8. Social change in progress Social change in progress Social change in progress Why talk about Games?
9. Social change in progress Social change in progress Social change in progress Over half of American adults play electronic games... ...one in five play every day.
10. Social change in progress Social change in progress Social change in progress Nearly all teens (97%) play. About half played a video game “yesterday.”
11. Social change in progress Social change in progress Social change in progress Those born after 1975... ...the “gamer generation”... ...are already a bigger demographic than the baby boomers.
25. Blizzcon 2007 by jnemo http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG : Massively multi-player online roleplaying game
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33. As you play games, you teach yourself and you learn
34. As you play games, you teach yourself and you learn Social Computing Sharing knowledge Computer Skills Problem solving Cooperation Creative Arts Civic engagement Language Critical thinking Scientific method Global awareness Accountability Time management Economics Flexibility Collaboration Social awareness
37. 3 Age Stereotypes: who plays? 1 LFG GNOMER by Jennie Faber http://bit.ly/14ukQl 2 Rick’s Birthday by Alain-Christian http://bit.ly/1tsu29 3 Warcraft Warrior by Menage a Moi http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
40. Brains or teh dumbz? PhD Graduation_3922 by KitLKat http://bit.ly/35T7V7 Redneck by adiffererntryan http://bit.ly/zstpQ
41. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6%
42. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% But survey respondents ...
43. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28%
44. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13%
45. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13% 2.5%
46. Are they “gamers?” Chess Event in Karazhan by Nicole Lee http://bit.ly/59TjhF Are they “gamers?”
47. Are they “gamers?” 93% say gaming is one of their primary hobbies or recreational activities (Are you a gamer?)
48. but when asked “ Would you describe yourself as 'a gamer?' ” 30% said “rarely or never”
58. 1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game
59. Sharing knowledge … share knowledge during the game about subjects specific to internal gameplay? Agreed: 90.1% Sharing knowledge … share knowledge during the game but related to subjects housed outside the game? Agreed: 78.6%
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61. Problem solving … learn problem-solving strategies within the game? Agreed: 89.8% Problem solving … problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed: 53.6%
62. Creative Arts … an impact on your creativity and literacy within the game, in knowledge or practice? Agreed: 38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed: 41.6% BlizzCon /09 (Shivarra) by brianjmatis http://bit.ly/3iWcyQ
65. Social Computing … new, more, or different uses of social online sites for game help? Agreed: 60% Social Computing … new, more, or different uses of social online sites aside from the game but originally as a result of playing WoW? Agreed: 38.3%
66. (by the way, this is the biggest single wiki on the web second only to Wikipedia)
67. Computer Skills … new computer-related skills and knowledge within or because of playing the game? Agreed: 66.6% Computer Skills … new computer-related skills and knowledge taken to other areas of your real life? Agreed: 43.1%
68. Cooperation … worked with others in the game? Agreed: 89.3% Cooperation … worked with people you know because of the game but on real life matters outside of the game? Agreed: 50.3%
70. 1. Sharing knowledge 2. Problem solving 6. Cooperation 39.7% strongly agreed that there was transference 17.5% strongly felt that way about their problem solving skills 19% strongly agreed that experiences within the game led to cooperative efforts outside the game
71. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY !
72. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists
73. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators
74. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers
75. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators
76. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious
77. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career
78. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career Cultural
79. "Games are the most elevated form of investigation." - Albert Einstein
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
WHY AM I HERE?
What is WoW?
Go interesting places
Meet interesting people
And party down with them!
And party down with them!
And party down with them!
And party down with them!
And party down with them!
I wanted to know exactly what are they learning and practicing in 6 fields
I wanted to know exactly what are they learning and practicing in 6 fields
I wanted to know exactly what are they learning and practicing in 6 fields
Demographics begin
How old are they?
What gender are they?
What gender are they?
Do you have to be stupid to spend your time playing a game like this?
Do you have to be stupid to spend your time playing a game like this?
Do you have to be stupid to spend your time playing a game like this?
Do you have to be stupid to spend your time playing a game like this?
Do you have to be stupid to spend your time playing a game like this?
Do you have to be stupid to spend your time playing a game like this?
Well…. How much time DO they spend?…A: how long have they been playing? … how often do they log in?… how much time each week do they spend?
Apparently the players are listening.
Apparently the players are listening.
Boob tube, for comparison
Boob tube, for comparison
Boob tube, for comparison
Boob tube, for comparison
I wanted to know exactly what are they learning and practicing in 6 fields
Sharing Knowledge
And party down with them!
Problem solving
Creativity Literacy
Creative works
Creative works
Social computing -- use of the social web
Social computing -- use of the social web
Computer skills…. Vent, Flash
Cooperation
I wanted to know exactly what are they learning and practicing in 6 fields
I wanted to know exactly what are they learning and practicing in 6 fields