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Gaming's Mad Skillz ,[object Object],[object Object],Liz Danforth [email_address]
 
Artist, editor, game developer, writer... Hall of Fame 1995
 
...and stealth librarian.
Hall of Fame 1995 Hall of Fame 1995
Why talk about Games?
Social change in progress Social change in progress Social change in progress Why talk about Games?
Social change in progress Social change in progress Social change in progress Over half of American adults play electronic games... ...one in five play every day.
Social change in progress Social change in progress Social change in progress Nearly all teens (97%) play. About half played a video game “yesterday.”
Social change in progress Social change in progress Social change in progress Those born after 1975...  ...the “gamer generation”... ...are already a bigger demographic than the baby boomers.
online, console, computer, social media, portable device or cell phone
Academics and educators are really, really interested.
Academics and educators are really, really interested.
REALLY interested.
REALLY interested.
(Libraries are interested too)
(Libraries are interested too)
(Libraries are interested too)
(Libraries are interested too)
I grew interested.
I grew interested.
I grew interested.
 
Blizzcon 2007 by jnemo  http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG :  Massively multi-player  online roleplaying game
 
 
 
 
 
 
 
As you play games, you teach yourself and you learn
As you play games, you teach yourself and you learn Social Computing Sharing knowledge Computer Skills Problem solving Cooperation Creative Arts Civic engagement Language Critical thinking Scientific method Global awareness Accountability Time management Economics Flexibility Collaboration Social awareness
I decided to look into it for myself
over 1,600 respondents
3 Age Stereotypes: who plays? 1  LFG GNOMER by Jennie Faber  http://bit.ly/14ukQl 2  Rick’s Birthday by Alain-Christian  http://bit.ly/1tsu29   3  Warcraft Warrior by Menage a Moi  http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
Gender Stereotypes: who plays?
3:2 7:3 5:1 Gender Balance? 3:1
Brains or teh dumbz? PhD Graduation_3922 by KitLKat  http://bit.ly/35T7V7   Redneck by adiffererntryan  http://bit.ly/zstpQ
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6%
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% But survey respondents ...
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28%
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13%
Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13% 2.5%
Are they “gamers?” Chess Event in Karazhan by Nicole Lee http://bit.ly/59TjhF Are they “gamers?”
Are they “gamers?” 93%  say gaming is one of their primary hobbies or recreational activities (Are you a gamer?)
but when asked  “ Would you describe yourself as 'a gamer?' ” 30% said “rarely or never”
 
Genie III by Cathérine  http://bit.ly/4fkeQl
 
In comparison to other media consumption... Nielsen Three Screen Report: http://bit.ly/bOkUJH
Fatty watching himself on TV by Cloudzilla  http://bit.ly/33jiwl An ordinary American watches: hours a week
Fatty watching himself on TV by Cloudzilla  http://bit.ly/33jiwl ...an ordinary American watches: hours a week 35 +
An ordinary WoW hobbyist plays...   hours/wk
An ordinary WoW hobbyist plays...  20-25   hours/wk (a third of my respondents played 10 hours/wk or less)
What  are they getting out of it?
1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game
Sharing knowledge …  share knowledge during the game about subjects specific to internal gameplay? Agreed:  90.1% Sharing knowledge …  share knowledge during the game but related to subjects housed outside the game? Agreed:  78.6%
 
Problem solving …  learn problem-solving strategies within the game? Agreed:  89.8% Problem solving …  problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed:  53.6%
Creative Arts …  an impact on your creativity and literacy within the game, in knowledge or practice? Agreed:  38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed:  41.6% BlizzCon /09 (Shivarra) by brianjmatis  http://bit.ly/3iWcyQ
All images courtesy of http://wow.com
Tucson Symphony Orchestra : March 13 and 14, 2010
Social Computing …  new, more, or different uses of social online sites for game help? Agreed:  60% Social Computing …  new, more, or different uses of social online sites aside from the game but originally  as a result of playing WoW? Agreed:  38.3%
(by the way, this is the biggest single wiki on the web second only to Wikipedia)
Computer Skills …  new computer-related skills and knowledge within or because of playing the game? Agreed:  66.6% Computer Skills …  new computer-related skills and knowledge taken to other areas of your real life? Agreed:  43.1%
Cooperation …  worked with others in the game? Agreed:  89.3% Cooperation …  worked with people you know because of the game but on real life matters  outside of the game? Agreed:  50.3%
1. Sharing knowledge 2. Problem solving 6. Cooperation
1. Sharing knowledge 2. Problem solving 6. Cooperation 39.7%   strongly  agreed that there was transference 17.5%   strongly  felt that way about their problem solving skills 19%   strongly  agreed that experiences within the game led to  cooperative efforts outside the game
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY !
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators   Curious
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators   Curious   Career
Epic Geeks: Friends I met in World of Warcraft by dissonance  http://bit.ly/1NkjaI COMMUNITY ! Convivialists   Communicators   Consumers   Creators   Curious   Career   Cultural
"Games are the most elevated form of investigation."  - Albert Einstein
 
[email_address] Twitter: @LizDanforth Slideshare: Liz Danforth Azeroth: Winterice of Alleria Dannu of Kilrogg

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Gaming's Mad Skillz

  • 1.
  • 2.  
  • 3. Artist, editor, game developer, writer... Hall of Fame 1995
  • 4.  
  • 6. Hall of Fame 1995 Hall of Fame 1995
  • 7. Why talk about Games?
  • 8. Social change in progress Social change in progress Social change in progress Why talk about Games?
  • 9. Social change in progress Social change in progress Social change in progress Over half of American adults play electronic games... ...one in five play every day.
  • 10. Social change in progress Social change in progress Social change in progress Nearly all teens (97%) play. About half played a video game “yesterday.”
  • 11. Social change in progress Social change in progress Social change in progress Those born after 1975... ...the “gamer generation”... ...are already a bigger demographic than the baby boomers.
  • 12. online, console, computer, social media, portable device or cell phone
  • 13. Academics and educators are really, really interested.
  • 14. Academics and educators are really, really interested.
  • 24.  
  • 25. Blizzcon 2007 by jnemo http://bit.ly/3mVuvY Blizzcon 2009 by jnemo http://bit. ly/3ZlpHn MMORG : Massively multi-player online roleplaying game
  • 26.  
  • 27.  
  • 28.  
  • 29.  
  • 30.  
  • 31.  
  • 32.  
  • 33. As you play games, you teach yourself and you learn
  • 34. As you play games, you teach yourself and you learn Social Computing Sharing knowledge Computer Skills Problem solving Cooperation Creative Arts Civic engagement Language Critical thinking Scientific method Global awareness Accountability Time management Economics Flexibility Collaboration Social awareness
  • 35. I decided to look into it for myself
  • 37. 3 Age Stereotypes: who plays? 1 LFG GNOMER by Jennie Faber http://bit.ly/14ukQl 2 Rick’s Birthday by Alain-Christian http://bit.ly/1tsu29 3 Warcraft Warrior by Menage a Moi http://bit.ly/26yPSG 1 2 18-25 26-35 36-45
  • 39. 3:2 7:3 5:1 Gender Balance? 3:1
  • 40. Brains or teh dumbz? PhD Graduation_3922 by KitLKat http://bit.ly/35T7V7 Redneck by adiffererntryan http://bit.ly/zstpQ
  • 41. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6%
  • 42. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% But survey respondents ...
  • 43. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28%
  • 44. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13%
  • 45. Braaaainz... US Census data 2007 for individuals over age 18 Bachelor's degree or equivalent: 17% PhD or equivalent: 1% Master's degree or equivalent: 6% 28% 28% 13% 2.5%
  • 46. Are they “gamers?” Chess Event in Karazhan by Nicole Lee http://bit.ly/59TjhF Are they “gamers?”
  • 47. Are they “gamers?” 93% say gaming is one of their primary hobbies or recreational activities (Are you a gamer?)
  • 48. but when asked “ Would you describe yourself as 'a gamer?' ” 30% said “rarely or never”
  • 49.  
  • 50. Genie III by Cathérine http://bit.ly/4fkeQl
  • 51.  
  • 52. In comparison to other media consumption... Nielsen Three Screen Report: http://bit.ly/bOkUJH
  • 53. Fatty watching himself on TV by Cloudzilla http://bit.ly/33jiwl An ordinary American watches: hours a week
  • 54. Fatty watching himself on TV by Cloudzilla http://bit.ly/33jiwl ...an ordinary American watches: hours a week 35 +
  • 55. An ordinary WoW hobbyist plays... hours/wk
  • 56. An ordinary WoW hobbyist plays... 20-25 hours/wk (a third of my respondents played 10 hours/wk or less)
  • 57. What are they getting out of it?
  • 58. 1. Sharing knowledge 2. Problem solving 3. Creative arts 4. Social computing 5. Computer skills 6. Cooperation a. Activity, practice, or experienced within or for the game b. Learned in or because of the game but applied outside the game
  • 59. Sharing knowledge … share knowledge during the game about subjects specific to internal gameplay? Agreed: 90.1% Sharing knowledge … share knowledge during the game but related to subjects housed outside the game? Agreed: 78.6%
  • 60.  
  • 61. Problem solving … learn problem-solving strategies within the game? Agreed: 89.8% Problem solving … problem-solving strategies from the game that affected your ability to solve problems in real life? Agreed: 53.6%
  • 62. Creative Arts … an impact on your creativity and literacy within the game, in knowledge or practice? Agreed: 38% Creative Arts … impact of what you learned while in game on your creativity and literacy outside of the game? Agreed: 41.6% BlizzCon /09 (Shivarra) by brianjmatis http://bit.ly/3iWcyQ
  • 63. All images courtesy of http://wow.com
  • 64. Tucson Symphony Orchestra : March 13 and 14, 2010
  • 65. Social Computing … new, more, or different uses of social online sites for game help? Agreed: 60% Social Computing … new, more, or different uses of social online sites aside from the game but originally as a result of playing WoW? Agreed: 38.3%
  • 66. (by the way, this is the biggest single wiki on the web second only to Wikipedia)
  • 67. Computer Skills … new computer-related skills and knowledge within or because of playing the game? Agreed: 66.6% Computer Skills … new computer-related skills and knowledge taken to other areas of your real life? Agreed: 43.1%
  • 68. Cooperation … worked with others in the game? Agreed: 89.3% Cooperation … worked with people you know because of the game but on real life matters outside of the game? Agreed: 50.3%
  • 69. 1. Sharing knowledge 2. Problem solving 6. Cooperation
  • 70. 1. Sharing knowledge 2. Problem solving 6. Cooperation 39.7% strongly agreed that there was transference 17.5% strongly felt that way about their problem solving skills 19% strongly agreed that experiences within the game led to cooperative efforts outside the game
  • 71. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY !
  • 72. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists
  • 73. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators
  • 74. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers
  • 75. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators
  • 76. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious
  • 77. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career
  • 78. Epic Geeks: Friends I met in World of Warcraft by dissonance http://bit.ly/1NkjaI COMMUNITY ! Convivialists Communicators Consumers Creators Curious Career Cultural
  • 79. "Games are the most elevated form of investigation." - Albert Einstein
  • 80.  
  • 81. [email_address] Twitter: @LizDanforth Slideshare: Liz Danforth Azeroth: Winterice of Alleria Dannu of Kilrogg

Notas do Editor

  1. Geek inside -- that’s me.
  2. Most likely you know me wearing my library hat.
  3. Most likely you know me wearing my library hat.
  4. Most likely you know me wearing my library hat.
  5. Most likely you know me wearing my library hat.
  6. WHY AM I HERE TODAY?
  7. WHY AM I HERE TODAY?
  8. WHY AM I HERE TODAY?
  9. WHY AM I HERE TODAY?
  10. WHY AM I HERE TODAY?
  11. WHY AM I HERE TODAY?
  12. WHY AM I HERE TODAY?
  13. WHY AM I HERE TODAY?
  14. WHY AM I HERE TODAY?
  15. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  16. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  17. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  18. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  19. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  20. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  21. My goals for the survey A look into games, gaming culture, libraries, and learning -- What do they take out of games back to real life With Dr Chris Johnson … conducted late April and May of this year
  22. WHY AM I HERE?
  23. What is WoW?
  24. Go interesting places
  25. Meet interesting people
  26. And party down with them!
  27. And party down with them!
  28. And party down with them!
  29. And party down with them!
  30. And party down with them!
  31. I wanted to know exactly what are they learning and practicing in 6 fields
  32. I wanted to know exactly what are they learning and practicing in 6 fields
  33. I wanted to know exactly what are they learning and practicing in 6 fields
  34. Demographics begin
  35. How old are they?
  36. What gender are they?
  37. What gender are they?
  38. Do you have to be stupid to spend your time playing a game like this?
  39. Do you have to be stupid to spend your time playing a game like this?
  40. Do you have to be stupid to spend your time playing a game like this?
  41. Do you have to be stupid to spend your time playing a game like this?
  42. Do you have to be stupid to spend your time playing a game like this?
  43. Do you have to be stupid to spend your time playing a game like this?
  44. Well…. How much time DO they spend?…A: how long have they been playing? … how often do they log in?… how much time each week do they spend?
  45. Apparently the players are listening.
  46. Apparently the players are listening.
  47. Boob tube, for comparison
  48. Boob tube, for comparison
  49. Boob tube, for comparison
  50. Boob tube, for comparison
  51. I wanted to know exactly what are they learning and practicing in 6 fields
  52. Sharing Knowledge
  53. And party down with them!
  54. Problem solving
  55. Creativity Literacy
  56. Creative works
  57. Creative works
  58. Social computing -- use of the social web
  59. Social computing -- use of the social web
  60. Computer skills…. Vent, Flash
  61. Cooperation
  62. I wanted to know exactly what are they learning and practicing in 6 fields
  63. I wanted to know exactly what are they learning and practicing in 6 fields