3. Benefits of Digital
• Editable
• Reusable elements
• Searchable
• Professional looking artifacts
• Compact
• Creates a record
• Expands your brain
• Easy to share
• Green
4. The Tasks
• Take notes
• Sketch
• Create prototypes
• Create flow diagrams
• Create affinity diagrams
• Read UX books and articles
5. Survey
• 44 UX Pros
• 36% have an iPad
• 5/2/11 - 5/6/11
• SurveyMonkey
• iPad only tablet studied
• Whiteboard = Paper
46. Rock (PC) is good for...
• "Note taking - quick typing"
• "Prototypes and flowcharts, as they are more complex
in nature and need complex software to support/
update"
• "Detail design work and complicated design. It is
easier to make changes and to keep the design clean"
• "Where you need to reuse elements a lot"
• "When I want to show my work to senior
management… share my work with remote teams"
47. Paper is good for...
• "Early diagrams and sketches... because they allow you to
create your concepts on the fly without having to struggle
with software"
• "Things that need to be fast, easily discardable /
changeable"
• "Flow diagrams, prototyping... general analysis. You can get
your ideas down much more quickly in a format that can be
viewed... by many - allows for better collaboration"
• "Anything collaborative... all participants can contribute on
equal ground"
• Reading long form text
48. iPad is good for...
• "Don't know"
• "Pretending that you are doing something profound when you
haven't a clue"
• Entertainment: Angry Birds, Netflix, Social Media
• "Sketching on site"
• "Note taking is great on iPad because it's always with me, and I
can transfer my notes to any computer"
• "Article reading... because I can squeeze it in while waiting for
meetings to start, on the couch, traveling, etc.
• "...a lot of potential on the research side of our work"
50. Thank you.
Michael Ryan
ryaninteractive@gmail.com
@ryaninteractive
51. Appendix: References
• Anderson, R. (2011). Review: Balsamiq Mockups. Dreaming in Javascript. Retrieved May 7, 2011, from http://
dreaminginjavascript.wordpress.com/2008/12/14/review-balsamiq-mockups/
• Ealanta, C. (2011). UX Australia – Wee notepad. Rook in the Garret's Blog. Retrieved May 7, 2011, from http://
rookinthegarret.wordpress.com/
• Glover, B. (2011). Affinity Diagrams. Fluid. Retrieved May 7, 2011, from http://wiki.fluidproject.org/display/fluid/Affinity
+Diagrams
• Gray, D., Brown, S., & Macanufo, J. (2010).Gamestorming: A playbook for innovators, rulebreakers, and
changemakers. Beijing: O'Reilly
• Paine, S. (2011). Baby Sees The iPad Magic. Flickr. Retrieved May 21, 2009, from http://www.flickr.com/photos/
umpcportal/4581962986/
• Rivera, J., Lin, M., & Ikiz, B. (2011). Paper Prototyping. Team 4. Retrieved May 7, 2011, from http://www.uxbooth.com/
blog/tools-for-sketching-user-experiences/
• Robb, J. (2011). Tools for Sketching User Experiences. UX Booth. Retrieved May 7, 2011, from http://
www.uxbooth.com/blog/tools-for-sketching-user-experiences/
• Seto, K. (2011). Sneak peak at our awesome iMockups template for subscribers. Endloop Blog. Retrieved May 7,
2011, from http://blog.endloop.ca/blog
• Sharps, L. (2011). Using OmniGraffle for iPad as a wireframing tool. The Omni Mouth. Retrieved May 7, 2011, from
http://www.omnigroup.com/blog/entry/using_omnigraffle_for_ipad_as_a_wireframing_tool_new_video_posted/
• Villamor, C. (2011). How to Create iPad Prototypes Using Keynote for iPad. Cvil.ly. Retrieved May 7, 2011, from http://
cvil.ly/2010/05/16/creating-ipad-prototypes-on-the-ipad/