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Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                  Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 2, Issue 5, September- October 2012, pp.1682-1688
 Performance Evaluation Of Congestion Control Tcp Variants In
                    Vanet Using Omnet++
                        Ravinder Kaur*, Gurpreet Singh Josan**
                       *(Department of Computer Science, Punjabi University, Patiala)
                      ** (Department of Computer Science, Punjabi University, Patiala)

ABSTRACT
         A Vehicular Ad-hoc network or VANET             technology will also integrated with police so that
is a technology that uses moving cars as node in a       fire vehicles can communicate with police for safety
network to create a mobile network. A Vehicular          purpose. Other purposes include essential alerts and
Ad-hoc Networks (VANET) is an area of wireless           accessing comforts and entertainment used.
technologies that are attracting a great deal of                   VANET bring new challenges to design an
interest. There are still several areas of VANETS,       efficient routing protocol for routing data among
such as medium access control, security, routing         vehicles, called V2V or vehicle to vehicle
protocols, congestion control that lack large            communication. As cars fall out of the signal range
amounts of research. There is also a lack of freely      and drop out of the network, other cars can join in,
available simulators that can quickly and                connecting vehicles to one another so that a Mobile
accurately simulate VANETs. The paper aims to            Internet is created. It is estimated that the first
investigate the performance of Congestion                systems that will integrate this technology are police
Control TCP Variants in VANET by using                   and fire vehicles to communicate with each other for
routing protocols i.e. AODV (Adhoc on Demand             safety purposes [3]. Other purposes include essential
Distance Vector) and DSR( Dynamic Source                 alerts and accessing comforts and entertainment.
Routing) . Delay and Throughput are the two              VANETs are a kind of MANETs provide vehicle to
parameters that are consider to grade the TCP            vehicle (V2V) and vehicle to roadside wireless
Variants. Conclusions are drawn based on the             communications, this means that every node can
evaluation results using OMNET++ and SUMO                move freely within n/w coverage and stay
simulator. The results clearly show that New             connected. Vehicles are equipped with wireless
Reno is better than that of Reno but the                 transceivers and computerized control modules are
performance with Tahoe is as that with New               used. [4] in network to avoid accidents etc. and In
Reno Variant except that in a large network size         this context, we evaluate the performance of TCP
Tahoe achieves less Delay and better                     Variants (TCP Reno, TCP new Reno, TCP Tahoe)
Throughput. Furthermore, it can be observed              using routing protocols AODV and DSR on basis of
that New Reno is better than that of TCP Reno            parameter throughput and delay which can perform
but cannot be as good as that of Tahoe.                  efficiently with increasing number of vehicles in a
                                                         network by developing coupling between OMNet++
Keywords - Ad-hoc Networks, TCP variants,                (network simulator) and SUMO (traffic simulator)
Routing Protocols, AODV, DSR.                            by using Traci as a interface [5][6][7].

1. INDRODUCTION                                          2. TCP VARIANTS
          VANET is a technology that uses moving                  TCP is transport layer is the reliable
cars as nodes in a network to create a mobile            connection orientated protocol that provides reliable
network [1] .It turns every participating car into a     transfer of data between the nodes. It ensures that
wireless router or node, allowing cars approximately     the data is reached the destination correctly without
100 to 300 meters of each other to connect and, in       any loss or damage. The data is transmitted in the
turn, create a network with a wide range. Mobile ad      form of continuous stream of octets. The reliable
hoc Networks (MANETs) are mainly linked with             transfer of octets is achieved through the use of a
mobile laptops or wireless handheld devices,             sequence number to each octet. Another aspect of
whereas VANET is concerned with vehicles (such           TCP is the tree way handshakes mechanism to
as cars, vans, trucks, etc). Mobile adhoc networks       establish a connection between the nodes [8].
(MANETs) are a type of wireless network that does        Furthermore, TCP uses the port assignment as an
not require any complicated infrastructure. But in       addressing mechanism to differentiate each
case of VANET technology each moving cars is             connection for the cases of more TCP connection
consider as nodes in a network to create a mobile        between nodes are required. After the introduction
network with a wide range in which cars fall out of      of first version of TCP several different TCP
the signal range and drop out of the network, other      variants exist. The most famous implementation of
cars can join in, connecting vehicles to one another     TCP called Tahoe, Reno and New-Reno.
so that a Mobile Internet is created [2]. And this       2.1 Overview of Congestion Control TCP Variants


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Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                  Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 2, Issue 5, September- October 2012, pp.1682-1688
Modern TCP implementations contain a number of              next segment in sequence expected, has been
algorithms aimed at controlling network congestion          delayed in the network and the segments
while maintaining good user throughput. Early TCP           reached there out of order or else that the packet
implementations followed a go-back- model using             is lost. If we receive a number of duplicate
cumulative positive acknowledgment and requiring            acknowledgements then that means that
a retransmit timer expiration to re-send data lost          sufficient time have passed and even if the
during transport. So modern TCP implementations             segment had taken a longer path, it should have
lead to minimize network congestion. The three              gotten to the receiver by now[10]. There is a
TCP Variants that we are using are discussed below:         very high probability that it was lost. So Reno
                                                            suggests an algorithm called ‘Fast Re-
I) TCP Tahoe :                                              Transmit’.
   TCP Tahoe was released in 1998. TCP Tahoe
   (1989) release has the following features: slow       III)       New Reno
   start, congestion avoidance and fast retransmit.          New RENO is a slight modification over TCP-
   The idea of TCP Tahoe is to start the congestion          RENO. It is able to detect multiple packet losses
   window at the size of a single segment and send           and thus is much more efficient that RENO in
   it when a connection is established. If the               the event of multiple packet losses. Like Reno,
   acknowledgement         arrives      before     the       New-Reno also enters into fast-retransmit when
   retransmission timer expires, add one segment to          it receives multiple duplicate packets, however it
   the congestion window. This is a multiplicative           differs from RENO in that it doesn’t exit fast-
   increase algorithm and the window size increases          recovery until all the data which was out
   exponentially[11]. The window continues to                standing at the time it entered fast recovery is
   increase exponentially until it reaches the               acknowledged. Thus it overcomes the problem
   threshold that has been set. This is the Slow Start       faced by Reno of reducing the CWD multiples
   Phase. Once the congestion window reaches the             times. The fast-transmit phase is the same as in
   threshold, TCP slows down and the congestion              Reno. The difference in the fast recovery phase
   avoidance algorithm takes over. Instead of                which allows for multiple re-transmissions in
   adding a new segment to the congestion window             new-Reno. Whenever new-Reno enters fast
   every time an acknowledgement arrives, TCP                recovery it notes the maximums segment which
   increases the congestion window by one segment            is outstanding. The fast-recovery phase proceeds
   for each round trip time. This is an additive             as in Reno, however when a fresh ACK is
   increase algorithm. To estimate a round trip time,        received then there are two cases: If it ACK’s all
   the TCP code uses the time to send and receive            the segments which were outstanding when we
   acknowledgements for the data in one window.              entered fast recovery then it exits fast recovery
   TCP does not wait for an entire window of data            and sets CWD to ssthresh and continues
   to be sent and acknowledged before increasing             congestion avoidance like Tahoe. If the ACK is a
   the congestion window. Instead, it adds a small           partial ACK then it deduces that the next
   increment to the congestion window each time              segment in line was lost and it re-transmits that
   an acknowledgement arrives. The small                     segment and sets the number of duplicate ACKS
   increment is chosen to make the increase                  received to zero. It exits Fast recovery when all
   averages approximately one segment over an                the data in the window is acknowledged
   entire window. When a segment loss is detected            [12][20].
   through timeouts, there is a strong indication of
   congestion in the network. The slow start             2.2 Routing protocols
   threshold is set to one-half of the current window         As we are comparing TCP Variants on the
   size. Moreover, the congestion window is set to          basis
   1 segment, which forces slow start[10].                  of           Routing Protocols AODV and DSR
                                                            as discussed below:
II) TCP Reno                                                 I) AODV
    This Reno retains the basic principle of Tahoe,          The Ad-hoc On Demand Distance Vector
    such as slow starts and the coarse grain re-             (AODV) is considered an efficient VANET
    transmit timer. However it adds some                     routing protocol. The AODV routing protocol
    intelligence over it so that lost packets are            utilizes an on-demand technique in order to
    detected earlier and the pipeline is not emptied         discover the routes. This means that the route
    every time a packet is lost [11] Reno requires           between two endpoints (nodes) is formed as per
    that we receive immediate acknowledgement                requirement for the source node and maintained
    whenever a segment is received. The logic                as long as the routes are needed. Moreover, the
    behind this is that whenever we receive a                protocol uses a destination sequence number to
    duplicate acknowledgment, then his duplicate             recognize the most recent path and to guarantee
    acknowledgment could have been received if the           the freshness of the routes. Reactive protocols


                                                                                              1683 | P a g e
Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                  Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                   Vol. 2, Issue 5, September- October 2012, pp.1682-1688
    like AODV shrinks the control traffic overhead      Table3.1 High Traffic Density- Throughput (bits/sec)
    at the cost of higher latency in discovering new    Protocols TCP            City      Country Highway
    routes [13].                                                   VARIANTS
    II) DSR                                             AODV       TCP RENO 202.8          296.97     205.7
    Dynamic Source Routing (DSR) is a widely            DSR        TCP RENO 262.8          302.95     245.58
    used reactive (on-demand) routing protocol          AODV       TCP NEW 241.39 316.43              216.18
    which is designed for mobile ad-hoc networks.                  RENO
    DSR permits the network to run without any          DSR        TCP NEW 302.03 334.27              275.48
    existing network infrastructure and thus the                   RENO
    network becomes as a self-organized and self-       AODV       TCP           279.05 320.95        247.6
    configured network. This protocol maintains an                 TAHOE
    on-demand approach and hence extinguishes           DSR        TCP           321.49 342.72        289.5
    the periodic table-update messages needed in                   TAHOE
    the table-driven approach [13].

3. SIMULATION AND ENVIRONMENT
         In simulation the different types of
scenarios are consider           based upon traffic
density. In this paper a comparison between
different TCP variants are made based upon routing
protocol on wireless network of City, Country etc.
The investigation involves the measurement of
delay and throughput of the network in each of the
above cases. Finally, the results achieved for each
case of TCP variants        with different routing     Fig 3.1: AODV-TCP variants Throughput
protocols, number of nodes in the networks will be     performance in   High Traffic density
assessed and then summarized result is evaluated
based upon those result.

3.1 Throughput
         Throughput is the ratio of total amount
packets the receiver will receive from the source of
the data within the specified time frame. End to end
delay for the packet transmission is most important
metrics for the throughput performance of the
routing protocols. Along with the routing protocols
in the wireless networks for the performance
analysis the routing agents are also needs to          Fig 3.2:        DSR-TCP variants        throughput
consider congestion control TCP agents such as         performance in High Traffic density
TCPTahoe , TCPReno and TCP New Reno In this
paper, AODV and DSR protocols are simulated with        Table3.2     Medium   Traffic    Density-    Throughput
different TCP agents such as TCP New Reno, TCP          (bits/sec)
Reno, TCP Tahoe for the different number of
mobile nodes and networks sizes. We measured the        Protocols    TCP         City       Country    Highway
throughput of every scenario as shown in the                         VARIANTS
Table3.1, Table3.2 and Table3.3. that are showing       AODV         TCP RENO    402.78     375.78     307.85
the average throughput performance for AODV and
DSR with TCP-Reno, TCP-NewReno, TCPTahoe.               DSR          TCP RENO    365.34     354.89     209.65
Based on these readings we prepared following
performance comparison graphs for throughput
                                                        AODV         TCP NEW     305.79     389.62     340.51
performance. Following are the graphs from Fig 3.1
                                                                     RENO
to Fig 3.6 for each scenario with different routing
protocols and different TCP agents. Here                DSR          TCP NEW     424.8      402.63     321.72
measurement of the throughput is calculated by                       RENO
calculating the throughput of receiving the packets     AODV         TCP         365.33     245.67     320.95
versus total simulation.                                             TAHOE
                                                        DSR          TCP         234.76     375.98     279.12
                                                                     TAHOE



                                                                                          1684 | P a g e
Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                            Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                             Vol. 2, Issue 5, September- October 2012, pp.1682-1688




       Fig 3.3: AODV-TCP Variants Throughput
       performance in Medium Traffic density               Fig 3.6:        DSR-TCP variants         Throughput
                                                           performance in Low Traffic density

                                                           3.2 Delay
                                                                    This one more performance metrics which
                                                           we calculated here for all the TCP variants with the
                                                           both routing protocols AODV and DSR with
                                                           different network scenarios. Following Tables 3.4,
                                                           Table 3.5 and Table 3.6 shows the average end to
                                                           end delay performance for AODV and DSR with
                                                           TCP-Reno, TCP-New Reno and TCP-Tahoe which
                                                           will explain the performance effects of TCP variants
                                                           with AODV and DSR network routing protocols and
                                                           from Fig 3.7 to Fig 3.12 shows a Graph for delay
       Fig 3.4:       DSR-TCP variants Throughput
                                                           performance for each scenario with different routing
       performance in Medium Traffic density
                                                           protocols and different TCP agents.
                                                               Table 3.4 High Traffic Density- Delay/sec
Table 3.3 Low Traffic Density- Throughput (bits/sec)
Protocols    TCP           City     Country   Highway         Protocols   TCP              City      Country      High
             VARIANTS                                                     VARIANTS                                way
AODV         TCP RENO      486.78   424.56    507.86          AODV        TCP RENO         498.23    281.56       373.41

DSR          TCP RENO      400.54   300.65    243.76          DSR         TCP RENO         477.1     202.58       204.12

AODV         TCP NEW       543.65   455.67    396.76          AODV        TCP   NEW        98.94     77.6         104.61
             RENO                                                         RENO
DSR          TCP NEW       576.32   410.45    305.78          DSR         TCP   NEW        87.98     42.03        34.44
             RENO                                                         RENO
AODV         TCP           456.76   346.98    415.25          AODV        TCP TAHOE        97.5      73.97        102.72
             TAHOE                                            DSR         TCP TAHOE        86.17     41.91        32.45
DSR          TCP           342.98   456.98    351.43
             TAHOE




       Fig 3.5: AODV-TCP variant              Throughput    Fig 3.7: AODV-TCP variants Delay performance
       performance in Low Traffic density                  in High Traffic density




                                                                                               1685 | P a g e
Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                         Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                          Vol. 2, Issue 5, September- October 2012, pp.1682-1688
                                                          Table3.6 Low Traffic Density-Delay/sec
                                                          Protocols TCP            City     Country     Highway
                                                                     VARIANTS
                                                          AODV       TCP RENO 498.23 281.56             373.41
                                                          DSR        TCP RENO 477.1         202.58      204.12
                                                          AODV       TCP NEW 45.61          39.15       78.27
                                                                     RENO
                                                          DSR        TCP NEW 77.27          24.17       32.45
                                                                     RENO
        Fig 3.8: DSR-TCP variants Delay performance in    AODV       TCP           97.5     73.97       102.72
        High Traffic density                                         TAHOE
Table3.5 Medium Traffic Density-Delay/sec                 DSR        TCP           86.17    41.91       32.45
Protocols TCP              City  Country Highway                     TAHOE
            VARIANTS
AODV        TCP RENO 515.3       285.56   387.67
DSR         TCP RENO 495.1       205.34   215.21
AODV        TCP NEW 85.9         78.56    117.18
            RENO
DSR         TCP NEW 74.78        45.78    45.23
            RENO
AODV        TCP            96.54 75.89    120.24
            TAHOE
DSR         TCP            85.17 47.89    39.46
            TAHOE                                        Fig 3.11: AODV-TCP variants Delay performance
                                                         in Low Traffic density




                                                         Fig 3.12: DSR-TCP variants Delay performance in
                                                         Low Traffic density
       Fig 3.9: AODV-TCP variants Delay performance in            Based upon above tables and graphs the
       Medium Traffic density                            summarized tables have been created for TCP
                                                         Tahoe, TCP Reno and New Reno as shown in Table
                                                         3.7, Table 3.8, Table 3.9 and results are concluded
                                                         on the basis of that.

                                                         Table3.7 TCP TAHOE Summary Table
                                                         Protoc   Traffic   Max      Min    Max      Min
                                                         ol       density   Delay    Dela   Throu    Throu
                                                                                     y      ghput    ghput
                                                          AOD      High      102.7   73.9   320.9    247.6
                                                          V                  2       7      5
                                                          DSR      High      86.17   32.4   342.7    289.6
       Fig 3.10: DSR-TCP variants Delay performance in
                                                                                     5      2
       Medium Traffic density
                                                          AOD      Mediu     120.2   95.8   365.3    245.6
                                                          V        m         4       9      3        7
                                                          DSR      Mediu     85.17   39.4   375.9    234.7
                                                                   m                 6      8        6
                                                          AOD      Low       102.7   93.9   456.7    346.9
                                                          V                  2       7      6        8
                                                          DSR      Low       86.17   32.4   456.9    342.9
                                                                                     5      8        8


                                                                                            1686 | P a g e
Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                            Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                             Vol. 2, Issue 5, September- October 2012, pp.1682-1688
         Summarized result of TCP Tahoe with AODV                 DSR and in case of Throughput AODV achieve
         and DSR                                                  better Throughput for small size network, whereas
                  From the table it is clear that AODV has        DSR achieve better Throughput as network size
         less Delay for small scale network whereas the           increases. Now, we conclude that AODV Protocol
         network size increases DSR become less delay as          achieve better performance as compared to DSR
         compared to AODV. From the throughput matter is          protocol from the throughput point of view .The
         opposite, AODV achieve better throughput as the          situation is different when considering the Delay as
         network size increased in TCP Tahoe.                     a performance parameter

Table3.8 TCP NEW RENO Summary Table                               Result
                                                                           It can be observed that New Reno is better
Protoc    Traffic     Max        Min      Max    Min
                                                                  than that of Reno but the performance with Tahoe is
ol        density     Delay      Delay    Throu Throu
                                                                  as that with New Reno Variant except that in a large
                                          ghput  ghput
                                                                  network size Tahoe achieves less Delay and better
AODV        High        104.61   77.6     316.43 216.1            Throughput. Furthermore, it can be observed that
                                                 8                New Reno is better than that of TCP Reno but
DSR         High        87.98    34.44    334.27 275.4            cannot be as good as that of Tahoe.
                                                 8
AODV        Medium      117.18   78.56    389.62 305
                                                                  4. CONCLUSION AND FUTURE WORK
DSR         Medium      74.78    45.23    424.8     321.7         4.1 Conclusion
                                                    2                       The main purpose of this paper, to analyze
                                                                  the performance of the three most widely used TCP
AODV        Low         78.27    39.15    543.65    396.7
                                                                  variants (Reno, New Reno and TAHOE) in an ad-
                                                    6
                                                                  hoc environment with respect to the two protocols
DSR         Low         77.27    24.17    576.32    305.7
                                                                  i.e. AODV and DSR and to know how well these
                                                    8
                                                                  variants respond to different network conditions,
                                                                  particularly with respect to extension of network
      Summarized Result of TCP New Reno with                      size .In this paper we discuss how the different
      AODV and DSR                                                mechanism affect the through put and Delay of TCP
               It is clear from the table that AODV has           Variants. we conclude that AODV Protocol achieve
      less Delay for large scale network whereas the              better performance as compared to DSR protocol
      network size decreases the DSR become less delay            from the throughput point of view .The situation is
      as compared to AODV and in case of Throughput               different when considering the Delay as a
      the matter is opposite DSR achieve better                   performance parameter and it can also be observed
      Throughput in small network whereas AODV                    that the performance with Tahoe is as that with New
      achieve better in case of large network.                    Reno Variant except that in a large network size
   Table 3.9 TCP RENO Summarized Table                            Tahoe achieve less Delay and better Throughput.
                                                                  Furthermore, it can be observed that New Reno is
   Protoc     Traffic    Max      Min     Max          Min        better than that of TCP Reno but cannot be as good
   ol         density    Dela     Dela    Throughp     Throu      as that of Tahoe.
                         y        y       ut           gh put
   AODV       High       498.2    281.5   296.97       202.8      4.2 Future Work
                         3        6                                        As we, selected these numerous TCP
   DSR        High       477.1    202.5   302.95       245.58     congestion control protocols of interest by
                                  8                               simulation in an OMNET++ tool, another possibility
   AODV       Mediu      515.3    285.5   402.78       307.85     of doing the same work can be done through another
              m                   6                               tool like NS-3, Qualnet. Also, selection of other
   DSR        Mediu      495.1    205.3   365.34       209.65     congestion control protocols can be use for the
              m                   4                               performance evaluation or other parameters of
   AODV       Low        498.2    281.5   507.86       424.56     performance could be considered for simulation.
                         3        6
   DSR        Low        477.1    202.5   400.54       243.76     REFERENCES
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Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and
                Applications (IJERA) ISSN: 2248-9622 www.ijera.com
                 Vol. 2, Issue 5, September- October 2012, pp.1682-1688
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Performance of TCP Variants in VANETs Using OMNeT

  • 1. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 Performance Evaluation Of Congestion Control Tcp Variants In Vanet Using Omnet++ Ravinder Kaur*, Gurpreet Singh Josan** *(Department of Computer Science, Punjabi University, Patiala) ** (Department of Computer Science, Punjabi University, Patiala) ABSTRACT A Vehicular Ad-hoc network or VANET technology will also integrated with police so that is a technology that uses moving cars as node in a fire vehicles can communicate with police for safety network to create a mobile network. A Vehicular purpose. Other purposes include essential alerts and Ad-hoc Networks (VANET) is an area of wireless accessing comforts and entertainment used. technologies that are attracting a great deal of VANET bring new challenges to design an interest. There are still several areas of VANETS, efficient routing protocol for routing data among such as medium access control, security, routing vehicles, called V2V or vehicle to vehicle protocols, congestion control that lack large communication. As cars fall out of the signal range amounts of research. There is also a lack of freely and drop out of the network, other cars can join in, available simulators that can quickly and connecting vehicles to one another so that a Mobile accurately simulate VANETs. The paper aims to Internet is created. It is estimated that the first investigate the performance of Congestion systems that will integrate this technology are police Control TCP Variants in VANET by using and fire vehicles to communicate with each other for routing protocols i.e. AODV (Adhoc on Demand safety purposes [3]. Other purposes include essential Distance Vector) and DSR( Dynamic Source alerts and accessing comforts and entertainment. Routing) . Delay and Throughput are the two VANETs are a kind of MANETs provide vehicle to parameters that are consider to grade the TCP vehicle (V2V) and vehicle to roadside wireless Variants. Conclusions are drawn based on the communications, this means that every node can evaluation results using OMNET++ and SUMO move freely within n/w coverage and stay simulator. The results clearly show that New connected. Vehicles are equipped with wireless Reno is better than that of Reno but the transceivers and computerized control modules are performance with Tahoe is as that with New used. [4] in network to avoid accidents etc. and In Reno Variant except that in a large network size this context, we evaluate the performance of TCP Tahoe achieves less Delay and better Variants (TCP Reno, TCP new Reno, TCP Tahoe) Throughput. Furthermore, it can be observed using routing protocols AODV and DSR on basis of that New Reno is better than that of TCP Reno parameter throughput and delay which can perform but cannot be as good as that of Tahoe. efficiently with increasing number of vehicles in a network by developing coupling between OMNet++ Keywords - Ad-hoc Networks, TCP variants, (network simulator) and SUMO (traffic simulator) Routing Protocols, AODV, DSR. by using Traci as a interface [5][6][7]. 1. INDRODUCTION 2. TCP VARIANTS VANET is a technology that uses moving TCP is transport layer is the reliable cars as nodes in a network to create a mobile connection orientated protocol that provides reliable network [1] .It turns every participating car into a transfer of data between the nodes. It ensures that wireless router or node, allowing cars approximately the data is reached the destination correctly without 100 to 300 meters of each other to connect and, in any loss or damage. The data is transmitted in the turn, create a network with a wide range. Mobile ad form of continuous stream of octets. The reliable hoc Networks (MANETs) are mainly linked with transfer of octets is achieved through the use of a mobile laptops or wireless handheld devices, sequence number to each octet. Another aspect of whereas VANET is concerned with vehicles (such TCP is the tree way handshakes mechanism to as cars, vans, trucks, etc). Mobile adhoc networks establish a connection between the nodes [8]. (MANETs) are a type of wireless network that does Furthermore, TCP uses the port assignment as an not require any complicated infrastructure. But in addressing mechanism to differentiate each case of VANET technology each moving cars is connection for the cases of more TCP connection consider as nodes in a network to create a mobile between nodes are required. After the introduction network with a wide range in which cars fall out of of first version of TCP several different TCP the signal range and drop out of the network, other variants exist. The most famous implementation of cars can join in, connecting vehicles to one another TCP called Tahoe, Reno and New-Reno. so that a Mobile Internet is created [2]. And this 2.1 Overview of Congestion Control TCP Variants 1682 | P a g e
  • 2. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 Modern TCP implementations contain a number of next segment in sequence expected, has been algorithms aimed at controlling network congestion delayed in the network and the segments while maintaining good user throughput. Early TCP reached there out of order or else that the packet implementations followed a go-back- model using is lost. If we receive a number of duplicate cumulative positive acknowledgment and requiring acknowledgements then that means that a retransmit timer expiration to re-send data lost sufficient time have passed and even if the during transport. So modern TCP implementations segment had taken a longer path, it should have lead to minimize network congestion. The three gotten to the receiver by now[10]. There is a TCP Variants that we are using are discussed below: very high probability that it was lost. So Reno suggests an algorithm called ‘Fast Re- I) TCP Tahoe : Transmit’. TCP Tahoe was released in 1998. TCP Tahoe (1989) release has the following features: slow III) New Reno start, congestion avoidance and fast retransmit. New RENO is a slight modification over TCP- The idea of TCP Tahoe is to start the congestion RENO. It is able to detect multiple packet losses window at the size of a single segment and send and thus is much more efficient that RENO in it when a connection is established. If the the event of multiple packet losses. Like Reno, acknowledgement arrives before the New-Reno also enters into fast-retransmit when retransmission timer expires, add one segment to it receives multiple duplicate packets, however it the congestion window. This is a multiplicative differs from RENO in that it doesn’t exit fast- increase algorithm and the window size increases recovery until all the data which was out exponentially[11]. The window continues to standing at the time it entered fast recovery is increase exponentially until it reaches the acknowledged. Thus it overcomes the problem threshold that has been set. This is the Slow Start faced by Reno of reducing the CWD multiples Phase. Once the congestion window reaches the times. The fast-transmit phase is the same as in threshold, TCP slows down and the congestion Reno. The difference in the fast recovery phase avoidance algorithm takes over. Instead of which allows for multiple re-transmissions in adding a new segment to the congestion window new-Reno. Whenever new-Reno enters fast every time an acknowledgement arrives, TCP recovery it notes the maximums segment which increases the congestion window by one segment is outstanding. The fast-recovery phase proceeds for each round trip time. This is an additive as in Reno, however when a fresh ACK is increase algorithm. To estimate a round trip time, received then there are two cases: If it ACK’s all the TCP code uses the time to send and receive the segments which were outstanding when we acknowledgements for the data in one window. entered fast recovery then it exits fast recovery TCP does not wait for an entire window of data and sets CWD to ssthresh and continues to be sent and acknowledged before increasing congestion avoidance like Tahoe. If the ACK is a the congestion window. Instead, it adds a small partial ACK then it deduces that the next increment to the congestion window each time segment in line was lost and it re-transmits that an acknowledgement arrives. The small segment and sets the number of duplicate ACKS increment is chosen to make the increase received to zero. It exits Fast recovery when all averages approximately one segment over an the data in the window is acknowledged entire window. When a segment loss is detected [12][20]. through timeouts, there is a strong indication of congestion in the network. The slow start 2.2 Routing protocols threshold is set to one-half of the current window As we are comparing TCP Variants on the size. Moreover, the congestion window is set to basis 1 segment, which forces slow start[10]. of Routing Protocols AODV and DSR as discussed below: II) TCP Reno I) AODV This Reno retains the basic principle of Tahoe, The Ad-hoc On Demand Distance Vector such as slow starts and the coarse grain re- (AODV) is considered an efficient VANET transmit timer. However it adds some routing protocol. The AODV routing protocol intelligence over it so that lost packets are utilizes an on-demand technique in order to detected earlier and the pipeline is not emptied discover the routes. This means that the route every time a packet is lost [11] Reno requires between two endpoints (nodes) is formed as per that we receive immediate acknowledgement requirement for the source node and maintained whenever a segment is received. The logic as long as the routes are needed. Moreover, the behind this is that whenever we receive a protocol uses a destination sequence number to duplicate acknowledgment, then his duplicate recognize the most recent path and to guarantee acknowledgment could have been received if the the freshness of the routes. Reactive protocols 1683 | P a g e
  • 3. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 like AODV shrinks the control traffic overhead Table3.1 High Traffic Density- Throughput (bits/sec) at the cost of higher latency in discovering new Protocols TCP City Country Highway routes [13]. VARIANTS II) DSR AODV TCP RENO 202.8 296.97 205.7 Dynamic Source Routing (DSR) is a widely DSR TCP RENO 262.8 302.95 245.58 used reactive (on-demand) routing protocol AODV TCP NEW 241.39 316.43 216.18 which is designed for mobile ad-hoc networks. RENO DSR permits the network to run without any DSR TCP NEW 302.03 334.27 275.48 existing network infrastructure and thus the RENO network becomes as a self-organized and self- AODV TCP 279.05 320.95 247.6 configured network. This protocol maintains an TAHOE on-demand approach and hence extinguishes DSR TCP 321.49 342.72 289.5 the periodic table-update messages needed in TAHOE the table-driven approach [13]. 3. SIMULATION AND ENVIRONMENT In simulation the different types of scenarios are consider based upon traffic density. In this paper a comparison between different TCP variants are made based upon routing protocol on wireless network of City, Country etc. The investigation involves the measurement of delay and throughput of the network in each of the above cases. Finally, the results achieved for each case of TCP variants with different routing Fig 3.1: AODV-TCP variants Throughput protocols, number of nodes in the networks will be performance in High Traffic density assessed and then summarized result is evaluated based upon those result. 3.1 Throughput Throughput is the ratio of total amount packets the receiver will receive from the source of the data within the specified time frame. End to end delay for the packet transmission is most important metrics for the throughput performance of the routing protocols. Along with the routing protocols in the wireless networks for the performance analysis the routing agents are also needs to Fig 3.2: DSR-TCP variants throughput consider congestion control TCP agents such as performance in High Traffic density TCPTahoe , TCPReno and TCP New Reno In this paper, AODV and DSR protocols are simulated with Table3.2 Medium Traffic Density- Throughput different TCP agents such as TCP New Reno, TCP (bits/sec) Reno, TCP Tahoe for the different number of mobile nodes and networks sizes. We measured the Protocols TCP City Country Highway throughput of every scenario as shown in the VARIANTS Table3.1, Table3.2 and Table3.3. that are showing AODV TCP RENO 402.78 375.78 307.85 the average throughput performance for AODV and DSR with TCP-Reno, TCP-NewReno, TCPTahoe. DSR TCP RENO 365.34 354.89 209.65 Based on these readings we prepared following performance comparison graphs for throughput AODV TCP NEW 305.79 389.62 340.51 performance. Following are the graphs from Fig 3.1 RENO to Fig 3.6 for each scenario with different routing protocols and different TCP agents. Here DSR TCP NEW 424.8 402.63 321.72 measurement of the throughput is calculated by RENO calculating the throughput of receiving the packets AODV TCP 365.33 245.67 320.95 versus total simulation. TAHOE DSR TCP 234.76 375.98 279.12 TAHOE 1684 | P a g e
  • 4. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 Fig 3.3: AODV-TCP Variants Throughput performance in Medium Traffic density Fig 3.6: DSR-TCP variants Throughput performance in Low Traffic density 3.2 Delay This one more performance metrics which we calculated here for all the TCP variants with the both routing protocols AODV and DSR with different network scenarios. Following Tables 3.4, Table 3.5 and Table 3.6 shows the average end to end delay performance for AODV and DSR with TCP-Reno, TCP-New Reno and TCP-Tahoe which will explain the performance effects of TCP variants with AODV and DSR network routing protocols and from Fig 3.7 to Fig 3.12 shows a Graph for delay Fig 3.4: DSR-TCP variants Throughput performance for each scenario with different routing performance in Medium Traffic density protocols and different TCP agents. Table 3.4 High Traffic Density- Delay/sec Table 3.3 Low Traffic Density- Throughput (bits/sec) Protocols TCP City Country Highway Protocols TCP City Country High VARIANTS VARIANTS way AODV TCP RENO 486.78 424.56 507.86 AODV TCP RENO 498.23 281.56 373.41 DSR TCP RENO 400.54 300.65 243.76 DSR TCP RENO 477.1 202.58 204.12 AODV TCP NEW 543.65 455.67 396.76 AODV TCP NEW 98.94 77.6 104.61 RENO RENO DSR TCP NEW 576.32 410.45 305.78 DSR TCP NEW 87.98 42.03 34.44 RENO RENO AODV TCP 456.76 346.98 415.25 AODV TCP TAHOE 97.5 73.97 102.72 TAHOE DSR TCP TAHOE 86.17 41.91 32.45 DSR TCP 342.98 456.98 351.43 TAHOE Fig 3.5: AODV-TCP variant Throughput Fig 3.7: AODV-TCP variants Delay performance performance in Low Traffic density in High Traffic density 1685 | P a g e
  • 5. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 Table3.6 Low Traffic Density-Delay/sec Protocols TCP City Country Highway VARIANTS AODV TCP RENO 498.23 281.56 373.41 DSR TCP RENO 477.1 202.58 204.12 AODV TCP NEW 45.61 39.15 78.27 RENO DSR TCP NEW 77.27 24.17 32.45 RENO Fig 3.8: DSR-TCP variants Delay performance in AODV TCP 97.5 73.97 102.72 High Traffic density TAHOE Table3.5 Medium Traffic Density-Delay/sec DSR TCP 86.17 41.91 32.45 Protocols TCP City Country Highway TAHOE VARIANTS AODV TCP RENO 515.3 285.56 387.67 DSR TCP RENO 495.1 205.34 215.21 AODV TCP NEW 85.9 78.56 117.18 RENO DSR TCP NEW 74.78 45.78 45.23 RENO AODV TCP 96.54 75.89 120.24 TAHOE DSR TCP 85.17 47.89 39.46 TAHOE Fig 3.11: AODV-TCP variants Delay performance in Low Traffic density Fig 3.12: DSR-TCP variants Delay performance in Low Traffic density Fig 3.9: AODV-TCP variants Delay performance in Based upon above tables and graphs the Medium Traffic density summarized tables have been created for TCP Tahoe, TCP Reno and New Reno as shown in Table 3.7, Table 3.8, Table 3.9 and results are concluded on the basis of that. Table3.7 TCP TAHOE Summary Table Protoc Traffic Max Min Max Min ol density Delay Dela Throu Throu y ghput ghput AOD High 102.7 73.9 320.9 247.6 V 2 7 5 DSR High 86.17 32.4 342.7 289.6 Fig 3.10: DSR-TCP variants Delay performance in 5 2 Medium Traffic density AOD Mediu 120.2 95.8 365.3 245.6 V m 4 9 3 7 DSR Mediu 85.17 39.4 375.9 234.7 m 6 8 6 AOD Low 102.7 93.9 456.7 346.9 V 2 7 6 8 DSR Low 86.17 32.4 456.9 342.9 5 8 8 1686 | P a g e
  • 6. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 Summarized result of TCP Tahoe with AODV DSR and in case of Throughput AODV achieve and DSR better Throughput for small size network, whereas From the table it is clear that AODV has DSR achieve better Throughput as network size less Delay for small scale network whereas the increases. Now, we conclude that AODV Protocol network size increases DSR become less delay as achieve better performance as compared to DSR compared to AODV. From the throughput matter is protocol from the throughput point of view .The opposite, AODV achieve better throughput as the situation is different when considering the Delay as network size increased in TCP Tahoe. a performance parameter Table3.8 TCP NEW RENO Summary Table Result It can be observed that New Reno is better Protoc Traffic Max Min Max Min than that of Reno but the performance with Tahoe is ol density Delay Delay Throu Throu as that with New Reno Variant except that in a large ghput ghput network size Tahoe achieves less Delay and better AODV High 104.61 77.6 316.43 216.1 Throughput. Furthermore, it can be observed that 8 New Reno is better than that of TCP Reno but DSR High 87.98 34.44 334.27 275.4 cannot be as good as that of Tahoe. 8 AODV Medium 117.18 78.56 389.62 305 4. CONCLUSION AND FUTURE WORK DSR Medium 74.78 45.23 424.8 321.7 4.1 Conclusion 2 The main purpose of this paper, to analyze the performance of the three most widely used TCP AODV Low 78.27 39.15 543.65 396.7 variants (Reno, New Reno and TAHOE) in an ad- 6 hoc environment with respect to the two protocols DSR Low 77.27 24.17 576.32 305.7 i.e. AODV and DSR and to know how well these 8 variants respond to different network conditions, particularly with respect to extension of network Summarized Result of TCP New Reno with size .In this paper we discuss how the different AODV and DSR mechanism affect the through put and Delay of TCP It is clear from the table that AODV has Variants. we conclude that AODV Protocol achieve less Delay for large scale network whereas the better performance as compared to DSR protocol network size decreases the DSR become less delay from the throughput point of view .The situation is as compared to AODV and in case of Throughput different when considering the Delay as a the matter is opposite DSR achieve better performance parameter and it can also be observed Throughput in small network whereas AODV that the performance with Tahoe is as that with New achieve better in case of large network. Reno Variant except that in a large network size Table 3.9 TCP RENO Summarized Table Tahoe achieve less Delay and better Throughput. Furthermore, it can be observed that New Reno is Protoc Traffic Max Min Max Min better than that of TCP Reno but cannot be as good ol density Dela Dela Throughp Throu as that of Tahoe. y y ut gh put AODV High 498.2 281.5 296.97 202.8 4.2 Future Work 3 6 As we, selected these numerous TCP DSR High 477.1 202.5 302.95 245.58 congestion control protocols of interest by 8 simulation in an OMNET++ tool, another possibility AODV Mediu 515.3 285.5 402.78 307.85 of doing the same work can be done through another m 6 tool like NS-3, Qualnet. Also, selection of other DSR Mediu 495.1 205.3 365.34 209.65 congestion control protocols can be use for the m 4 performance evaluation or other parameters of AODV Low 498.2 281.5 507.86 424.56 performance could be considered for simulation. 3 6 DSR Low 477.1 202.5 400.54 243.76 REFERENCES 8 [1] H. Hartenstein and K.P. Laberteaux, “A Tutorial Survey on Vehicular Ad Hoc Networks,” IEEE Comm. Magazine, vol. Summarized Result of TCP Reno with AODV 46, no. 6, pp. 164-171, June 2008. and DSR [2] A.K. Saha and D.B. Johnson, “Modeling It is clear from the table that DSR have less Mobility for Vehicular Ad-Hoc Networks,” Delay for small scale network whereas AODV have Proc. First ACM Int’l Workshop Vehicular less Delay for large scale network as compared to 1687 | P a g e
  • 7. Ravinder Kaur, Gurpreet Singh Josan / International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 www.ijera.com Vol. 2, Issue 5, September- October 2012, pp.1682-1688 Ad Hoc Networks (VANET ’04), pp. 91- [15] H. Lee, S. Lee, and Y. Choi, “The 92, Oct. 2004. influence of the large bandwidth-delay [3] H. Fubler, M. Kasemann, and D. product on TCP Reno, New Reno, and Vollmer,”A comparison of strategies for SACK,” in Proc. Information Networking vehicular ad-hoc networks,” Dept. of Conference, Oita, Japan, Feb. 2001, pp. Comp. Sc., Univ. of Mannheim, Tech. Rep. 327–334. TR-3-2002, 2002. [16] D.Borman, R. Braden, and V. Jacobson, [4] T. Camp, J. Boleng, and V. Davies, “A “TCP Extensions for High Performance,” Survey of Mobility Models for Ad Hoc Request for Comments (Proposed Network Research,” Wireless Comm. and Standard) RFC 1323, Internet Engineering Mobile Computing, special issue on mobile Task Force, May 1992. (Obsoletes ad hoc networking: research, trends and RFC1185). applications, vol. 2, no. 5, pp. 483-502, [17] H. Lee, S. Lee, and Y. Choi, “The 2002. influence of the large bandwidth-delay [5] A.Varga, “The OMNeT++ Discrete Event product on TCP Reno, New Reno, and Simulation System,” Proc. European SACK,” in Proc. Information Networking Simulation Multiconf. (ESM ’01), June Conference, Oita, Japan, Feb. 2001, pp. 2001. 327–334. [6] D.Krajzewicz et al, “SUMO (Simulation of [18] M. Piorkowski et al, “Joint Traffic and Urban MObility); An Open-Source Traffic Network Simulator for VANETs,” Proc. Simulation,” Proc. Fourth Middle East Mobile Information and Comm. Systems Symp. Simulation and Modelling (MESM (MICS ’06), Poster Session, Oct. 2006. ’02), pp. 183-187, Sept. 2002. [19] R. Paul and Lj. Trajkovic, “Selective-TCP [7] S. Fischer et al, “TRACI: An Interface for for wired/wireless networks,” in Proc. Coupling Road Traffic and Network SPECTS 2006, Calgary, AL, Canada, Aug. Simulators,” Proceedings of the 11th 2006, pp. 339–346. Communications and Networking [20] Simulation of urban mobility,” Jan. 2011. Simulation Symposium, pp. 155–163, 2008. [Online]. Available: [8] S. Floyd and K. Fall, “Simulation based http://sumo.sourceforge.net/. comparisons of Tahoe, Reno, and SACK [21] “ Open street maps: free editable map of TCP,” ACM Computer Communication the whole world,” Jan. 2011. [Online]. Review, vol. 26, no. 3, pp. 5–21, July 1996. Available: http://www.openstreetmap.org. [9] H.Balakrishnan et al, “A Comparison of [22] “OMNeT++”, Available: Mechanisms for Improving TCP http://www.omnetpp.org. Performance over Wireless Links,” SIGCOMM Symposium on Communications Architectures and Protocols, Aug. 1996. [10] F. Anjum and L. Tassiulas, “Comparative study of various TCP versions over a wireless link with correlated losses,” IEEE/ACM Transactions on Networking, vol. 11, no. 3, pp. 370–383, June 2003. [11] Laxmi .S et al,” Performance Evaluation of TCP Tahoe, Reno, Reno with SACK, and New Reno Using OPNET Modeler”, Simon Fraser University Vancouver, British Columbia Canada,2004. [12] S. Floyd and T. Henderson, “The New Reno modification to TCP’s fast recovery algorithm,” RFC 2582, Apr. 1999. [13] C.Sommer et al , “Simulation of Ad Hoc Routing Protocols using OMNeT++,” Mobile Networks and Applications, pp. 786–801, Jun. 2009. [14] A.Mahajan et al , “Urban Mobility Models for VANETs,” Proc. Second IEEE Int’l Workshop Next Generation Wireless Networks (IEEE WoNGeN ’06), Dec. 2006. 1688 | P a g e