SlideShare uma empresa Scribd logo
1 de 5
CISC 105: Intro to Game Modding
Lecture 8: Implementation
Charles Palmer – Fall 2013
Implementation

Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
Building a section of your mod
For the remainder of the class we’ll be building a
section of your Skyrim mod. Your grade will be based
on your ability to produce these items at each
milestone.

Build a
location from
your world
map

Place enemy
units, loot
drops, an at
least one trap

Add NPC
dialogue

Test Mod
Navmesh
•

•

•

•

•

A navmesh is a collection
of polygons that tells an
actor where it can walk.
A navmesh is used to
determine navigation
paths for PCs and NPCs.
They are critical to the
knowledge an AI actor has
about any given space.
Quality navmesh is an
important factor in helping
the AI behave as well as
possible.
Here is a video illustrating
the concept.
Assignment
Continue building your mod with the Creation Kit.
Continuing with your previous file add an encounter(s), traps, and a navmesh for NPCs
and enemies.
When completed create a folder of
screenshots which help visual this area.
Your screenshots should be full screen to
show items and the navmesh. As always
zip the folder and upload the file to
Moodle using the standard naming
convention - DWilliams_CISC105_9.zip

Mais conteúdo relacionado

Semelhante a Lecture 9

3 d platformtutorial unity
3 d platformtutorial unity3 d platformtutorial unity
3 d platformtutorial unity
unityshare
 
Minko stage3d workshop_20130525
Minko stage3d workshop_20130525Minko stage3d workshop_20130525
Minko stage3d workshop_20130525
Minko3D
 
ontents · Introduction· Objectives·.docx
ontents  ·      Introduction·      Objectives·.docxontents  ·      Introduction·      Objectives·.docx
ontents · Introduction· Objectives·.docx
cherishwinsland
 
3D Platform Tutorial
3D Platform Tutorial3D Platform Tutorial
3D Platform Tutorial
devilkin
 
3 D Platform Tutorial
3 D Platform Tutorial3 D Platform Tutorial
3 D Platform Tutorial
devilkin
 
3D Platform Tutorial
3D Platform Tutorial3D Platform Tutorial
3D Platform Tutorial
devilkin
 

Semelhante a Lecture 9 (20)

Gamedev-grade debugging
Gamedev-grade debuggingGamedev-grade debugging
Gamedev-grade debugging
 
Drama Dash
Drama DashDrama Dash
Drama Dash
 
3 d platformtutorial unity
3 d platformtutorial unity3 d platformtutorial unity
3 d platformtutorial unity
 
Dynamic Wounds on Animated Characters in UE4
Dynamic Wounds on Animated Characters in UE4Dynamic Wounds on Animated Characters in UE4
Dynamic Wounds on Animated Characters in UE4
 
NetRacer for the Commodore 64
NetRacer for the Commodore 64NetRacer for the Commodore 64
NetRacer for the Commodore 64
 
Make believe - Droidcon UK 2015
Make believe - Droidcon UK 2015Make believe - Droidcon UK 2015
Make believe - Droidcon UK 2015
 
Building a game engine with jQuery
Building a game engine with jQueryBuilding a game engine with jQuery
Building a game engine with jQuery
 
Minko stage3d workshop_20130525
Minko stage3d workshop_20130525Minko stage3d workshop_20130525
Minko stage3d workshop_20130525
 
Programmers guide
Programmers guideProgrammers guide
Programmers guide
 
ontents · Introduction· Objectives·.docx
ontents  ·      Introduction·      Objectives·.docxontents  ·      Introduction·      Objectives·.docx
ontents · Introduction· Objectives·.docx
 
Alexey Savchenko, Unreal Engine
Alexey Savchenko, Unreal EngineAlexey Savchenko, Unreal Engine
Alexey Savchenko, Unreal Engine
 
Данило Ульянич “C89 OpenGL for ARM microcontrollers on Cortex-M. Basic functi...
Данило Ульянич “C89 OpenGL for ARM microcontrollers on Cortex-M. Basic functi...Данило Ульянич “C89 OpenGL for ARM microcontrollers on Cortex-M. Basic functi...
Данило Ульянич “C89 OpenGL for ARM microcontrollers on Cortex-M. Basic functi...
 
Hacking for salone: drone races
Hacking for salone: drone racesHacking for salone: drone races
Hacking for salone: drone races
 
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
Hacking for Salone: Drone Races - Di Saverio; Lippolis - Codemotion Milan 2016
 
BSidesDelhi 2018: Headshot - Game Hacking on macOS
BSidesDelhi 2018: Headshot - Game Hacking on macOSBSidesDelhi 2018: Headshot - Game Hacking on macOS
BSidesDelhi 2018: Headshot - Game Hacking on macOS
 
【Unite 2017 Tokyo】Unity5.6での2D新機能解説
【Unite 2017 Tokyo】Unity5.6での2D新機能解説【Unite 2017 Tokyo】Unity5.6での2D新機能解説
【Unite 2017 Tokyo】Unity5.6での2D新機能解説
 
3D Platform Tutorial
3D Platform Tutorial3D Platform Tutorial
3D Platform Tutorial
 
3 D Platform Tutorial
3 D Platform Tutorial3 D Platform Tutorial
3 D Platform Tutorial
 
3D Platform Tutorial
3D Platform Tutorial3D Platform Tutorial
3D Platform Tutorial
 
10 open source / homebrew games for handhelds in 10 minutess
10 open source / homebrew games for handhelds in 10 minutess10 open source / homebrew games for handhelds in 10 minutess
10 open source / homebrew games for handhelds in 10 minutess
 

Mais de Charles Palmer

Virtusphere for Learning
Virtusphere for LearningVirtusphere for Learning
Virtusphere for Learning
Charles Palmer
 

Mais de Charles Palmer (20)

OneHR Conference - VR for Engagement
OneHR Conference - VR for EngagementOneHR Conference - VR for Engagement
OneHR Conference - VR for Engagement
 
VR for Education
VR for EducationVR for Education
VR for Education
 
Lecture5
Lecture5Lecture5
Lecture5
 
Lecture1 IMED 105
Lecture1 IMED 105Lecture1 IMED 105
Lecture1 IMED 105
 
Game Modding Lecture 2
Game Modding Lecture 2Game Modding Lecture 2
Game Modding Lecture 2
 
Workplace Applications of Virtual Reality
Workplace Applications of Virtual RealityWorkplace Applications of Virtual Reality
Workplace Applications of Virtual Reality
 
Virtual Reality Presentation at #HybridLive
Virtual Reality Presentation at #HybridLiveVirtual Reality Presentation at #HybridLive
Virtual Reality Presentation at #HybridLive
 
Robots are Eating the Building
Robots are Eating the BuildingRobots are Eating the Building
Robots are Eating the Building
 
Intro to Game Modding - Lecture 7
Intro to Game Modding - Lecture 7Intro to Game Modding - Lecture 7
Intro to Game Modding - Lecture 7
 
Intro to Game Modding - Lecture 6
Intro to Game Modding - Lecture 6Intro to Game Modding - Lecture 6
Intro to Game Modding - Lecture 6
 
Intro to Game Modding - Lecture 4
Intro to Game Modding - Lecture 4Intro to Game Modding - Lecture 4
Intro to Game Modding - Lecture 4
 
Intro to Game Modding - Lecture 3
Intro to Game Modding - Lecture 3Intro to Game Modding - Lecture 3
Intro to Game Modding - Lecture 3
 
Gamification training pros-2015
Gamification training pros-2015Gamification training pros-2015
Gamification training pros-2015
 
Applied Gamification
Applied GamificationApplied Gamification
Applied Gamification
 
3D Printing in Non-Engineering Classrooms
3D Printing in Non-Engineering Classrooms3D Printing in Non-Engineering Classrooms
3D Printing in Non-Engineering Classrooms
 
Games and Gamification
Games and GamificationGames and Gamification
Games and Gamification
 
Work life balance
Work life balanceWork life balance
Work life balance
 
Work life balance
Work life balanceWork life balance
Work life balance
 
Lecture 11
Lecture 11Lecture 11
Lecture 11
 
Virtusphere for Learning
Virtusphere for LearningVirtusphere for Learning
Virtusphere for Learning
 

Último

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
WSO2
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 

Último (20)

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Vector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptxVector Search -An Introduction in Oracle Database 23ai.pptx
Vector Search -An Introduction in Oracle Database 23ai.pptx
 
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 AmsterdamDEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
DEV meet-up UiPath Document Understanding May 7 2024 Amsterdam
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Architecting Cloud Native Applications
Architecting Cloud Native ApplicationsArchitecting Cloud Native Applications
Architecting Cloud Native Applications
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
presentation ICT roal in 21st century education
presentation ICT roal in 21st century educationpresentation ICT roal in 21st century education
presentation ICT roal in 21st century education
 
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin WoodPolkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
 
Strategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a FresherStrategies for Landing an Oracle DBA Job as a Fresher
Strategies for Landing an Oracle DBA Job as a Fresher
 
[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf[BuildWithAI] Introduction to Gemini.pdf
[BuildWithAI] Introduction to Gemini.pdf
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
Navigating the Deluge_ Dubai Floods and the Resilience of Dubai International...
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
Biography Of Angeliki Cooney | Senior Vice President Life Sciences | Albany, ...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 

Lecture 9

  • 1. CISC 105: Intro to Game Modding Lecture 8: Implementation Charles Palmer – Fall 2013
  • 2. Implementation Exterior Navmesh from “The Hustlers of Whiterun” by Simon Halliday
  • 3. Building a section of your mod For the remainder of the class we’ll be building a section of your Skyrim mod. Your grade will be based on your ability to produce these items at each milestone. Build a location from your world map Place enemy units, loot drops, an at least one trap Add NPC dialogue Test Mod
  • 4. Navmesh • • • • • A navmesh is a collection of polygons that tells an actor where it can walk. A navmesh is used to determine navigation paths for PCs and NPCs. They are critical to the knowledge an AI actor has about any given space. Quality navmesh is an important factor in helping the AI behave as well as possible. Here is a video illustrating the concept.
  • 5. Assignment Continue building your mod with the Creation Kit. Continuing with your previous file add an encounter(s), traps, and a navmesh for NPCs and enemies. When completed create a folder of screenshots which help visual this area. Your screenshots should be full screen to show items and the navmesh. As always zip the folder and upload the file to Moodle using the standard naming convention - DWilliams_CISC105_9.zip

Notas do Editor

  1. This is the act of building the environment where the characters live. A level is a subset of the world. So when we say level design we are talking about building localized sets and activities which provide the texture of the entire game play experience.
  2. When an area has been built and cluttered, we need to determine where actors can navigate. This is where navmesh comes in. Simply put, a navmesh is a collection of polygons that tells an actor where it can walk. It's easy to take for granted the amount of information we use when playing. Our brains process every visual detail, constantly drawing conclusions and making predictions. Unfortunately, AI systems are nowhere near advanced as the human brain, and must rely on information we provide. Navmesh is critical to the knowledge an AI actor has about any given space. Quality navmesh is an important factor in helping the AI behave as well as possible.http://www.youtube.com/watch?v=BgMy8OQYzws – we are very familiar with this concept, but often don’t think about what goes into the wayfinding component of an AI system.