This document discusses a library's LSTA grant project to bring maker education to its community. It defines makerspaces as places where communities can work on meaningful projects using tools and expertise, learning skills like STEM. The library will offer workshops in 3D design/printing and circuits, as well as visits to other makerspaces, to teach these maker concepts and skills. It provides resources for makers and information on participating in workshops that introduce skills like 3D design basics.
5. The Makerspace Playbook describes the overall goals and concept of makerspace:
“... expect to build your Makerspace users' literacy in design, science, technology,
engineering, art, and math. . . .”
Makerspaces share some aspects of the shop class,
home economics class, the art studio and science
lab. In effect, a Makerspace is a physical mashup of
these different places that allows projects to
integrate these different kinds of skills.
6. Everyone is a MAKER
According the Makerspace Playbook: “Makerspaces serve as gathering points
where communities of new and experienced makers connect to work on real
and personally meaningful projects, informed by helpful mentors and expertise,
using new technologies and traditional tools.”
According to the Deloitte Center for the Edge “The maker movement is an
important manifestation of the
economic landscape to come.”
Photo: NASA / Bill Ingals
7. aspects of making...
● constructionist learning (Seymour Papert) - learning
through the act of construction
● tinkering
● experimenting and failing
● collaboration and cross pollination
● open exchange of ideas
● personal fabrication
photos: Scott Beale
8. Who we are...
Brown Biggers - Main PI
Beth Filar Williams - Co PI
Michelle Folkman - Coordinator
Corrine Luthy - LIS Practicum Student
9. What we are doing...
Bringing Maker education to the Library and Information Studies Department
and the UNCG community through -
● Workshops
● Maker Visits - Wilmington, Oct. 25
Asheville, Nov. 8
● AcadeMAKE Conference - Feb. 20, 2015
Information can be found on our Make page:
http://uncg.libguides.com/c.php?g=83423&p=843981
10. Fall Workshops
3D Design and Printing - Sept. 24 & Oct 1
Circuits - Oct.15, 29 & Nov 12
11. Resources
www.makezine.com - Make Magazine
www.thingiverse.com - Free 3D models - download and print
www.instructables.com - Learn to make all kinds of stuff
www.hackaday.com - More technical projects
Information can be found on our Make page at
http://uncg.libguides.com/c.php?g=83423&p=843981
13. References
Hlubinka, M, et al.(2012). Makerspace playbook. Retrieved
February 13, 2014 from http://makerspace.com/playbook.
Hagel, J., Kulasooriya, D., & Seely Brown, J. (2014). A
Movement in the Making. Retrieved August 12, 2014, from
http://dupress.com/articles/a-movement-in-the-making/
Notas do Editor
Speaking: BFW
being recorded
Speaking: Brown
How many people have ever made something (music, art, cookies, etc)?
How many people have made something according to a plan or kit, but during that process you wanted to change or enhance it?
Speaking: Brown
How many people have ever made something (music, art, cookies, etc)?
How many people have made something according to a plan or kit, but during that process you wanted to change or enhance it?
Speaking: BFW
Speaking: Michelle
Simply put, a makerspace is a place where people come together to make stuff - all kinds of stuff, in a community (IMPORTANT COMMUNITY)
According to the Makerspace Playbook (see link in references and on our Make tab)
making is a gateway to a deeper engagement in science and engineering and also art and design.
Speaking: Michelle
Something else important - Everyone is a Maker
Makerspaces and Making are growing. This last June the White House held a Maker Faire (kind of like a convention, where makers go, play, show off their work) with the idea that Makers and Making is going to fuel a renaissance in American manufacturing.
This is an expectation that a lot of people have, they see making and makers go hand in hand with entrepreneurship.
“Maker Faire trailer ... outside the rose garden during the first ever White House Maker Faire, June 18, 2014 which brings together students, entrepreneurs, and everyday citizens who are using new tools and techniques to launch new businesses, learn vital skills in science, technology, engineering, and math (STEM), and fuel the renaissance in American manufacturing, at the White House, Wednesday, June 18, 2014 in Washington. The President announced new steps the Administration and its partners are taking to support the ability of more Americans, young and old, to have to access to these tools and techniques and brings their ideas to life.”
Speaking: Michelle - point out a couple of aspects to Making
Making is firmly rooted in pedagogical theory. A key player in this is Seymour Papert who introduced the learning theory of “constructionism” back in the 1980’s. Constructionism is - learning through the act of construction - usually resulting in an object or artifact
Making often means tinkering - which in turn means play. Making is intended to harness our propensity for play, messing about with things is encouraged
Failure is expected (even celebrated) because experiments dont always work out, and experiment is key to growth
Making is collaborative, and encourages things comes together in unlikely ways. Have you ever worked with someone who’s ideas were very different than yours, yet your project turned out better for it? Combining talents can lead to great ideas through cross pollination
Above all, you are making something. There is an emphasis on personal fabrication, and on creation rather than consumption.
Speaking: Everyone (Introduce yo self)
The grant project - Bringing Maker education to the Library and Information Studies Department and the UNCG community
Why the LIS department - some people see Makerspaces as naturally occurring in libraries
Speaking: BFW + Brown + Corrine
Workshops online like this one (MORE DETAILS on NEXT SLIDE) and some in person - working with LISSA to host one on campus.
Wilmington one at Wilmington, in October 25 Northeast Regional public library, Pine Room
Asheville one at UNCA - in November 8
Shout out to 631 (woopwoop!)
Corrine -- Mention anthropology work
Brown --- talk about conference
push out link: Make page http://uncg.libguides.com/c.php?g=83423&p=843981
Speaking: Michelle + Brown
briefly discuss an overview of the five scheduled workshops
some other ideas for the spring semester so stayed tuned
more advanced 3D modeling (maybe)
construction
Scratch programming
Speaking: Corrine
Speaking: BFW
Intro to 3D design - using Illustrator or Inkscape (free) and then Tinkercad
Push out link : http://uncg.libguides.com/workshops