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Making construals as
a new digital skill:
Dissolving the program - and the
programmer - interface
2
CONSTRUIT!
• Meurig Beynon
• Jonny Foss
• Elizabeth Hudnott
• Steve Russ
• Chris Hall
… and the other members of the CONSTRUIT! team
construit.org
3
Key concerns
• Supporting constructionism – learners as
teachers and developers
• Enabling adaptation of open educational
resources by teachers and learners
• Blurring the distinction between players and
developers in computer games (“mods”)
4
Making construals
In making
a construal
Construal
Referent
Understanding
Context
co-evolve
5
Construal/Program
A program has an abstract functionality …
… a construal offers interactive experience
A program has a formal semantics …
… a construal expresses informal meanings
The meaning is in the connection with the world
cf. the examinations spreadsheet …
6
Semantics
Lucy
Fred
Bret
8
5
7
7
4
6
7
86
Art RE PE Ave
7.0
5.3
6.0
• Cell as MARK
• Column as SUBJECT
‘dependencies’‘observables’
Who can change what, when?
Known/expected effects
Fluent connection
7
Observables
Student identities
Marks in subjects
Average for student
Spreadsheet Row
Spreadsheet Column
Spreadsheet Cell
Counterparts of observables ‘making a connection in experience’
8
Constitution …
• observables: entities to which we can
attribute an identity and a current value
• dependencies amongst observables: changing
the value of one observable in one and the
same action changes the value of another
• the agency that acts upon them: human or
machine actions deemed to be responsible for
changing the values of observables
9
Shopping construal
10
Shopping examples
Observables and dependencies
the items for sale, the items selected for
purchase, the coins being offered and the
coins that remain in the purse … visually
represented on the canvas
the total cost of the items in the basket, and
how much money has been offered … defined
by dependency, no visual counterparts
11
Shopping examples
Agents and agency
customer can select coins and select items
teacher can change prices or purse content
automated oracle can generate random coins
maker can introduce and refine definitions:
× haveenoughmoney is totalcost < spendingmoney; ×
Every agent action is (re)definition of observables
12
Dissolve interfaces
Redefinition via Input Window for all in principle
… but can craft an interface for learner in canvas
Teacher can identify and correct simple errors
haveenoughmoney is totalcost <= spendingmoney;
Supporting the maker role …
dissolving the ‘program interface’ and the
interface to the programmer
13
Inspecting a script
AN ACTION
SCRIPT EXTRACT
A DEFINITION
A FUNCTION
14
Exploit construals
To derive educational resources from construals:
• conceive the transformation of the existing
observables
• identify the names of the relevant observables
• reconfigure the observables, definitions and
agency
Live demonstration with Shopping construal at
jseden.dcs.warwick.ac.uk/construit
15
Scaffolding learning
Building on the
basic Shopping
Construal …
16
A Shopping game
As derived from the basic
Shopping construal by a
process of conception,
identification and
reconfiguration intended
to be accessible to a
computing non-specialist
17
More re construals
How do you
think it works?
... and how we
think IT works
For more info, contact Meurig Beynon:
wmb@dcs.warwick.ac.uk and attend the
CONSTRUIT! workshop tomorrow 11-12:
18
Acknowledgments
Thanks are due to:
Tim Monks, Nick Pope, Ant Harfield, Joe Butler
for their work on developing JS-EDEN
Mike Joy as the Coordinator for CONSTRUIT!
Thank you
Any questions?

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Making construals as a new digital skill: dissolving the program - and the programmer – interface (Meurig Beynon)

  • 1. Making construals as a new digital skill: Dissolving the program - and the programmer - interface
  • 2. 2 CONSTRUIT! • Meurig Beynon • Jonny Foss • Elizabeth Hudnott • Steve Russ • Chris Hall … and the other members of the CONSTRUIT! team construit.org
  • 3. 3 Key concerns • Supporting constructionism – learners as teachers and developers • Enabling adaptation of open educational resources by teachers and learners • Blurring the distinction between players and developers in computer games (“mods”)
  • 4. 4 Making construals In making a construal Construal Referent Understanding Context co-evolve
  • 5. 5 Construal/Program A program has an abstract functionality … … a construal offers interactive experience A program has a formal semantics … … a construal expresses informal meanings The meaning is in the connection with the world cf. the examinations spreadsheet …
  • 6. 6 Semantics Lucy Fred Bret 8 5 7 7 4 6 7 86 Art RE PE Ave 7.0 5.3 6.0 • Cell as MARK • Column as SUBJECT ‘dependencies’‘observables’ Who can change what, when? Known/expected effects Fluent connection
  • 7. 7 Observables Student identities Marks in subjects Average for student Spreadsheet Row Spreadsheet Column Spreadsheet Cell Counterparts of observables ‘making a connection in experience’
  • 8. 8 Constitution … • observables: entities to which we can attribute an identity and a current value • dependencies amongst observables: changing the value of one observable in one and the same action changes the value of another • the agency that acts upon them: human or machine actions deemed to be responsible for changing the values of observables
  • 10. 10 Shopping examples Observables and dependencies the items for sale, the items selected for purchase, the coins being offered and the coins that remain in the purse … visually represented on the canvas the total cost of the items in the basket, and how much money has been offered … defined by dependency, no visual counterparts
  • 11. 11 Shopping examples Agents and agency customer can select coins and select items teacher can change prices or purse content automated oracle can generate random coins maker can introduce and refine definitions: × haveenoughmoney is totalcost < spendingmoney; × Every agent action is (re)definition of observables
  • 12. 12 Dissolve interfaces Redefinition via Input Window for all in principle … but can craft an interface for learner in canvas Teacher can identify and correct simple errors haveenoughmoney is totalcost <= spendingmoney; Supporting the maker role … dissolving the ‘program interface’ and the interface to the programmer
  • 13. 13 Inspecting a script AN ACTION SCRIPT EXTRACT A DEFINITION A FUNCTION
  • 14. 14 Exploit construals To derive educational resources from construals: • conceive the transformation of the existing observables • identify the names of the relevant observables • reconfigure the observables, definitions and agency Live demonstration with Shopping construal at jseden.dcs.warwick.ac.uk/construit
  • 15. 15 Scaffolding learning Building on the basic Shopping Construal …
  • 16. 16 A Shopping game As derived from the basic Shopping construal by a process of conception, identification and reconfiguration intended to be accessible to a computing non-specialist
  • 17. 17 More re construals How do you think it works? ... and how we think IT works For more info, contact Meurig Beynon: wmb@dcs.warwick.ac.uk and attend the CONSTRUIT! workshop tomorrow 11-12:
  • 18. 18 Acknowledgments Thanks are due to: Tim Monks, Nick Pope, Ant Harfield, Joe Butler for their work on developing JS-EDEN Mike Joy as the Coordinator for CONSTRUIT!