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Dana Allen-Greil New Media Project Manager National Museum of American History allen-greil@si.edu  “Making Everyone a Winner: Universal Design of Multimedia,” American Association of Museums Annual Meeting, April 29, 2008
Topics ,[object Object],[object Object],[object Object],Photo: Visitors interact with the “America on the Move” exhibition at the National Museum of American History.
MAKING THE CASE Best practices and selected statistics to help you make universal design part of your institutional culture
Universal Design is a Process ,[object Object],[object Object],[object Object],[object Object],[object Object]
Universal Design is for Everyone ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Audience: Older Adults ,[object Object],[object Object],Sources:  2030 Vision: Anticipating the Needs and Expectations of Museum Visitors of the Future,  Smithsonian Office of Policy and Analysis, 2007;  The State of Aging and Health in America 2007 .
The U.S. Population in 10 Years 17 and under TBD Generation Z 2000+ 18-37 80 million Generation Y/ Millennials , larger than the Baby Boomers 1981-2000 38-53 46-50 million Generation X , about half the size of the Baby Boomers 1965-1980 54-72 76 million Baby Boomers  , 1/3 of current adult population 1946-1964 In 2018 will be… Size Generation  Born
Trend: Growing Disabled Population ,[object Object],[object Object],[object Object],[object Object],[object Object],Sources: “Change in Chronic Disability from 1982 to 2004/2005,” PNAS 103, no. 28 (2006); “Disability Status and the Characteristics of People in Group Quarters,” Feb. 2008.  U.S. Census Bureau.  National Center for Health Statistics, National Health Interview Survey. “Change in Chronic Disability from 1982 to 2004/2005,” PNAS 103, no. 28 (2006).
Audience: Multi-generational Groups Source: Results of the 2004 Smithsonian-Wide Visitor Survey.  Smithsonian Institution Office of Policy and Analysis.
CHALLENGES AND OPPORTUNITIES Issues to consider when implementing multimedia devices in your museum
Multimedia Opportunities ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],Use of Mainstream Technologies
Case Study: iPods ,[object Object],[object Object],Source: “iPod accessibility,” Simply Blog, July 30, 2006. http://web.mac.com/simplytom/iWeb/SimplyTom/Home.html
Challenge: Complexity ,[object Object],Source: "National Council on Disability Explores Emerging Technology Trends and Provides Strategies for Change," December 27, 2006.  Photo: (left) Philips 1500 VCR; (right) Philips DVD Remote.
Challenge: Size ,[object Object],Source: "National Council on Disability Explores Emerging Technology Trends and Provides Strategies for Change," December 27, 2006.  Photo: (left) Dr. Martin Cooper, father of the mobile phone (fcc.gov); (right) “Zoolander” (2001).
Challenge: Touchscreen controls ,[object Object],Source: "National Council on Disability Explores Emerging Technology Trends and Provides Strategies for Change," December 27, 2006.  Photos: (Top) Microsoft Surface; (Bottom) McCormick Tribune Freedom Museum interactive
Challenge: Handheld devices ,[object Object],[object Object],[object Object],[object Object],[object Object],Source: "Museums in Transition: Emerging Technologies as Tools for Free-Choice Learning."  Science Museum of Virginia and Gyroscope Inc., November 2006.  Photo: sign language presentation for Wimbledon Lawn Tennis Museum. .
PROJECT TO CREATE GUIDELINES Results of a June 2007 study on the state of guidelines for universal design of digital interactives
Digital Multimedia in Museums ,[object Object],[object Object],[object Object],Source: Allen-Greil, Dana.  Survey Report: “Guidelines for Designing Computer-Based Interactives in Museums,” 2007.
What Should Guidelines Do? ,[object Object],[object Object],Source: Allen-Greil, Dana.  Survey Report: “Guidelines for Designing Computer-Based Interactives in Museums,” 2007.
State of Guidelines in Museums ,[object Object],[object Object],Source: Allen-Greil, Dana.  Survey Report: “Guidelines for Designing Computer-Based Interactives in Museums,” 2007 Photo: Smithsonian Institution, National Museum of American History,  America on the Move  exhibition..
Concerns about Guidelines Source: Allen-Greil, Dana.  Survey Report: “Guidelines for Designing Computer-Based Interactives in Museums,” 2007.
A Call for Collaboration ,[object Object],[object Object]
Selected Resources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Making Everyone a Winner: Universal Design of Multimedia

  • 1. Dana Allen-Greil New Media Project Manager National Museum of American History allen-greil@si.edu “Making Everyone a Winner: Universal Design of Multimedia,” American Association of Museums Annual Meeting, April 29, 2008
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  • 3. MAKING THE CASE Best practices and selected statistics to help you make universal design part of your institutional culture
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  • 7. The U.S. Population in 10 Years 17 and under TBD Generation Z 2000+ 18-37 80 million Generation Y/ Millennials , larger than the Baby Boomers 1981-2000 38-53 46-50 million Generation X , about half the size of the Baby Boomers 1965-1980 54-72 76 million Baby Boomers , 1/3 of current adult population 1946-1964 In 2018 will be… Size Generation Born
  • 8.
  • 9. Audience: Multi-generational Groups Source: Results of the 2004 Smithsonian-Wide Visitor Survey. Smithsonian Institution Office of Policy and Analysis.
  • 10. CHALLENGES AND OPPORTUNITIES Issues to consider when implementing multimedia devices in your museum
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  • 18. PROJECT TO CREATE GUIDELINES Results of a June 2007 study on the state of guidelines for universal design of digital interactives
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  • 22. Concerns about Guidelines Source: Allen-Greil, Dana. Survey Report: “Guidelines for Designing Computer-Based Interactives in Museums,” 2007.
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