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Video Game Insight 1 - Social Gaming
Published on February 2013

                                                                                                                               Report Summary

Description


The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion
in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the
social gaming market key industry trends for the period 2012-2016.




                                                                                                                                Table of Content

Table of Contents


1. Executive Summary                                               5


2. Contours of social gaming and its market                                                    .6


2.1. Definition                                              .6
2.2. Business models                                     7
2.2.1. The revenue models of publishers                                                   .7
2.2.2. Revenue sharing with social networks                                          .7
2.3. Snapshot of the market                                            .8
2.3.1. Number of gamers                                                          8
2.3.2. Revenue generated                                                .10


3. Seven key trends in social gaming                                        12


3.1. A new generation of social games                                                 12
3.2. A more controlled use of virality and rising costs of recruiting players                                        . 13
3.3. Advertising: social games ' a new means of conquering and building loyalty among consumers                                                  . 14
3.4. Introducing the subscription business model                                                     15
3.5. The convergence of social gaming and mobile gaming                                                       . 16
3.6. The major publishers seek to emancipate themselves from Facebook                                                17
3.7. The major players in the video game industry have been slow to enter the social games fray                                           17


4. Industry challenges of social gaming                                                         19


4.1. Deciding whether to emancipate from social networks in an age of multiple
screens and game ubiquity                                     19
4.2. The social networks can counter competition from mobile platforms through



Video Game Insight 1 - Social Gaming (From Slideshare)                                                                                         Page 1/4
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software innovation                                                    20
4.3. The traditional development and publishing stakeholders and the 'socialisation' of
their games                                    . 20
4.4. The rise of mobile game stakeholders in the social gaming space                             . 21


5. Market forecasts                                               22


5.1. World video game market                                      . 22
5.2. The online gaming market                                     . 23
5.2.1. Number of gamers                                                      23
5.2.2. ARPU of online gamers                                           .24
5.2.3. Marché                                               24
5.3. The social gaming market                                     . 24
5.3.1. Number of gamers                                                      24
5.3.2. ARPU of social game players                                                     25
5.3.3. Market                                               .25



Tables


Table 1: Commissions paid by social game publishers to the major social networks                             .7
Table 2: Total social gaming revenues in 2011                                                     10
Table 3: Top 10 social game publishers on Facebook in terms of DAU                                                 .11
Table 4: Presence on Facebook of the major 'traditional' video game publishers                               .18
Table 5: World Video Game Market, 2012-2016                                                      23
Table 6: Number of online game players, by geographical area                                            23
Table 7: Average annual ARPU of online gamers, by geographical area                                                 24
Table 8: Online game market, by geographical area                                           24
Table 9: Number of social game players, by geographical area                                            25
Table 10: Average annual ARPU of social gamers, by geographical area                                                    25
Table 11: Social gaming market, by geographical area                                        25




Figures


Figure 1: Typical life cycle of a virtual world game                                              8
Figure 2: Estimated life cycle of FarmVille, FarmVille 2 and CityVille (Zynga)                                     .9
Figure 3: Typical life cycle of an action game, an arcade game, a card and/or casino game                                    .9
Figure 4: Estimated life cycles of Zynga Poker (Zynga), Bejeweled Blitz (PopCap) and Diamond
Dash (Wooga)                                                      9
Figure 5: Godfather: Five families (Kabam)                                        13
Figure 6: Kompany                                     .15




Video Game Insight 1 - Social Gaming (From Slideshare)                                                                             Page 2/4
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Video Game Insight 1 - Social Gaming

  • 1. Find Industry reports, Company profiles ReportLinker and Market Statistics >> Get this Report Now by email! Video Game Insight 1 - Social Gaming Published on February 2013 Report Summary Description The social gaming market, a video game market segment which is entering the maturity phase, is estimated worth of EUR 5.4 billion in 2012 and is expected to reach EUR 10.7 billion in 2016. This insight, part of our Video Game Watch, provides an overview of the social gaming market key industry trends for the period 2012-2016. Table of Content Table of Contents 1. Executive Summary 5 2. Contours of social gaming and its market .6 2.1. Definition .6 2.2. Business models 7 2.2.1. The revenue models of publishers .7 2.2.2. Revenue sharing with social networks .7 2.3. Snapshot of the market .8 2.3.1. Number of gamers 8 2.3.2. Revenue generated .10 3. Seven key trends in social gaming 12 3.1. A new generation of social games 12 3.2. A more controlled use of virality and rising costs of recruiting players . 13 3.3. Advertising: social games ' a new means of conquering and building loyalty among consumers . 14 3.4. Introducing the subscription business model 15 3.5. The convergence of social gaming and mobile gaming . 16 3.6. The major publishers seek to emancipate themselves from Facebook 17 3.7. The major players in the video game industry have been slow to enter the social games fray 17 4. Industry challenges of social gaming 19 4.1. Deciding whether to emancipate from social networks in an age of multiple screens and game ubiquity 19 4.2. The social networks can counter competition from mobile platforms through Video Game Insight 1 - Social Gaming (From Slideshare) Page 1/4
  • 2. Find Industry reports, Company profiles ReportLinker and Market Statistics >> Get this Report Now by email! software innovation 20 4.3. The traditional development and publishing stakeholders and the 'socialisation' of their games . 20 4.4. The rise of mobile game stakeholders in the social gaming space . 21 5. Market forecasts 22 5.1. World video game market . 22 5.2. The online gaming market . 23 5.2.1. Number of gamers 23 5.2.2. ARPU of online gamers .24 5.2.3. Marché 24 5.3. The social gaming market . 24 5.3.1. Number of gamers 24 5.3.2. ARPU of social game players 25 5.3.3. Market .25 Tables Table 1: Commissions paid by social game publishers to the major social networks .7 Table 2: Total social gaming revenues in 2011 10 Table 3: Top 10 social game publishers on Facebook in terms of DAU .11 Table 4: Presence on Facebook of the major 'traditional' video game publishers .18 Table 5: World Video Game Market, 2012-2016 23 Table 6: Number of online game players, by geographical area 23 Table 7: Average annual ARPU of online gamers, by geographical area 24 Table 8: Online game market, by geographical area 24 Table 9: Number of social game players, by geographical area 25 Table 10: Average annual ARPU of social gamers, by geographical area 25 Table 11: Social gaming market, by geographical area 25 Figures Figure 1: Typical life cycle of a virtual world game 8 Figure 2: Estimated life cycle of FarmVille, FarmVille 2 and CityVille (Zynga) .9 Figure 3: Typical life cycle of an action game, an arcade game, a card and/or casino game .9 Figure 4: Estimated life cycles of Zynga Poker (Zynga), Bejeweled Blitz (PopCap) and Diamond Dash (Wooga) 9 Figure 5: Godfather: Five families (Kabam) 13 Figure 6: Kompany .15 Video Game Insight 1 - Social Gaming (From Slideshare) Page 2/4
  • 3. Find Industry reports, Company profiles ReportLinker and Market Statistics >> Get this Report Now by email! Fax Order Form To place an order via fax simply print this form, fill in the information below and fax the completed form to: Europe, Middle East and Africa : + 33 4 37 37 15 56 Asia, Oceania and America : + 1 (805) 617 17 93 If you have any questions please visit http://www.reportlinker.com/notify/contact Order Information Please verify that the product information is correct and select the format(s) you require. Video Game Insight 1 - Social Gaming Product Formats Please select the product formats and the quantity you require. 1-5 User License--USD 1 800.00 Quantity: _____ Corporate License--USD 2 700.00 Quantity: _____ Contact Information Please enter all the information below in BLOCK CAPITALS Title: Mr Mrs Dr Miss Ms Prof First Name: _____________________________ Last Name: __________________________________ Email Address: __________________________________________________________________________ Job Title: __________________________________________________________________________ Organization: __________________________________________________________________________ Address: __________________________________________________________________________ City: __________________________________________________________________________ Postal / Zip Code: __________________________________________________________________________ Country: __________________________________________________________________________ Phone Number: __________________________________________________________________________ Fax Number: __________________________________________________________________________ Video Game Insight 1 - Social Gaming (From Slideshare) Page 3/4
  • 4. Find Industry reports, Company profiles ReportLinker and Market Statistics >> Get this Report Now by email! Payment Information Please indicate the payment method, you would like to use by selecting the appropriate box. Payment by credit card Card Number: ______________________________________________ Expiry Date __________ / _________ CVV Number _____________________ Card Type (ex: Visa, Amex…) _________________________________ Payment by wire transfer Crédit Mutuel RIB : 10278 07314 00020257701 89 BIC : CMCIFR2A IBAN : FR76 1027 8073 1400 0202 5770 189 Payment by check UBIQUICK SAS 16 rue Grenette – 69002 LYON, FRANCE Customer signature:   Please note that by ordering from Reportlinker you are agreeing to our Terms and Conditions at http://www.reportlinker.com/index/terms Please fax this form to: Europe, Middle East and Africa : + 33 4 37 37 15 56 Asia, Oceania and America : + 1 (805) 617 17 93 Video Game Insight 1 - Social Gaming (From Slideshare) Page 4/4