This document discusses observations from using Second Life for educational purposes. It notes that NMIT began using Second Life in 2007 for classes and student projects. It aims to gather thoughts on Second Life to encourage discussion and connections. Some observations include creating educational spaces in Second Life, using it for professional and social networking, and enhancing reality through virtual representations. Issues discussed include the steep learning curve for users, high technical requirements, and reliance on Linden Lab. The document also outlines a $500,000 project to further explore education in Second Life through curriculum development, staff training, pilot programs, and resource sharing.