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Einführung in die
User-Manipulation
5 psychologische Phänomene und wie man sie für sich nutzt
@convert_them
@ftotheerdi | xing.to/fvs
Hallo. Mein Name ist Ferdi.
@convert_them | xing.to/fvs
Leiter Conversion Optimierung in einer Werbeagentur
Twitter: @ftotheerdi
Xing: xing.to/fvs
Zynga
@convert_them | xing.to/fvs
$1 Mrd. Jahresumsatz
@convert_them | xing.to/fvs
Phänomen #1
"Nutzer, die einen künstlichen Vorteil in der
Erfüllung eines Ziels sehen, zeigen größere
Motivation dieses Ziel auch zu erreichen."
- Endowed Process -
@ftotheerdi | xing.to/fvs
Konsistenz
@convert_them | xing.to/fvsThanks to Nathalie Nahai
Nähe zum Ziel
19% 34%
@convert_them | xing.to/fvs
Wie manipulieren wir jemanden damit?
@convert_them | xing.to/fvs
#1
Anreize schaffen
@convert_them | xing.to/fvs
#2
Usern einen “Vorsprung” geben
@convert_them | xing.to/fvs
10stamps @convert_them | xing.to/fvs
Phänomen #2
"Nutzer, die eine Anfangsinvestition geleistet
haben, neigen dazu das Vorhaben fortzuführen."
- Sunk Cost Fallacy -
@ftotheerdi | xing.to/fvs
“Jetzt hab ich schon 100 Seiten gelesen - also lese
ich das Buch auch zu Ende.”
Kommt euch das bekannt vor?
@convert_them | xing.to/fvs
“Ich bin zwar satt, aber da ist nur noch eine
Scheibe Brot übrig.”
Kommt euch das bekannt vor?
@convert_them | xing.to/fvs
Wie manipulieren wir jemanden damit?
@convert_them | xing.to/fvs
Gaming
@convert_them | xing.to/fvs
League of Legends @convert_them | xing.to/fvs
Was passiert, wenn man ein besseres
Item findet?
@convert_them | xing.to/fvs
Rationaler Spieler
@convert_them | xing.to/fvs
Echter Spieler
@convert_them | xing.to/fvs
Phänomen #3
"Nutzer melden sich zu irgendeinem Zeitpunkt an,
wenn sie danach kontinuierlich davon profitieren."
- Appointment Dynamic -
@ftotheerdi | xing.to/fvs
Wie manipulieren wir jemanden damit?
@convert_them | xing.to/fvs
“Piracy is a service problem.”
- Gabe Newell
@convert_them | xing.to/fvs
@convert_them | xing.to/fvs
@convert_them | xing.to/fvs
@convert_them | xing.to/fvs
@convert_them | xing.to/fvs
Wichtig: kontinuierliche Vorteile
@convert_them | xing.to/fvs
“Würdet ihr euch für 5€ Rabatt zu
unserem Newsletter anmelden?”
@convert_them | xing.to/fvs
“Nein.”
@convert_them | xing.to/fvs
Phänomen #4
“Je geringer der wahrgenommene, mentale
Aufwand, desto höher die Wahrscheinlichkeit,
dass Nutzer ihr Ziel erreichen wollen.”
- Cognitive Load Theory -
@ftotheerdi | xing.to/fvs
Komplexe Systeme einfach nutzbar
machen.
@convert_them | xing.to/fvs
@convert_them | xing.to/fvs
Wie manipulieren wir jemanden damit?
@convert_them | xing.to/fvs
Phänomen #5
"Je einfacher Informationen verarbeitet werden
können, desto eher werden sie auch verarbeitet."
- Processing Fluency -
@ftotheerdi | xing.to/fvs
Aber: Es gibt Seiten, die dürfen alles.
@convert_them | xing.to/fvs
$1 Mrd.
@convert_them | xing.to/fvs
Vielen Dank
@convert_them | xing.to/fvs

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Einführung in die User Manipulation

Notas do Editor

  1. Vorstellung
  2. Kennt jemand dieses Logo? Oder den Namen?
  3. Farm Ville Kitchen Ville Cake Ville Gem Ville
  4. Die Spiele sind austauschbar und unglaublich hässlich. Es ist 2016 - was ist Grafik geworden?
  5. Wie kann so ein Unternehmen diesen Umsatz machen?
  6. Phänomen #1
  7. Wir haben die natürlich Motivation Aufgaben abzuschließen.
  8. Je näher wir dem Ziel gekommen sind, desto höher ist die Motivation es zu erreichen.
  9. Amazon Prime
  10. Netflix
  11. Maxdome - wie alles deutsche etwas spät dran :)
  12. Opodo schenkt einem15 €
  13. Phänomen #1
  14. Spieler, die für ein bestimmtes Item bezahlt haben, benutzen es länger, als eines, das ihnen einfach gegeben wurde.
  15. Das Geld ist ja schon weg - was solls!
  16. Ignoriert das bessere Item, weil er die Anfangsinvestition vor sich rechtfertigen muss.
  17. GENAU deswegen funktioniert Farmville: Tomaten, denen man Monate beim wachsen zuguckt, will man auch ernten!
  18. Phänomen #1
  19. Exklusivität & Schadenfreude
  20. Früher war es viel einfacher alles runterzuladen und zu spielen - heute ist Steam komfortabler.
  21. Desktop: Werbung Mobile: Shuffle
  22. Phänomen #1
  23. Phänomen #1