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Introduction to Prepared by O’ Neil Lim Guat Meng
Agenda ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is Edutainment? ,[object Object],[object Object],[object Object]
What is Edutainment ,[object Object],[object Object]
Vendors of Edutainment-TYPES ,[object Object],[object Object],[object Object],[object Object]
Vendors of Edutainment-TV TYPES  VENDORS LEARNERS  REMARKS  Comedic drama  Kapusta  (Russian language)  Adults  An entertaining program that encourages starting the studies of Russian and tells the basics of the language.  Adventure story  Wishbone  (Classic literature)  School-age chil-dren between 6 and 11  The series provides an introduction to works of literature inan entertaining manner; the aim is to encourage children for reading.  http://www.pbs.org/wishbone/   Historical drama  Hovimäki  (history)  Adults  A historical drama about the history of Finland; includes a distinct part about historical facts concerning the period in question.
Vendors of Edutainment-COMPUTER GAME TYPES  VENDORS LEARNERS  REMARKS  Adventure  Suomi-Seikkailu  (geography)  Children from 8 to 12  Knowledge is not structured enough; advancing in the game easily displaces the educational side.  Strategy  Sokrates  (philosophy)  Students of upper secondary school and adults  The story of the game concerns the murder inquiry of Soc-rates; in the beginning the player has to choose the philosophical viewpoint of her action; advancing in the game requires documenting one’s own reflections; includes a data bank of philosophy.  Simulation  SimPuisto  (biology)  Children over 8  Aim is to construct a diversiform nature park; the game requires the player to recognize species.
Vendors of Edutainment-INTERNET INTERNET TYPES  VENDORS LEARNERS  REMARKS  General WebCT Multi-learner Features and the appearance of the interface are not very entertaining.  Colourful FunBrain.com  and  Kids Web Japan children Playing games, doing crosswords and exercising specific skills.  3D  Active World Multi-learner The ideas of collaborative and social learning can be tested in virtual worlds aimed at educational purposes. Educators and students can also build their own virtual worlds where a right to use can be limited to a given group.
Example - WebCT
Example – FunBrain.com
Example - ActiveWorlds
Advantages ,[object Object],[object Object],[object Object],[object Object]
Advantages ,[object Object],[object Object],[object Object],[object Object],[object Object]
Disadvantages - Criteria ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Conclusion ,[object Object],[object Object],[object Object]

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Edutainment

  • 1. Introduction to Prepared by O’ Neil Lim Guat Meng
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  • 6. Vendors of Edutainment-TV TYPES VENDORS LEARNERS REMARKS Comedic drama Kapusta (Russian language) Adults An entertaining program that encourages starting the studies of Russian and tells the basics of the language. Adventure story Wishbone (Classic literature) School-age chil-dren between 6 and 11 The series provides an introduction to works of literature inan entertaining manner; the aim is to encourage children for reading. http://www.pbs.org/wishbone/ Historical drama Hovimäki (history) Adults A historical drama about the history of Finland; includes a distinct part about historical facts concerning the period in question.
  • 7. Vendors of Edutainment-COMPUTER GAME TYPES VENDORS LEARNERS REMARKS Adventure Suomi-Seikkailu (geography) Children from 8 to 12 Knowledge is not structured enough; advancing in the game easily displaces the educational side. Strategy Sokrates (philosophy) Students of upper secondary school and adults The story of the game concerns the murder inquiry of Soc-rates; in the beginning the player has to choose the philosophical viewpoint of her action; advancing in the game requires documenting one’s own reflections; includes a data bank of philosophy. Simulation SimPuisto (biology) Children over 8 Aim is to construct a diversiform nature park; the game requires the player to recognize species.
  • 8. Vendors of Edutainment-INTERNET INTERNET TYPES VENDORS LEARNERS REMARKS General WebCT Multi-learner Features and the appearance of the interface are not very entertaining. Colourful FunBrain.com and Kids Web Japan children Playing games, doing crosswords and exercising specific skills. 3D Active World Multi-learner The ideas of collaborative and social learning can be tested in virtual worlds aimed at educational purposes. Educators and students can also build their own virtual worlds where a right to use can be limited to a given group.
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