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d. Camp on HPI
School of
Design Thinking




                      Raymond Chang 張哲誠
                  2012.03.15 Copyright Material
Content of report
       • Intro of HPI School of design
         thinking
       • Class Review
       • Learn from the giants: Interview
       • Personal feedback
          • Building creative atmosphere via
            good environment
          • Let-go: be a free coaches
       • Appendix
          – List of books
          – Budget
          – Schedule
Intro of HPI School of design thinking
                 The School of Design Thinking at the
                 Hasso-Plattner-Institute began its program
                 in the winter term of 2007/2008

                 •   Modeled on the famous d. school at
                     Stanford University in California (US)
                 •   the one-year program in Design Thinking
                     will enable students to develop
                     particularly user-friendly products and
                     services in multidisciplinary teams.

                 •   Students from practically all disciplines,
                     who are in the final phase of their M.A.-
                     level university studies, are eligible to
                     apply for this
                 •   Courses start twice a year in April and
                     October.
How to Apply: T-profile + Statement of purpose
For 2012 Basic Track…


   350 applicants from 22 different countries
   120 students are invited to come for boot-camp interview
   80 will be selected for the basic track

   later on…

   three month intensive project on design thinking
Outlook of HPI School of design thinking
Class Review- Day One
Timetable of Day One
09:00-09:15   get together
09:15-10:00   warm up
10:00-10:45   d. school intro
10:45-10:50   the wallet intro
10:50-11:00   interview
11:00-11:05   intro: metaphor & prototype
11:05-11:20   find metaphor & prototype
11:20-12:00   present your prototype
12:00-12:45   lunch
12:45-13:00   warm-up
13:00-13:05   visualize brainstorm rule
13:05-13:20   sketch & present it
13:20-13:25   Who's life it is
13:25-13:45   observe
13:45-14:15   present your persona
14:15-14:30   break
14:30-14:35   the design challenge - mid-
              day break exp.
14:35-15:20   brainstorm topic & ideate
15:20-15:50   prototype
15:50-16:30   present the prototype
16:30-16:45   I like, I wish, how to
16:45-17:00   clean-up
Process: Different language




HPI way
Understand -> Observe -> Point of View -> Ideate -> Prototype ->Test

Stanford way
Empathy -> Define -> Ideate -> Prototype -> Test -> Story-telling
Visualize brainstorming rules (20min)
Use 20+ pictures to observe




    A day of life of unknown character
Intro of topic




How might we redesign the perfect mid-break experience
for our persona
What to write in the synthesis (40min)
Whose life is it       Moving on                    10 bug list
1.  Name & age         1.  Daily ritual
2.  Profession &       2.  A source of pleasure
    Income             3.  Strength & weakness
3. Country & City      4.  Three most frequently
    (district)             dialed phone number
4. Period of life      5. Attitude toward technic
5. Hobbies and         6. Must-be in the fridge
    interest
6. Looks               7. Favorite drink
7. Next big event in   8. Stirred or shaken?
    his/her life       9. First car
8. Next big purchase   10. Foresight
9. Brand loyalty
10. Dream come true
    holiday
Brainstorming, prototyping (40min)
Final Presentation (3min)
Book List
Class Review- Day Two
Warm-up: I am a tree
Intro of topic




How might we
1. redesign the snack experience in HPI school
2. redesign the flat experience in HPI school
3. redesign the cloth shopping experience of student
Understand (20min, 90min)
                            Ask In-situ interviews
                            Wheat people say when interviewing




TRY- Immersion                                Look: Observation
Participatory – design what people X          Ethnography, observing what people do
Understand (20min, 90min)




New design of empathy map: 360 view on Human experience
Synthesis & POV (10min, 40min)
               • Intro Synthesis
               • All start with story-telling
               • Focus on the main insight
                 that is most intriguing
               • Agree on procedure
               • POV is the fuel to generate
                 for your brainstorming
                 section
Synthesis & POV (10min, 40min)




  Synthesis demo: the result of story-telling
Synthesis & POV (10min, 40min)




      Synthesis demo: POV generation
Synthesis & POV (10min, 40min)
POV
User + Need + Insight

How to choose persona?
Find the most intriguing one, among whom his or her
character / insight is consistent with what you found
Ideation/ Brainstorm (10min, 45min)
                • POV is the fuel to generate
                  for your brainstorming
                  section
                • Encourage us to use post-it
                  rather than white board b/c
                  it is more easy to arrange
                • Encourage stupidity
                • Form of Brainstorming Qs:
                  how could we help XXX to
                  YYY
Prototype (10 min, 45min)

          Example: emergency tunnel
          Key: let user experience by it self
          Different prototype on different layers
          (looks, behaves, work, feel)
          Example: refrigerator – first in first out
          Showing to convince their partners
          Why Prototype
             Develop ideas
             Find hidden issues
             Build common understanding
             Define the problem
             Get early and regular feedback
Final presentation (story-telling, 3min each)
Activities 40min (to generate stories)
Presentation 3min/group
Must-say:
1. Names
2. Design challenge, POV, needs and insight
3. Show your prototype – one small idea that can be tangible, able to
     experience by user.
Prototype materials
Learn from the giants: Interview
Ulrich Weinberg
Head of HPI d. school

•   Study arts and design at the Academies
    of Fine Arts in Munich and Berlin

•   2005-2007 director of Digital Media
    Institute DMI at HFF
•   Since 2005 programme director of EU
    symposium INSIGHT OUT
•   Since 2004 Visiting Professor at CUC
    Communication University of China CUC,
    Beijing.

3/9 Friday 12:15-12:45
International Cooperation of HPI
  “ From Palo Alto to Beijing, there’s more and more ongoing design
  thinking activities ”
Moritz Gekeler,
Project manager @ HPI d.school

•   Project manager and for the executive
    education program
•   Teacher in one of the Basic Tracks and
    helps to develop the design challenges
    with project partners.

•   PhD in art history and media theory
•   University of Arts and Design in Karlsruhe
•   A D-School Alumnus of the class
    2008/2009: developed the concept "bring.
    BUDDY" for DHL.

3/9 Friday 12:40-14:00
Julia Butter
Consultant at SIT - Systematic
Inventive Thinking

•   Freelancer Marketing at DSMC - Dr.
    Schrick Management Consulting
•   Working Student - Consulting and
    Marketing at CNC - Communications and
    Network Consulting
•   Working Student - Sales & Marketing at
    amiando GmbH

•   Ludwig-Maximilians Universität München
•   HPI School of Design Thinking (D-School)


3/6 Tuesday 9:30-11:30
Personal feedback
Build a creative environment
Build a creative environment
People, people, people




Multidisciplinary team is really hard to create
Let-go: be a free coaches
Appendix
Book List
Final presentation of Adv.
   Track projects (DVD)
Prototype materials
Decoration of the public space
Couches, cubes and chairs
Basic Track Classroom
Advanced Track Classroom
Presentation space
Special-made chair and table
Book & prototyping material shelf

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Hpi presentation 0315_share

  • 1. d. Camp on HPI School of Design Thinking Raymond Chang 張哲誠 2012.03.15 Copyright Material
  • 2. Content of report • Intro of HPI School of design thinking • Class Review • Learn from the giants: Interview • Personal feedback • Building creative atmosphere via good environment • Let-go: be a free coaches • Appendix – List of books – Budget – Schedule
  • 3. Intro of HPI School of design thinking The School of Design Thinking at the Hasso-Plattner-Institute began its program in the winter term of 2007/2008 • Modeled on the famous d. school at Stanford University in California (US) • the one-year program in Design Thinking will enable students to develop particularly user-friendly products and services in multidisciplinary teams. • Students from practically all disciplines, who are in the final phase of their M.A.- level university studies, are eligible to apply for this • Courses start twice a year in April and October.
  • 4. How to Apply: T-profile + Statement of purpose
  • 5. For 2012 Basic Track… 350 applicants from 22 different countries 120 students are invited to come for boot-camp interview 80 will be selected for the basic track later on… three month intensive project on design thinking
  • 6. Outlook of HPI School of design thinking
  • 8. Timetable of Day One 09:00-09:15 get together 09:15-10:00 warm up 10:00-10:45 d. school intro 10:45-10:50 the wallet intro 10:50-11:00 interview 11:00-11:05 intro: metaphor & prototype 11:05-11:20 find metaphor & prototype 11:20-12:00 present your prototype 12:00-12:45 lunch 12:45-13:00 warm-up 13:00-13:05 visualize brainstorm rule 13:05-13:20 sketch & present it 13:20-13:25 Who's life it is 13:25-13:45 observe 13:45-14:15 present your persona 14:15-14:30 break 14:30-14:35 the design challenge - mid- day break exp. 14:35-15:20 brainstorm topic & ideate 15:20-15:50 prototype 15:50-16:30 present the prototype 16:30-16:45 I like, I wish, how to 16:45-17:00 clean-up
  • 9. Process: Different language HPI way Understand -> Observe -> Point of View -> Ideate -> Prototype ->Test Stanford way Empathy -> Define -> Ideate -> Prototype -> Test -> Story-telling
  • 11. Use 20+ pictures to observe A day of life of unknown character
  • 12. Intro of topic How might we redesign the perfect mid-break experience for our persona
  • 13. What to write in the synthesis (40min) Whose life is it Moving on 10 bug list 1. Name & age 1. Daily ritual 2. Profession & 2. A source of pleasure Income 3. Strength & weakness 3. Country & City 4. Three most frequently (district) dialed phone number 4. Period of life 5. Attitude toward technic 5. Hobbies and 6. Must-be in the fridge interest 6. Looks 7. Favorite drink 7. Next big event in 8. Stirred or shaken? his/her life 9. First car 8. Next big purchase 10. Foresight 9. Brand loyalty 10. Dream come true holiday
  • 18. Warm-up: I am a tree
  • 19. Intro of topic How might we 1. redesign the snack experience in HPI school 2. redesign the flat experience in HPI school 3. redesign the cloth shopping experience of student
  • 20. Understand (20min, 90min) Ask In-situ interviews Wheat people say when interviewing TRY- Immersion Look: Observation Participatory – design what people X Ethnography, observing what people do
  • 21. Understand (20min, 90min) New design of empathy map: 360 view on Human experience
  • 22. Synthesis & POV (10min, 40min) • Intro Synthesis • All start with story-telling • Focus on the main insight that is most intriguing • Agree on procedure • POV is the fuel to generate for your brainstorming section
  • 23. Synthesis & POV (10min, 40min) Synthesis demo: the result of story-telling
  • 24. Synthesis & POV (10min, 40min) Synthesis demo: POV generation
  • 25. Synthesis & POV (10min, 40min) POV User + Need + Insight How to choose persona? Find the most intriguing one, among whom his or her character / insight is consistent with what you found
  • 26. Ideation/ Brainstorm (10min, 45min) • POV is the fuel to generate for your brainstorming section • Encourage us to use post-it rather than white board b/c it is more easy to arrange • Encourage stupidity • Form of Brainstorming Qs: how could we help XXX to YYY
  • 27. Prototype (10 min, 45min) Example: emergency tunnel Key: let user experience by it self Different prototype on different layers (looks, behaves, work, feel) Example: refrigerator – first in first out Showing to convince their partners Why Prototype Develop ideas Find hidden issues Build common understanding Define the problem Get early and regular feedback
  • 28. Final presentation (story-telling, 3min each) Activities 40min (to generate stories) Presentation 3min/group Must-say: 1. Names 2. Design challenge, POV, needs and insight 3. Show your prototype – one small idea that can be tangible, able to experience by user.
  • 30. Learn from the giants: Interview
  • 31. Ulrich Weinberg Head of HPI d. school • Study arts and design at the Academies of Fine Arts in Munich and Berlin • 2005-2007 director of Digital Media Institute DMI at HFF • Since 2005 programme director of EU symposium INSIGHT OUT • Since 2004 Visiting Professor at CUC Communication University of China CUC, Beijing. 3/9 Friday 12:15-12:45
  • 32. International Cooperation of HPI “ From Palo Alto to Beijing, there’s more and more ongoing design thinking activities ”
  • 33. Moritz Gekeler, Project manager @ HPI d.school • Project manager and for the executive education program • Teacher in one of the Basic Tracks and helps to develop the design challenges with project partners. • PhD in art history and media theory • University of Arts and Design in Karlsruhe • A D-School Alumnus of the class 2008/2009: developed the concept "bring. BUDDY" for DHL. 3/9 Friday 12:40-14:00
  • 34. Julia Butter Consultant at SIT - Systematic Inventive Thinking • Freelancer Marketing at DSMC - Dr. Schrick Management Consulting • Working Student - Consulting and Marketing at CNC - Communications and Network Consulting • Working Student - Sales & Marketing at amiando GmbH • Ludwig-Maximilians Universität München • HPI School of Design Thinking (D-School) 3/6 Tuesday 9:30-11:30
  • 36. Build a creative environment
  • 37. Build a creative environment
  • 38. People, people, people Multidisciplinary team is really hard to create
  • 39. Let-go: be a free coaches
  • 42. Final presentation of Adv. Track projects (DVD)
  • 44. Decoration of the public space
  • 50. Book & prototyping material shelf