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From  Introduction to Game Studies  Chapter 6 History of Videogames Part Three: The 1990s MontanaTech Thanks to Frans Mäyrä & SAGE Publications
1990s: Learning the Lexicon ,[object Object]
Game Violence Debate ,[object Object],[object Object],[object Object]
The 90s – The Era of 3D (Polygon-based) ,[object Object],[object Object],[object Object],[object Object],[object Object]
8-Bit Era Atari 2600 (1977) ‏ Magnavox Odyssey 2  (1978) ‏ NES/ Famicom (1983) ‏ Nintendo Game Boy (1989) ‏ Commodore 64 (1982) ‏ Image credits: Wikipedia,  www.wikipedia.org.
16-Bit Era PC Engine/ TurboGrafx-16 (1987) ‏ Sega Mega Drive (1988) ‏ Neo Geo (1990) ‏ SNES (1990) ‏ Image credits: Wikipedia,  www.wikipedia.org.
32-Bit / 64-Bit Era 3DO Interactive Multiplayer (1993) ‏ Amiga CD-32 (1993) ‏ Atari Jaguar (1993) ‏ Sega Saturn (1994) ‏ Sony PlayStation (1994) ‏ Nintendo 64 (1996) ‏ Image credits: Wikipedia,  www.wikipedia.org.
128-Bit Era Sega Dreamcast (1998) ‏ Sony PlayStation 2 (2000) ‏ Nintendo GameCube (2001) ‏ Microsoft Xbox (2001) ‏ Image credits: Wikipedia,  www.wikipedia.org.
Current Era Nintendo DS (2004) ‏ Sony PlayStation Portable (2004) ‏ Microsoft Xbox 360 (2005) ‏ Sony  PlayStation 3 (2006) ‏ Nintendo Wii (2006) ‏ Image credits: Wikipedia,  www.wikipedia.org.
Consoles and the PC ,[object Object],[object Object],[object Object],[object Object]
Civilization : PC Strategy Game ,[object Object],[object Object],[object Object],[object Object]
Civilization  Game Art ,[object Object],[object Object],Image credits: MicroProse/2K Games; source:  www.mobygames.com.
Ideology in a Game -- Semiotics ,[object Object],[object Object],[object Object],[object Object]
Start of Three-Dimensional Action:  DOOM ,[object Object],[object Object],[object Object],[object Object]
DOOM  Game Art ,[object Object],Image credits: id Software.
Doom  Aesthetics ,[object Object],[object Object],[object Object]
Doom  Level Design ,[object Object],Image credits: id Software; source:  www.wikipedia.org .
Gameplay Immersion: Point of View ,[object Object],[object Object],Image credits: Core Design, Crystal Dynamics; sources:  www.tombraiderchronicles.com, www.wikipedia.org.
Components of Gameplay Immersion ,[object Object],[object Object],[object Object],[object Object],[object Object]
John Carmack http:// www.youtube.com/watch?v =sWRctnQU2F4 ,[object Object],[object Object],Auteur
Gameplay Experience Model ,[object Object],Image credits: Laura Ermi & Frans Mäyrä.
Influences on Game Cultures ,[object Object],[object Object],[object Object],[object Object]
Famous Mods ,[object Object],[object Object],[object Object],[object Object],[object Object]
Controversy Continued ,[object Object],[object Object],[object Object],[object Object]
Assignments on Three-Dimensional and Turn-Taking ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Week 10 Game Design

  • 1. From Introduction to Game Studies Chapter 6 History of Videogames Part Three: The 1990s MontanaTech Thanks to Frans Mäyrä & SAGE Publications
  • 2.
  • 3.
  • 4.
  • 5. 8-Bit Era Atari 2600 (1977) ‏ Magnavox Odyssey 2 (1978) ‏ NES/ Famicom (1983) ‏ Nintendo Game Boy (1989) ‏ Commodore 64 (1982) ‏ Image credits: Wikipedia, www.wikipedia.org.
  • 6. 16-Bit Era PC Engine/ TurboGrafx-16 (1987) ‏ Sega Mega Drive (1988) ‏ Neo Geo (1990) ‏ SNES (1990) ‏ Image credits: Wikipedia, www.wikipedia.org.
  • 7. 32-Bit / 64-Bit Era 3DO Interactive Multiplayer (1993) ‏ Amiga CD-32 (1993) ‏ Atari Jaguar (1993) ‏ Sega Saturn (1994) ‏ Sony PlayStation (1994) ‏ Nintendo 64 (1996) ‏ Image credits: Wikipedia, www.wikipedia.org.
  • 8. 128-Bit Era Sega Dreamcast (1998) ‏ Sony PlayStation 2 (2000) ‏ Nintendo GameCube (2001) ‏ Microsoft Xbox (2001) ‏ Image credits: Wikipedia, www.wikipedia.org.
  • 9. Current Era Nintendo DS (2004) ‏ Sony PlayStation Portable (2004) ‏ Microsoft Xbox 360 (2005) ‏ Sony PlayStation 3 (2006) ‏ Nintendo Wii (2006) ‏ Image credits: Wikipedia, www.wikipedia.org.
  • 10.
  • 11.
  • 12.
  • 13.
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  • 25.

Notas do Editor

  1. Pre-gameclass trivia.
  2. You know the Macarena by heart You remember playing on merry go rounds...at the play ground. You remember when Mortal Kombat Was "Da Bomb”! You haven't always had a computer, and it was cool to have the internet. 2 words ... SPICE GIRLS... You never got injured on a Slip 'n' Slide You remember when the new Beanie Babies and talking Elmo were always sold out. You had a favorite New Kid on the block, and you knew all of there names You always wanted to send in a tape to America's Funniest Home Videos... but never taped anything funny. You had a Tamagotchi or a Furby. You watched the original Care Bears, My Little Pony, and Ninja Turtles Impulse body spray I've fallen and I can't get up You used to end sentences in "NOT You've worn leggings and felt stylish. You knew Mark Wahlberg when he was still Marky Mark. There was a time when you really wished you lived in Beverly Hills 90210. I'LL BE BACK! You went into the Body shop to put on vanilla or white musk perfume
  3. A console or PC running a contemporary digital game based on real-time graphics needs to calculate millions of polygons and then render SEE PAGE 91.
  4. Sega Sonic the Hedgehog
  5. Dreamcast Soul Calibur
  6. Movie envy READ PG 94.
  7. READ PAGE 96 GAMEPLAY
  8. READ FIRST Game like Civilization also highlights the difference between game session and play session. READ PAGE 91. Then slide 3. Critical views focus on imperialist underpinnings in the game’s operation.