7. ECONOMY
Economic actors need
accurate and timely
information to allocate
resources efficiently, investors
and other groups increasing
value and demand a
21. Abuse
- refers to the deliberate and harmful manipulation or
exploitation of media and information. This can
include spreading false or misleading information,
engaging in propaganda and disinformation
campaigns or using media platforms to promote hate
speech, discrimination or violence.
22. Misuse
-used incorrectly or carelessly or for an improper
purpose " misused words are often laughable but
one weeps for misused talents
-Excessive or improper use of a thing, or to employ
something in a manner contrary to the natural or
legal rules for its use.
25. Trend
A change or development towards
something new or different; reflects what
seems to be going around at any given
time
26. Massive online courses
Refers to a route or pattern of getting content
or information available through an online
system that can be accessed by many people
Also described as a pattern for providing
learning information or content online to any
person who needs to take up a course with no
limit on attendance
28. Credentials and MOOC based
degrees:
MOOCs can also be used for
continuing education certifications
and degree programs. MOOC
certification levels typically fall into
the following six general categories:
29.
30. Micro Credential. Micro credential programs typically
consist of three to six courses. According to EdX, a popular
platform for MOOCs, the median price for micro credential
program is $946. Typically, they are narrow in focus and
provide a specific skill or vompetency.
University credit. Courses in this tier are university
accredited and comparable to online courses at institutions
that provide degrees. Individual courses at this level can
range from a few hundred dollars to a few thousand
dollars.
31. Online degree
Online degree programs are equivalent to
master's or continuing education degree program
to universities and offer comparable volume and
depth of coursework.
32. Corporate training
Corporate training MOOCs are deployed on an
enterprise level. Thos pricing options is typically
structured as a per user cost for access.
35. Example of wearable technology;
Fitness tracker-monitor step taken, heart rate,
calories burn etc,
Smart clothing-type of clothing come in built-in
technology that can perform a variety of task including
fitness or health monitoring, interacting with phones
and other devices and changing fabric characteristic to
suit the users preference, activity or invironment.
38. VR headset - entirely replace the users environment
with digital information and enhance the fictional reality.
VR users are controlled by the sysyem.
Smart Jewelry - This can include smart rings,
wristband, and watches. Smaller wearable devices
typically work with smartphone app for display and
interaction.
39.
40.
41. Virtual Assistants
Some companies create wearable virtual assistant
that clip to a user's clothes and are controlled with vouce
and gestures. Humane's AI Pin is one example, which
features virtual assistant powered by the GPT- 4 language
model and meniature projector taht can turn the users hand
into a touch screen.
43. AI hearing aids
AI hearing aids can filter out unwanted noises
and automatically adapt to provide the best
performance in the users current environment and
for their individual hearing needs.
46. 3D Environment
-refers to a three dimensional space or
medium that can be experienced or percieved in
three dimension. It can be created using various
technologies and techniques such as 3D films, 3D
printer, Holograms etc,
47. 3D films
These are movies that are produced and projected
in three dimensions, giving viewers the illusion of
dept and making the on screen objects appear
more realistic and immersive
51. Holograms
Are three dimensional images that are created using
light diffraction, inferference and other optival
techniques. They can be viewed without the need for
special glasses or equipment and appear to float in
space, giving a sense of dept and realism.
53. Ubiquitos Learning
-learning anywhere, anytime and is associated with
mobile technoly
-transcends the old pedagogical seperations of
space and time
-Is fundamental of e-learning and all srudents should
be able to access knowlegde anywhere and
anytime.
54. Characteristic of Ubiquitos learning
Adaptability
Permanency
Accesibility
Immediacy
Interactivity
Situating of Instructional activities