3. jgillis767@aol.com
Action Plan
1. Define a robust structure and process for a “New Marketing”
organization.
2. Sketch out the “New” job positions.
3. Develop the enculturation process (training) for each of the
“New” job positions.
4. Put the right people in the right positions.
5. Effect the enculturation process.
6. Allow the self-management of the integration of the
people, the process and the structure.
7. Continuously improve.
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The Pulse
Constant iteration
Stop doing what’s not working
Continue what’s working
Build on what’s working well
Cross-transfer
Input » Process » Output
Niche
Management Planning
Voices
Market
Client Customer
Creativity
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Find the niche
Define the niche
Play the niche
Measure the play
Go – No Go » Iterate
Niche
Management Planning
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Voices
Market
Client Customer
Creativity
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Print-on-Demand (Hi res Low res)
Video (fast, natural)
Music (every product)
Social Media
Web
PowerPoint
Photography (fast, good)
Library
Games
Real-Time
Multi-Channel Production
Input Process Output
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Total Process
Critical Path methodology
Integrated project
management tool
Integrated financials
Batch project basis
People
Budgets
Schedules
Special Assignments
Portfolio Project
Managers
Account
Supervision
PM
CR A
PR/PL
CU CL
Customers
Creative
Account
Clients
ProductionResearch/Planning
Project Management
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Overall relationship with the client
Voice of the client
Profitability responsibility
Balanced scorecard measurement
Customer satisfaction
Client satisfaction
Employee satisfaction
Process improvement
Balanced
Scorecard
Account
Management
Metrics
Management
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B2B
Marketing
Integrating The New
Communication Channels
Strat-Tac Marketing
Simulation
The New (and improved)
Marketing
Boundaryless
Creative
English
Account Planning
Action
Research
Leading and Managing
The New Marketing Function
Real-Time
Production
Creative Account
Management
Optimization Mods (cool)
Co-opting The New Customer
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Strat-Tac Marketing
Simulation
Course One – Strat-Tac Marketing Planning
Marketspace
Buying behavior, segmentation, targeting
Creating customer value
Product Planning
Pricing and distribution
Real-Time Research
Brand Planning
Demand Planning
Evaluating marketing data
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Strat-Tac Marketing
Simulation
Course One – Strat-Tac Marketing Simulation
Competitive analysis
Marketing warfare, classic strategy
Marketing warfare, adaptation
Strategy evaluation and adjustment
Scenario planning
Game theory
Interactive, team-based competition,
correction and learning
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English Account Planning
Course One – Account Planning
The failure to involve consumers
The new consumer alliance
Planning – misused, misunderstood
Advertising and research
Action research
The importance of creative briefing
Creativity and account planning
Planning morphs into the eAge
Channel net planning
Measurement and account planning
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Real-Time Action Research
Course One – Action Research
Pragmatic measurement
Iteration
Primary / Secondary
New age accessibility
New age architecture
Integrated intervention concept design
Statistics
Modeling
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Boundaryless Creative
Course One – Boundaryless Creative
Expand the brand without being trapped by the brand
Niche adaptations
Media democratic
Everything is measured
Creative flow, not creative concept
Reinvent the medium and the media
Morph design, multimedia specific
Live, real-time creative (events)
Live, real-time distance creative (electronic)
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Real-Time Production
Course One – Production
“The pipes” metaphor - the channels
Print to the limit
Database connectivity management
Fast video
Sound
Microsites
eMail dialogue
Visualization
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Real-Time Production
Course One – Production
Channel network
Radical improvement – quantum morphs
Shift from element focus to channel focus
Iterative, closed-loop, measurable
Fast unit cycle time
eBased
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Creative Relationship Management
Course One – Relationship Management
Hot group management
Idiosyncrasy management
Pace management
Reward management
Client partnership management
Miller-Heiman, Rackham
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Course Two – New Marketing
Disruption Marketing
Beyond Disruption Marketing
Your marketing sucks
Inside the tornado
Techno-ready marketing
A new brand world
Differentiate or die
Guerilla marketing
Purple cow
The New (and improved)
Marketing
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Course Two – New Marketing
eBusiness intelligence
Marketing moves, next, age wave, clicking
Radical marketing
The discipline of market leaders
The end of advertising (and the rise of PR)
New age public relations
The end of marketing (as we know it)
Marketing as a philosophy, not a department
The rise of the creative class
The New (and improved)
Marketing
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Course Three
The adaptive organization
Leading change
Continuous improvement
Radical improvement
Process thinking
Measurement thinking
Managing integrated marketing in the eAge
Leading and Managing
The New Marketing Function
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Course Three (continued)
Technology control
Motivating creatives
Motivating specialists
Connectivity and communication
Honesty and critical feedback
Sacrificing bureaucracy for speed
New value system
Leading and Managing
The New Marketing Function
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Course Four
Kellogg on Integrated marketing communications
Kotler on marketing moves
Channel network software
Advertising maturation and morph
eAdolescence to closed-loop connectivity
Web networks
Driving brand value continuously in variegated,
interconnected channels
Integrating The New
Communication Channels
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Course Five
Co-opting customer competence
The emerging era of customer advocacy
Truth, honesty, and the pursuit of reality
Integrity marketing
Dialogue connectivity
Transparency
Information architecture
Co-opting The New Customer
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Course Six
Overview systems
Overview technology
Overview processes
B2B computer connections as a communications channel
Advertising
Trades
Events
B2B
Marketing
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Marketing 21C – Level Three
Subtechnology Modules
Technology overview
Advertising production
Print production
Video production
Websites, Microsites
Audio production
Event production
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