By Andrew Stricker, John Cook, Cynthia Calongne, Kimberly-Combs Hardy, Elizabeth Stricker, Kathryn Flitter, Toni Scribner and Fil Arenas - paper and a presentation for the SpringSim MMS 2011 conference on a collaborative 3D game simulation set within a portable, open source virtual world architectural design. Includes a Mars Geothermal game with robotics on Cape Harmony for 4-H and the Lincoln Dinner Bargain of 1790. Builds upon Wegner's social theory of learning, Hoffman & Novak's Flow Model as a 3rd Space Learning Framework and model-based reasoning.
1. Third-space Architecture
for Learning in 3D
Andrew Stricker, Ph.D., Air University
John Cook, Ed.D., Auburn University
Cynthia Calongne, D.CS., Colorado Technical University
Kimberly-Combs Hardy, Ph.D., Air University
Elizabeth Stricker, Youth Leader 4-H
Kathryn Flitter, Naval Surface Warfare Center
Toni Scribner, Air University
Fil Arenas, Ed.D., Air University
Thursday, March 31, 2011
9. Robotics learning kits supporting
Geothermal Energy on Mars challenge
Design studio
with breakout
working areas
Camp 4H
Leadership
Ranch
Challenge-centered quests in
historical context
Thursday, March 31, 2011
15. Learner process flow with system model:
Inferencing about
Diagnosis,
system variables and
Observations using Assessment of current identification of
interdependencies
system model system state recovery/solution
through manipulation
steps, implementation
of system model
System Model
Interface
Observable
events
Controller(s)
Commands Real-time Control Failure Diagnosis
Failure Recovery
Model-based reasoning architecture implemented in the game.
Thursday, March 31, 2011