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Domus	
  Academy                                          FONDAZIONE
                                                          G. BASSETTI




DESIGN IN MILAN
A WAY TO A BRIGHT FUTURE




         PROJECT BY         MENTORS           ASSISTANT
        AVNER SHAKED    GIOVANNI LANZONE
                                           FRANCESO SAMORÈ
      MANUEL GARZARÓN     PIERO BASSETTI
STARTING
POINT
PROJECT: REALIZZARE L’ IMPROBABILE




     Encourage and Promote
     Design Activities in Milan
PROJECT: REALIZZARE L’ IMPROBABILE




              Th cco
                                                                       f é
                                                                    Ca

                Pi
                ea lo
                                                                 ign



                   tri Te
                                                               es site



                      ca a
                                                              D b



                        l T tro
                                                               We



                           rib
                               ut
                                  e


                                 Encourage and Promote
                                 Design Activities in Milan



                        gn                                      De
                   D esi                                       A sign
              nd                                                Wa In
           na                                                      yt M
       tio                                                           o a ilan
   o va nce                                                             Bri
Inn nfere                                                                  gh
  Co                                                                          t   Fu
                                                                                    tur
                                                                                       e
PROJECT: REALIZZARE L’ IMPROBABILE




              Th cco
                                                                       f é
                                                                    Ca

                Pi
                ea lo
                                                                 ign



                   tri Te
                                                               es site



                      ca a
                                                              D b



                        l T tro
                                                               We



                           rib
                               ut
                                  e


                                 Encourage and Promote
                                 Design Activities in Milan



                        gn                                      De
                   D esi                                       A sign
              nd                                                Wa In
           na                                                      yt M
       tio                                                           o a ilan
   o va nce                                                             Bri
Inn nfere                                                                  gh
  Co                                                                          t   Fu
                                                                                    tur
                                                                                       e
AIMS



                             AVNER SHAKED             (INTERACTION DESIGNER, ISRAEL)

                             Aim: to leverage and promote italian design by
                             planning an online platform for designers




Design In Milan
A Way to a Bright Future




                           MANUEL GARZARÓN           (INDUSTRIAL ENGINEER, ARGENTINA)

                           Aim: to come up with a strategy, a plan of actions that
                           will help to promote and encourage the design activi-­
                           ties in Milan and its surroundings.
RESEARCH
METHODOLOGY
BACKGROUND




                Meetings at
                 F. Bassetti




Desk Research




                  System
                 Mapping
BACKGROUND

                                 Interactive Map




                                  Design in Milan
                                   in the 1960s

                Meetings at
                 F. Bassetti




Desk Research




                  System
                 Mapping
BACKGROUND

                                 Interactive Map


                                                     Demo Video at
                                                     Piccolo Teatro
                                                    (Curino’s Tribute)
                                  Design in Milan
                                   in the 1960s

                Meetings at
                 F. Bassetti




Desk Research




                  System
                 Mapping
BACKGROUND

                                  Interactive Map


                                                        Demo Video at
                                                        Piccolo Teatro
                                                       (Curino’s Tribute)
                                  Design in Milan
                                   in the 1960s

                Meetings at
                 F. Bassetti
                                 Evolution of System




Desk Research
                                1960s           2010




                  System
                 Mapping
BACKGROUND

                                  Interactive Map


                                                            Demo Video at
                                                            Piccolo Teatro
                                                           (Curino’s Tribute)
                                  Design in Milan
                                   in the 1960s

                Meetings at
                 F. Bassetti
                                 Evolution of System




Desk Research
                                1960s               2010



                                        “X-­rays”


                  System
                 Mapping
                                1960s               2010
BACKGROUND

                                  Interactive Map


                                                            Demo Video at
                                                            Piccolo Teatro
                                                           (Curino’s Tribute)
                                  Design in Milan
                                   in the 1960s

                Meetings at
                 F. Bassetti
                                 Evolution of System




Desk Research
                                1960s               2010



                                        “X-­rays”


                  System
                 Mapping
                                1960s               2010
OUR APPROACH: THE BUBBLE METHOD




         bubble  method
OUR APPROACH: THE BUBBLE METHOD




                Interviews
      13 Dialogues With Remarkable People
          of the Milanese Design Scene




            bubble           method
OUR APPROACH: THE BUBBLE METHOD




                           Interviews
                 13 Dialogues With Remarkable People
                     of the Milanese Design Scene




9 Bubbles Game         bubble           method
OUR APPROACH: THE BUBBLE METHOD




                           Interviews
                 13 Dialogues With Remarkable People
                     of the Milanese Design Scene




                                                         Desk
                                                       Research

9 Bubbles Game         bubble           method
OUR APPROACH: THE BUBBLE METHOD




                           Interviews
                 13 Dialogues With Remarkable People
                     of the Milanese Design Scene




                                                         Desk
                                                       Research

9 Bubbles Game         bubble           method




   Meetings With Mentors
OUR APPROACH: THE BUBBLE METHOD




                           Interviews
                 13 Dialogues With Remarkable People
                     of the Milanese Design Scene




                                                              Desk
                                                            Research

9 Bubbles Game         bubble           method




                                                  Assistance to Conference
                                                            Innovation & Design
   Meetings With Mentors                         July 7th, 2011, Chamber of Commerce
FIELD MAP

                            C
                                ar
                                  lo
                                       G                                                                     r lo
                                           ug                                                              Zu
                                             lie                                                   c   o
                                                lm                                              es
                                                  i                                       a   nc
                 Se                                                                     Fr
                   rg
                     io                                                                                                        i
                        Ro                                                                                                 ffe
                           s      si                                                                                   a
                                                                                                                    oM
                                                                                                        fan
                                                                                                     Ste

  Gio
      va   nni
               La    uda                                                                                                          onti
                                                                                                                   eo         De P
                                                                                                               Matt



Paolo Zanenga

                                                                                                                    Piero Bassetti



                   bro
         o Fa b
Massim
                                                                                                              Giul
                                                                                                                   io   C ep
                                                                                                                                   pi


                              i
                          rin
                      tto
                 o Fa                                                                           Ro
             n                                                                                       dr
         Bru                                                                                           igo
                                                                                                               Ro
                                                                                                                  dr
                                                   i                                                                 ígu
                                                irt                                                                      e     z
                                            M
                                       no
                                 e   fa
                              St




                 Designers                             Institutions   Scholars   Entrepreneurs / Consultants
A SERIOUS GAME
OUTCOME




bubble
   method
OUTCOME




            1.   Insights, Inspirations, Perspectives




bubble
   method
OUTCOME




            1.   Insights, Inspirations, Perspectives




bubble
   method
             2.          “System Photographs”
OUTCOME




            1.   Insights, Inspirations, Perspectives




bubble
   method
             2.          “System Photographs”




            3.   Evolution Of Each Player Over Time
OUTCOME




            1.   Insights, Inspirations, Perspectives


                                                        Key Drivers



bubble
   method
             2.          “System Photographs”




            3.   Evolution Of Each Player Over Time
OUTCOME




                                                                               Action Plan
                                                        Desk Research




            1.   Insights, Inspirations, Perspectives


                                                                 Key Drivers



bubble
   method
             2.          “System Photographs”




            3.   Evolution Of Each Player Over Time
OUTCOME




                                                                                           Action Plan
                                                        Desk Research




            1.   Insights, Inspirations, Perspectives


                                                                 Key Drivers



bubble
   method
             2.          “System Photographs”




                                                                                         Online Platform

            3.   Evolution Of Each Player Over Time




                                                                         Desk Research
bubble at work
   method
DESIGN IN MILAN
A WAY TO A BRIGHT FUTURE

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Design in Milan

  • 1. Domus  Academy FONDAZIONE G. BASSETTI DESIGN IN MILAN A WAY TO A BRIGHT FUTURE PROJECT BY MENTORS ASSISTANT AVNER SHAKED GIOVANNI LANZONE FRANCESO SAMORÈ MANUEL GARZARÓN PIERO BASSETTI
  • 3. PROJECT: REALIZZARE L’ IMPROBABILE Encourage and Promote Design Activities in Milan
  • 4. PROJECT: REALIZZARE L’ IMPROBABILE Th cco f é Ca Pi ea lo ign tri Te es site ca a D b l T tro We rib ut e Encourage and Promote Design Activities in Milan gn De D esi A sign nd Wa In na yt M tio o a ilan o va nce Bri Inn nfere gh Co t Fu tur e
  • 5. PROJECT: REALIZZARE L’ IMPROBABILE Th cco f é Ca Pi ea lo ign tri Te es site ca a D b l T tro We rib ut e Encourage and Promote Design Activities in Milan gn De D esi A sign nd Wa In na yt M tio o a ilan o va nce Bri Inn nfere gh Co t Fu tur e
  • 6. AIMS AVNER SHAKED (INTERACTION DESIGNER, ISRAEL) Aim: to leverage and promote italian design by planning an online platform for designers Design In Milan A Way to a Bright Future MANUEL GARZARÓN (INDUSTRIAL ENGINEER, ARGENTINA) Aim: to come up with a strategy, a plan of actions that will help to promote and encourage the design activi-­ ties in Milan and its surroundings.
  • 8. BACKGROUND Meetings at F. Bassetti Desk Research System Mapping
  • 9. BACKGROUND Interactive Map Design in Milan in the 1960s Meetings at F. Bassetti Desk Research System Mapping
  • 10. BACKGROUND Interactive Map Demo Video at Piccolo Teatro (Curino’s Tribute) Design in Milan in the 1960s Meetings at F. Bassetti Desk Research System Mapping
  • 11. BACKGROUND Interactive Map Demo Video at Piccolo Teatro (Curino’s Tribute) Design in Milan in the 1960s Meetings at F. Bassetti Evolution of System Desk Research 1960s 2010 System Mapping
  • 12. BACKGROUND Interactive Map Demo Video at Piccolo Teatro (Curino’s Tribute) Design in Milan in the 1960s Meetings at F. Bassetti Evolution of System Desk Research 1960s 2010 “X-­rays” System Mapping 1960s 2010
  • 13. BACKGROUND Interactive Map Demo Video at Piccolo Teatro (Curino’s Tribute) Design in Milan in the 1960s Meetings at F. Bassetti Evolution of System Desk Research 1960s 2010 “X-­rays” System Mapping 1960s 2010
  • 14. OUR APPROACH: THE BUBBLE METHOD bubble method
  • 15. OUR APPROACH: THE BUBBLE METHOD Interviews 13 Dialogues With Remarkable People of the Milanese Design Scene bubble method
  • 16. OUR APPROACH: THE BUBBLE METHOD Interviews 13 Dialogues With Remarkable People of the Milanese Design Scene 9 Bubbles Game bubble method
  • 17. OUR APPROACH: THE BUBBLE METHOD Interviews 13 Dialogues With Remarkable People of the Milanese Design Scene Desk Research 9 Bubbles Game bubble method
  • 18. OUR APPROACH: THE BUBBLE METHOD Interviews 13 Dialogues With Remarkable People of the Milanese Design Scene Desk Research 9 Bubbles Game bubble method Meetings With Mentors
  • 19. OUR APPROACH: THE BUBBLE METHOD Interviews 13 Dialogues With Remarkable People of the Milanese Design Scene Desk Research 9 Bubbles Game bubble method Assistance to Conference Innovation & Design Meetings With Mentors July 7th, 2011, Chamber of Commerce
  • 20. FIELD MAP C ar lo G r lo ug Zu lie c o lm es i a nc Se Fr rg io i Ro ffe s si a oM fan Ste Gio va nni La uda onti eo De P Matt Paolo Zanenga Piero Bassetti bro o Fa b Massim Giul io C ep pi i rin tto o Fa Ro n dr Bru igo Ro dr i ígu irt e z M no e fa St Designers Institutions Scholars Entrepreneurs / Consultants
  • 22. OUTCOME bubble method
  • 23. OUTCOME 1. Insights, Inspirations, Perspectives bubble method
  • 24. OUTCOME 1. Insights, Inspirations, Perspectives bubble method 2. “System Photographs”
  • 25. OUTCOME 1. Insights, Inspirations, Perspectives bubble method 2. “System Photographs” 3. Evolution Of Each Player Over Time
  • 26. OUTCOME 1. Insights, Inspirations, Perspectives Key Drivers bubble method 2. “System Photographs” 3. Evolution Of Each Player Over Time
  • 27. OUTCOME Action Plan Desk Research 1. Insights, Inspirations, Perspectives Key Drivers bubble method 2. “System Photographs” 3. Evolution Of Each Player Over Time
  • 28. OUTCOME Action Plan Desk Research 1. Insights, Inspirations, Perspectives Key Drivers bubble method 2. “System Photographs” Online Platform 3. Evolution Of Each Player Over Time Desk Research
  • 29. bubble at work method
  • 30. DESIGN IN MILAN A WAY TO A BRIGHT FUTURE