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THE
                                                 CONNECTED
                                                 BRAND
                                                 New opportunities for content
                                                 brands to deliver value in our
                                                 multi-modal world




                                                 By Critical Mass   January 29th, 2013




© 2013 Critical Mass, Inc. All Rights Reserved
Today, the screen
          a brand chooses to
          engage its audience with is
          less important than the value and
          content that screen delivers. The screen is just    And changing customer behaviour adds to (or
          the conduit for an experience created through       even multiplies) the complexity of what brands
          interaction.                                        need to solve.


          Having more screens to engage with is only          More and more, customers are expecting
          one variable of the new equation – smarter          plurality and amplified value from their screen
          screens is another.                                 experiences, and they demand content that
                                                              rises up to meet their elevated expectations.




         WELCOME
          TO THE MULTI-
           MODAL WORLD
          In this new reality, content brands are facing a    At CM, we believe that brands must embrace
          fundamental choice. They can fight the inevitable   this multiplicity. We believe that ‘better together’
          – or embrace the opportunities in this hyper-       experiences are a space for really building a
          connected, ‘turned-on’ world.                       brand. We believe that 2+2 does in fact equal 5.




© 2013 Critical Mass, Inc. All Rights Reserved                                                                       1
NISSAN GT ACADEMY
          Second screen experience that transports
          fans from living room to silverstone racetrack




          Last year, Nissan, Sony Playstation® and the              synced content that drives deeper engagement
          television channel SPEED debuted an epic reality          and tells the full GT Academy story. Viewers can
          TV show promoting the Gran Turismo racing                 turn on the TV, then use their smartphone or tablet
          video game. As part of the campaign, Critical             to access companion content while continuing
          Mass created an immersive, 360-degree digital             to watch the show on SPIKE TV. Every episode
          experience that transported people from their easy        has its own unique content to complement the
          chairs to the driver’s seat of a GT racecar, leveraging   show, from videos and interactive maps to polls,
          the iPad 2 and iPhone gyroscope technology.               tutorials and fun facts. This adds an extra layer of
                                                                    entertainment and participation for viewers and
          This year, to support the launch of the second            inspires social media sharing.
          season of GT Academy, Critical Mass amped
          up the interactivity to make the GT Academy               Experiences like this are redefining connected
          experience more personal and social by putting            brands: disrupting the conventional model of
          the user right in the middle of the action. Nissan        content creation by delivering amplified customer
          wanted to offer gamers and fans an enhanced               value via a connected experience.
          viewing experience by putting them into the heart
          of the action and creating branded companion              But this is only a first step. We believe that the
          content to complement the TV episodes.                    potential for Connected Brands will continue
                                                                    to evolve.
          GTAcademy.us is a mobile-first, second screen
          experience that transforms people from passive
          viewers to active participants via exclusive time-




© 2013 Critical Mass, Inc. All Rights Reserved                                                                             2
THE EVOLUTION
                                   1   Everywhere is a screen

                                  2    Everything is connected

                                  3    Everyone is a content creator




© 2013 Critical Mass, Inc. All Rights Reserved                         3
1
          Everywhere is a screen
                            THE EVOLUTION

          It’s no longer about the big 4 (television, movie    The opportunity here is not in what screen to
          screen, smartphone, and tablet). Screens are         use – it’s in how these screens will interact
          everywhere and everything is a screen. With          with each other and how, where, and why
          augmented reality, NFC, QR codes and more,           consumers will engage with them. Brands
          we are living in a world of digitized everything.    need to think optimization, context, and how
          Our streets, buildings, walls, billboards, even      to create the ‘magic’ that comes when these
          our washing machines, can be interfaces.             screens work together.




          Lviv’s Puzzle Tower
          Any surface is now a blank slate


          In Lviv, Ukraine, there’s a building that doesn’t
          just look like an empty crossword puzzle – it is
          one. Visitors to the city can go on an interactive
          scavenger hunt to find clues and submit those
          findings via mobile phone. When night comes,
          answers are revealed on the building using special
          lights. The residents of Lviv have transformed
          what would have been an ordinary façade into
          something interactive – a screen.




© 2013 Critical Mass, Inc. All Rights Reserved                                                                 4
PEBBLE WATCH
          Consumers’ digital life is now
          always on hand




                                                 The Pebble Watch has transformed a device – the watch,
                                                 a traditionally static and uni-functional device – into a fluid
                                                 multifunctional screen that’s always available and visible to
                                                 consumers. Aside from showing the time, the Pebble device
                                                 can alert users with a silent vibration to incoming calls, emails
                                                 and messages, track how fast and far users run, bike or walk,
                                                 and control music remotely. Because it is open source, its
                                                 capabilities tomorrow are unlimited.




                                                                   Evolving from providing functional or
                                                                   entertainment value to generating real-life
                                                                   value, the new capabilities of these screens
                                                                   present the opportunity for brands to pump
                                                                   up productivity, save time and even help their
                                                                   customers be a better ‘me’.




© 2013 Critical Mass, Inc. All Rights Reserved                                                                       5
2
          EVERYTHING IS CONNECTED
                            THE EVOLUTION

          Screens have gotten a whole lot smarter. Our             emerging technology lets content be pushed,
          screens can now talk to each other in ways               pulled, and shaped based on customer
          we hadn’t imagined. Content is no longer tied            interaction.
          to any device or programming mode, and




       Google Glass
       Transforms line of sight into
       ‘your’ screen



       Google Glass is essentially a computer inside a
       pair of glasses that acts like a conduit for multiple
       devices. The glass enables content to move back
       and forth between devices, delivering maximized
       utility through the input and output of information
       that’s totally user-controlled. It can display content
       from smartphones by showing calls, maps and
       other features right in front of the user’s eyes. The
       glass can also take pictures and then share them
       via Google+.
                                                                Image taken from: https://plus.google.com/+projectglass/posts




© 2013 Critical Mass, Inc. All Rights Reserved                                                                                  6
Microsoft xbox
                                                                              SmartGlass
                                                                                       Content is now elastic

                                                                   for certain shows and movies. It creates
                                                                   simultaneous content when gamers use it
                                                                   as a map or to look at user stats. And most
          Image taken from: http://press.xbox360.com/              importantly, it allows content to transfer back
          products/1321p211/xbox-smartglass-on-windows-8
                                                                   and forth between devices. Music can be
          Xbox SmartGlass illustrates how technology is            played off of the SmartGlass surface using
          shifting dual content screens from companion             headphones, and then seamlessly transferred to
          experiences to simultaneous and elastic                  a TV using the Xbox. This fluid transfer redefines
          experiences. This application within Xbox provides       the nature of content because it can be picked
          consumers with pop-up style supplements                  up and experienced anywhere, anytime.




                                                                             SAMSUNG T9000
                                                                                   The connected household
                                                                                             manages itself

                                                                   This connected household refrigerator, from
                                                                   Samsung, can immediately update a digital
                                                                   shopping list whenever someone looks in the
                                                                   fridge. Using Evernote, the person at home
                                                                   can update a shopping list based on the
                                                                   inventoried contents of the fridge. The fridge
                                                                   then alerts whoever is out shopping that an
                                                                   item is missing. All of this communication is
          Image taken from: http://www.samsung.com/us/news/        done screen-to-screen, no humans required.
          newsRead.do?news_seq=20346




          These technologies are making content and brand experiences fluid. Consuming content has
          changed from a conscious, time-based action to a constant part of our lives. One specific piece of
          content can be experienced anywhere, anytime, on any device.


© 2013 Critical Mass, Inc. All Rights Reserved                                                                          7
3
          Everyone is a content creator
          New content creators are entering the game             Brands, in their desire to provide their
          with different business mandates, broadening           customers with solutions instead of merely
          the arena well beyond the traditional content          delivering marketing messages, are not
          creators like television studios and expanding         only creating new forms of content but also
          the definition of content.                             extending the multiverse of screens.




          Nike+ FuelBand
          Augments existing brand value to
          create new customer value

          Not only is it one of the most important new
          ‘screens’ created in 2012, the Nike+ FuelBand
          proves how being a connected brand can both
          extend and reinforce a brand’s promise. Nike
          has always been in the business of motivation,
          and the FuelBand is another proof point of this,
          encouraging customers to ‘move more.’ But it       FuelBand only creates value when it is connected with
          also shows the necessity of brand-customer         the consumer. Without them, it’s just a ‘dumb’ piece of
          interaction, not one-way messaging, since the      plastic.




          Increasingly, it is the consumer that is the content. Consumers are arguably the biggest
          collective authors of digital content today, whether that is through their online communications
          with each other, the data their lives are producing, or the experiences they are co-creating with
          companies and brands.



© 2013 Critical Mass, Inc. All Rights Reserved                                                                         8
This image is the property of Facebook




                    Facebook
                                                        Facebook Connect lets users log onto third-
                    Connect                             party websites, applications, mobile devices and
                    Makes the consumer                  gaming systems with their Facebook identities.
                    the hero everywhere
                                                        This represents a tremendous relationship shift,
                                                        but more importantly, it blends device capabilities
                                                        with brand content and consumers’ digital
                                                        lives. This opens up the opportunity for a hyper-
                                                        personal Connected Brand experience.




                                                                           Nintendo 3DS
                                                                            Turning brand content into
                                                                                  consumers’ content

                                                        With Nintendo’s AR Cards for the 3DS, users
                                                        can use the AR Games™ application to view
                                                        characters and game content through their 3DS
                                                        camera in the environment around them. These
                                                        digital assets, unlocked through AR, also make
                                                        it possible for consumers to use their Mii™
                                                        characters to create stop motion video.
Image taken from: https://www.youtube.com/
watch?v=OGwH1p7EH9g




          Consumers want to be                   Connected Brands should recognize the potential of
                                                 thinking ‘open source,’ giving more power to consumers
          the heroes. They are looking
                                                 to co-create experiences. The consumer shift from
          to be immersed – to contribute
                                                 passively consuming fixed brand messages to creating
          and not just consume.
                                                 personal connections via brand properties has already
                                                 started, so embrace it.


© 2013 Critical Mass, Inc. All Rights Reserved                                                                  9
The New Rules
                                       for Connected Brands
                              No one likes to be told what to do. So think of these rules as
                        guidelines. Together, they’re a go-forward mantra, challenging you to
                        break the conventions of connected content and unlock the potential
                                                 to become a Connected Brand.




                                                              If content is king, then context is
                                                              queen and magic is created in
                                                              their union. Don’t do matching
                                                              luggage content. Instead, create
                                                              optimized ‘in-the-now-where-I-am’
                                                              experiences.




                           Think simultaneous, not
                           companion – it’s not about the
                           old hierarchy of screens. Create
                           experiences that are better when
                           consumed together.




© 2013 Critical Mass, Inc. All Rights Reserved                                                      10
The consumer should be the hero of
                                                                everything you do. Integrate consumers and their
                                                                data to deliver hyper-personal experiences that
                                                                forge connections.




             Tuned in and turned on. Consumers will get
             more value out of experiences that they can
             take part in. This means evolving beyond the
             conventions of a click or a touch. A broader
             array of actions are now in play; gestures,
             voice, and body movement will make
             customers not just consumers of content but
             ultimately participants in a brand’s experience.




                                                                    Solve problems. Deliver solutions. Move
                                                                    beyond what you want to say. Create an
                                                                    indispensable experience.




© 2013 Critical Mass, Inc. All Rights Reserved                                                                     11
I n t e r e s t ed in transforming
                                          YOUR BRAND INTO A
                                    Connected Brand?

                                                  Critical Mass
                                                 would love to help.




                                                        As a marketing agency in an increasingly
                                                        digital world, our job is to create extraordinary
                                                        experiences. Experiences that bring together
                                                        creative thinking, smart ideas and emerging
                                                        technologies to drive our clients’ businesses.



                                                        For more information, please contact:




                                                        Diane Heun
                                                        Phone: 508-541-5336
                                                        Email: dianeh@criticalmass.com




© 2013 Critical Mass, Inc. All Rights Reserved                                                              12

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The Connected Brand White Paper

  • 1. THE CONNECTED BRAND New opportunities for content brands to deliver value in our multi-modal world By Critical Mass January 29th, 2013 © 2013 Critical Mass, Inc. All Rights Reserved
  • 2. Today, the screen a brand chooses to engage its audience with is less important than the value and content that screen delivers. The screen is just And changing customer behaviour adds to (or the conduit for an experience created through even multiplies) the complexity of what brands interaction. need to solve. Having more screens to engage with is only More and more, customers are expecting one variable of the new equation – smarter plurality and amplified value from their screen screens is another. experiences, and they demand content that rises up to meet their elevated expectations. WELCOME TO THE MULTI- MODAL WORLD In this new reality, content brands are facing a At CM, we believe that brands must embrace fundamental choice. They can fight the inevitable this multiplicity. We believe that ‘better together’ – or embrace the opportunities in this hyper- experiences are a space for really building a connected, ‘turned-on’ world. brand. We believe that 2+2 does in fact equal 5. © 2013 Critical Mass, Inc. All Rights Reserved 1
  • 3. NISSAN GT ACADEMY Second screen experience that transports fans from living room to silverstone racetrack Last year, Nissan, Sony Playstation® and the synced content that drives deeper engagement television channel SPEED debuted an epic reality and tells the full GT Academy story. Viewers can TV show promoting the Gran Turismo racing turn on the TV, then use their smartphone or tablet video game. As part of the campaign, Critical to access companion content while continuing Mass created an immersive, 360-degree digital to watch the show on SPIKE TV. Every episode experience that transported people from their easy has its own unique content to complement the chairs to the driver’s seat of a GT racecar, leveraging show, from videos and interactive maps to polls, the iPad 2 and iPhone gyroscope technology. tutorials and fun facts. This adds an extra layer of entertainment and participation for viewers and This year, to support the launch of the second inspires social media sharing. season of GT Academy, Critical Mass amped up the interactivity to make the GT Academy Experiences like this are redefining connected experience more personal and social by putting brands: disrupting the conventional model of the user right in the middle of the action. Nissan content creation by delivering amplified customer wanted to offer gamers and fans an enhanced value via a connected experience. viewing experience by putting them into the heart of the action and creating branded companion But this is only a first step. We believe that the content to complement the TV episodes. potential for Connected Brands will continue to evolve. GTAcademy.us is a mobile-first, second screen experience that transforms people from passive viewers to active participants via exclusive time- © 2013 Critical Mass, Inc. All Rights Reserved 2
  • 4. THE EVOLUTION 1 Everywhere is a screen 2 Everything is connected 3 Everyone is a content creator © 2013 Critical Mass, Inc. All Rights Reserved 3
  • 5. 1 Everywhere is a screen THE EVOLUTION It’s no longer about the big 4 (television, movie The opportunity here is not in what screen to screen, smartphone, and tablet). Screens are use – it’s in how these screens will interact everywhere and everything is a screen. With with each other and how, where, and why augmented reality, NFC, QR codes and more, consumers will engage with them. Brands we are living in a world of digitized everything. need to think optimization, context, and how Our streets, buildings, walls, billboards, even to create the ‘magic’ that comes when these our washing machines, can be interfaces. screens work together. Lviv’s Puzzle Tower Any surface is now a blank slate In Lviv, Ukraine, there’s a building that doesn’t just look like an empty crossword puzzle – it is one. Visitors to the city can go on an interactive scavenger hunt to find clues and submit those findings via mobile phone. When night comes, answers are revealed on the building using special lights. The residents of Lviv have transformed what would have been an ordinary façade into something interactive – a screen. © 2013 Critical Mass, Inc. All Rights Reserved 4
  • 6. PEBBLE WATCH Consumers’ digital life is now always on hand The Pebble Watch has transformed a device – the watch, a traditionally static and uni-functional device – into a fluid multifunctional screen that’s always available and visible to consumers. Aside from showing the time, the Pebble device can alert users with a silent vibration to incoming calls, emails and messages, track how fast and far users run, bike or walk, and control music remotely. Because it is open source, its capabilities tomorrow are unlimited. Evolving from providing functional or entertainment value to generating real-life value, the new capabilities of these screens present the opportunity for brands to pump up productivity, save time and even help their customers be a better ‘me’. © 2013 Critical Mass, Inc. All Rights Reserved 5
  • 7. 2 EVERYTHING IS CONNECTED THE EVOLUTION Screens have gotten a whole lot smarter. Our emerging technology lets content be pushed, screens can now talk to each other in ways pulled, and shaped based on customer we hadn’t imagined. Content is no longer tied interaction. to any device or programming mode, and Google Glass Transforms line of sight into ‘your’ screen Google Glass is essentially a computer inside a pair of glasses that acts like a conduit for multiple devices. The glass enables content to move back and forth between devices, delivering maximized utility through the input and output of information that’s totally user-controlled. It can display content from smartphones by showing calls, maps and other features right in front of the user’s eyes. The glass can also take pictures and then share them via Google+. Image taken from: https://plus.google.com/+projectglass/posts © 2013 Critical Mass, Inc. All Rights Reserved 6
  • 8. Microsoft xbox SmartGlass Content is now elastic for certain shows and movies. It creates simultaneous content when gamers use it as a map or to look at user stats. And most Image taken from: http://press.xbox360.com/ importantly, it allows content to transfer back products/1321p211/xbox-smartglass-on-windows-8 and forth between devices. Music can be Xbox SmartGlass illustrates how technology is played off of the SmartGlass surface using shifting dual content screens from companion headphones, and then seamlessly transferred to experiences to simultaneous and elastic a TV using the Xbox. This fluid transfer redefines experiences. This application within Xbox provides the nature of content because it can be picked consumers with pop-up style supplements up and experienced anywhere, anytime. SAMSUNG T9000 The connected household manages itself This connected household refrigerator, from Samsung, can immediately update a digital shopping list whenever someone looks in the fridge. Using Evernote, the person at home can update a shopping list based on the inventoried contents of the fridge. The fridge then alerts whoever is out shopping that an item is missing. All of this communication is Image taken from: http://www.samsung.com/us/news/ done screen-to-screen, no humans required. newsRead.do?news_seq=20346 These technologies are making content and brand experiences fluid. Consuming content has changed from a conscious, time-based action to a constant part of our lives. One specific piece of content can be experienced anywhere, anytime, on any device. © 2013 Critical Mass, Inc. All Rights Reserved 7
  • 9. 3 Everyone is a content creator New content creators are entering the game Brands, in their desire to provide their with different business mandates, broadening customers with solutions instead of merely the arena well beyond the traditional content delivering marketing messages, are not creators like television studios and expanding only creating new forms of content but also the definition of content. extending the multiverse of screens. Nike+ FuelBand Augments existing brand value to create new customer value Not only is it one of the most important new ‘screens’ created in 2012, the Nike+ FuelBand proves how being a connected brand can both extend and reinforce a brand’s promise. Nike has always been in the business of motivation, and the FuelBand is another proof point of this, encouraging customers to ‘move more.’ But it FuelBand only creates value when it is connected with also shows the necessity of brand-customer the consumer. Without them, it’s just a ‘dumb’ piece of interaction, not one-way messaging, since the plastic. Increasingly, it is the consumer that is the content. Consumers are arguably the biggest collective authors of digital content today, whether that is through their online communications with each other, the data their lives are producing, or the experiences they are co-creating with companies and brands. © 2013 Critical Mass, Inc. All Rights Reserved 8
  • 10. This image is the property of Facebook Facebook Facebook Connect lets users log onto third- Connect party websites, applications, mobile devices and Makes the consumer gaming systems with their Facebook identities. the hero everywhere This represents a tremendous relationship shift, but more importantly, it blends device capabilities with brand content and consumers’ digital lives. This opens up the opportunity for a hyper- personal Connected Brand experience. Nintendo 3DS Turning brand content into consumers’ content With Nintendo’s AR Cards for the 3DS, users can use the AR Games™ application to view characters and game content through their 3DS camera in the environment around them. These digital assets, unlocked through AR, also make it possible for consumers to use their Mii™ characters to create stop motion video. Image taken from: https://www.youtube.com/ watch?v=OGwH1p7EH9g Consumers want to be Connected Brands should recognize the potential of thinking ‘open source,’ giving more power to consumers the heroes. They are looking to co-create experiences. The consumer shift from to be immersed – to contribute passively consuming fixed brand messages to creating and not just consume. personal connections via brand properties has already started, so embrace it. © 2013 Critical Mass, Inc. All Rights Reserved 9
  • 11. The New Rules for Connected Brands No one likes to be told what to do. So think of these rules as guidelines. Together, they’re a go-forward mantra, challenging you to break the conventions of connected content and unlock the potential to become a Connected Brand. If content is king, then context is queen and magic is created in their union. Don’t do matching luggage content. Instead, create optimized ‘in-the-now-where-I-am’ experiences. Think simultaneous, not companion – it’s not about the old hierarchy of screens. Create experiences that are better when consumed together. © 2013 Critical Mass, Inc. All Rights Reserved 10
  • 12. The consumer should be the hero of everything you do. Integrate consumers and their data to deliver hyper-personal experiences that forge connections. Tuned in and turned on. Consumers will get more value out of experiences that they can take part in. This means evolving beyond the conventions of a click or a touch. A broader array of actions are now in play; gestures, voice, and body movement will make customers not just consumers of content but ultimately participants in a brand’s experience. Solve problems. Deliver solutions. Move beyond what you want to say. Create an indispensable experience. © 2013 Critical Mass, Inc. All Rights Reserved 11
  • 13. I n t e r e s t ed in transforming YOUR BRAND INTO A Connected Brand? Critical Mass would love to help. As a marketing agency in an increasingly digital world, our job is to create extraordinary experiences. Experiences that bring together creative thinking, smart ideas and emerging technologies to drive our clients’ businesses. For more information, please contact: Diane Heun Phone: 508-541-5336 Email: dianeh@criticalmass.com © 2013 Critical Mass, Inc. All Rights Reserved 12