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MEX Experience Boards:  A Set of Agile Tools for User Experience Design Carlos Rosemberg Instituto Atlântico SWIB / IHC2010 Belo Horizonte - Brazil
Entering in the Agile World Individualsand interactionsover processes and tools  Working software over comprehensive documentation  Customer collaboration over contract negotiation Responding to change over following a plan
Yes, Agile developers and UX people have many agreements. But some issues remain... How to do good user research when working code is asked to be delivered very early? And about the workingartifacts produced? How much effort is necessary? How are they now used by developers?
To create a real UX vision in the agile projects, UX people  “need to use simpler tools and techniques, focusing  more in understanding than documenting,  and  supporting rapid input and change.”  (Craig Larman)
In other words to  invest more in simple,  fast-making artifacts;  to  intensively use visual language for team fast assimilation; to  allow  team  and stakeholders collaboration (participatory design)
The Mex Experience Boardsuse good pratices from the Agile and UX worlds. ...By reorganizing and customizing some well-known tools and techniques in order to make them more light-weight. They are the Summary Board and Flow Board.
Before continue... What is MEX?
MEX : a Modelfor User Experience CONTEXT ACTIVITIES This conceptual model of a generic user experience helps to organize the complex relationship between main user experience elements. MOMENTUM INTERACTIONS ARTIFACTS INDIVIDUAL
Individual
What he/she thinks ?  What he/she likes?  What he/she knows?  What he/she is able or unable to do? How he/she reacts to stimmuli? Individual
 Activities
What the individual is trying to accomplish? What are his/her objectives? Which steps must/might be taken? Activities
Artifacts
Artifacts Which objects play relevant role in the experience?  Which are your characteristics?
Interactions
How the individual interacts with artifacts around? The artifacts interacts between themselves? Which stimmuli happen?  Which senses are involved? Interações
Context
Context How the social and cultural aspects affect what is happening? In wich environmental conditions the experience occurs?
Momentum
The experience clearly has a beginning, middle and end? The individual can really get engaged? Momentum
The well-succeeded  experience stages Beginning Middle End Pos-experience Conclusion Engagement Extension Atraction FLOW The mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity Sources: Nathan Shedroff / Mihály Csíkszentmihályi / John Dewey
Ok, let´s come back to the experience boards.
Mex Experience Boards in Agile context        Development Phase (sprints 1 to n)          Initial Requirements Phase (Sprint 0?) User roles definition User stories definition Development Activities Vision statement with initial requirements Experience  Summary Board Details MEX elementsall at once, providing insights to requirements definition, focusing in the overall user experience. Experience  Flow Board  A customized flow analysis intended to discover  or  design task flows
First, let’s take a look in the Experience Summary Board
Experience Summary Boarddetails all MEX elements in the early  product conception phase providing insights to requirements definition. It focuses in the overall user experience (i.e: buy a book on-line) and summarizes the agile user experience analysis in just one place.
Mex Summary Board Example using plain text Also recommended: post its or white board + camera
Now, let’s see the Experience Flow Board
Experience Flow Board is intended to  discover  or  design task flows.  Simple task flow analysis in a swim lane board.  In each lane there is an experience stage  that refers to  the MEX element momentum  (start, development, finish and extension).
An Experience Flow Board example In an ordinary task flow chart, the MEX elements are exposed and studied. And...
An Experience Flow Board example Splitting the experience  into phases helps to focus in the Start and Extension points. This is the main advantage of this approach. Is very easy to pay attention only at the development (middle) stage.
Early Results in small Case Studies More team awareness about user experience More user experience requirements gathered Team buying
First Conclusions The main benefit of using these tools is the reinforcement of the connection between UX and agile approaches, getting the better of the two worlds.
Future work Create more tools in order to cover the whole extension of agile development processes; Mature and refine this tools in several types of projects.
Main References Carlos  Rosemberg.  MEX  -  Modelo Genérico de  Experiência do Usuário: Uma Evolução Conceitual.  In: Simpósio de Fatores Humanos em Sistemas Computacionais, Porto Alegre, 2008.  James Shore et Al. The Art of Agile Development, O'Reilly Media, 2007.  Mike Beedle et Al.  Available at: http://agilemanifesto.org.   Nielsen, J.Agile Development  Projects and Usability. Available at http://www.useit.com/alertbox/agile-methods.html  Craig Larman. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition. Prentice Hall, 2004.  Mike Cohn.  User Stories Applied for Agile Software Development, Addison-Wesley, 2009.
Thank you! Carlos Rosemberg carlosrosemberg.com carlbberg@gmail.com

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Mex Experience Boards - A Set of Agile Tools for User Experience Design

  • 1. MEX Experience Boards: A Set of Agile Tools for User Experience Design Carlos Rosemberg Instituto Atlântico SWIB / IHC2010 Belo Horizonte - Brazil
  • 2. Entering in the Agile World Individualsand interactionsover processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan
  • 3. Yes, Agile developers and UX people have many agreements. But some issues remain... How to do good user research when working code is asked to be delivered very early? And about the workingartifacts produced? How much effort is necessary? How are they now used by developers?
  • 4. To create a real UX vision in the agile projects, UX people “need to use simpler tools and techniques, focusing more in understanding than documenting, and supporting rapid input and change.” (Craig Larman)
  • 5. In other words to invest more in simple, fast-making artifacts; to intensively use visual language for team fast assimilation; to allow team and stakeholders collaboration (participatory design)
  • 6. The Mex Experience Boardsuse good pratices from the Agile and UX worlds. ...By reorganizing and customizing some well-known tools and techniques in order to make them more light-weight. They are the Summary Board and Flow Board.
  • 8. MEX : a Modelfor User Experience CONTEXT ACTIVITIES This conceptual model of a generic user experience helps to organize the complex relationship between main user experience elements. MOMENTUM INTERACTIONS ARTIFACTS INDIVIDUAL
  • 10. What he/she thinks ? What he/she likes? What he/she knows? What he/she is able or unable to do? How he/she reacts to stimmuli? Individual
  • 12. What the individual is trying to accomplish? What are his/her objectives? Which steps must/might be taken? Activities
  • 14. Artifacts Which objects play relevant role in the experience? Which are your characteristics?
  • 16. How the individual interacts with artifacts around? The artifacts interacts between themselves? Which stimmuli happen? Which senses are involved? Interações
  • 18. Context How the social and cultural aspects affect what is happening? In wich environmental conditions the experience occurs?
  • 20. The experience clearly has a beginning, middle and end? The individual can really get engaged? Momentum
  • 21. The well-succeeded experience stages Beginning Middle End Pos-experience Conclusion Engagement Extension Atraction FLOW The mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity Sources: Nathan Shedroff / Mihály Csíkszentmihályi / John Dewey
  • 22. Ok, let´s come back to the experience boards.
  • 23. Mex Experience Boards in Agile context Development Phase (sprints 1 to n) Initial Requirements Phase (Sprint 0?) User roles definition User stories definition Development Activities Vision statement with initial requirements Experience Summary Board Details MEX elementsall at once, providing insights to requirements definition, focusing in the overall user experience. Experience Flow Board A customized flow analysis intended to discover or design task flows
  • 24. First, let’s take a look in the Experience Summary Board
  • 25. Experience Summary Boarddetails all MEX elements in the early product conception phase providing insights to requirements definition. It focuses in the overall user experience (i.e: buy a book on-line) and summarizes the agile user experience analysis in just one place.
  • 26. Mex Summary Board Example using plain text Also recommended: post its or white board + camera
  • 27. Now, let’s see the Experience Flow Board
  • 28. Experience Flow Board is intended to discover or design task flows. Simple task flow analysis in a swim lane board. In each lane there is an experience stage that refers to the MEX element momentum (start, development, finish and extension).
  • 29. An Experience Flow Board example In an ordinary task flow chart, the MEX elements are exposed and studied. And...
  • 30. An Experience Flow Board example Splitting the experience into phases helps to focus in the Start and Extension points. This is the main advantage of this approach. Is very easy to pay attention only at the development (middle) stage.
  • 31. Early Results in small Case Studies More team awareness about user experience More user experience requirements gathered Team buying
  • 32. First Conclusions The main benefit of using these tools is the reinforcement of the connection between UX and agile approaches, getting the better of the two worlds.
  • 33. Future work Create more tools in order to cover the whole extension of agile development processes; Mature and refine this tools in several types of projects.
  • 34. Main References Carlos Rosemberg. MEX - Modelo Genérico de Experiência do Usuário: Uma Evolução Conceitual. In: Simpósio de Fatores Humanos em Sistemas Computacionais, Porto Alegre, 2008. James Shore et Al. The Art of Agile Development, O'Reilly Media, 2007. Mike Beedle et Al. Available at: http://agilemanifesto.org. Nielsen, J.Agile Development Projects and Usability. Available at http://www.useit.com/alertbox/agile-methods.html Craig Larman. Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development, Third Edition. Prentice Hall, 2004. Mike Cohn. User Stories Applied for Agile Software Development, Addison-Wesley, 2009.
  • 35. Thank you! Carlos Rosemberg carlosrosemberg.com carlbberg@gmail.com