Measures of Central Tendency: Mean, Median and Mode
النشاط الثانى قاعدة البيانات التربويه
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class room :
The Manhattan Virtual Classroom is a web-based course management system that includes a variety of
discussion groups, live chat, areas for the teacher to post ...
www.unesco.org/iiep/virtualuniversity/forumsfiche.php?...id=9
simSchool: a Classroom Simulator for Educators
Sep 13, 2011 ... Teachers may learn from this virtual classroom by analyzing students' differences
, adapting instruction to an individual's needs, gathering data ...
www.unescobkk.org/.../simschool-a-classroom-simulator-for-educators/
THE VIRTUAL
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management for all university community members, and allocation of students to virtual classrooms
); contacts with people interested in taking courses at the ...
www.unesco.org/iiep/virtualuniversity/media/.../Ch7_UVQ_DelBello.pdf
“e-Draw: a Virtual Collaborative Environment for Visual Art Education”
File Format: PDF/Adobe Acrobat
Art education needs rethinking and this should be done within the classroom. The ....synchronous device
of virtual class with tools divided to carry out the work ...
portal.unesco.org/culture/en/files/30197/...pdf/dolores%2Balvarez.pdf
LabeledCulture
Global classrooms, learning networks and virtual communities
This has led to the establishment of distinct services, in the form of Internet sites or e-mail-connected
classrooms and other learning communities, which aim to ...
www.unesco.org/education/educprog/lwf/doc/.../case5.htm
LabeledEducation
Apartado 1 - Sociedad de la Información
File Format: Microsoft Word
A Virtual Classroom. The space in which the training activity takes place. 2. 2. 3/10/03. Didactic Multimedia
Material: Authors' training: ...
portal.unesco.org/.../EVG- IIG%2BAFRICA%2BTeam%2BWorkshop%2BProgramme.doc
THE VIRTUAL
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supplementing their virtual classroom education through a site called 'Tech Edge' . This site provided
general information, state-of-the-art courses and a help ...
www.unesco.org/iiep/virtualuniversity/media/.../Ch13_NetVarsity_Mitra.pdf
3. Hewlett Packard Virtual Classroom: UNESCO-CI
The HP Virtual Classroom is an on-line training and meeting environment. It is ideal for interactive and
engaging training and meetings in which the ...
portal.unesco.org/...//ev.php-URL_ID=12607&URL_DO=DO_TOPIC&URL _SECTION=201.html
Global Classrooms, Learning Networks and
Virtual Communities
KIDLINK SOCIETY, SCHOOLNET SERVICES, THE GLOBE PROGRAMME, TERC, E-MAIL
CLASSROOMS, THE GLOBEWIDE NETWORK ACADEMY, UNICEF VOICES OF YOUTH , THE GLOBE
PROGRAM
The emergence of different and effective modes of electronic communication is rapidly expanding
our possibilities for dialogue, collaboration and learning, offering the chance to break down
barriers of time, space and circumstance but also the walls that have kept knowledge out of the
reach of many. Technologies which were once mainly conceived of as aids to economic growth,
business and research are now being offered to a wide spectrum and number of people, particularly
in the field of education and learning. This has led to the establishment of distinct services, in the
form of Internet sites or e-mail-connected classrooms and other learning communities, which aim
to address learning issues and seek to develop ways of stimulating learning among people of
different ages. These services have achieved a particular relevance, in and outside the school, in
creating environments for innovative learning practice, assisting teachers and in accompanying
individual learners in the quest for dialogue and the sharing of ideas beyond their own families,
regions or country.
A global internet classroom starts with one group of students asking a question to another group of
students living in another part of the world. Their dialogue and exchange through internet is then
passed onto another classroom in a further school. Results of dialogues or joint classroom projects
are posted onto the web and the process continues. An Internet user, unlike the person watching
television or radio, has the benefit of being able to respond directly to information. It is this
interaction that characterises the Internet and gives it a unique opportunity for opening up learning.
It has given many children worldwide the chance to discover culturally diverse opinions and
develop a global dimension to their work. These channels of communication are still very much in
their infancy but the movements they are creating are changing notions of both teaching and
learning.
Rather than attempting to present an exhaustive list of these cases, following is a short overview of
some of the most interesting sites and experiences attempting to address children's concerns and
encourage thought in and outside the school.
The web site Voices of youth (http://www.unicef.org/voy/) was developed by UNICEF to create
an appropriate environment for children and adolescents to take part in discussions on current
global issues and concerns. The site is, therefore, interactive. Youths from around the world are
encouraged to speak up and are asked to discuss how the world could become a better place where
the rights of each and everyone, particularly children, are exercised - that is, the right to live in
4. peace, to have a decent shelter, to be healthy and well-nourished, to have clean water, play, go to
IIEP : Distance Courses
The material is available in electronic format on a virtual platform (“virtual classroom”) of the course.
In addition, a hard-copy version is mailed to ...
www.iiep.unesco.org/capacity.../virtual.../distance-courses.html?type...
UNESCO/Open University Colloquium; Virtual learning ...
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A virtual learning environment may support similar forms of learning to a 'real' one but it is not a physical
space like a classroom or lecture. * Undated references ...
unesdoc.unesco.org/images/0011/001100/110091eo.pdf
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Virtual Environments and Advanced Interface Design
An introduction to the technology of virtual reality
This edited volume of original chapters introduces the reader to the technology of virtual reality and
examines the impact of this technology on the field of human factors. Barfield, head of the Human
Factor Laboratory at the University of Washington, has assembled contributors from key laboratories
around the country to discuss their basic approaches to this new field. Among the topics covered are
computer graphics, hardware, software, multi-dimensional sound, eye tracking, tactile and kinesthetic
input, spatial displays, interface design, and applications in medicine and aerospace.
- Readership: Researchers and graduate students in computer science, psychology and cognitive
science.
The Metaphysics of Virtual Reality
Virtual Realism
Virtual Words
Virtual Lesions
The Virtual University?
virtual class room
Rollercoasters: Room 13 Reading Guide
Julia Waines
Rollercoasters: Room 13 Reader
Robert Swindells
Rollercoasters: Room 13 Class Pack
Author: Robert Swindells and Author of Reading Guide Julia Waines
978-0-19-832887-
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