17. First Playable Checklist Two levels of publishable quality, with: __ scope of game defined __ a touch of variety __ all local features included, global features included as required __ art direction in place __ enemy/obstacle behavior fully defined __ basic technology done __ player behavior fully defined
18. MYTH #6: KILLING GAMES “ A cancelled project is a sign of bad management or a bad team.”
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21. MYTH #7: DESIGN DOCUMENTS “ THE MORE DEFINED YOUR INITIAL VISION, THE BETTER”
22. MYTH #7: DESIGN DOCUMENTS “ I NEED A 100-PAGE DOCUMENT DESCRIBING MY GAME.”
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24. Method, Part 3: Macro vs Micro Design Macro Design __ five pages __ character and moveset __ exotic mechanics __ level structure, size and count __ level contents __ overarching structure – linear, hub __ macro chart
25. Macro Chart open hub 2 Key - BOSS Locale B 7 Key 4 eggs ice 2-D Snow 6 Egg 2 eggs - 2-D Locale A 5 Egg 1 egg motorcycle 3-D Desert 4 Egg ice (training) 2-D Snow 3 Egg run from lava 3-D Volcano 2 Egg 3-D Jungle 1 received in level required for level entry exotic gameplay level structure locale
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29. MYTH #8: THE CONSUMER “ If you want to make a hit, listen to the consumer.”