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Software for Our Minds
Patterns and Anti–patterns for
creating and maintaining a shared
vision.
Abstracted and edited from
Software for Your Head: Core
Protocols for Creating and Maintaining
Shared Visions, Jim and Michele McCarthy,
Addison Wesley, 2002.
2/49
Team and Team Building
 Team = Product is a core philosophy
that says:
 The behavior of the team directly maps
to the qualities of its work product, and
vice versa.
 If we want a work product with certain
characteristics, we must ensure that the
team has those characteristics before the
work product is developed.
3/49
Building Teams Through Coaches
 Coaching teams is a critical success
factor for our “self directed”
management style
 Having coaches that understanding
the core process of “teaming” and
“team building” is the starting point.
 This was poorly understood in the
first round of “team building.”
4/49
This Presentation …
 Is abstracted from Jim and Michelle
McCarthy’s book Software for Your Head:
Core Protocols for Creating and Maintaining
Shared Vision.
 Is edited to fit the CH2MHILL Strategy and
IT Leadership process.
 Puts forward a “new” idea that may take
some time to absorb.
 Is one approach to moving forward into the
world of “commercial best practices,” but
also one that has proven successful at the
McCarthy’s former employer - Microsoft
5/49
Patterns and Anti–Patterns
 Pattern – describes solutions that yield
desirable results.
 Patterns are a means of transmitting solutions to
common problems.
 The pattern is not the solution, it is the means
to the solution.
 Anti–pattern – describes solutions that yield
undesirable results.
 Anti–patterns are conventional wisdom, coded
as the opposite folly.
 Anti–patterns have False Solutions, but the
Actual Solutions are more difficult to implement.
6/49
Meeting Management
Never do anything dumb on purpose.
7/49
Meeting Check–In
Problem
 Our results are
unsatisfying.
Solution
 Publicly commit to
rational behavior
and efficiently
disclose our
feelings at work.
8/49
Meeting Check–Out
Problem
 When we can’t be
mentally present,
we stay in a
meeting anyway,
regardless of the
cost to our false
presence to our
self and our team
Solution
 When we are not
contributing, we
must leave the
environment
without distracting
our teammates.
9/49
Passer
Problem
 We “go along” with
group activities that
we don’t believe in,
with increasing
cynicism and a
sense of
powerlessness for
our self and our
team.
Solution
 Explicitly decline to
participate when
we don’t want to
do something
productive.
10/49
Connection
Problem
 Others have
desirable qualities
that we lack, and
vice versa.
Solution
 Connect before
transmission; get
close enough to
others so that all
will share the
desirable qualities.
11/49
Too Emotional
Problem
 We think that we
or others are too
emotional at work.
False Solution
 Constrain our
emotions.
 Help others do the
same.
Actual Solution
 Maximize our
emotional abilities
and support them
in others.
12/49
No Hurt Feelings
Problem
 We don’t want to
hurt the feelings of
our teammates, so
we fail to add the
value we have to
our team’s work
product.
False Solution
 If we can’t find a
way to tell a truth
without upsetting
people, we don’t
speak.
Actual Solution
 Focus on team
results, not on
team member’s
feelings.
13/49
Wrong Tolerance
Problem
 We tolerate
behaviors that
don’t work well.
False Solution
 We learn to live in
the “real world” or
complain to others
who we think can
fix the problem.
Actual Solution
 Acknowledge that
if we tolerate it, we
insist on it.
14/49
Team = Product
Problem
 It is easy to
identify symptoms
but difficult to
diagnose team
problems and take
the appropriate
steps for their
remedy.
Solution
 Team = Product.
 What is in the
team will be it’s
work product.
 What isn’t, won’t.
15/49
Self Care
Problem
 We take care of
others and expect
them to take care
of us.
Solution
 Take care of
ourselves.
16/49
Thinking and Feeling
Problem
 We act on our
feelings without
thinking, or act
while ignoring our
feelings.
Solution
 Check both our
“thinking and
feeling” and the
“thinking and
feeling” of others.
17/49
Pretend
Problem
 We reject new
alternative beliefs
before we
understand them.
Solution
 Don’t resist a new
idea.
 “Pretend” that it is
valuable and
experiment with it,
until we
understand it.
18/49
The Greatness Cycle
Problem
 Mediocrity.
Solution
 Smartness leads to
greatness, via
presence, integrity,
conflict, and
passion.
19/49
Decider
Regular excuses and exculpatory stories are
often used to rationalize ongoing half–
heartedness or failure must be neutralized
up front by the team’s simple requirement:
Unanimity before action
20/49
Decider
Problem
 Our team’s
decision process
does not provide
each member with
an explicit say, or
provide a means to
hold members
accountable for the
result.
Solution
 Use a reliable,
unanimity–driven
process within the
team.
21/49
Resolution
Problem
 We have difficulties
reaching
unanimous support
for a proposal.
Solution
 Only talk about
what it will take to
get the outlier “in.”
22/49
Work with Intention
Problem
 We don’t know if
our behavior will
be what we want.
Solution
 Decide on our
intention before we
act or speak.
23/49
Ecology of Ideas
Problem
 We don’t get the
best ideas into our
work product or
processes.
Solution
 Create a healthy
“Ecology of Ideas.”
24/49
Resolution Avoidance
Problem
 We don’t deal
efficiently with
conflict because
we’re afraid of it.
False Solution
 Lay low.
 Don’t cause
problems.
 Avoid conflict.
Actual Solution
 Seek resolution.
25/49
Oblivion
Problem
 We act according to
habit or business
norms instead of
mature thought,
informed intention,
and creativity.
False Solution
 Blame others, or say,
“it was out of our
control.”
Actual Solution
 Treat every problem as
if we could actually do
something about it and
as if we are personally
accountable for the
solution.
26/49
Turf
Problem
 When getting
results is difficult
we focus on “role”
definition.
False Solution
 Create individual
ownership.
 Police boundaries
around work
responsibilities.
Actual Solution
 Share all turf with
anyone who wants
to help.
27/49
Boss Won’t Give Power
Problem
 We’re afraid that a team will
go the wrong way if team
members make more
decisions.
False Solution
 Control of teams reporting to
us.
 Don’t support ideas or
practices that interrupt this
control.
 “This project is not a
democracy.”
Actual Solution
 Insist that team members
grow up.
 Encourage them to reach
their full possible potential.
 Parents are not required in a
mature work place.
28/49
Team Quackery
Problem
 Team performance
is deteriorating.
 There are always
remedies at hand,
like the nostrums
of the past.
False Solution
 Improve “team
work” or add new
“processes.”
Actual Solution
 Lead and
participate in team
solutions that focus
solely on results.
29/49
Aligning
Personal goals motivate people; team goals
motivate teams. Team goals are derived
from Visions. Visions are derived from
personal goals.
Tie Goals to Vision
Tie Vision to Goals
30/49
Alignment
Problem
 We think there are
not enough people
or other resources
to get the job done
well.
Solution
 Align the team
around what each
member wants.
31/49
Not Enough People
Problem
 We blame a
headcount
shortage for our
lack of results.
False Solution
 Add more people,
remove features,
push out
schedules.
Actual Solution
 Instead of adding
head count, make
the heads we have
count.
32/49
Align Me
Problem
 In a work session we
can't or won’t come to
the point; instead we
specify bogus “wants”
or are “passive.”
False Solution
 Be patient.
 Play along.
 Offer lots of help.
 Don’t offend.
Actual Solution
 Be intolerant of
blather, obfuscation,
confusion, and
passivity.
33/49
Personal Alignment
Problem
 We don’t know
what we want.
Solution
 Discover what we
want, tell our
teammates what
that is.
 Ask for their help.
 Expect them to do
likewise.
34/49
Investigate
Problem
 We see others as
better than
ourselves.
 Communication
barriers prevent us
from stating this
clearly.
Solution
 Inquire into one
another as a
naïvely curious and
nonjudgmental
investigator.
35/49
Receptivity
Problem
 When we feel
stress, we assume
that something is
missing.
Solution
 When we feel
stress, we are not
receiving what’s
available to us.
36/49
Web of Commitment
Problem
 It’s difficult to
know what we
want.
 It’s even more
difficult at ask
others for help.
Solution
 Create a structure
within our team
that will help us
get what we want.
37/49
Ask for Help
Problem
 We act as if help
won’t help.
Solution
 Use each other as
a resource.
38/49
Shared Vision
A shared vision is not a statement or
goal, it is a “state of being” which is
intentionally created by a mature
team.
39/49
Shared Vision
Problem
 We work without
first together
deciding what we
are going to
create.
Solution
 First and always,
make sure our
team is aligned
around our vision.
40/49
Meta–Vision
Problem
 There is no
purposeful,
institutionally
supported
approach to the
management of
Visions.
Solution
 Envision the
practice of Vision
making and then
practice it
continuously.
41/49
Far Vision
Problem
 We work hard,
burn out, and
wonder why we
bother.
Solution
 Insist that all
projects have a
long term noble
purpose.
 Our first and
foremost noble
purpose is to
“Close the site…”
42/49
Version of the Vision
Problem
 We have an
unwieldy list of
features or
demands from our
customers.
Solution
 Create a sequence
of “solution
versions” that must
be accomplished in
a step-by-step
manner in order to
satisfy the
customer.
43/49
Blinder
Problem
 Our team is
sometimes
hindered by its
blindness to the
need to create a
“Shared Vision.”
False Solution
 Go along.
 Get along.
 Vision is someone
else’s job.
Actual Solution
 Don’t work on a
team without a
“Shared Vision.”
44/49
Technicality
Problem
 People are
categorized as
technical or non–
technical, and
technical seems
“better.”
False Solution
 Control the
participation of the
technical members.
Actual Solution
 Evaluate people on
the basis of results.
45/49
Recoil
Problem
 After achieving
something of
significance, we
experience a feeling of
hopelessness, anxiety,
or guilt, and a sense
that the achievement
was without meaning
altogether.
False Solution
 Back off a bit. Be more
“realistic.” Don’t
attempt to achieve at
such a fast pace.
Actual Solution
 Get mad. Get help.
Decide to recommit to
greatness.
46/49
Feedback
Problem
 There is no standard way
to gain value for our
work or personal
performance from
another person.
 Or to add our value to
the work product or the
personal performance of
another person.
False Solution
 We give or seek
feedback.
Actual Solution
 When asked, rank the
creative products of
individuals and groups,
detail the positive basis
for the ranking, and
describe additional
attributes that we believe
would make the work
product “perfect.”
47/49
Is All This a Bunch of Hooey?
Simple Answer?
NO!
48/49
Team Building Boot Camp
 McCarthy runs a “boot camp” for IT
developers and their managers.
 This is the Microsoft style extracted and
refined.
 Other firms have similar “culture” training
activities
 Booze Allen Hamilton
 General Electric
 Chevron
 Boise Cascade
49/49
How to See This in Context
Preserve:
Core Values
Core Purpose
Change:
Culture Practices
Operating Practices
Goals &
Strategies

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Software for your mind

  • 1. 1/49 Software for Our Minds Patterns and Anti–patterns for creating and maintaining a shared vision. Abstracted and edited from Software for Your Head: Core Protocols for Creating and Maintaining Shared Visions, Jim and Michele McCarthy, Addison Wesley, 2002.
  • 2. 2/49 Team and Team Building  Team = Product is a core philosophy that says:  The behavior of the team directly maps to the qualities of its work product, and vice versa.  If we want a work product with certain characteristics, we must ensure that the team has those characteristics before the work product is developed.
  • 3. 3/49 Building Teams Through Coaches  Coaching teams is a critical success factor for our “self directed” management style  Having coaches that understanding the core process of “teaming” and “team building” is the starting point.  This was poorly understood in the first round of “team building.”
  • 4. 4/49 This Presentation …  Is abstracted from Jim and Michelle McCarthy’s book Software for Your Head: Core Protocols for Creating and Maintaining Shared Vision.  Is edited to fit the CH2MHILL Strategy and IT Leadership process.  Puts forward a “new” idea that may take some time to absorb.  Is one approach to moving forward into the world of “commercial best practices,” but also one that has proven successful at the McCarthy’s former employer - Microsoft
  • 5. 5/49 Patterns and Anti–Patterns  Pattern – describes solutions that yield desirable results.  Patterns are a means of transmitting solutions to common problems.  The pattern is not the solution, it is the means to the solution.  Anti–pattern – describes solutions that yield undesirable results.  Anti–patterns are conventional wisdom, coded as the opposite folly.  Anti–patterns have False Solutions, but the Actual Solutions are more difficult to implement.
  • 6. 6/49 Meeting Management Never do anything dumb on purpose.
  • 7. 7/49 Meeting Check–In Problem  Our results are unsatisfying. Solution  Publicly commit to rational behavior and efficiently disclose our feelings at work.
  • 8. 8/49 Meeting Check–Out Problem  When we can’t be mentally present, we stay in a meeting anyway, regardless of the cost to our false presence to our self and our team Solution  When we are not contributing, we must leave the environment without distracting our teammates.
  • 9. 9/49 Passer Problem  We “go along” with group activities that we don’t believe in, with increasing cynicism and a sense of powerlessness for our self and our team. Solution  Explicitly decline to participate when we don’t want to do something productive.
  • 10. 10/49 Connection Problem  Others have desirable qualities that we lack, and vice versa. Solution  Connect before transmission; get close enough to others so that all will share the desirable qualities.
  • 11. 11/49 Too Emotional Problem  We think that we or others are too emotional at work. False Solution  Constrain our emotions.  Help others do the same. Actual Solution  Maximize our emotional abilities and support them in others.
  • 12. 12/49 No Hurt Feelings Problem  We don’t want to hurt the feelings of our teammates, so we fail to add the value we have to our team’s work product. False Solution  If we can’t find a way to tell a truth without upsetting people, we don’t speak. Actual Solution  Focus on team results, not on team member’s feelings.
  • 13. 13/49 Wrong Tolerance Problem  We tolerate behaviors that don’t work well. False Solution  We learn to live in the “real world” or complain to others who we think can fix the problem. Actual Solution  Acknowledge that if we tolerate it, we insist on it.
  • 14. 14/49 Team = Product Problem  It is easy to identify symptoms but difficult to diagnose team problems and take the appropriate steps for their remedy. Solution  Team = Product.  What is in the team will be it’s work product.  What isn’t, won’t.
  • 15. 15/49 Self Care Problem  We take care of others and expect them to take care of us. Solution  Take care of ourselves.
  • 16. 16/49 Thinking and Feeling Problem  We act on our feelings without thinking, or act while ignoring our feelings. Solution  Check both our “thinking and feeling” and the “thinking and feeling” of others.
  • 17. 17/49 Pretend Problem  We reject new alternative beliefs before we understand them. Solution  Don’t resist a new idea.  “Pretend” that it is valuable and experiment with it, until we understand it.
  • 18. 18/49 The Greatness Cycle Problem  Mediocrity. Solution  Smartness leads to greatness, via presence, integrity, conflict, and passion.
  • 19. 19/49 Decider Regular excuses and exculpatory stories are often used to rationalize ongoing half– heartedness or failure must be neutralized up front by the team’s simple requirement: Unanimity before action
  • 20. 20/49 Decider Problem  Our team’s decision process does not provide each member with an explicit say, or provide a means to hold members accountable for the result. Solution  Use a reliable, unanimity–driven process within the team.
  • 21. 21/49 Resolution Problem  We have difficulties reaching unanimous support for a proposal. Solution  Only talk about what it will take to get the outlier “in.”
  • 22. 22/49 Work with Intention Problem  We don’t know if our behavior will be what we want. Solution  Decide on our intention before we act or speak.
  • 23. 23/49 Ecology of Ideas Problem  We don’t get the best ideas into our work product or processes. Solution  Create a healthy “Ecology of Ideas.”
  • 24. 24/49 Resolution Avoidance Problem  We don’t deal efficiently with conflict because we’re afraid of it. False Solution  Lay low.  Don’t cause problems.  Avoid conflict. Actual Solution  Seek resolution.
  • 25. 25/49 Oblivion Problem  We act according to habit or business norms instead of mature thought, informed intention, and creativity. False Solution  Blame others, or say, “it was out of our control.” Actual Solution  Treat every problem as if we could actually do something about it and as if we are personally accountable for the solution.
  • 26. 26/49 Turf Problem  When getting results is difficult we focus on “role” definition. False Solution  Create individual ownership.  Police boundaries around work responsibilities. Actual Solution  Share all turf with anyone who wants to help.
  • 27. 27/49 Boss Won’t Give Power Problem  We’re afraid that a team will go the wrong way if team members make more decisions. False Solution  Control of teams reporting to us.  Don’t support ideas or practices that interrupt this control.  “This project is not a democracy.” Actual Solution  Insist that team members grow up.  Encourage them to reach their full possible potential.  Parents are not required in a mature work place.
  • 28. 28/49 Team Quackery Problem  Team performance is deteriorating.  There are always remedies at hand, like the nostrums of the past. False Solution  Improve “team work” or add new “processes.” Actual Solution  Lead and participate in team solutions that focus solely on results.
  • 29. 29/49 Aligning Personal goals motivate people; team goals motivate teams. Team goals are derived from Visions. Visions are derived from personal goals. Tie Goals to Vision Tie Vision to Goals
  • 30. 30/49 Alignment Problem  We think there are not enough people or other resources to get the job done well. Solution  Align the team around what each member wants.
  • 31. 31/49 Not Enough People Problem  We blame a headcount shortage for our lack of results. False Solution  Add more people, remove features, push out schedules. Actual Solution  Instead of adding head count, make the heads we have count.
  • 32. 32/49 Align Me Problem  In a work session we can't or won’t come to the point; instead we specify bogus “wants” or are “passive.” False Solution  Be patient.  Play along.  Offer lots of help.  Don’t offend. Actual Solution  Be intolerant of blather, obfuscation, confusion, and passivity.
  • 33. 33/49 Personal Alignment Problem  We don’t know what we want. Solution  Discover what we want, tell our teammates what that is.  Ask for their help.  Expect them to do likewise.
  • 34. 34/49 Investigate Problem  We see others as better than ourselves.  Communication barriers prevent us from stating this clearly. Solution  Inquire into one another as a naïvely curious and nonjudgmental investigator.
  • 35. 35/49 Receptivity Problem  When we feel stress, we assume that something is missing. Solution  When we feel stress, we are not receiving what’s available to us.
  • 36. 36/49 Web of Commitment Problem  It’s difficult to know what we want.  It’s even more difficult at ask others for help. Solution  Create a structure within our team that will help us get what we want.
  • 37. 37/49 Ask for Help Problem  We act as if help won’t help. Solution  Use each other as a resource.
  • 38. 38/49 Shared Vision A shared vision is not a statement or goal, it is a “state of being” which is intentionally created by a mature team.
  • 39. 39/49 Shared Vision Problem  We work without first together deciding what we are going to create. Solution  First and always, make sure our team is aligned around our vision.
  • 40. 40/49 Meta–Vision Problem  There is no purposeful, institutionally supported approach to the management of Visions. Solution  Envision the practice of Vision making and then practice it continuously.
  • 41. 41/49 Far Vision Problem  We work hard, burn out, and wonder why we bother. Solution  Insist that all projects have a long term noble purpose.  Our first and foremost noble purpose is to “Close the site…”
  • 42. 42/49 Version of the Vision Problem  We have an unwieldy list of features or demands from our customers. Solution  Create a sequence of “solution versions” that must be accomplished in a step-by-step manner in order to satisfy the customer.
  • 43. 43/49 Blinder Problem  Our team is sometimes hindered by its blindness to the need to create a “Shared Vision.” False Solution  Go along.  Get along.  Vision is someone else’s job. Actual Solution  Don’t work on a team without a “Shared Vision.”
  • 44. 44/49 Technicality Problem  People are categorized as technical or non– technical, and technical seems “better.” False Solution  Control the participation of the technical members. Actual Solution  Evaluate people on the basis of results.
  • 45. 45/49 Recoil Problem  After achieving something of significance, we experience a feeling of hopelessness, anxiety, or guilt, and a sense that the achievement was without meaning altogether. False Solution  Back off a bit. Be more “realistic.” Don’t attempt to achieve at such a fast pace. Actual Solution  Get mad. Get help. Decide to recommit to greatness.
  • 46. 46/49 Feedback Problem  There is no standard way to gain value for our work or personal performance from another person.  Or to add our value to the work product or the personal performance of another person. False Solution  We give or seek feedback. Actual Solution  When asked, rank the creative products of individuals and groups, detail the positive basis for the ranking, and describe additional attributes that we believe would make the work product “perfect.”
  • 47. 47/49 Is All This a Bunch of Hooey? Simple Answer? NO!
  • 48. 48/49 Team Building Boot Camp  McCarthy runs a “boot camp” for IT developers and their managers.  This is the Microsoft style extracted and refined.  Other firms have similar “culture” training activities  Booze Allen Hamilton  General Electric  Chevron  Boise Cascade
  • 49. 49/49 How to See This in Context Preserve: Core Values Core Purpose Change: Culture Practices Operating Practices Goals & Strategies

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