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Where The Action Is
 On Embodied Interaction &
       Psychology
                                             Jan Smeddinck (#1976868)
                                                          jan83 # tzi.de
                                           Psychological Foundations of
                                          Embodiment, Marion Wittstock
                                           Uni Bremen, Germany (2009)


             http://synthese.files.wordpress.com/2009/04/intelligent-agent.jpg
The Book
        • Where The Action Is:
              The Foundations of Embodied
              Interaction
                – 2001, Cambridge, MIT Press
        • Paul Dourish:
                – Prof. of Informatics @ Univ. of
                  California
                – Glasgow > Uni. Edinburgh >
                  Cambridge (EuroPARC) >
                  London (UCL, PhD) > Palo Alto
                  (Xerox) > Cupertino (Apple) >
                  Los Angeles (UCI)
                     (http://www.dourish.com/)
        • Underline the big picture!
        10/6/2009                                            Where The Action Is                                                        2
http://www.flickr.com/photos/pdourish/3103575261/sizes/o/                          http://mitpress.mit.edu/images/products/books/0262041960-f30.jpg
Presentation Content

 Background Framework

 Embodiment

 Towards Design

 Reflections
10/6/2009          Where The Action Is   3
Approaching Embodiment
                 • TED Talk:
                       – Michael Merzenich:
                          Exploring the
                          rewiring of the brain
                       – Neuroscience (@
                         11:02 – 14:07)
                       – http://www.ted.com/index.ph
                         p/talks/michael_merzenich_o
                         n_the_elastic_brain.html




10/6/2009    Where The Action Is                  4
Dourish‘s Foundations of
                  Embodiment
• Observations in:
    – Tangible computing
            • physical, distributed interaction
            • augmented reality (vs. VR)
            • computation in the physical world (ref. ubiq.
              comp.), non-sequencial
    – Social Computing
            • human interaction has social factors
            • observe real social behavior to create
              beneficial designs


10/6/2009                   Where The Action Is               5
Tangible Computing
        • Dourish gives many examples from the
          80s and 90s
                 – Wellner’s Digital Desk
                 – Jeremijenko’s Live Wire
                 – Bishop’s Marble Answering Machine
                         • Great concept, everybody loved it, but it never
                           kicked off … why?




        10/6/2009                                                   Where The Action Is   6
http://www.ijdesign.org/ojs/public/journals/1/214/web/Figure2.jpg
HCI History
• HCI and interaction paradigms


       electronic   symbolic          textual   graphical




• More symbolic … less physical
  • Flexibility vs. Affordance / Usability
  • Information appliances (later)

10/6/2009                Where The Action Is                7
Tangible Computing Today
• TED Talk:
    – David Merrill: Siftables: The Toy Blocks
        That Think
    – http://www.ted.com/talks/david_merrill_demos_siftables
      _the_smart_blocks.html




10/6/2009                Where The Action Is                                                              8
                                               http://profissaoempreendedor.files.wordpress.com/2009/03/siftables.jpg
Social Computing


    social behavior   ethnography           computer systems



•   != James Surowiecki's “The Wisdom of Crowds”
•   Examples: Air Traffic Control, Printshop
•   Cultural, social, organizational context
•   Focus on setting & practices
•   Accountability
10/6/2009             Where The Action Is                  9
Drawn Together
• Focus on human skills & activities
• Participation in the world (physical and
  social reality)
• Spread in space & time (not system
  time)
• -> Context (actions <-> settings)



10/6/2009        Where The Action Is     10
Embodiment
• Theory of interaction
• Presence & Practice
    – About engaged participation
    – Pre-ontological
• Relation to Phenomenology                (Philosophy)
    – Study of phenomena of experience &
        perception


10/6/2009            Where The Action Is                  11
Biologically Inspired Robotics
                 Auke Ijspeert, EPFL Lausanne, Switzerland
•   Extensive experiments with segmented,
    amphibian robots
•   Animal locomotion:
     – Movement is fundamental to animals
     – They coordinate motion towards and end-point
       trajectory
     – Rhythms for locomotion are due to central pattern
       generators
     – General Model:
     – CPGs (central pattern generators) can also produce
       fictive locomotion
•   In segmented amphibian robots, multiple
    oscillator networks (one per segment, all
    identical) generate complex motion patterns
•   Animals can run / walk / fly
    with most of their brains    Cerebal       Cerebellum       Brain Stem       Spinal Cord
                                 Cortex
    removed (via electrical                    •timing,         •selection of    •CPGs and

    spinal chord stimulation)    •define motor  coordination,    motor program    reflexes
                                  plan          learning

•   CPGs can be activated /
    entrained by sensory signals

10/6/2009                             IK 2009 Report                                         12
Phenomenology
    • Away from Cartesian dualism
                                                               Maurice Merleau-       Ludwig
 Edmund Husserl     Martin Heidegger       Alfred Schutz            Ponty           Wittgenstein

•Founder of         •Ending              •The                  •The               •Semiotician
 Phenomenology       Cartesianism         Phenomenology         Phenomenology     •„The meaning of
•From abstract       (separation of       of the Social         of Perception      a word is how
 Galilean science    inner mental life    World                •Body + phisical    we use it.“
 to things that      and outside         •Life-world &          & social skills   •There is no
 matter              world)               intersubjectivity    •Embodiment         truth
•Questions of       •Dasein (being-                                               •language games
 experience,         in-the-world)
 memory, mind,      •No theory prior
 cognition           to praxis




    10/6/2009                            Where The Action Is                                13
Embodiment & Meaning
        • Because interaction is about
              conveying meaning…
        • Three aspects of meaning:
                – Ontology (entities, concepts,
                  objects)
                – Intersubjectivity (how to share
                  meaning)
                – Intentionality (directedness ->
                  semiotics)




        10/6/2009                                                   Where The Action Is   14
http://www.sciencedaily.com/images/2007/11/071106123725-large.jpg
Embodied Interaction in
                              Practice
        • Media Space
                 – Awareness & hybrid spaces
        • Document Management
                 – The HOW of structures is
                   important

        • Today we have much more:
                 –    Social networks
                 –    Agile management
                 –    Embodied agents
                 –    Touch / Multitouch


        10/6/2009                         Where The Action Is   15
http://www.billbuxton.com/BG_FGfig2.gif
Design Principles
1. Computation is a medium
   (communication)
2. Meaning arises on multiple levels
   (objects, signs, metaphors)
3. Users, not designers, create and
   communicate meaning
    – Now: User generated context (UGX)



10/6/2009          Where The Action Is    16
Design Principles
4. Users, not designers, manage coupling
    –       relating entities for the purpose of action
5. Embodied technologies participate in
   the world they represent
    –       artifacts-in-use vs. separation of object
            and representation
6. Embodied interaction turns action into
   meaning
    – no meaning in the system itself, but in the
        way it is used

10/6/2009                  Where The Action Is            17
Conclusions & Directions
           After Dourish
• Information appliances vs.
  convergence
    – No conflict, really…
• Invisible interfaces
    – Not a good idea in terms of embodiment
    – Maybe just a bad term…
• System design – psychology – HCI –
  CSCW – social sciences
• Persistence of symbolic interaction…
10/6/2009            Where The Action Is       18
Reflections
        • Missing reference to emotions and emphasis
          on learning…
        • Won’t embodiment limit the power of
          software?
                – Well, we can increase the bandwidth of
                  embodied interfaces… (6th sense)
        • Embodiment is popular and
          many more pieces are added
          to the big puzzle…
        • Huge impact on modern
          Psychology (Biopsychology)
                – Richard David Precht

        10/6/2009                                                   Where The Action Is                                                                19
http://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Mad_scientist_transparent_background.svg/641px-Mad_scientist_transparent_background.svg.png
Pushing the Boundaries of
                      Embodiment




       • TED Talk:
               – Pattie Maes: Sixth Sense (@ 02:10 - …)
               – http://www.ted.com/index.php/talks/pattie_maes_demos
                 _the_sixth_sense.html

       10/6/2009                                         Where The Action Is   20
http://www.geek.com/wp-content/uploads/2009/02/wuw.jpg
That’s it!
                                   ?



10/6/2009    Where The Action Is       21
Sources & References
• Paul Dourish @ ICS
• http://www.ics.uci.edu/~jpd/embodie
  d/
• Please also refer to the links on the
  slides…




10/6/2009          Where The Action Is   22

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Where The Action Is In Psychology

  • 1. Where The Action Is On Embodied Interaction & Psychology Jan Smeddinck (#1976868) jan83 # tzi.de Psychological Foundations of Embodiment, Marion Wittstock Uni Bremen, Germany (2009) http://synthese.files.wordpress.com/2009/04/intelligent-agent.jpg
  • 2. The Book • Where The Action Is: The Foundations of Embodied Interaction – 2001, Cambridge, MIT Press • Paul Dourish: – Prof. of Informatics @ Univ. of California – Glasgow > Uni. Edinburgh > Cambridge (EuroPARC) > London (UCL, PhD) > Palo Alto (Xerox) > Cupertino (Apple) > Los Angeles (UCI) (http://www.dourish.com/) • Underline the big picture! 10/6/2009 Where The Action Is 2 http://www.flickr.com/photos/pdourish/3103575261/sizes/o/ http://mitpress.mit.edu/images/products/books/0262041960-f30.jpg
  • 3. Presentation Content Background Framework Embodiment Towards Design Reflections 10/6/2009 Where The Action Is 3
  • 4. Approaching Embodiment • TED Talk: – Michael Merzenich: Exploring the rewiring of the brain – Neuroscience (@ 11:02 – 14:07) – http://www.ted.com/index.ph p/talks/michael_merzenich_o n_the_elastic_brain.html 10/6/2009 Where The Action Is 4
  • 5. Dourish‘s Foundations of Embodiment • Observations in: – Tangible computing • physical, distributed interaction • augmented reality (vs. VR) • computation in the physical world (ref. ubiq. comp.), non-sequencial – Social Computing • human interaction has social factors • observe real social behavior to create beneficial designs 10/6/2009 Where The Action Is 5
  • 6. Tangible Computing • Dourish gives many examples from the 80s and 90s – Wellner’s Digital Desk – Jeremijenko’s Live Wire – Bishop’s Marble Answering Machine • Great concept, everybody loved it, but it never kicked off … why? 10/6/2009 Where The Action Is 6 http://www.ijdesign.org/ojs/public/journals/1/214/web/Figure2.jpg
  • 7. HCI History • HCI and interaction paradigms electronic symbolic textual graphical • More symbolic … less physical • Flexibility vs. Affordance / Usability • Information appliances (later) 10/6/2009 Where The Action Is 7
  • 8. Tangible Computing Today • TED Talk: – David Merrill: Siftables: The Toy Blocks That Think – http://www.ted.com/talks/david_merrill_demos_siftables _the_smart_blocks.html 10/6/2009 Where The Action Is 8 http://profissaoempreendedor.files.wordpress.com/2009/03/siftables.jpg
  • 9. Social Computing social behavior ethnography computer systems • != James Surowiecki's “The Wisdom of Crowds” • Examples: Air Traffic Control, Printshop • Cultural, social, organizational context • Focus on setting & practices • Accountability 10/6/2009 Where The Action Is 9
  • 10. Drawn Together • Focus on human skills & activities • Participation in the world (physical and social reality) • Spread in space & time (not system time) • -> Context (actions <-> settings) 10/6/2009 Where The Action Is 10
  • 11. Embodiment • Theory of interaction • Presence & Practice – About engaged participation – Pre-ontological • Relation to Phenomenology (Philosophy) – Study of phenomena of experience & perception 10/6/2009 Where The Action Is 11
  • 12. Biologically Inspired Robotics Auke Ijspeert, EPFL Lausanne, Switzerland • Extensive experiments with segmented, amphibian robots • Animal locomotion: – Movement is fundamental to animals – They coordinate motion towards and end-point trajectory – Rhythms for locomotion are due to central pattern generators – General Model: – CPGs (central pattern generators) can also produce fictive locomotion • In segmented amphibian robots, multiple oscillator networks (one per segment, all identical) generate complex motion patterns • Animals can run / walk / fly with most of their brains Cerebal Cerebellum Brain Stem Spinal Cord Cortex removed (via electrical •timing, •selection of •CPGs and spinal chord stimulation) •define motor coordination, motor program reflexes plan learning • CPGs can be activated / entrained by sensory signals 10/6/2009 IK 2009 Report 12
  • 13. Phenomenology • Away from Cartesian dualism Maurice Merleau- Ludwig Edmund Husserl Martin Heidegger Alfred Schutz Ponty Wittgenstein •Founder of •Ending •The •The •Semiotician Phenomenology Cartesianism Phenomenology Phenomenology •„The meaning of •From abstract (separation of of the Social of Perception a word is how Galilean science inner mental life World •Body + phisical we use it.“ to things that and outside •Life-world & & social skills •There is no matter world) intersubjectivity •Embodiment truth •Questions of •Dasein (being- •language games experience, in-the-world) memory, mind, •No theory prior cognition to praxis 10/6/2009 Where The Action Is 13
  • 14. Embodiment & Meaning • Because interaction is about conveying meaning… • Three aspects of meaning: – Ontology (entities, concepts, objects) – Intersubjectivity (how to share meaning) – Intentionality (directedness -> semiotics) 10/6/2009 Where The Action Is 14 http://www.sciencedaily.com/images/2007/11/071106123725-large.jpg
  • 15. Embodied Interaction in Practice • Media Space – Awareness & hybrid spaces • Document Management – The HOW of structures is important • Today we have much more: – Social networks – Agile management – Embodied agents – Touch / Multitouch 10/6/2009 Where The Action Is 15 http://www.billbuxton.com/BG_FGfig2.gif
  • 16. Design Principles 1. Computation is a medium (communication) 2. Meaning arises on multiple levels (objects, signs, metaphors) 3. Users, not designers, create and communicate meaning – Now: User generated context (UGX) 10/6/2009 Where The Action Is 16
  • 17. Design Principles 4. Users, not designers, manage coupling – relating entities for the purpose of action 5. Embodied technologies participate in the world they represent – artifacts-in-use vs. separation of object and representation 6. Embodied interaction turns action into meaning – no meaning in the system itself, but in the way it is used 10/6/2009 Where The Action Is 17
  • 18. Conclusions & Directions After Dourish • Information appliances vs. convergence – No conflict, really… • Invisible interfaces – Not a good idea in terms of embodiment – Maybe just a bad term… • System design – psychology – HCI – CSCW – social sciences • Persistence of symbolic interaction… 10/6/2009 Where The Action Is 18
  • 19. Reflections • Missing reference to emotions and emphasis on learning… • Won’t embodiment limit the power of software? – Well, we can increase the bandwidth of embodied interfaces… (6th sense) • Embodiment is popular and many more pieces are added to the big puzzle… • Huge impact on modern Psychology (Biopsychology) – Richard David Precht 10/6/2009 Where The Action Is 19 http://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Mad_scientist_transparent_background.svg/641px-Mad_scientist_transparent_background.svg.png
  • 20. Pushing the Boundaries of Embodiment • TED Talk: – Pattie Maes: Sixth Sense (@ 02:10 - …) – http://www.ted.com/index.php/talks/pattie_maes_demos _the_sixth_sense.html 10/6/2009 Where The Action Is 20 http://www.geek.com/wp-content/uploads/2009/02/wuw.jpg
  • 21. That’s it! ? 10/6/2009 Where The Action Is 21
  • 22. Sources & References • Paul Dourish @ ICS • http://www.ics.uci.edu/~jpd/embodie d/ • Please also refer to the links on the slides… 10/6/2009 Where The Action Is 22