D modeling softwares are meant for expert users or those
studying 3D modeling. They provide countless tools, textures and
manipulative techniques, which make them difficult to use. We want
to create something that is easy and fun to use for kids and families.
5. Visual Framework Iterations
We tried to keep our interface simple in order to appeal to beginner modelers.
This differs from our initial design as we have reduced the amount of buttons
and increased their size. Our iterface moves in a linear way.
6. User Study
and Feedback
We gave our users a task and observed
as they performed it while speaking
aloud. Afterwards we got them all
to fill out a short, open ended question
survey.
Although all our users found our
interface fun and easy to use, many
wanted to see more; more colours,
more facial features and more feedback.
7. Iteration Process
Welcome to the Character
Creation Thing
T e
yp s
Parts
Welcome to the Character
Creation Thing
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8. The Final Product
We combined both screens for faster feedback
as well as added an undo button and got rid of
difficult to understand textures.
We have kept only the most essential colours
as the interface is now much thinner than
before.
Future iterations would include more colour
control as well as many more facial options.