Robert Wall and Liz Crowell from UCO’s Center for eLearning and Continuing Education, led the session entitled “Designing Games with Desire2Learn Technology”. During this session, participants gained an understanding of why games are so addictive and how they can apply the same techniques to modules within Desire2Learn Learning Environment using release conditions, learning objectives and much more.
4. Run Down on Gamification
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Made as a board game at first (notecards
and dice)
Race-to-the-top mechanic
Iterative gameplay
Content navigation
Experience based
NPCs
7. Designed for Instruction
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Instructor Guided
Student Specific
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Topic
Learning Preference
Intrinsic and Extrinsic Motivation
Group and Individual Activities
12 days - 3 weeks
Archived Resources
9. How it came together
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D2L Activities
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Discussions
Dropbox
Quizzes
Grades
Conditional Release
Intelligent Agents
Valence API
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UI
Progress
Gamification