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Decision-theoretic and game-theoretic approaches
                         to decision making in collectives
                                          Matthijs Spaan


                                 Institute for Systems and Robotics
                                                         ´
                                     Instituto Superior Tecnico
                                         Lisbon, Portugal


                                                `
                         Das Sociedades Humanas as Sociedades Artificiais,
                                          March 11, 2009




PÓLO DO I.S.T                                                               1/26
Introduction

                • Our research goal: “intelligent” decision making for robots
                  in collectives.
                • Here: intelligent = rational given a task.



                • Examples:
                  ◮ Robots to assist people;
                  ◮ Multi-robot search and rescue;
                  ◮ Robots playing football;
                  ◮ Software agents on the internet.


PÓLO DO I.S.T                                                               2/26
Artificial Societies vs. Human Societies

                • Our perspective: design artificial systems with a purpose.

                • Robot societies need not resemble human societies.

                • Humans: not fully rational.

                • Robots: hopefully more rational.




PÓLO DO I.S.T                                                                 3/26
Rational robots

                • Rational robots do the right thing.
                  ◮ Knowledge of the environment.
                  ◮ Actions the robot can take.
                  ◮ Perceptions seen so far.
                  ◮ Performance measure.




PÓLO DO I.S.T                                                        4/26
Rational paths




PÓLO DO I.S.T               5/26
Limited rationality




PÓLO DO I.S.T                    6/26
Rational behavior

                 • Don’t program how the robot should behave.

                 • Program its environment, actions, perceptions, performance
                   measure.

                ⇒ Robot will behave rationally.

                 • Equip robot with tools to behave rationally.




PÓLO DO I.S.T                                                               7/26
Utility

                • Utility: degree of happiness.

                • If a robot prefers one situation over another one, it has
                  higher utility.

                • Utility function: utility of each situation.

                • We define our robot’s utility function.




PÓLO DO I.S.T                                                                 8/26
Utility




                 Gold      More Gold


                Recharge
                   Point      Lion


PÓLO DO I.S.T                               9/26
Utility

                Utility = +0




PÓLO DO I.S.T                      10/26
Utility

                Utility = +10




PÓLO DO I.S.T                       11/26
Utility

                Utility = +30




PÓLO DO I.S.T                       12/26
Utility

                Utility = −100




PÓLO DO I.S.T                        13/26
Utility

                   Battery high ⇒ Utility = +0
                   Battery low ⇒ Utility = +10
                Battery very low ⇒ Utility = +100




PÓLO DO I.S.T                                           14/26
Maximizing Utility

                • Rational robots maximize utility over their lifetime.

                • Robots needs to consider sequential decisions.

                • Maximize benefits while minimizing costs.

                • Each action uses energy.




PÓLO DO I.S.T                                                             15/26
Maximizing Utility




PÓLO DO I.S.T                  16/26
Maximizing Utility

                 Utility: 5 ∗ −1   + 10 = 5
                 Utility: 3 ∗ −1   + 10 = 7

                −1        −1        −1
                                              −1
                +10
                 +10                     −1


                −1      −1         −1
PÓLO DO I.S.T                                        17/26
Maximizing Utility

                Utility: 4 ∗ −1   + 20 = 16
                Utility: 2 ∗ −1   + 10 = 8

                +20




                +10

PÓLO DO I.S.T                                       18/26
Maximizing Utility

                Utility: 2 ∗ −1 − 100    + 20 = −82
                Utility:        3 ∗ −1   + 10 = 7
                Utility:        5 ∗ −1   + 20 = 15

                                    −100
                +20




                   +10
PÓLO DO I.S.T                                           19/26
Uncertainty

                • Things don’t always work out as you want. . .

                • Robots need to deal with noise.

                • Uncertainty complicates maximizing utility.




PÓLO DO I.S.T                                                             20/26
Maximizing Utility under Uncertainty

                               safe path
                            dangerous path
                                             +10
                +20
                      −20

                      −20
                               −20



PÓLO DO I.S.T                                      21/26
Robot collectives

                • A collective of robots brings interesting challenges:
                  ◮ How do they interact?
                  ◮ Can they communicate?
                  ◮ Are they cooperating or competing?
                  ◮ Do all robots have identical capabilities?

                • Cooperating robots ⇒ decentralized decision theory.

                • Non-cooperating robots ⇒ game theory.




PÓLO DO I.S.T                                                             22/26
Competing Robot Collectives

                  Utility:     −1   + 10 = 9
                  Utility:               = 0
                  Utility: 2 ∗ −1   + 20 = 18

                                            +10
                +20




PÓLO DO I.S.T                                       23/26
Cooperating Robot Collectives

                                 2∗−1+10+20
                      Utility:       3
                                              = 9
                                 2∗−1+10+20
                      Utility:       3
                                              = 9
                                 2∗−1+10+20
                      Utility:       3
                                              = 9

                                                    +10
                +20




PÓLO DO I.S.T                                             24/26
Decentralized decision theory at ISR

                • Robots have noisy, limited sensors.
                • No or limited communication.


                                                    ?

                                     ?




PÓLO DO I.S.T                                                    25/26
Conclusions

                • In contrast with humans, but we design our robots to be
                  rational.

                • Maximizing expected utility ⇒ rational behavior.

                • In reality, we can only achieve limited rationality.

                • Robot societies can be designed to maximize social welfare.

                • Human societies, on the other hand. . .




PÓLO DO I.S.T                                                               26/26

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Decision-theoretic and game-theoretic approaches to decision making in collectives (Matthijs Spaan)

  • 1. Decision-theoretic and game-theoretic approaches to decision making in collectives Matthijs Spaan Institute for Systems and Robotics ´ Instituto Superior Tecnico Lisbon, Portugal ` Das Sociedades Humanas as Sociedades Artificiais, March 11, 2009 PÓLO DO I.S.T 1/26
  • 2. Introduction • Our research goal: “intelligent” decision making for robots in collectives. • Here: intelligent = rational given a task. • Examples: ◮ Robots to assist people; ◮ Multi-robot search and rescue; ◮ Robots playing football; ◮ Software agents on the internet. PÓLO DO I.S.T 2/26
  • 3. Artificial Societies vs. Human Societies • Our perspective: design artificial systems with a purpose. • Robot societies need not resemble human societies. • Humans: not fully rational. • Robots: hopefully more rational. PÓLO DO I.S.T 3/26
  • 4. Rational robots • Rational robots do the right thing. ◮ Knowledge of the environment. ◮ Actions the robot can take. ◮ Perceptions seen so far. ◮ Performance measure. PÓLO DO I.S.T 4/26
  • 7. Rational behavior • Don’t program how the robot should behave. • Program its environment, actions, perceptions, performance measure. ⇒ Robot will behave rationally. • Equip robot with tools to behave rationally. PÓLO DO I.S.T 7/26
  • 8. Utility • Utility: degree of happiness. • If a robot prefers one situation over another one, it has higher utility. • Utility function: utility of each situation. • We define our robot’s utility function. PÓLO DO I.S.T 8/26
  • 9. Utility Gold More Gold Recharge Point Lion PÓLO DO I.S.T 9/26
  • 10. Utility Utility = +0 PÓLO DO I.S.T 10/26
  • 11. Utility Utility = +10 PÓLO DO I.S.T 11/26
  • 12. Utility Utility = +30 PÓLO DO I.S.T 12/26
  • 13. Utility Utility = −100 PÓLO DO I.S.T 13/26
  • 14. Utility Battery high ⇒ Utility = +0 Battery low ⇒ Utility = +10 Battery very low ⇒ Utility = +100 PÓLO DO I.S.T 14/26
  • 15. Maximizing Utility • Rational robots maximize utility over their lifetime. • Robots needs to consider sequential decisions. • Maximize benefits while minimizing costs. • Each action uses energy. PÓLO DO I.S.T 15/26
  • 17. Maximizing Utility Utility: 5 ∗ −1 + 10 = 5 Utility: 3 ∗ −1 + 10 = 7 −1 −1 −1 −1 +10 +10 −1 −1 −1 −1 PÓLO DO I.S.T 17/26
  • 18. Maximizing Utility Utility: 4 ∗ −1 + 20 = 16 Utility: 2 ∗ −1 + 10 = 8 +20 +10 PÓLO DO I.S.T 18/26
  • 19. Maximizing Utility Utility: 2 ∗ −1 − 100 + 20 = −82 Utility: 3 ∗ −1 + 10 = 7 Utility: 5 ∗ −1 + 20 = 15 −100 +20 +10 PÓLO DO I.S.T 19/26
  • 20. Uncertainty • Things don’t always work out as you want. . . • Robots need to deal with noise. • Uncertainty complicates maximizing utility. PÓLO DO I.S.T 20/26
  • 21. Maximizing Utility under Uncertainty safe path dangerous path +10 +20 −20 −20 −20 PÓLO DO I.S.T 21/26
  • 22. Robot collectives • A collective of robots brings interesting challenges: ◮ How do they interact? ◮ Can they communicate? ◮ Are they cooperating or competing? ◮ Do all robots have identical capabilities? • Cooperating robots ⇒ decentralized decision theory. • Non-cooperating robots ⇒ game theory. PÓLO DO I.S.T 22/26
  • 23. Competing Robot Collectives Utility: −1 + 10 = 9 Utility: = 0 Utility: 2 ∗ −1 + 20 = 18 +10 +20 PÓLO DO I.S.T 23/26
  • 24. Cooperating Robot Collectives 2∗−1+10+20 Utility: 3 = 9 2∗−1+10+20 Utility: 3 = 9 2∗−1+10+20 Utility: 3 = 9 +10 +20 PÓLO DO I.S.T 24/26
  • 25. Decentralized decision theory at ISR • Robots have noisy, limited sensors. • No or limited communication. ? ? PÓLO DO I.S.T 25/26
  • 26. Conclusions • In contrast with humans, but we design our robots to be rational. • Maximizing expected utility ⇒ rational behavior. • In reality, we can only achieve limited rationality. • Robot societies can be designed to maximize social welfare. • Human societies, on the other hand. . . PÓLO DO I.S.T 26/26