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Android
     and
Android Phones
Android
  - It is a Linux-based operating
system designed primarily for touch
screen mobile devices such as smart
phones and tablet computers. Initially
developed by
Android, Inc., which Google backed
financially and later purchased in 2005.
Android was unveiled in 2007 along with
the founding of the Open Handset Alliance:
a consortium
of hardware, software, and telecommunica
tion companies devoted to advancing open
standards for mobile devices. The first
Android-powered phone was sold in
October 2008.
-Android is open source and Google releases the
code under the Apache License. This open source
code and permissive licensing allows the
software to be freely modified and distributed by
device manufacturers, wireless carriers and
enthusiast developers. Additionally, Android has
a large community of developers writing
applications ("apps") that extend the
functionality of devices, written primarily in a
customized version of the Java programming
language. In October 2012, there were
approximately 700,000 apps available for
Android, and the estimated number of
applications downloaded from Google
Play, Android's primary app store, was 25 billion.
History of Android
 Android, Inc. was founded in Palo
Alto, California in October 2003 by Andy Rubin (co-
founder of Danger), Rich Miner (co-founder of
Wildfire Communications, Inc.),Nick Sears (once
VP at T-Mobile), and Chris White (headed design
and interface development at WebTV) to
develop, in Rubin's words "smarter mobile devices
that are more aware of its owner's location and
preferences". Despite the past accomplishments of
the founders and early employees, Android Inc.
operated secretly, revealing only that it was
working on software for mobile phones. That same
year, Rubin ran out of money. Steve Perlman, a
close friend of Rubin, brought him $10,000 in cash
in an envelope and refused a stake in the company.
Google acquired Android Inc. on August
17, 2005, making it a wholly owned subsidiary of
Google. Key employees of Android Inc., including
Rubin, Miner and White, stayed at the company
after the acquisition. Not much was known about
Android Inc. at the time, but many assumed that
Google was planning to enter the mobile
phone market with this move. At Google, the
team led by Rubin developed a mobile device
platform powered by the Linux kernel. Google
marketed the platform to handset makers
and carriers on the promise of providing a
flexible, upgradable system. Google had lined up a
series of hardware component and software
partners and signaled to carriers that it was open
to various degrees of cooperation on their part.
On November 5, 2007, the Open Handset
Alliance, a consortium of technology companies
including Google, device manufacturers such
as HTC and Samsung, wireless carriers such
as Sprint Nextel and T-Mobile, and chipset makers
such as Qualcomm and Texas
Instruments, unveiled itself, with a goal to
develop open standards for mobile devices. That
day, Android was unveiled as its first product, a
mobile device platform built on the Linux
kernel version 2.6.The first commercially available
phone to run Android was the HTC
Dream, released on October 22, 2008.
Since 2008, Android has seen numerous updates which
have incrementally improved the operating
system, adding new features and fixing bugs in previous
releases. Each major release is named in alphabetical
order after a dessert or sugary treat; for
example, version 1.5 Cupcake was followed by
1.6 Donut. The latest release is 4.2 Jelly Bean. In
2010, Google launched its Nexus series of devices—a
line of smart phones and tablets running the Android
operating system, and built by a manufacturer partner.
HTC collaborated with Google to release the first Nexus
smart phone, the Nexus One. The series has since been
updated with newer devices, such as the Nexus 4 phone
and Nexus 10 tablet, made by LG and
Samsung, respectively. Google releases the Nexus
phones and tablets to act as their flagship Android
devices, demonstrating Android's latest software and
hardware features.
Interface
Android's user interface is based on direct
manipulation, sing touch inputs that loosely
correspond to real-world actions, like
swiping, tapping, pinching and reverse pinching to
manipulate on-screen objects. The response to
user input is designed to be immediate and
provides a fluid touch interface, often using the
vibration capabilities of the device to
provide haptic feedback to the user. Internal
hardware such
as accelerometers, gyroscopes and proximity
sensors are used by some applications to respond
to additional user actions, for example adjusting
the screen from portrait to landscape depending
on how the device is oriented, or allowing the user
to steer a vehicle in a racing game by rotating the
device, simulating control of a steering wheel.
Android devices boot to the home screen, the primary
navigation and information point on the device, which
is similar to the desktop found on PCs. Android home
screens are typically made up of app icons and widgets;
app icons launch the associated app, whereas widgets
display live, auto-updating content such as the weather
forecast, the user's email inbox, or a news ticker directly
on the home screen. A home screen may be made up of
several pages that the user can swipe back and forth
between, though Android's home screen interface is
heavily customizable, allowing the user to adjust the
look and feel of the device to their tastes. Third party
apps available on Google Play and other app stores can
extensively re-theme the home screen, and even mimic
the look of other operating systems, such as Windows
Phone. Most manufacturers, and some wireless
carriers, customize the look and feel of their Android
devices to differentiate themselves from the
competition.
Present along the top of the screen is a status
bar, showing information about the device and its
connectivity. This status bar can be "pulled" down
to reveal a notification screen where apps display
important information or updates, such as a newly
received email or SMS text, in a way that doesn't
immediately interrupt or inconvenience the user. In
early versions of Android these notifications could
be tapped to open the relevant app, but recent
updates have provided enhanced
functionality, such as the ability to call a number
back directly from the missed call notification
without having to open the dialer app first.
Notifications are persistent until read or dismissed
by the user.
Applications
 Android has a growing selection of third party
applications, which can be acquired by users either through an
app store such as Google Play or the Amazon Appstore, or by
downloading and installing the application's APK file from a
third-party site. The Play Store application allows users to
browse, download and update apps published by Google and
third-party developers, and is pre-installed on devices that
comply with Google's compatibility requirements. The app
filters the list of available applications to those that are
compatible with the user's device, and developers may restrict
their applications to particular carriers or countries for business
reasons. Purchases of unwanted applications can be refunded
within 15 minutes of the time of download, and some carriers
offer direct carrier billing for Google Play application
purchases, where the cost of the application is added to the
user's monthly bill. As of September 2012, there were more
than 675,000 apps available for Android, and the estimated
number of applications downloaded from the Play Store was 25
billion.
Applications are developed in the Java language using
the Android software development kit (SDK). The SDK
includes a comprehensive set of development
tools, including a debugger, software libraries, a
handset emulator based
on QEMU, documentation, sample code, and tutorials.
The officially supported integrated development
environment (IDE) is Eclipse using the Android
Development Tools (ADT) plug-in. Other development
tools are available, including a Native Development
Kit for applications or extensions in C or C++, Google
App Inventor, a visual environment for novice
programmers, and various cross platform mobile web
applications frameworks.
 In order to work around limitations on reaching Google
services due to Internet censorship in the People's
Republic of China, Android devices sold in the PRC are
generally customized to use state approved services
instead.
Development
Android consists of a kernel based on Linux
kernel version 2.6 and, from Android 4.0 Ice Cream
Sandwich onwards, version
3.x, withmiddleware, libraries and APIs written
in C, and application software running on
an application framework which includes Java-
compatible libraries based on Apache Harmony.
Android uses the Dalvik virtual machine with just-
in-time compilation to run Dalvik 'dex-code'
(Dalvik Executable), which is usually translated
from Java byte code. The main hardware platform
for Android is the ARM architecture. There is
support for x86 from the Android
x86 project, and Google TV uses a special x86
version of Android.
Memory Management
Since Android devices are usually battery-
powered, Android is designed to manage memory
(RAM) to keep power consumption at a
minimum, in contrast to desktop operating
systems which generally assume they are
connected to unlimited mains electricity. When an
Android app is no longer in use, the system will
automatically suspend it in memory - while the app
is still technically "open," suspended apps consume
no resources (e.g. battery power or processing
power) and sit idly in the background until needed
again. This has the dual benefit of increasing the
general responsiveness of Android devices, since
apps don't need to be closed and reopened from
scratch each time, but also ensuring background
apps don't waste power needlessly.
Updates
Google provides major
updates, incremental in
nature, to Android every six to
nine months, which most
devices are capable of
receiving over the air. The
latest major update is Android
4.2 Jelly Bean.
Security and privacy
Android applications run in a sandbox, an isolated
area of the system that does not have access to the
rest of the system's resources, unless access
permissions are explicitly granted by the user
when the application is installed. Before installing
an application, the Play Store displays all required
permissions: a game may need to enable vibration
or save data to an SD card, for example, but should
not need to read SMS messages or access the
phonebook. After reviewing these permissions, the
user can choose to accept or refuse
them, installing the application only if they accept.
The sandboxing and permissions system lessens
the impact of vulnerabilities and bugs in
applications, but developer confusion and limited
documentation has resulted in applications
routinely requesting unnecessary
permissions, reducing its effectiveness. Several
security firms, such as Lookout Mobile
Security, AVG Technologies, and McAfee, have
released antivirus software for Android devices.
This software is ineffective as sandboxing also
applies to such applications, limiting their ability to
scan the deeper system for threats.
Beyond Smartphone
    and tablets
 The open and customizable nature of Android
allows it to be used on other
electronics, including laptops and net books, smart
books smart TVs(Google TV) and cameras (Nikon
Coolpix S800c and Galaxy Camera). In addition, the
Android operating system has seen applications on
smart glasses (Project
Glass), wristwatches, headphones, car CD and
DVD players, mirrors, portable media players and
landlines. Ouya, an upcoming videogames console
running Android, became one of the most
successful Kickstarter campaigns, crowdfundingUS
$8.5m for its development, and was later followed
by other Android-based video games consoles
such as Project Shield from NVIDIA.
In 2011, Google demonstrated
"Android@Home", a new home automaton
technology which uses Android to control a range
of household devices including light
switches, power sockets and
thermostats. Prototype light bulbs were
announced that could be controlled from an
Android phone or tablet, but Android head Andy
Rubin was cautious to note that "turning a light
bulb on and off is nothing new," pointing to
numerous failed home automation services.
Google, he said, was thinking more ambitiously
and the intention was to use their position as
a cloud services provider to bring Google products
into customers' homes.
Respectfully
submitted to Prof.
Erwin M. Globio, MSIT

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android and android phones

  • 1. Android and Android Phones
  • 2. Android - It is a Linux-based operating system designed primarily for touch screen mobile devices such as smart phones and tablet computers. Initially developed by Android, Inc., which Google backed financially and later purchased in 2005. Android was unveiled in 2007 along with the founding of the Open Handset Alliance: a consortium of hardware, software, and telecommunica tion companies devoted to advancing open standards for mobile devices. The first Android-powered phone was sold in October 2008.
  • 3. -Android is open source and Google releases the code under the Apache License. This open source code and permissive licensing allows the software to be freely modified and distributed by device manufacturers, wireless carriers and enthusiast developers. Additionally, Android has a large community of developers writing applications ("apps") that extend the functionality of devices, written primarily in a customized version of the Java programming language. In October 2012, there were approximately 700,000 apps available for Android, and the estimated number of applications downloaded from Google Play, Android's primary app store, was 25 billion.
  • 4. History of Android Android, Inc. was founded in Palo Alto, California in October 2003 by Andy Rubin (co- founder of Danger), Rich Miner (co-founder of Wildfire Communications, Inc.),Nick Sears (once VP at T-Mobile), and Chris White (headed design and interface development at WebTV) to develop, in Rubin's words "smarter mobile devices that are more aware of its owner's location and preferences". Despite the past accomplishments of the founders and early employees, Android Inc. operated secretly, revealing only that it was working on software for mobile phones. That same year, Rubin ran out of money. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope and refused a stake in the company.
  • 5. Google acquired Android Inc. on August 17, 2005, making it a wholly owned subsidiary of Google. Key employees of Android Inc., including Rubin, Miner and White, stayed at the company after the acquisition. Not much was known about Android Inc. at the time, but many assumed that Google was planning to enter the mobile phone market with this move. At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradable system. Google had lined up a series of hardware component and software partners and signaled to carriers that it was open to various degrees of cooperation on their part.
  • 6. On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC and Samsung, wireless carriers such as Sprint Nextel and T-Mobile, and chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop open standards for mobile devices. That day, Android was unveiled as its first product, a mobile device platform built on the Linux kernel version 2.6.The first commercially available phone to run Android was the HTC Dream, released on October 22, 2008.
  • 7. Since 2008, Android has seen numerous updates which have incrementally improved the operating system, adding new features and fixing bugs in previous releases. Each major release is named in alphabetical order after a dessert or sugary treat; for example, version 1.5 Cupcake was followed by 1.6 Donut. The latest release is 4.2 Jelly Bean. In 2010, Google launched its Nexus series of devices—a line of smart phones and tablets running the Android operating system, and built by a manufacturer partner. HTC collaborated with Google to release the first Nexus smart phone, the Nexus One. The series has since been updated with newer devices, such as the Nexus 4 phone and Nexus 10 tablet, made by LG and Samsung, respectively. Google releases the Nexus phones and tablets to act as their flagship Android devices, demonstrating Android's latest software and hardware features.
  • 8. Interface Android's user interface is based on direct manipulation, sing touch inputs that loosely correspond to real-world actions, like swiping, tapping, pinching and reverse pinching to manipulate on-screen objects. The response to user input is designed to be immediate and provides a fluid touch interface, often using the vibration capabilities of the device to provide haptic feedback to the user. Internal hardware such as accelerometers, gyroscopes and proximity sensors are used by some applications to respond to additional user actions, for example adjusting the screen from portrait to landscape depending on how the device is oriented, or allowing the user to steer a vehicle in a racing game by rotating the device, simulating control of a steering wheel.
  • 9. Android devices boot to the home screen, the primary navigation and information point on the device, which is similar to the desktop found on PCs. Android home screens are typically made up of app icons and widgets; app icons launch the associated app, whereas widgets display live, auto-updating content such as the weather forecast, the user's email inbox, or a news ticker directly on the home screen. A home screen may be made up of several pages that the user can swipe back and forth between, though Android's home screen interface is heavily customizable, allowing the user to adjust the look and feel of the device to their tastes. Third party apps available on Google Play and other app stores can extensively re-theme the home screen, and even mimic the look of other operating systems, such as Windows Phone. Most manufacturers, and some wireless carriers, customize the look and feel of their Android devices to differentiate themselves from the competition.
  • 10. Present along the top of the screen is a status bar, showing information about the device and its connectivity. This status bar can be "pulled" down to reveal a notification screen where apps display important information or updates, such as a newly received email or SMS text, in a way that doesn't immediately interrupt or inconvenience the user. In early versions of Android these notifications could be tapped to open the relevant app, but recent updates have provided enhanced functionality, such as the ability to call a number back directly from the missed call notification without having to open the dialer app first. Notifications are persistent until read or dismissed by the user.
  • 11. Applications Android has a growing selection of third party applications, which can be acquired by users either through an app store such as Google Play or the Amazon Appstore, or by downloading and installing the application's APK file from a third-party site. The Play Store application allows users to browse, download and update apps published by Google and third-party developers, and is pre-installed on devices that comply with Google's compatibility requirements. The app filters the list of available applications to those that are compatible with the user's device, and developers may restrict their applications to particular carriers or countries for business reasons. Purchases of unwanted applications can be refunded within 15 minutes of the time of download, and some carriers offer direct carrier billing for Google Play application purchases, where the cost of the application is added to the user's monthly bill. As of September 2012, there were more than 675,000 apps available for Android, and the estimated number of applications downloaded from the Play Store was 25 billion.
  • 12. Applications are developed in the Java language using the Android software development kit (SDK). The SDK includes a comprehensive set of development tools, including a debugger, software libraries, a handset emulator based on QEMU, documentation, sample code, and tutorials. The officially supported integrated development environment (IDE) is Eclipse using the Android Development Tools (ADT) plug-in. Other development tools are available, including a Native Development Kit for applications or extensions in C or C++, Google App Inventor, a visual environment for novice programmers, and various cross platform mobile web applications frameworks. In order to work around limitations on reaching Google services due to Internet censorship in the People's Republic of China, Android devices sold in the PRC are generally customized to use state approved services instead.
  • 13. Development Android consists of a kernel based on Linux kernel version 2.6 and, from Android 4.0 Ice Cream Sandwich onwards, version 3.x, withmiddleware, libraries and APIs written in C, and application software running on an application framework which includes Java- compatible libraries based on Apache Harmony. Android uses the Dalvik virtual machine with just- in-time compilation to run Dalvik 'dex-code' (Dalvik Executable), which is usually translated from Java byte code. The main hardware platform for Android is the ARM architecture. There is support for x86 from the Android x86 project, and Google TV uses a special x86 version of Android.
  • 14. Memory Management Since Android devices are usually battery- powered, Android is designed to manage memory (RAM) to keep power consumption at a minimum, in contrast to desktop operating systems which generally assume they are connected to unlimited mains electricity. When an Android app is no longer in use, the system will automatically suspend it in memory - while the app is still technically "open," suspended apps consume no resources (e.g. battery power or processing power) and sit idly in the background until needed again. This has the dual benefit of increasing the general responsiveness of Android devices, since apps don't need to be closed and reopened from scratch each time, but also ensuring background apps don't waste power needlessly.
  • 15. Updates Google provides major updates, incremental in nature, to Android every six to nine months, which most devices are capable of receiving over the air. The latest major update is Android 4.2 Jelly Bean.
  • 16. Security and privacy Android applications run in a sandbox, an isolated area of the system that does not have access to the rest of the system's resources, unless access permissions are explicitly granted by the user when the application is installed. Before installing an application, the Play Store displays all required permissions: a game may need to enable vibration or save data to an SD card, for example, but should not need to read SMS messages or access the phonebook. After reviewing these permissions, the user can choose to accept or refuse them, installing the application only if they accept.
  • 17. The sandboxing and permissions system lessens the impact of vulnerabilities and bugs in applications, but developer confusion and limited documentation has resulted in applications routinely requesting unnecessary permissions, reducing its effectiveness. Several security firms, such as Lookout Mobile Security, AVG Technologies, and McAfee, have released antivirus software for Android devices. This software is ineffective as sandboxing also applies to such applications, limiting their ability to scan the deeper system for threats.
  • 18. Beyond Smartphone and tablets The open and customizable nature of Android allows it to be used on other electronics, including laptops and net books, smart books smart TVs(Google TV) and cameras (Nikon Coolpix S800c and Galaxy Camera). In addition, the Android operating system has seen applications on smart glasses (Project Glass), wristwatches, headphones, car CD and DVD players, mirrors, portable media players and landlines. Ouya, an upcoming videogames console running Android, became one of the most successful Kickstarter campaigns, crowdfundingUS $8.5m for its development, and was later followed by other Android-based video games consoles such as Project Shield from NVIDIA.
  • 19. In 2011, Google demonstrated "Android@Home", a new home automaton technology which uses Android to control a range of household devices including light switches, power sockets and thermostats. Prototype light bulbs were announced that could be controlled from an Android phone or tablet, but Android head Andy Rubin was cautious to note that "turning a light bulb on and off is nothing new," pointing to numerous failed home automation services. Google, he said, was thinking more ambitiously and the intention was to use their position as a cloud services provider to bring Google products into customers' homes.