Mais conteúdo relacionado Semelhante a Social Activity: How Does This Help Branded Content and Digital Distribution? Michael Burke (appssavvy) (20) Mais de Signal Chicago 2012 (20) Social Activity: How Does This Help Branded Content and Digital Distribution? Michael Burke (appssavvy)1. SIGNAL LA: THE CONTENT MARKETING CONVERSATION
Los Angeles/ February 9, 2011
2. “
SOCIAL ACTIVITY:
HOW DOES IT HELP
BRANDED CONTENT AND “
“
DIGITAL DISTRIBUTION?
Michael Burke, Co-founder and President, appssavvy
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page
3. banners, content, portals, and clicks rule advertising
1996
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 3
4. the web continues, mostly unchanged
2008
but the shift to social activity makes sharing, communities,
games, and location the most valuable opportunities
for advertisers
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 4
5. SOCIAL MEDIA AND GAMES
DOMINATE ONLINE ACTIVITY
Source: Nielsen NetView. June 2010
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 5
6. “You make something social and that kind of rethinks
the whole space.”
Mark Zuckerberg, CEO of Facebook
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 6
7. “Advertising… we think it’s ripe for innovation. We’ve
been waiting for online advertising to show its stuff for
about 15 years.”
Mary Meeker, Morgan Stanley Tech Analyst
(now at Kleiner Perkins)
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 7
8. why are we here today?
the relationship between
rethink delivery & reception
of advertising.
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 8
9. THE TIME SPENT VS. DOLLAR
SPENT DEBATE
source: comScore “Insights Into Online Display Advertising Growth” (06/10), The Nielsen Company “Top 10 Sectors by Share of U.S.
Internet Time” (06/10), IAB Internet Advertising Report (10/10)
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 9
10. Likes
Comments
Status Updates
Check-ins
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
11. Missions
Virtual Goods
Neighbors
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 11
13. Search
Q&A
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
14. Communities
Photos
Q&A
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
15. Status Update
Status Search
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
16. …BUT WHERE DO
WE PUT THE AD
UNITS?
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
17. THE FUTURE OF ADVERTISING
ISN’T AROUND SOCIAL ACTIVITY
300,000+
90 million+ user generated communities
conversations started
300 million+ 24 million+
video views
minutes spent playing
social games with friends
25 million+
100 million+ check-ins to real places
pieces of content shared
across over 250M users
..it is social activity
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
18. SOCIAL ACTIVITY CHANGES
HOW WE MEASURE SUCCESS
Traditional Metrics Social Metrics
✚ Impressions ✚ Content shared to newsfeed
✚ Reach ✚ Q&A participation
✚ Frequency ✚ Branded check-ins
✚ CTR ✚ Branded virtual goods interactions
✚ eCPM ✚ Branded in-game actions completed
✚ Conversation threads generated
✚ Post-Engagement Video views
✚ Video completion rate
✚ Average session length
✚ Fan Page Postings
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
19. LET’S LOOK AT A
CASE STUDY
MICROSOFT ON GODFINGER
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 1
20. OBJECTIVE
Bring the Windows Cloud to life digitally by making it big, real
and organic.
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
21. NGMOCO
20
million App installs
GAME ACTIVITIES
• Expand your planet
• Visit other planets
• Earn money (Awe and Gold)
• Buy structures
• Earn experience to level up
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
22. Players visit the Windows
Cloud to get free Awe
6.1 million visits
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
23. Players are encouraged to learn more
about the brand
700,000 clicks to Windows site (11% CTR)
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
24. Windows Cloud
promoted on the
load screen
140 million
impressions delivered
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
25. MOBILE WORKS, SOCIAL
ACTIVITY WORKS BETTER Intent
Mobile Ad Awareness Message Association Consideration
57% 47% 40%
Delta
(Exposed 23% 14% 11%
- Control) Windows 7
InsightNorms: Mobile
29% 4% 10% InsightNorms: Technology
Note: Control N=448; Exposed N=225
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
26. CAPTURING INTENT AND
CONTEXT
BY UNDERSTANDING SOCIAL
ACTIVITY
IMPROVES THE DISTRIBUTION
CHANNEL FOR BRANDED
ADVERTISING&CONTENT
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page 2
27. Michael Burke
michael@appssavvy.com
about.me/michaelburke
appssavvy
212.941.5759
www.appssavvy.com
@appssavvy
2
© 2010 appssavvy. All rights reserved. Confidential and proprietary. page
Notas do Editor In the earlier days of the Internet, content ruledBanners were the only way to reach consumers, they have gotten better over the years, but remain bannersWe still measure them the same way using impressions and clicks Social activity has fundamentally changed how people interact on the web, they are playing games together like Farmville, having conversations on Twitter and sharing their location on FoursquareThese activities create a better opportunity for advertisersThe web and content have continued on, but social is different appssavvy has brought many of the world’s leading brands into social activity to create a new advertising experienceOthers offer ads next to social, they may be highly targeted, but not socialwe are rethinking the entire relationship between the delivery and reception of advertising.