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Games
Classroom /Educational use

      Ashlee Lacer
       Educ W200
Menu
For years, teachers, administrators, and parents are trying to
ease children away from their gaming hours like it is a bad
hobby. What if introducing educational games into the
students’ lives will help them with their studies and
homework? There are sites out there and ideas that agree
with mine that help children in school. These articles and sites
tell why they think it can be helpful to students and teachers.



 The Education Arcade
 Using Computer Games for Instruction:
  The Student Experience
 FunBrain.com
Click Here to Visit Site!




The Education Arcade
   “The games that are made at the Educational Arcade
    are based on what its researchers observe of kids in the
    classrooms and combine this with the lessons game
    developers and console manufacturers have learnt
    over the years of how to get their audiences engaged
    within the medium by making compelling games and
    control systems.”
   This website describes how they take assignments from
    the classroom and turn it into games that make students
    motivated to learn.
The Education Arcade
   “Our mission is to demonstrate the social, cultural, and
    educational potentials of videogames by initiating new
    game development projects, coordinating
    interdisciplinary research efforts, and informing public
    conversations about the broader and sometimes
    unexpected uses of this emerging art form in
    education.”
   This website included projects and games that are
    tailored to mathematics, science, history, literacy, and
    language arts.
The Education Arcade
   My Thoughts…
         Through this website, it is said that you can do so
          many things and use all of these games in the
          classroom, however, I did not see an easy way
          to get a hold of these games.
         You had to make an account to get a hold of
          these resources, which I found a little tedious.
         They did, on the other hand, have great
          inspirations and resources to let the public know
          that games do help in the development of
          learning for students, no matter what the grade
          level.
Ah-Ha! Moment: Make sure you find a
game site that is easy to maneuver
around to use in your classrooms.
Click Here to Visit Article!



Using Computer Games for
Instruction
   This article was written by Michael Grimley and he
    mainly wrote about how he studied the motivation of
    computer games versus traditional lecture in a
    classroom.
   “Instruction was split between lectures and
    computer games, and student experiences were
    recorded using an Experience Sampling Method to
    capture real-time experience and feelings of flow.”
Using Computer Games for
Instruction
   “Results indicated that student experiences in the game
    mode showed increased alertness, increased feelings of
    being active, increased feelings of involvement and an
    increased perception of challenge.”
   The article concluded with the final say in that games
    can help students get involved in their schoolwork and
    the games also tend to help students retain the
    information.
Using Computer Games for
Instruction
My Thoughts…
      I believe every aspect of this article. I think it shows
       great evidence that students like to be visual learners
       and by giving them something they can have fun in
       a game and competitive way, they will retain and be
       motivated to learn more about the subject.

Ah-Ha! Moment: Having evidence
that shows that games are definitely
useful in education helps me as a
future educator to believe in them
and the positive influences they can
take on a classroom.
Click Here to Visit Site!




FunBrain.com
   This website is an actual online gaming site made just for
    students that need help in a number of subjects!
   In the About Us section, you can see how they were
    incorporated and how this website may be helpful to
    teachers, students, and parents.
FunBrain.com
    “Funbrain, created for kids age preschool through
     grade 8, offers more than 100 fun, interactive games
     that develop skills in math, reading, and literacy.”
    Here is an example of a game in which you have to guess the
     word to keep the boat afloat. It is much like the classical game
     Hangman. You are able to choose whatever theme you like
     and just click play!

 Just click on the
screenshot to play
    the game!
FunBrain.com
   I think this website is a great way to get children
    involved in their learning and education.
   It is perfect for memorization of all types of subjects, in
    which we all know, memorization is hard for all of us!


Ah- Ha! Moment :
Making memorization
easy by playing games,
students will not even
know they are learning!
Conclusion…
 With   all of the insights and evidence of
  these websites, I have decided that
  online gaming for education if greatly
  beneficial to teachers, students, and even
  parents!
 I will be using FunBrain.com in my
  classroom and with my own children
  because I feel it will help them get
  involved in their education and will help
  them succeed in their educational goals!
Works Cited
"FunBrain.com - About Us." FunBrain.com - The Internet's
        #1 Education Site for K-8 Kids and Teachers.
        Pearson Education, Inc., 2000. Web. 29 Apr. 2011.
        <http://www.funbrain.com/aboutus.html>.
Grimley, Michael. "Using Computer Games for Instruction:
        The Student Experience." ERIC. Sage Publications,
        Mar. 2011. Web. 29 Apr. 2011.
Jhaas. "About the Education Arcade." The Education
        Arcade. 15 May 2008. Web. 29 Apr. 2011.
        <http://www.educationarcade.org/>.

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Final presentation for 97 2003 type

  • 1. Games Classroom /Educational use Ashlee Lacer Educ W200
  • 2. Menu For years, teachers, administrators, and parents are trying to ease children away from their gaming hours like it is a bad hobby. What if introducing educational games into the students’ lives will help them with their studies and homework? There are sites out there and ideas that agree with mine that help children in school. These articles and sites tell why they think it can be helpful to students and teachers.  The Education Arcade  Using Computer Games for Instruction: The Student Experience  FunBrain.com
  • 3. Click Here to Visit Site! The Education Arcade  “The games that are made at the Educational Arcade are based on what its researchers observe of kids in the classrooms and combine this with the lessons game developers and console manufacturers have learnt over the years of how to get their audiences engaged within the medium by making compelling games and control systems.”  This website describes how they take assignments from the classroom and turn it into games that make students motivated to learn.
  • 4. The Education Arcade  “Our mission is to demonstrate the social, cultural, and educational potentials of videogames by initiating new game development projects, coordinating interdisciplinary research efforts, and informing public conversations about the broader and sometimes unexpected uses of this emerging art form in education.”  This website included projects and games that are tailored to mathematics, science, history, literacy, and language arts.
  • 5. The Education Arcade My Thoughts…  Through this website, it is said that you can do so many things and use all of these games in the classroom, however, I did not see an easy way to get a hold of these games.  You had to make an account to get a hold of these resources, which I found a little tedious.  They did, on the other hand, have great inspirations and resources to let the public know that games do help in the development of learning for students, no matter what the grade level. Ah-Ha! Moment: Make sure you find a game site that is easy to maneuver around to use in your classrooms.
  • 6. Click Here to Visit Article! Using Computer Games for Instruction  This article was written by Michael Grimley and he mainly wrote about how he studied the motivation of computer games versus traditional lecture in a classroom.  “Instruction was split between lectures and computer games, and student experiences were recorded using an Experience Sampling Method to capture real-time experience and feelings of flow.”
  • 7. Using Computer Games for Instruction  “Results indicated that student experiences in the game mode showed increased alertness, increased feelings of being active, increased feelings of involvement and an increased perception of challenge.”  The article concluded with the final say in that games can help students get involved in their schoolwork and the games also tend to help students retain the information.
  • 8. Using Computer Games for Instruction My Thoughts…  I believe every aspect of this article. I think it shows great evidence that students like to be visual learners and by giving them something they can have fun in a game and competitive way, they will retain and be motivated to learn more about the subject. Ah-Ha! Moment: Having evidence that shows that games are definitely useful in education helps me as a future educator to believe in them and the positive influences they can take on a classroom.
  • 9. Click Here to Visit Site! FunBrain.com  This website is an actual online gaming site made just for students that need help in a number of subjects!  In the About Us section, you can see how they were incorporated and how this website may be helpful to teachers, students, and parents.
  • 10. FunBrain.com  “Funbrain, created for kids age preschool through grade 8, offers more than 100 fun, interactive games that develop skills in math, reading, and literacy.”  Here is an example of a game in which you have to guess the word to keep the boat afloat. It is much like the classical game Hangman. You are able to choose whatever theme you like and just click play! Just click on the screenshot to play the game!
  • 11. FunBrain.com  I think this website is a great way to get children involved in their learning and education.  It is perfect for memorization of all types of subjects, in which we all know, memorization is hard for all of us! Ah- Ha! Moment : Making memorization easy by playing games, students will not even know they are learning!
  • 12. Conclusion…  With all of the insights and evidence of these websites, I have decided that online gaming for education if greatly beneficial to teachers, students, and even parents!  I will be using FunBrain.com in my classroom and with my own children because I feel it will help them get involved in their education and will help them succeed in their educational goals!
  • 13. Works Cited "FunBrain.com - About Us." FunBrain.com - The Internet's #1 Education Site for K-8 Kids and Teachers. Pearson Education, Inc., 2000. Web. 29 Apr. 2011. <http://www.funbrain.com/aboutus.html>. Grimley, Michael. "Using Computer Games for Instruction: The Student Experience." ERIC. Sage Publications, Mar. 2011. Web. 29 Apr. 2011. Jhaas. "About the Education Arcade." The Education Arcade. 15 May 2008. Web. 29 Apr. 2011. <http://www.educationarcade.org/>.