SlideShare uma empresa Scribd logo
1 de 33
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
Usability Testing
Subjective Questionnaires
Cristina Cachero
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Inquiry method: you ask your users about what they do,
but you do not observe it directly.
 There are several proposals that have shown enough
internal and external validity, and that can be applied at
different times during the performance test
 After all the tasks have been finished (test-level questionnaires)
 Before/after each task is performed (task-level questionnaires)
 Also, questionnaires may include open questions that
can be codified and analyzed.
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
2
Subjective Questionnaires
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Test-level (post-test) questionnaires (1/2):
 CSUQ: Computer System Usability Questionnaire [Lewis 1995]: 19 sentences,
all positive. They measure four dimensions: system utility, information quality,
interface quality and general satisfaction. It was devised to be administered off-
line
 PSSUQ: Post-Study System Usability Questionnaire: variation of CSUQ to be
administered in person
 QUIS: Questionnaire for User Interface Satisfaction. 27 sentences divided in five
groups: general reaction, screen, terminology/system info, learning, system
capabilities.
 EUCS : End-user computing satisfaction [Abdinnour-Helm 2006]. 12 items
representing five dimensions: content, accuracy, format, ease of use and
timeliness. All the items are combined into a global EUCS measure. 5-point
scale (Almost never… almost always)
 USE: Usefulness, Satisfaction and Ease of Use [Lund 2001]. 30 items divided in
four categories: utility, satisfaction, ease of use and ease of learning. For each
one, seven-point scale items..This project has been funded with support from the European
Commission under the Lifelong Learning Programme
3
Subjective Questionnaires
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Test-level (post-test) questionnaires (2/2):
 SUS: Systems Usability Scale [Brooke 1996]: 10 questions, 5
formulated in positive and 5 formulated in negative. It gives a
global measure of the site usability
 Net promoter Scores (NPS) ©: A single score regarding the
fidelity of the user
 SUMI [Kirakowski 1996]
 Questionnaires that rank sites (based on proprietary DB)
 SUPR-Q: UX questionnaire . Includes usability (4 items), credibility (trust, value & comfort, 5 items),
loyalty (2 items, one of which is the Net Promoter Score) and Appearance (2 items). Five-point scale
from strongly disagree to strongly agree except for Item 10 (net promoter question)
 WAMMI, ACSI, Opinion Lab
 Proprietary (beware of reliability and validity!!)
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
4
Subjective Questionnaires
Source: ISO 13407
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
5
Post-test SQ: EUCS [Abdinnour-Helm 2006].
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
6
Post-test SQ: USE [Lund 2001]
http://hcibib.org/perlman/question.cgi?form=USE
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 SUS (Systems Usability Scale) [Brooke 1996] 10
questions, 5 formulated in positive and 5 formulated in
negative. It gives a global measure of the site usability (it
does not distinguish among different components). It is
the most reliable [Tullis and Stetson, 2004]
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
7
Post-test SQ: SUS [Brooke 1996]
 The mean SUS value is 66%, the 25
percentile is 57% and the 75
percentile is 77%. This means that we
should get a SUS greater than 80%
(taking into account confidence
intervals) to be reasonably sure of the
global satisfaction of our users.
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Activity: Read the original SUS paper, published by
Brooke in 1996. You have the paper available in the
Moodle platform.
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
8
Post-test SQ: SUS
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
9
Post-test SQ: SUS: Exercise
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1. I think that I would like to use this system frequently
2. I found the system unnecessarily complex
3. I thought the system was easy to use
4. I think that I would need the support of a technical person to be able to use this system
5. I found the various functions in this system were well integrated
6. I thought there was too much inconsistency in this system
7. I would imagine that most people would learn to use this system very quickly
8. I found the system very cumbersome to use
9. I felt very confident using the system
10. I needed to learn a lot of things before I could get going with this system
Strongly Strongly
Disagree Agree
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
10
Post-test SQ: SUS: Score?
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1. I think that I would like to use this system frequently
2. I found the system unnecessarily complex
3. I thought the system was easy to use
4. I think that I would need the support of a technical person to be able to use this system
5. I found the various functions in this system were well integrated
6. I thought there was too much inconsistency in this system
7. I would imagine that most people would learn to use this system very quickly
8. I found the system very cumbersome to use
9. I felt very confident using the system
10. I needed to learn a lot of things before I could get going with this system
Strongly Strongly
Disagree Agree










Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
11
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1 2 3 4 5
1. I think that I would like to use this system frequently
2. I found the system unnecessarily complex
3. I thought the system was easy to use
4. I think that I would need the support of a technical person to be able to use this system
5. I found the various functions in this system were well integrated
6. I thought there was too much inconsistency in this system
7. I would imagine that most people would learn to use this system very quickly
8. I found the system very cumbersome to use
9. I felt very confident using the system
10. I needed to learn a lot of things before I could get going with this system
Strongly Strongly
Disagree Agree










Post-test SQ: SUS. Steps
 Reverse items 2,4,6,8,10
 Sum positions for each item (0 to 4)
 Multiply by 2.5
4
1
1
4
1
2
1
1
4
3
TOTAL
SCORE: 22
SUS SCORE:
22*2.5=55
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
12
Post-test SQ: SUS. Threshold value
Which should be
our SUS objective?
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
13
Post-test SQ: SUS. Adaptation
 The SUS vocabulary can be adapted to the idyosyncrasy
of the particular system
 Example: OHIM: system->web site
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
14
Post-test SQ: SUS. Calculator
 Calculator: http://www.measuringux.com/SUS-scores.xls
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Net Promoter Scores: measure obtained through a single
question (loyalty of the user to the app):
 How likely is it that you’ll recommend this product to a friend or
colleague? (0..10)
 Three segments:
 Promoters: Responses from 9 to 10
 Passives: Responses from 7 to 8
 Detractors: Responses from 0 to 6
 Promoter score (-100..+100): %Promoters-%Detractors
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
15
Post-test SQ: Net Promoter Score
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Questionnaires that provide rankings to compare your
results against the results from other similar apps
 SUPR-Q (Sauro)
 WAMMI (www.wammi.org) (SUMI successor)
 ACSI (www.TheACSI.org): particularly interesting
form government websites
 OpinionLab (www.OpinionLab.com)
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
16
Post-test SQ: Rankings
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
17
SQ: Rankings. SUPR-Q (4 sub-scales)
NPS
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
18
Post-test SQ: Rankings. SUPR-Q.
 SUPR-Q Score: Sum all items + ½ item 10
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
19
Post-test SQ: Rankings. SUPR-Q.
 Besides the values for each factor, SUPR-Q is backed on a
proprietary DB that allows to generate a ranking of percentiles
 E.g. your app belongs to percentil 75 regarding
usability, what means, it is among the best 25%.
 The SUPR-Q usability factor has a strong correlation with a SUS
score, r = .96. p < .001, meaning just four questions account for 93
percent of the variation in SUS (.96 squared). These questions are a
good substitute for SUS on websites
 Validity and reliability: http://www.suprq.com/
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
20
Post-test SQ: Rankings. WAMMI
 http://www.wammi.com/samples/index.html
 Results are divided into five areas: attractiveness,
controllability, efficiency, helpfulness and
Learnability, plus an overall usability score.
 The scores are standardized (from comparison to
their reference database), so 50 is medium and
100 is perfect.
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
21
Post-test SQ: Rankings. WAMMI
 Sample graphic showing how a give website positions in
reference to average scores in each axis
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Circle five words that describe what you think about
this design:

 What are the three things you like best and least
about the Web site?
 _____________________________________________
 ______________________________________________
 ______________________________________________
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
22
Post-test SQ: proprietary (OHIM 1/2)
Cute
Stable
Responsive
Friendly
Helpful
Reputable
Approachable
Reliable
Cluttered
Good
Confident
Trustworthy
Current and cool
Service oriented
Boring
Easy to use
Confusing
Comfortable
Annoying
Informative
Out-of-date
High-tech
Sensitive
Secure
Straightforward
Amateurish
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 If you could make one significant change to this Web site, what
change would you make?
 (Ask the participant if he is using/knows other IP websites) How do
you find the site in comparison to other IP web sites?
 Do you feel this site is current? Why?
 If you were to describe this site to a colleague in a sentence or two,
what would you say?
 Do you use the current OHIM web site? If Yes then  Do you think
that the new OHIM web site clarity of structure is: Better, Same As,
Worse or Don’t know, than the current one?
 Do you have any other questions or comments about the Web site or
your experiences with it?
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
23
Post-test SQ: proprietary (OHIM 2/2)
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Expectation Rating
 After Scenario Questionnaire (ASQ)
 Awareness-Usefulness gap
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
24
Task level (Post-Scenario) SQ
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Pre-task: How easy/difficult do you thing that the
following task is going to be?
 Post-task: How easy/difficult has been for you to
carry out this task?
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
25
Post-Scenario SQ: Expectation Rating
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Three post-task questions:
 I feel satisfied with the easiness with which I have
completed the task.
 I feel satisfied with the time that it has taken me to
complete this task.
 I feel satisfied with the support information (online
help, messages, documentation, and so on) that I
have had available while I was completing this task
(only if your system offers online help)
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
26
Post-Scenario SQ: ASQ
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Two post-task questions:
 ‘‘Were you aware of this functionality prior to this study?
(yes or no)
 On a 1 to 5 scale, how useful is this functionality to you?
 Calculation:
 Convert the likert item to a binary scale (e.g. 4 or 5 useful,
rest not useful) and draw the graph.
 Differences between awareness and usefulness indicate
which tasks to promote (e.g. by redesigning the visual
hierarchy) in your app.
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
27
Post-Scenario SQ: Awar-Usefuln Gap
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Graph sample:
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
28
Post-Scenario SQ: Awar-Usefuln Gap
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 More questionnaires are appearing by the day in the
literature. Many of them have been deemed
necessary to cover the idiosyncrasy of new
platforms/domains
 E.g. MPUQ: Mobile Phone Usability Questionnaire
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
29
SQ: Other questionnaires
Reliability and Validity of the Mobile Phone
Usability Questionnaire (MPUQ)
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Can be post-test or post-task
 Reasons why the users are promoters or detractors of your
product
 Insights from users gathered from field studies
 Complaints about a product sent to the customer service
 Why the task was difficult to complete
 …
 The way of processing this kind of questions is to
turn the open comments into categories, quantify
them and analyze them.
 http://www.measuringusability.com/blog/quantify-comments.php
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
30
SQ: Open Questions
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 All the questionnaires must be validated with respect to
their reliability, validity and utility. Once validated, they
still need to be revalidated when the context of
application varies.
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
31
SQ: Validation
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
 Lewis95] Lewis, J. R. (1995). IBM computer usability satisfaction questionnaires: Psychometric evaluation and
instructions for use. International Journal of Human-Computer Interaction, 7, 57–78.
 [Lund 2001] Lund, A.M. (2001) Measuring Usability with the USE Questionnaire. STC Usability SIG Newsletter, 8:2
 [Chin 88] Chin, J. P., Diehl, V. A., and Norman, K. (1988). Development of an instrument measuring user
satisfaction of the human-computer interface. In: CHI '88. Conference Proceedings on Human Factors in
Computing Systems. New York: ACM, pp. 213–218.
 [Brooke 1996] Brooke, J. (1996). SUS: A “quick and dirty” usability scale, In Jordan, P. W., Thomas, B. T., and
Weerdmeester, B. A. (Eds.), Usability Evaluation in Industry. UK: Taylor and Francis, pp. 189–194.
 [Kirakowski 1996] Kirakowski, J. (1996). The software usability measurement inventory: Background and usage. In
Jordan, P., Thomas, B., and Weerdmeester, B. (Eds.), Usability Evaluation in Industry. UK: Taylor and Francis, pp.
169–177.
 [Lewis 1991] Lewis, J. R. (1991). Psychometric evaluation of an after-scenario questionnaire for computer usability
studies: the ASQ. SIGCHI Bulletin, 23(1), 78–81.
 [Abdinnour-Helm 2006]. Using the End-User Computing Satisfaction (EUCS) Instrument to Measure Satisfaction
with a Web Site.
 [Tullis 2008] Thomas Tullis and , William Albert (2008). Measuring the User Experience: Collecting, Analyzing, and
Presenting Usability Metrics (Interactive Technologies). Morgan Kauffman.
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
32
References
Leonardo da Vinci Partnerships Project
GUI USABILITY AND ACCESSIBILITY:
EXCHANGING KNOWLEDGE AND EXPERIENCES
These slides are made available under the license Creative
Commons Attribution-NonCommercial-NoDerivs CC BY-
NC-ND. More information about license:
http://creativecommons.org/licenses/by-nc-nd/3.0/.
These slides were created under Leonardo da Vinci
Partnerships Project 2012-1-PL1-LEO04-28181 GUI
USABILITY AND ACCESSIBILITY: EXCHANGING
KNOWLEDGE AND EXPERIENCES (http://usability-
accessibility.org/).
This project has been funded with support from the European
Commission under the Lifelong Learning Programme
33
Attributions

Mais conteúdo relacionado

Mais procurados

CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...
CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...
CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...Juho Kim
 
University of Wisconsin: Captioning and Transcription Policies, Uses and Work...
University of Wisconsin: Captioning and Transcription Policies, Uses and Work...University of Wisconsin: Captioning and Transcription Policies, Uses and Work...
University of Wisconsin: Captioning and Transcription Policies, Uses and Work...3Play Media
 
Learner profiling beyond the MOOC platform
Learner profiling beyond the MOOC platformLearner profiling beyond the MOOC platform
Learner profiling beyond the MOOC platformClaudia Hauff
 
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...Denis Gillet
 
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
RIMES: Embedding Interactive Multimedia Exercises in Lecture VideosRIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
RIMES: Embedding Interactive Multimedia Exercises in Lecture VideosJuho Kim
 
Workshop: Educational Technology Opportunities for KFUPM
Workshop: Educational Technology Opportunities for KFUPMWorkshop: Educational Technology Opportunities for KFUPM
Workshop: Educational Technology Opportunities for KFUPMBrandon Muramatsu
 
Organic Crowdsourcing Systems
Organic Crowdsourcing SystemsOrganic Crowdsourcing Systems
Organic Crowdsourcing SystemsJuho Kim
 
National Research Results: How Colleges Nationwide Are Handling Captioning
National Research Results: How Colleges Nationwide Are Handling CaptioningNational Research Results: How Colleges Nationwide Are Handling Captioning
National Research Results: How Colleges Nationwide Are Handling Captioning3Play Media
 
Maisie Finalv2.0
Maisie Finalv2.0Maisie Finalv2.0
Maisie Finalv2.0annwarm
 
In-House Captioning Workflows and Economic Analysis
In-House Captioning Workflows and Economic AnalysisIn-House Captioning Workflows and Economic Analysis
In-House Captioning Workflows and Economic Analysis3Play Media
 
Speakup - in NordiCHI2014 Personal or Social workshop.
Speakup - in NordiCHI2014 Personal or Social workshop.Speakup - in NordiCHI2014 Personal or Social workshop.
Speakup - in NordiCHI2014 Personal or Social workshop.Sten Govaerts
 
Quick Start to Captioning 12-08-2016
Quick Start to Captioning 12-08-2016Quick Start to Captioning 12-08-2016
Quick Start to Captioning 12-08-20163Play Media
 
LRT Talks 20120907 MMU Business + Law L+T day
LRT Talks 20120907 MMU Business + Law L+T dayLRT Talks 20120907 MMU Business + Law L+T day
LRT Talks 20120907 MMU Business + Law L+T dayMark Stubbs
 
Opening up practice and resources
Opening up practice and resourcesOpening up practice and resources
Opening up practice and resourcesJisc
 
Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...
Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...
Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...readingcdotl
 
EDUC5102G Session 1 Presentation
EDUC5102G Session 1 PresentationEDUC5102G Session 1 Presentation
EDUC5102G Session 1 PresentationRobert Power
 
A model for the development of technology-enhanced practice
A model for the development of technology-enhanced practice A model for the development of technology-enhanced practice
A model for the development of technology-enhanced practice Jisc
 

Mais procurados (20)

CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...
CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...
CHI2014 Workshop - Leveraging Video Interaction Data and Content Analysis to ...
 
University of Wisconsin: Captioning and Transcription Policies, Uses and Work...
University of Wisconsin: Captioning and Transcription Policies, Uses and Work...University of Wisconsin: Captioning and Transcription Policies, Uses and Work...
University of Wisconsin: Captioning and Transcription Policies, Uses and Work...
 
Learner profiling beyond the MOOC platform
Learner profiling beyond the MOOC platformLearner profiling beyond the MOOC platform
Learner profiling beyond the MOOC platform
 
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...
Science 2.0: Supporting a Doctoral Community of Practice in Technology Enhanc...
 
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
RIMES: Embedding Interactive Multimedia Exercises in Lecture VideosRIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
RIMES: Embedding Interactive Multimedia Exercises in Lecture Videos
 
DLA 2010 Who Done It?
DLA 2010 Who Done It?DLA 2010 Who Done It?
DLA 2010 Who Done It?
 
Workshop: Educational Technology Opportunities for KFUPM
Workshop: Educational Technology Opportunities for KFUPMWorkshop: Educational Technology Opportunities for KFUPM
Workshop: Educational Technology Opportunities for KFUPM
 
Organic Crowdsourcing Systems
Organic Crowdsourcing SystemsOrganic Crowdsourcing Systems
Organic Crowdsourcing Systems
 
National Research Results: How Colleges Nationwide Are Handling Captioning
National Research Results: How Colleges Nationwide Are Handling CaptioningNational Research Results: How Colleges Nationwide Are Handling Captioning
National Research Results: How Colleges Nationwide Are Handling Captioning
 
Kirsty barnes conf_10
Kirsty barnes conf_10Kirsty barnes conf_10
Kirsty barnes conf_10
 
HCI-Lecture-1
HCI-Lecture-1HCI-Lecture-1
HCI-Lecture-1
 
Maisie Finalv2.0
Maisie Finalv2.0Maisie Finalv2.0
Maisie Finalv2.0
 
In-House Captioning Workflows and Economic Analysis
In-House Captioning Workflows and Economic AnalysisIn-House Captioning Workflows and Economic Analysis
In-House Captioning Workflows and Economic Analysis
 
Speakup - in NordiCHI2014 Personal or Social workshop.
Speakup - in NordiCHI2014 Personal or Social workshop.Speakup - in NordiCHI2014 Personal or Social workshop.
Speakup - in NordiCHI2014 Personal or Social workshop.
 
Quick Start to Captioning 12-08-2016
Quick Start to Captioning 12-08-2016Quick Start to Captioning 12-08-2016
Quick Start to Captioning 12-08-2016
 
LRT Talks 20120907 MMU Business + Law L+T day
LRT Talks 20120907 MMU Business + Law L+T dayLRT Talks 20120907 MMU Business + Law L+T day
LRT Talks 20120907 MMU Business + Law L+T day
 
Opening up practice and resources
Opening up practice and resourcesOpening up practice and resources
Opening up practice and resources
 
Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...
Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...
Extending the Functionality of the VLE: Engaging Students with E-Portfolios a...
 
EDUC5102G Session 1 Presentation
EDUC5102G Session 1 PresentationEDUC5102G Session 1 Presentation
EDUC5102G Session 1 Presentation
 
A model for the development of technology-enhanced practice
A model for the development of technology-enhanced practice A model for the development of technology-enhanced practice
A model for the development of technology-enhanced practice
 

Destaque

Usability of MMOGs and cultural differences
Usability of MMOGs and cultural differencesUsability of MMOGs and cultural differences
Usability of MMOGs and cultural differencesPanagiotis Zaharias
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirementsAndres Baravalle
 
GfK - How good is your User Experience (UX)?
GfK - How good is your User Experience (UX)?GfK - How good is your User Experience (UX)?
GfK - How good is your User Experience (UX)?GfK
 
UX Essentials For Startups
UX Essentials For StartupsUX Essentials For Startups
UX Essentials For Startupsstartany
 
User Experience & Mobile Innovation Strategy
User Experience & Mobile Innovation StrategyUser Experience & Mobile Innovation Strategy
User Experience & Mobile Innovation StrategyAntonio De Pasquale
 
Microsite User Experience Design
Microsite User Experience DesignMicrosite User Experience Design
Microsite User Experience DesignJenna Yim
 
Design Process in the Responsive Age
Design Process in the Responsive AgeDesign Process in the Responsive Age
Design Process in the Responsive AgePon Kattera
 
User Experience Deliverables
User Experience DeliverablesUser Experience Deliverables
User Experience DeliverablesJenna Yim
 
How to Conduct UX Benchmarking
How to Conduct UX BenchmarkingHow to Conduct UX Benchmarking
How to Conduct UX BenchmarkingUserZoom
 
Thesis questionnaire
Thesis questionnaireThesis questionnaire
Thesis questionnaireMaliha Ahmed
 
Questionnaire on Work Culture
Questionnaire on Work CultureQuestionnaire on Work Culture
Questionnaire on Work CultureVenkata Vihari K
 

Destaque (13)

Usability of MMOGs and cultural differences
Usability of MMOGs and cultural differencesUsability of MMOGs and cultural differences
Usability of MMOGs and cultural differences
 
Design rules and usability requirements
Design rules and usability requirementsDesign rules and usability requirements
Design rules and usability requirements
 
GfK - How good is your User Experience (UX)?
GfK - How good is your User Experience (UX)?GfK - How good is your User Experience (UX)?
GfK - How good is your User Experience (UX)?
 
UX Essentials For Startups
UX Essentials For StartupsUX Essentials For Startups
UX Essentials For Startups
 
Questionnaire
QuestionnaireQuestionnaire
Questionnaire
 
Subjective test
Subjective testSubjective test
Subjective test
 
User Experience & Mobile Innovation Strategy
User Experience & Mobile Innovation StrategyUser Experience & Mobile Innovation Strategy
User Experience & Mobile Innovation Strategy
 
Microsite User Experience Design
Microsite User Experience DesignMicrosite User Experience Design
Microsite User Experience Design
 
Design Process in the Responsive Age
Design Process in the Responsive AgeDesign Process in the Responsive Age
Design Process in the Responsive Age
 
User Experience Deliverables
User Experience DeliverablesUser Experience Deliverables
User Experience Deliverables
 
How to Conduct UX Benchmarking
How to Conduct UX BenchmarkingHow to Conduct UX Benchmarking
How to Conduct UX Benchmarking
 
Thesis questionnaire
Thesis questionnaireThesis questionnaire
Thesis questionnaire
 
Questionnaire on Work Culture
Questionnaire on Work CultureQuestionnaire on Work Culture
Questionnaire on Work Culture
 

Semelhante a Subjective questionnaires

Introduction to uc development
Introduction to uc developmentIntroduction to uc development
Introduction to uc developmentaukee
 
Introduction to uc development
Introduction to uc developmentIntroduction to uc development
Introduction to uc developmentaukee
 
What usability is?
What usability is?What usability is?
What usability is?aukee
 
Better Software, Better Practices, Better Research
Better Software, Better Practices, Better ResearchBetter Software, Better Practices, Better Research
Better Software, Better Practices, Better ResearchShoaib Sufi
 
UCA: Data Analysis Techniques
UCA: Data Analysis TechniquesUCA: Data Analysis Techniques
UCA: Data Analysis Techniquesaukee
 
Social media based dissemination strategies for managers of LLP projects
Social media based dissemination strategies for managers of LLP projectsSocial media based dissemination strategies for managers of LLP projects
Social media based dissemination strategies for managers of LLP projectsWeb2Learn
 
Presentation of the paper “Usability test of WYRED Platform” in HCII 2018
Presentation of the paper “Usability test of WYRED Platform” in HCII 2018Presentation of the paper “Usability test of WYRED Platform” in HCII 2018
Presentation of the paper “Usability test of WYRED Platform” in HCII 2018Grial - University of Salamanca
 
UCA: Data Gathering Techniques. Overview.
UCA: Data Gathering Techniques. Overview. UCA: Data Gathering Techniques. Overview.
UCA: Data Gathering Techniques. Overview. aukee
 
Presentation of Going Nova work done for EU BRIDGE project
Presentation of Going Nova work done for EU BRIDGE projectPresentation of Going Nova work done for EU BRIDGE project
Presentation of Going Nova work done for EU BRIDGE projectAlex E.N.
 
#LearnPAd prototype early validation - feedbacks from end users
#LearnPAd prototype early validation - feedbacks from end users#LearnPAd prototype early validation - feedbacks from end users
#LearnPAd prototype early validation - feedbacks from end usersAndrea Sergiacomi
 
2010 09-30 ectel 2010 afernandez indra accessible life-long learning
2010 09-30 ectel 2010 afernandez indra accessible life-long learning2010 09-30 ectel 2010 afernandez indra accessible life-long learning
2010 09-30 ectel 2010 afernandez indra accessible life-long learningeMadrid network
 
Usability test report for queso
Usability test report for quesoUsability test report for queso
Usability test report for queso宇轩 谢
 
Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...
Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...
Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...DrupalCape
 
Accessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOC
Accessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOCAccessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOC
Accessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOCFrancisco Iniesto
 
About CHiLO & NPO CCC-TIES
About CHiLO & NPO CCC-TIESAbout CHiLO & NPO CCC-TIES
About CHiLO & NPO CCC-TIESNPO CCC-TIES
 
Ia4 si caps concertation presentation
Ia4 si caps concertation presentationIa4 si caps concertation presentation
Ia4 si caps concertation presentationCAPS2020
 
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...EADTU
 
Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...
Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...
Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...André Constantino da Silva
 
VRinSight IO3 Training Programme_Module E_Step by Step guide.pdf
VRinSight IO3 Training Programme_Module E_Step by Step guide.pdfVRinSight IO3 Training Programme_Module E_Step by Step guide.pdf
VRinSight IO3 Training Programme_Module E_Step by Step guide.pdfmoneeb_abdo
 

Semelhante a Subjective questionnaires (20)

Introduction to uc development
Introduction to uc developmentIntroduction to uc development
Introduction to uc development
 
Introduction to uc development
Introduction to uc developmentIntroduction to uc development
Introduction to uc development
 
What usability is?
What usability is?What usability is?
What usability is?
 
Better Software, Better Practices, Better Research
Better Software, Better Practices, Better ResearchBetter Software, Better Practices, Better Research
Better Software, Better Practices, Better Research
 
UCA: Data Analysis Techniques
UCA: Data Analysis TechniquesUCA: Data Analysis Techniques
UCA: Data Analysis Techniques
 
Social media based dissemination strategies for managers of LLP projects
Social media based dissemination strategies for managers of LLP projectsSocial media based dissemination strategies for managers of LLP projects
Social media based dissemination strategies for managers of LLP projects
 
Presentation of the paper “Usability test of WYRED Platform” in HCII 2018
Presentation of the paper “Usability test of WYRED Platform” in HCII 2018Presentation of the paper “Usability test of WYRED Platform” in HCII 2018
Presentation of the paper “Usability test of WYRED Platform” in HCII 2018
 
UCA: Data Gathering Techniques. Overview.
UCA: Data Gathering Techniques. Overview. UCA: Data Gathering Techniques. Overview.
UCA: Data Gathering Techniques. Overview.
 
Presentation of Going Nova work done for EU BRIDGE project
Presentation of Going Nova work done for EU BRIDGE projectPresentation of Going Nova work done for EU BRIDGE project
Presentation of Going Nova work done for EU BRIDGE project
 
#LearnPAd prototype early validation - feedbacks from end users
#LearnPAd prototype early validation - feedbacks from end users#LearnPAd prototype early validation - feedbacks from end users
#LearnPAd prototype early validation - feedbacks from end users
 
2010 09-30 ectel 2010 afernandez indra accessible life-long learning
2010 09-30 ectel 2010 afernandez indra accessible life-long learning2010 09-30 ectel 2010 afernandez indra accessible life-long learning
2010 09-30 ectel 2010 afernandez indra accessible life-long learning
 
Usability test report for queso
Usability test report for quesoUsability test report for queso
Usability test report for queso
 
Tien3
Tien3Tien3
Tien3
 
Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...
Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...
Website Usability & Eye-tracking by Marco Pretorious (Certified Usability Ana...
 
Accessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOC
Accessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOCAccessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOC
Accessibility analysis in MOOC platforms. A case study: UNED COMA and UAb iMOOC
 
About CHiLO & NPO CCC-TIES
About CHiLO & NPO CCC-TIESAbout CHiLO & NPO CCC-TIES
About CHiLO & NPO CCC-TIES
 
Ia4 si caps concertation presentation
Ia4 si caps concertation presentationIa4 si caps concertation presentation
Ia4 si caps concertation presentation
 
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...
ECO MOOC offering at decentralised MOOC level: services on pedagogical approa...
 
Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...
Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...
Avaliação da Usabilidade e da Acessibilidade do Ambiente Virtual de Aprendiza...
 
VRinSight IO3 Training Programme_Module E_Step by Step guide.pdf
VRinSight IO3 Training Programme_Module E_Step by Step guide.pdfVRinSight IO3 Training Programme_Module E_Step by Step guide.pdf
VRinSight IO3 Training Programme_Module E_Step by Step guide.pdf
 

Último

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 

Último (20)

Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Staff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSDStaff of Color (SOC) Retention Efforts DDSD
Staff of Color (SOC) Retention Efforts DDSD
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 

Subjective questionnaires

  • 1. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES Usability Testing Subjective Questionnaires Cristina Cachero This project has been funded with support from the European Commission under the Lifelong Learning Programme
  • 2. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Inquiry method: you ask your users about what they do, but you do not observe it directly.  There are several proposals that have shown enough internal and external validity, and that can be applied at different times during the performance test  After all the tasks have been finished (test-level questionnaires)  Before/after each task is performed (task-level questionnaires)  Also, questionnaires may include open questions that can be codified and analyzed. This project has been funded with support from the European Commission under the Lifelong Learning Programme 2 Subjective Questionnaires
  • 3. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Test-level (post-test) questionnaires (1/2):  CSUQ: Computer System Usability Questionnaire [Lewis 1995]: 19 sentences, all positive. They measure four dimensions: system utility, information quality, interface quality and general satisfaction. It was devised to be administered off- line  PSSUQ: Post-Study System Usability Questionnaire: variation of CSUQ to be administered in person  QUIS: Questionnaire for User Interface Satisfaction. 27 sentences divided in five groups: general reaction, screen, terminology/system info, learning, system capabilities.  EUCS : End-user computing satisfaction [Abdinnour-Helm 2006]. 12 items representing five dimensions: content, accuracy, format, ease of use and timeliness. All the items are combined into a global EUCS measure. 5-point scale (Almost never… almost always)  USE: Usefulness, Satisfaction and Ease of Use [Lund 2001]. 30 items divided in four categories: utility, satisfaction, ease of use and ease of learning. For each one, seven-point scale items..This project has been funded with support from the European Commission under the Lifelong Learning Programme 3 Subjective Questionnaires
  • 4. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Test-level (post-test) questionnaires (2/2):  SUS: Systems Usability Scale [Brooke 1996]: 10 questions, 5 formulated in positive and 5 formulated in negative. It gives a global measure of the site usability  Net promoter Scores (NPS) ©: A single score regarding the fidelity of the user  SUMI [Kirakowski 1996]  Questionnaires that rank sites (based on proprietary DB)  SUPR-Q: UX questionnaire . Includes usability (4 items), credibility (trust, value & comfort, 5 items), loyalty (2 items, one of which is the Net Promoter Score) and Appearance (2 items). Five-point scale from strongly disagree to strongly agree except for Item 10 (net promoter question)  WAMMI, ACSI, Opinion Lab  Proprietary (beware of reliability and validity!!) This project has been funded with support from the European Commission under the Lifelong Learning Programme 4 Subjective Questionnaires Source: ISO 13407
  • 5. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 5 Post-test SQ: EUCS [Abdinnour-Helm 2006].
  • 6. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 6 Post-test SQ: USE [Lund 2001] http://hcibib.org/perlman/question.cgi?form=USE
  • 7. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  SUS (Systems Usability Scale) [Brooke 1996] 10 questions, 5 formulated in positive and 5 formulated in negative. It gives a global measure of the site usability (it does not distinguish among different components). It is the most reliable [Tullis and Stetson, 2004] This project has been funded with support from the European Commission under the Lifelong Learning Programme 7 Post-test SQ: SUS [Brooke 1996]  The mean SUS value is 66%, the 25 percentile is 57% and the 75 percentile is 77%. This means that we should get a SUS greater than 80% (taking into account confidence intervals) to be reasonably sure of the global satisfaction of our users.
  • 8. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Activity: Read the original SUS paper, published by Brooke in 1996. You have the paper available in the Moodle platform. This project has been funded with support from the European Commission under the Lifelong Learning Programme 8 Post-test SQ: SUS
  • 9. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 9 Post-test SQ: SUS: Exercise 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1. I think that I would like to use this system frequently 2. I found the system unnecessarily complex 3. I thought the system was easy to use 4. I think that I would need the support of a technical person to be able to use this system 5. I found the various functions in this system were well integrated 6. I thought there was too much inconsistency in this system 7. I would imagine that most people would learn to use this system very quickly 8. I found the system very cumbersome to use 9. I felt very confident using the system 10. I needed to learn a lot of things before I could get going with this system Strongly Strongly Disagree Agree
  • 10. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 10 Post-test SQ: SUS: Score? 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1. I think that I would like to use this system frequently 2. I found the system unnecessarily complex 3. I thought the system was easy to use 4. I think that I would need the support of a technical person to be able to use this system 5. I found the various functions in this system were well integrated 6. I thought there was too much inconsistency in this system 7. I would imagine that most people would learn to use this system very quickly 8. I found the system very cumbersome to use 9. I felt very confident using the system 10. I needed to learn a lot of things before I could get going with this system Strongly Strongly Disagree Agree          
  • 11. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 11 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1. I think that I would like to use this system frequently 2. I found the system unnecessarily complex 3. I thought the system was easy to use 4. I think that I would need the support of a technical person to be able to use this system 5. I found the various functions in this system were well integrated 6. I thought there was too much inconsistency in this system 7. I would imagine that most people would learn to use this system very quickly 8. I found the system very cumbersome to use 9. I felt very confident using the system 10. I needed to learn a lot of things before I could get going with this system Strongly Strongly Disagree Agree           Post-test SQ: SUS. Steps  Reverse items 2,4,6,8,10  Sum positions for each item (0 to 4)  Multiply by 2.5 4 1 1 4 1 2 1 1 4 3 TOTAL SCORE: 22 SUS SCORE: 22*2.5=55
  • 12. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 12 Post-test SQ: SUS. Threshold value Which should be our SUS objective?
  • 13. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 13 Post-test SQ: SUS. Adaptation  The SUS vocabulary can be adapted to the idyosyncrasy of the particular system  Example: OHIM: system->web site
  • 14. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 14 Post-test SQ: SUS. Calculator  Calculator: http://www.measuringux.com/SUS-scores.xls
  • 15. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Net Promoter Scores: measure obtained through a single question (loyalty of the user to the app):  How likely is it that you’ll recommend this product to a friend or colleague? (0..10)  Three segments:  Promoters: Responses from 9 to 10  Passives: Responses from 7 to 8  Detractors: Responses from 0 to 6  Promoter score (-100..+100): %Promoters-%Detractors This project has been funded with support from the European Commission under the Lifelong Learning Programme 15 Post-test SQ: Net Promoter Score
  • 16. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Questionnaires that provide rankings to compare your results against the results from other similar apps  SUPR-Q (Sauro)  WAMMI (www.wammi.org) (SUMI successor)  ACSI (www.TheACSI.org): particularly interesting form government websites  OpinionLab (www.OpinionLab.com) This project has been funded with support from the European Commission under the Lifelong Learning Programme 16 Post-test SQ: Rankings
  • 17. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 17 SQ: Rankings. SUPR-Q (4 sub-scales) NPS
  • 18. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 18 Post-test SQ: Rankings. SUPR-Q.  SUPR-Q Score: Sum all items + ½ item 10
  • 19. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 19 Post-test SQ: Rankings. SUPR-Q.  Besides the values for each factor, SUPR-Q is backed on a proprietary DB that allows to generate a ranking of percentiles  E.g. your app belongs to percentil 75 regarding usability, what means, it is among the best 25%.  The SUPR-Q usability factor has a strong correlation with a SUS score, r = .96. p < .001, meaning just four questions account for 93 percent of the variation in SUS (.96 squared). These questions are a good substitute for SUS on websites  Validity and reliability: http://www.suprq.com/
  • 20. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 20 Post-test SQ: Rankings. WAMMI  http://www.wammi.com/samples/index.html  Results are divided into five areas: attractiveness, controllability, efficiency, helpfulness and Learnability, plus an overall usability score.  The scores are standardized (from comparison to their reference database), so 50 is medium and 100 is perfect.
  • 21. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES This project has been funded with support from the European Commission under the Lifelong Learning Programme 21 Post-test SQ: Rankings. WAMMI  Sample graphic showing how a give website positions in reference to average scores in each axis
  • 22. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Circle five words that describe what you think about this design:   What are the three things you like best and least about the Web site?  _____________________________________________  ______________________________________________  ______________________________________________ This project has been funded with support from the European Commission under the Lifelong Learning Programme 22 Post-test SQ: proprietary (OHIM 1/2) Cute Stable Responsive Friendly Helpful Reputable Approachable Reliable Cluttered Good Confident Trustworthy Current and cool Service oriented Boring Easy to use Confusing Comfortable Annoying Informative Out-of-date High-tech Sensitive Secure Straightforward Amateurish
  • 23. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  If you could make one significant change to this Web site, what change would you make?  (Ask the participant if he is using/knows other IP websites) How do you find the site in comparison to other IP web sites?  Do you feel this site is current? Why?  If you were to describe this site to a colleague in a sentence or two, what would you say?  Do you use the current OHIM web site? If Yes then  Do you think that the new OHIM web site clarity of structure is: Better, Same As, Worse or Don’t know, than the current one?  Do you have any other questions or comments about the Web site or your experiences with it? This project has been funded with support from the European Commission under the Lifelong Learning Programme 23 Post-test SQ: proprietary (OHIM 2/2)
  • 24. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Expectation Rating  After Scenario Questionnaire (ASQ)  Awareness-Usefulness gap This project has been funded with support from the European Commission under the Lifelong Learning Programme 24 Task level (Post-Scenario) SQ
  • 25. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Pre-task: How easy/difficult do you thing that the following task is going to be?  Post-task: How easy/difficult has been for you to carry out this task? This project has been funded with support from the European Commission under the Lifelong Learning Programme 25 Post-Scenario SQ: Expectation Rating
  • 26. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Three post-task questions:  I feel satisfied with the easiness with which I have completed the task.  I feel satisfied with the time that it has taken me to complete this task.  I feel satisfied with the support information (online help, messages, documentation, and so on) that I have had available while I was completing this task (only if your system offers online help) This project has been funded with support from the European Commission under the Lifelong Learning Programme 26 Post-Scenario SQ: ASQ
  • 27. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Two post-task questions:  ‘‘Were you aware of this functionality prior to this study? (yes or no)  On a 1 to 5 scale, how useful is this functionality to you?  Calculation:  Convert the likert item to a binary scale (e.g. 4 or 5 useful, rest not useful) and draw the graph.  Differences between awareness and usefulness indicate which tasks to promote (e.g. by redesigning the visual hierarchy) in your app. This project has been funded with support from the European Commission under the Lifelong Learning Programme 27 Post-Scenario SQ: Awar-Usefuln Gap
  • 28. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Graph sample: This project has been funded with support from the European Commission under the Lifelong Learning Programme 28 Post-Scenario SQ: Awar-Usefuln Gap
  • 29. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  More questionnaires are appearing by the day in the literature. Many of them have been deemed necessary to cover the idiosyncrasy of new platforms/domains  E.g. MPUQ: Mobile Phone Usability Questionnaire This project has been funded with support from the European Commission under the Lifelong Learning Programme 29 SQ: Other questionnaires Reliability and Validity of the Mobile Phone Usability Questionnaire (MPUQ)
  • 30. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Can be post-test or post-task  Reasons why the users are promoters or detractors of your product  Insights from users gathered from field studies  Complaints about a product sent to the customer service  Why the task was difficult to complete  …  The way of processing this kind of questions is to turn the open comments into categories, quantify them and analyze them.  http://www.measuringusability.com/blog/quantify-comments.php This project has been funded with support from the European Commission under the Lifelong Learning Programme 30 SQ: Open Questions
  • 31. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  All the questionnaires must be validated with respect to their reliability, validity and utility. Once validated, they still need to be revalidated when the context of application varies. This project has been funded with support from the European Commission under the Lifelong Learning Programme 31 SQ: Validation
  • 32. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES  Lewis95] Lewis, J. R. (1995). IBM computer usability satisfaction questionnaires: Psychometric evaluation and instructions for use. International Journal of Human-Computer Interaction, 7, 57–78.  [Lund 2001] Lund, A.M. (2001) Measuring Usability with the USE Questionnaire. STC Usability SIG Newsletter, 8:2  [Chin 88] Chin, J. P., Diehl, V. A., and Norman, K. (1988). Development of an instrument measuring user satisfaction of the human-computer interface. In: CHI '88. Conference Proceedings on Human Factors in Computing Systems. New York: ACM, pp. 213–218.  [Brooke 1996] Brooke, J. (1996). SUS: A “quick and dirty” usability scale, In Jordan, P. W., Thomas, B. T., and Weerdmeester, B. A. (Eds.), Usability Evaluation in Industry. UK: Taylor and Francis, pp. 189–194.  [Kirakowski 1996] Kirakowski, J. (1996). The software usability measurement inventory: Background and usage. In Jordan, P., Thomas, B., and Weerdmeester, B. (Eds.), Usability Evaluation in Industry. UK: Taylor and Francis, pp. 169–177.  [Lewis 1991] Lewis, J. R. (1991). Psychometric evaluation of an after-scenario questionnaire for computer usability studies: the ASQ. SIGCHI Bulletin, 23(1), 78–81.  [Abdinnour-Helm 2006]. Using the End-User Computing Satisfaction (EUCS) Instrument to Measure Satisfaction with a Web Site.  [Tullis 2008] Thomas Tullis and , William Albert (2008). Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics (Interactive Technologies). Morgan Kauffman. This project has been funded with support from the European Commission under the Lifelong Learning Programme 32 References
  • 33. Leonardo da Vinci Partnerships Project GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES These slides are made available under the license Creative Commons Attribution-NonCommercial-NoDerivs CC BY- NC-ND. More information about license: http://creativecommons.org/licenses/by-nc-nd/3.0/. These slides were created under Leonardo da Vinci Partnerships Project 2012-1-PL1-LEO04-28181 GUI USABILITY AND ACCESSIBILITY: EXCHANGING KNOWLEDGE AND EXPERIENCES (http://usability- accessibility.org/). This project has been funded with support from the European Commission under the Lifelong Learning Programme 33 Attributions

Notas do Editor

  1. In order to compute the overall value of the scale, the first step is to make all the items consistent (in this case, making lower values imply more negative feelings). For this purpose, we must reverse the items 2, 4, 6, 8 and 10. If the user strongly agreed (5) to the sentence ‘I found the system unnecessariliy complex’, reversing the item is equivalent to saying that the user strongly disagrees to the opposite of that sentence (the positive feeling). Since she strongly disagrees, she does not add to the SUM score.
  2. In order to be on the safe side, we should aim at getting SUS scores greater than 80% (including confidence intervals).
  3. In order to be on the safe side, we should aim at getting SUS scores greater than 80% (including confidence intervals).
  4. In order to be on the safe side, we should aim at getting SUS scores greater than 80% (including confidence intervals).
  5. Figura extraida del libro Measuring Web Usability
  6. [Lewis 1991] Lewis, J. R. (1991). Psychometric evaluation of an after-scenario questionnaire for computer usability studies: the ASQ. SIGCHI Bulletin, 23(1), 78–81.
  7. One type of analysis that can be very valuable is to look at the difference between participants’ awareness of a specific piece of information or functionality and the perceived usefulness of that same piece of information or functionality once they are made aware of it. For example, if a vast majority of participants are unaware of some specific functionality, but once they notice it they find it very useful, you should promote or highlight that functionality in some way. To analyze awareness–usefulness gaps, you must have both an awareness and a usefulness metric. We typically ask participants about awareness as a yes/no question—for example, ‘‘Were you aware of this functionality prior to this study? (yes or no).’’ Then we ask: ‘‘On a 1 to 5 scale, how useful is this functionality to you? (1 = Not at all useful; 5 = Very useful).’’ This assumes that they have had a couple of minutes to explore the functionality. Next, you will need to convert the rating-scale data into a top-2-box score so that you have an apples-to-apples comparison. Simply plot the percent of participants who are aware of the functionality next to the percent of those who found the functionality useful (percent top-2-box). The difference between the two bars is called the awareness–usefulness gap (see Figure 6.29).
  8. One type of analysis that can be very valuable is to look at the difference between participants’ awareness of a specific piece of information or functionality and the perceived usefulness of that same piece of information or functionality once they are made aware of it. For example, if a vast majority of participants are unaware of some specific functionality, but once they notice it they find it very useful, you should promote or highlight that functionality in some way. To analyze awareness–usefulness gaps, you must have both an awareness and a usefulness metric. We typically ask participants about awareness as a yes/no question—for example, ‘‘Were you aware of this functionality prior to this study? (yes or no).’’ Then we ask: ‘‘On a 1 to 5 scale, how useful is this functionality to you? (1 = Not at all useful; 5 = Very useful).’’ This assumes that they have had a couple of minutes to explore the functionality. Next, you will need to convert the rating-scale data into a top-2-box score so that you have an apples-to-apples comparison. Simply plot the percent of participants who are aware of the functionality next to the percent of those who found the functionality useful (percent top-2-box). The difference between the two bars is called the awareness–usefulness gap (see Figure 6.29).
  9.  You can then further analyze the data by generating a confidence interval to understand what percent of all users likely feel this way (see Chapter 3).
  10.  You can then further analyze the data by generating a confidence interval to understand what percent of all users likely feel this way (see Chapter 3).
  11.  You can then further analyze the data by generating a confidence interval to understand what percent of all users likely feel this way (see Chapter 3).