This document outlines Laura Simpson's major studio final project concept for an interactive installation called "Delirium Control". The project aims to create an experience where the user and a character on screen share a hallucination. The user must guide a protagonist suffering from sleep deprivation through a potentially dangerous scenario using decision-making. The document discusses the concept, methodology, technical infrastructure using Max/MSP, Touch OSC, prototypes, user testing and conclusions. Testing showed the navigation could be confusing but the story was generally effective at creating the intended frame of mind.
2. Concept Can a person share a hallucination with character on the screen? Is it possible to build an interactive installation that encourages theuser and the characterto rely on each other?
3. Concept Logline: The Protagonist is suffering from prolonged sleep deprivation. Seventy-two hours have gone past without resting. The Protagonist has lost sense of reality and has become an unreliable narrator. The user needs to guide the protagonist through her environment.
4. Concept Narrative Goal: Present a first person perspective of the character Present conflicting sensory information to the user Interactivity Goal: Have the user make decisions to guide the character through a potentially treacherous scenario Fuse together Choose Your Own Adventure decision making with Snakes and Ladders
5. Methodology Paper Idea Clusters Paper Prototype of Idea Clusters Paper Prototype of Chosen Idea Research on Concept and Technical Infrastructure Finalize Concept Build Infrastructure and Narrative Integrate Narrative & Structure Test and Refine
20. Prototype 1 Prototype of Technological system Content was interchangeable Branching system for navigation completed. Goal to get interactive framework working accomplished.
30. Prototype 2 Working on Narrative Flow Decision Making Refining the Story Beginning to make editorial decisions Two iterations to get flow organized and refined.
36. Prototype 3 Integration of Narrative and Interactive Wireless Controller sent and received data from computer Developed guides so that user can navigate menus
38. User Testing Navigation: Toggles lighting up to indicate what page the user should proceed to is a bit difficult to get used to. Instructions are clear. Story: Relatable. Users can see themselves in the place of the protagonist. Very Long. Creepy and disorienting, but the mundane aspects are too mundane.
39. Conclusions The project was moderately successful. The Navigation for the iPodcontroller has a learning curve and did seem to increase confusion in the users. The Story was fairly successful in setting the frame of mind. Further editing for length will make it easier for the users to engage.
40. Next Steps Source a new method of navigating the piece Continue refining the story line Expand to offer more story options
41. Thanks to: Jess Haskins Katherine Moriwaki Rob Ramirez Andrea Bradshaw My peers in Major Studio Interface