Have you ever imagined creating the next Mario Bros?
Are you passionate about developing games?
We found 11 awesome quotes about game design from some of our favorite authors.
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2. Every game designer should make one explicitly
world-changing game. Lawyers do pro bono work,
why can't we?
“
Photo Credit: HD Wallpapers
Jane McGonigal
RealityIsBroken:WhyGamesMakeUsBetter
andHowTheyCanChangetheWorld
3. A well-designed game is a
guided missile to the
motivational heart of the
human psyche.
“
Kevin Werbach
FortheWin:HowGameThinkingCan
RevolutionizeYourBusiness
Photo Credit: HD Wallpapers
4. It turns out that many of the traits, habits, beliefs, and
actions that teenagers and young adults pick up
playing electronic games and working with handheld
gadgets will help them as they enter the ever-changing
global workforce.
“
Karl M. Kapp
TheGamificationofLearningandInstruction:
Game-basedMethodsandStrategiesfor
TrainingandEducation
Photo Credit: HD Wallpapers
5. A good game gives us
meaningful
accomplishment – clear
achievement that we
don’t necessarily get
from real life.
“
Jesse Schell
TheArtofGameDesign:ABookofLenses
Photo Credit: HD Wallpapers
6. Fun is not the same thing as fulfillment.“
Tom Bissell
ExtraLives:WhyVideoGamesMatter
Photo Credit: HD Wallpapers
7. Nintendo, a term meaning “leave luck to heaven.”!“
Steven L. Kent
TheUltimateHistoryofVideoGames:From
PongtoPokemon-TheStoryBehindtheCraze
ThatTouchedOurLivesandChangedtheWorld
Photo Credit: HD Wallpapers
8. The only thing it takes to
sell toys, vitamins, or
magazines is the power of
story.
“
Blake J. Harris
ConsoleWars:Sega,Nintendo,andtheBattle
thatDefinedaGeneration
Photo Credit: HD Wallpapers
9. That’s what games are, in the end.Teachers. Fun is just
another word for learning.
“
Raph Koster
ATheoryofFunforGameDesign
Photo Credit: HD Wallpapers
10. Games are wired to produce pleasure.
“
Photo Credit: HD Wallpapers
Gabe Zichermann
GamificationbyDesign
11. I think it’s more
accurate to think of
aesthetics as a key
ingredient in a recipe,
as opposed to the
icing on the cake.
“
Stephen P. Anderson
SeductiveInteractionDesign:CreatingPlayful,
Fun,andEffectiveUserExperiences
Photo Credit: HD Wallpapers
12. Gamers can feel when developers are passionate about
their games. Don’t be afraid to hold onto your unique
vision: just be aware that it may not turn out exactly how
you envisioned.
“
Scott Rogers
LevelUp!:TheGuidetoGreatVideoGame
Design
Photo Credit: HD Wallpapers
14. We soft-launched our
game for 3 months
to test our theories…
We optimized game
play to double
our retention rate…
15. We soft-launched our
game for 3 months
to test our theories…
We optimized game
play to double
our retention rate…
Had a user who
finished all
1,000+ puzzles…
16. We soft-launched our
game for 3 months
to test our theories…
We optimized game
play to double
our retention rate…
Had a user who
finished all
1,000+ puzzles…
And now.
We are ready to
release world-wide…