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Virtual	
  hart	
  eality	
  	
  
R for	
  Q1	
  2014	
  
Sector	
  Radar	
  C
12	
  Key	
  Segments	
  for	
  consumer	
  VR	
  adoption
About	
  KZero	
  
Consulting,	
  Analytics,	
  Insight
KZero	
  services
Sectors:	
  Virtual	
  reality,	
  virtual	
  worlds/MMOs,	
  virtual	
  goods,	
  casual	
  
gaming,	
  augmented	
  reality	
  
Start-­‐ups	
  /	
  Pre-­‐launch:	
  Business	
  planning,	
  market	
  sizing,	
  financial	
  
modelling,	
  strategic	
  guidance,	
  launch	
  planning	
  
Operational	
  companies:	
  Marketing	
  strategy,	
  product	
  
development,	
  user	
  analysis,	
  market	
  entry	
  planning,	
  partnerships/
busdev	
  
Brands:	
  Media	
  planning,	
  campaign	
  creation,	
  virtual	
  brand	
  strategy	
  
For	
  VC’s/Investors:	
  Deal-­‐flow,	
  investment	
  analysis,	
  market	
  sizing
Clients
Media	
  References
Virtual	
  Reality	
  Radar	
  Chart	
  Explained
Sectors:	
  We	
  have	
  identified	
  12	
  key	
  consumer	
  sectors	
  where	
  we	
  
believe	
  there	
  will	
  be	
  commercial	
  activity.	
  Each	
  sector	
  shows	
  the	
  
year	
  when	
  they’ll	
  be	
  initial	
  consumer	
  take-­‐up	
  /	
  product	
  launches.	
  
VW	
  /	
  MMO	
  Ports:	
  Existing	
  browser/monitor	
  based	
  virtual	
  worlds	
  
and	
  MMOs	
  ported	
  over	
  to	
  virtual	
  reality.	
  
Gambling:	
  Casinos	
  and	
  other	
  gambling	
  activities.	
  
Sports:	
  Passive	
  and	
  active	
  sports	
  simulates	
  in	
  virtual	
  reality.	
  
Social	
  Worlds:	
  Avatar-­‐based	
  virtual	
  worlds	
  based	
  around	
  
socialisation.	
  
LifeLogging:	
  Virtual	
  reality	
  being	
  used	
  as	
  the	
  output	
  channel	
  with	
  
augmented	
  reality	
  being	
  the	
  input.	
  
Virtual	
  Reality	
  Radar	
  Chart	
  Explained
Adult	
  Themes:	
  Virtual	
  reality	
  concepts	
  for	
  adult	
  users.	
  
Education	
  /	
  Training:	
  Virtual	
  reality	
  applications	
  for	
  consumer	
  
training	
  and	
  education	
  purposes.	
  
UGC:	
  Virtual	
  reality	
  worlds	
  based	
  on	
  User	
  Generated	
  Content.	
  
Casual	
  	
  /	
  Puzzle	
  Games:	
  Simple	
  games	
  based	
  around	
  casual	
  and	
  
puzzle	
  games.	
  
Simulation	
  Games:	
  Non-­‐VW	
  based	
  first	
  person	
  simulation	
  games.	
  
New	
  Concept	
  MMOs/VWs:	
  Brand-­‐new	
  VW	
  and	
  MMO	
  concepts	
  
created	
  specifically	
  to	
  exploit	
  the	
  features	
  of	
  virtual	
  reality.	
  
Mirror	
  Worlds:	
  Virtual	
  reality	
  applications	
  based	
  on	
  re-­‐creating	
  real-­‐
world	
  places.
Virtual	
  Reality:	
  	
  

Key	
  Sectors	
  with	
  Launch	
  Timings
New'Concept'MMOs'/'VWs

VW/MMO/FPS'Ports

kzero.co.uk

Consumer'
Virtual'Reality'
Sectors:''
Q1'2014'Radar

30yrs&old+

Simulation'Games

Gambling

Commercial'Launch'in
20yrs&old+

2014
2015
2016
Casual'/'Puzzle'
Games

Sports

10yrs&old+

Sponsored by
30yrs old+

20yrs&old+

10yrs&old+

UGC

10yrs&old+

20yrs&old+

30yrs&old+

Social'Worlds

10yrs&old+

20yrs&old+

Education''/'
Training

30yrs&old+

Adult'Themes

LifeLogging

Mirror'Worlds
Virtual	
  Reality:	
  	
  

Early	
  Stage	
  Game	
  Demos	
  &	
  Prototypes	
  etc.
Further	
  Information
Virtual	
  Reality	
  News	
  Weekly:	
  Read	
  our	
  weekly	
  email	
  
covering	
  the	
  Consumer	
  Virtual	
  Reality	
  marketplace.	
  Sign-­‐
up	
  at	
  kzero.co.uk/virtual-­‐reality/.	
  
State	
  of	
  the	
  Market	
  full	
  report:	
  Order	
  the	
  full	
  KZero	
  
consumer	
  virtual	
  reality	
  report	
  	
  from	
  kzero.co.uk/insight-­‐
research/	
  
Virtual	
  Reality	
  Market	
  Sizing	
  presentation.	
  Order	
  the	
  full	
  
KZero	
  consumer	
  virtual	
  reality	
  market	
  sizing	
  and	
  revenue	
  
report	
  	
  from	
  kzero.co.uk/insight-­‐research/	
  
Twitter:	
  twitter.com/KZeroWorldswide	
  
Facebook:	
  facebook.com/KZeroWorldswide
Virtual Reality Radar Chart Q1 2014

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Virtual Reality Radar Chart Q1 2014

  • 1. Virtual  hart  eality     R for  Q1  2014   Sector  Radar  C 12  Key  Segments  for  consumer  VR  adoption
  • 2. About  KZero   Consulting,  Analytics,  Insight
  • 3. KZero  services Sectors:  Virtual  reality,  virtual  worlds/MMOs,  virtual  goods,  casual   gaming,  augmented  reality   Start-­‐ups  /  Pre-­‐launch:  Business  planning,  market  sizing,  financial   modelling,  strategic  guidance,  launch  planning   Operational  companies:  Marketing  strategy,  product   development,  user  analysis,  market  entry  planning,  partnerships/ busdev   Brands:  Media  planning,  campaign  creation,  virtual  brand  strategy   For  VC’s/Investors:  Deal-­‐flow,  investment  analysis,  market  sizing
  • 6. Virtual  Reality  Radar  Chart  Explained Sectors:  We  have  identified  12  key  consumer  sectors  where  we   believe  there  will  be  commercial  activity.  Each  sector  shows  the   year  when  they’ll  be  initial  consumer  take-­‐up  /  product  launches.   VW  /  MMO  Ports:  Existing  browser/monitor  based  virtual  worlds   and  MMOs  ported  over  to  virtual  reality.   Gambling:  Casinos  and  other  gambling  activities.   Sports:  Passive  and  active  sports  simulates  in  virtual  reality.   Social  Worlds:  Avatar-­‐based  virtual  worlds  based  around   socialisation.   LifeLogging:  Virtual  reality  being  used  as  the  output  channel  with   augmented  reality  being  the  input.  
  • 7. Virtual  Reality  Radar  Chart  Explained Adult  Themes:  Virtual  reality  concepts  for  adult  users.   Education  /  Training:  Virtual  reality  applications  for  consumer   training  and  education  purposes.   UGC:  Virtual  reality  worlds  based  on  User  Generated  Content.   Casual    /  Puzzle  Games:  Simple  games  based  around  casual  and   puzzle  games.   Simulation  Games:  Non-­‐VW  based  first  person  simulation  games.   New  Concept  MMOs/VWs:  Brand-­‐new  VW  and  MMO  concepts   created  specifically  to  exploit  the  features  of  virtual  reality.   Mirror  Worlds:  Virtual  reality  applications  based  on  re-­‐creating  real-­‐ world  places.
  • 8. Virtual  Reality:     Key  Sectors  with  Launch  Timings
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  • 14. Virtual  Reality:     Early  Stage  Game  Demos  &  Prototypes  etc.
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  • 20. Further  Information Virtual  Reality  News  Weekly:  Read  our  weekly  email   covering  the  Consumer  Virtual  Reality  marketplace.  Sign-­‐ up  at  kzero.co.uk/virtual-­‐reality/.   State  of  the  Market  full  report:  Order  the  full  KZero   consumer  virtual  reality  report    from  kzero.co.uk/insight-­‐ research/   Virtual  Reality  Market  Sizing  presentation.  Order  the  full   KZero  consumer  virtual  reality  market  sizing  and  revenue   report    from  kzero.co.uk/insight-­‐research/   Twitter:  twitter.com/KZeroWorldswide   Facebook:  facebook.com/KZeroWorldswide