The document discusses emerging technologies and their predicted adoption timelines according to the Horizon Report. In the near horizon (1 year or less) are mobile computing, open content, cloud computing, and collaborative environments. In the second adoption horizon (2-3 years) are electronic books, augmented reality, game-based learning, and mobile computing. The far-term horizon technologies (4-5 years) include gesture-based computing, visual data analysis, augmented reality, and flexible displays. The document provides examples of using these technologies and considerations for integrating them into education.