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Survive in iPhone App Store
                                     --A Chinese Indie Story




                                           Wesley Bao
                                 Coconut Island Studio

Tuesday, December 13, 11                                       1
Background




Tuesday, December 13, 11                2
Background




Tuesday, December 13, 11                2
Background

                            Independent   game studio




Tuesday, December 13, 11                                 2
Background

                            Independent  game studio
                            Founded in July of 2009




Tuesday, December 13, 11                                2
Background

                            Independent  game studio
                            Founded in July of 2009

                            Gamer & dreamer




Tuesday, December 13, 11                                2
Tuesday, December 13, 11   3
Tuesday, December 13, 11   3
Facts




Tuesday, December 13, 11           4
Facts
                            Shipped   on: 2009-7-13




Tuesday, December 13, 11                               4
Facts
                            Shipped  on: 2009-7-13
                            Total downloads: 10 million




Tuesday, December 13, 11                                   4
Facts
                            Shipped  on: 2009-7-13
                            Total downloads: 10 million

                            Peak downloads: 290,000/day




Tuesday, December 13, 11                                   4
Facts
                            Shipped  on: 2009-7-13
                            Total downloads: 10 million

                            Peak downloads: 290,000/day
                            Ranked No.1 on top overall free apps




Tuesday, December 13, 11                                            4
Tuesday, December 13, 11   5
Tuesday, December 13, 11   5
Facts




Tuesday, December 13, 11           6
Facts
                            Rankedtop 10 in US, UK and DE
                            Paid version


                            Ranked   No.1 in UK, DE, HK




Tuesday, December 13, 11                                     6
Facts
                            Rankedtop 10 in US, UK and DE
                            Paid version


                            RankedNo.1 in UK, DE, HK
                            Free version




Tuesday, December 13, 11                                     6
Facts
                            Rankedtop 10 in US, UK and DE
                            Paid version


                            RankedNo.1 in UK, DE, HK
                            Free version




Tuesday, December 13, 11                                     6
Facts
                            Ranked top 10 in US, UK and DE
                             Paid version


                            Ranked No.1 in UK, DE, HK
                             Free version


                            Total   Downloads: 2.8 million



Tuesday, December 13, 11                                      6
Agenda




Tuesday, December 13, 11            7
Agenda



                            Development




Tuesday, December 13, 11                  7
Agenda



                            Development   Marketing




Tuesday, December 13, 11                              7
Agenda



                            Development               Marketing




                                    The hit formula
Tuesday, December 13, 11                                          7
Development
                            Innovation




Tuesday, December 13, 11                  8
Tuesday, December 13, 11   9
Tuesday, December 13, 11   9
Tuesday, December 13, 11   9
Band Band Jump
                            Shipped  on: 2009-12-05
                            Featured on “Hot New Games”

                            Total revenue: $3,000




Tuesday, December 13, 11                               9
Copy doesn’t work




Tuesday, December 13, 11                       10
Copy doesn’t work
                            Simply   copied Doodle Jump




Tuesday, December 13, 11                                   10
Copy doesn’t work
                            Simply
                                  copied Doodle Jump
                            App Store is full of ideas




Tuesday, December 13, 11                                  10
Copy doesn’t work
                            Simply
                                  copied Doodle Jump
                            App Store is full of ideas
                            Clones have no future




Tuesday, December 13, 11                                  10
Copy doesn’t work
                            Simply
                                  copied Doodle Jump
                            App Store is full of ideas
                            Clones have no future
                            Fabulous artwork won’t save you




Tuesday, December 13, 11                                       10
Innovation To The Rescue




Tuesday, December 13, 11                              11
Innovation To The Rescue




Tuesday, December 13, 11                              12
Innovation To The Rescue

                            On   App Store “Featured”




Tuesday, December 13, 11                                 12
Innovation To The Rescue

                            On
                              App Store “Featured”
                            Original gameplay




Tuesday, December 13, 11                              12
Innovation To The Rescue

                            On
                              App Store “Featured”
                            Original gameplay
                            Unique art style




Tuesday, December 13, 11                              12
Innovation To The Rescue

                            On App Store “Featured”
                             Original gameplay
                             Unique art style

                            Top 10 on U.S. chart




Tuesday, December 13, 11                               12
Innovation To The Rescue

                            On App Store “Featured”
                             Original gameplay
                             Unique art style

                            Top 10 on U.S. chart
                             In less than 48 hrs




Tuesday, December 13, 11                               12
The Importance of Innovation




Tuesday, December 13, 11                                  13
The Importance of Innovation


                            Apple   wants innovation




Tuesday, December 13, 11                                  13
The Importance of Innovation


                            Apple   wants innovation

                            Users   want innovation




Tuesday, December 13, 11                                  13
Development
                            Innovation

                            Polishing




Tuesday, December 13, 11                  14
Polishing




Tuesday, December 13, 11               15
Polishing
                           Demo   version




Tuesday, December 13, 11                     15
Polishing
                           Demo   version
                            Programmer   arts




Tuesday, December 13, 11                         15
Polishing




Tuesday, December 13, 11               16
Polishing
                            First   version, metal style




Tuesday, December 13, 11                                    16
Polishing
                            First   version, metal style




Tuesday, December 13, 11                                    17
Polishing
                            Firstversion, metal style
                            Disposed completely




Tuesday, December 13, 11                                 17
Polishing




Tuesday, December 13, 11               18
Polishing
                           Preview   version for press




Tuesday, December 13, 11                                  18
Polishing
                           Preview   version for press




Tuesday, December 13, 11                                  18
Polishing
                           Preview   version for press




Tuesday, December 13, 11                                  19
Polishing
                           Preview  version for press
                           Retro style




Tuesday, December 13, 11                                 19
Polishing
                           Preview  version for press
                           Retro style
                           18 levels




Tuesday, December 13, 11                                 19
Polishing




Tuesday, December 13, 11               20
Polishing
                           1.0   Release on 2010-08-05




Tuesday, December 13, 11                                  20
Polishing
                           1.0 Release on 2010-08-05
                           30 Levels




Tuesday, December 13, 11                                20
Result




Tuesday, December 13, 11            21
Result
                           Sales   - 3 days after release




Tuesday, December 13, 11                                     21
Inflection Point




Tuesday, December 13, 11                      22
Inflection Point
                           Sales   - 14 days after release




Tuesday, December 13, 11                                      22
Inflection Point
                           Sales - 14 days after release
                           The reason




Tuesday, December 13, 11                                    22
Development
                            Innovation

                            Polishing

                            Feedback-driven   development




Tuesday, December 13, 11                                     23
Voices From Customers




Tuesday, December 13, 11                           24
Voices From Customers



                           Average   rating = 2.5




Tuesday, December 13, 11                             24
Voices From Customers



                           Average rating = 2.5
                           Take care of 1 star rating




Tuesday, December 13, 11                                 24
Voices From Customers



                           Average rating = 2.5
                           Take care of 1 star rating

                           “I was enjoying this app for about 6
                           minutes, then it jumped to a ridiculous
                           hard level...”


Tuesday, December 13, 11                                             24
Voices From Customers



                           Average rating = 2.5
                           Take care of 1 star rating




Tuesday, December 13, 11                                 24
Voices From Customers



                           Average  rating = 2.5
                           Take care of 1 star rating
                           Steep learning curve




Tuesday, December 13, 11                                 24
Feedback-driven development




Tuesday, December 13, 11                                 25
Feedback-driven development

                           Update




Tuesday, December 13, 11                                 25
Feedback-driven development

                           Update
                            Casual   mode -- for light users




Tuesday, December 13, 11                                        25
Feedback-driven development

                           Update
                            Casual   mode -- for light users




Tuesday, December 13, 11                                        25
Feedback-driven development

                           Update
                            Casual   mode -- for light users




Tuesday, December 13, 11                                        25
Feedback-driven development

                           Update
                            Casualmode -- for light users
                            Reverse mode -- for hardcores




Tuesday, December 13, 11                                     25
Feedback-driven development

                           Update
                            Casualmode -- for light users
                            Reverse mode -- for hardcores




Tuesday, December 13, 11                                     25
Feedback-driven development

                           Update
                            Casualmode -- for light users
                            Reverse mode -- for hardcores




Tuesday, December 13, 11                                     25
Feedback-driven development

                           Update
                            Casual mode -- for light users
                            Reverse mode -- for hardcores
                            Levels ×3




Tuesday, December 13, 11                                      25
Result




Tuesday, December 13, 11            26
Result
                           Average   rating from 2.5 to 4




Tuesday, December 13, 11                                     26
Development
                            Innovation

                            Polishing

                            Feedback-driven   development




Tuesday, December 13, 11                                     27
Tuesday, December 13, 11   28
Tuesday, December 13, 11   28
Marketing




Tuesday, December 13, 11               28
Marketing
                            Free   version




Tuesday, December 13, 11                      28
Free Version

                            Promotion   for paid version




Tuesday, December 13, 11                                    29
Free Version

                            Promotion   for paid version




Tuesday, December 13, 11                                    29
Free Version

                            Promotion   for paid version




                                     Before          After




Tuesday, December 13, 11                                     29
Free Version

                            Promotion for paid version
                            Incoming from ads
                             Stable revenue




Tuesday, December 13, 11                                  30
Free Version

                            Promotion for paid version
                            Incoming from ads
                             Stable revenue




Tuesday, December 13, 11                                  30
Free Version

                            Promotion for paid version
                            Incoming from ads

                            Large amount of users




Tuesday, December 13, 11                                  31
Marketing
                            Freeversion
                            Ad Campaign




Tuesday, December 13, 11                   32
Ad Campaign




Tuesday, December 13, 11                 33
Ad Campaign
                           Invest     mobile ad
                            Don’t   invest website ad




Tuesday, December 13, 11                                 33
Ad Campaign
                           Invest     mobile ad
                            Don’t   invest website ad

                           Ad   for free version
                            Not   for paid version.




Tuesday, December 13, 11                                 33
Ad Campaign
                           Invest     mobile ad
                            Don’t   invest website ad

                           Ad   for free version
                            Not   for paid version.

                           Burst    campaign
                            Don’t   run the campaign periodically

Tuesday, December 13, 11                                             33
Burst Campaign




Tuesday, December 13, 11                    34
Burst Campaign
                           Buying   clicks or downloads
                            In a large amount
                            In a short period




Tuesday, December 13, 11                                   34
Burst Campaign
                           Buying   clicks or downloads
                            In a large amount
                            In a short period


                           Target
                            No.1 top overall free app
                            Boost paid version to top 25



Tuesday, December 13, 11                                    34
Burst Campaign




Tuesday, December 13, 11                    35
Burst Campaign
                           Ad   source
                            House ads
                            House ads exchange
                            Purchase




Tuesday, December 13, 11                          35
Campaign for
                           Finger Balance
                           4 days
                           300k clicks




Tuesday, December 13, 11                    36
Campaign for
                           Finger Balance
                           4 days
                           300k clicks


                                             28%


                                      48%




                                            24%

                                                   Self House Ads
                                                   Exchange House Ads
                                                   Purchase


Tuesday, December 13, 11                                                36
Result




Tuesday, December 13, 11            37
Result
                            RankedNo.1 in UK, DE, HK
                            Free version




Tuesday, December 13, 11                                37
Result
                            RankedNo.1 in UK, DE, HK
                            Free version

                            Rankedtop 10 in UK, DE,HK
                            Paid version




Tuesday, December 13, 11                                 37
Key point

                                       Wrong


                                       Right




Tuesday, December 13, 11                       38
Marketing
                            Free version
                            Ad campaign

                            User community




Tuesday, December 13, 11                      39
User Community




Tuesday, December 13, 11                    40
User Community
                            Social   methods
                             Facebook
                             Twitter
                             Youtube
                             Email




Tuesday, December 13, 11                        40
User Community
                            Social   methods
                             Facebook
                             Twitter
                             Youtube
                             Email

                            Export   from game




Tuesday, December 13, 11                          40
User community




Tuesday, December 13, 11                    41
User community
                            Closer   to users




Tuesday, December 13, 11                         41
User community
                            Closer
                                 to users
                            Community events




Tuesday, December 13, 11                        41
User community
                            Closer
                                  to users
                            Community events

                            Accumulate users for new games




Tuesday, December 13, 11                                      41
Summary




                           Development   Marketing




Tuesday, December 13, 11                             42
Summary




                           Development           Marketing
                              Innovation
                              Polishing
                              Feedback-driven




Tuesday, December 13, 11                                     42
Summary




                           Development           Marketing
                              Innovation           Free version
                              Polishing            Ad campaign
                              Feedback-driven      User community




Tuesday, December 13, 11                                              42
The hit formula


                                    =   ×
                            Sales           Marketing




Tuesday, December 13, 11                                43
The hit formula


                                    =             ×
                            Sales       Product       Marketing




Tuesday, December 13, 11                                          43
The hit formula


                                    =               ×
                            Sales         Product         Marketing
                                             ||
                              (Innovation × Polishing - Average)




Tuesday, December 13, 11                                              43
Takeaway




Tuesday, December 13, 11              44
Takeaway
                           Tips   for Chinese developers




Tuesday, December 13, 11                                    44
Takeaway
                           Tips   for Chinese developers
                            Embrace   western culture




Tuesday, December 13, 11                                    44
Takeaway
                           Tips   for Chinese developers
                            Embrace  western culture
                            Long term strategy




Tuesday, December 13, 11                                    44
Takeaway
                           Tips   for Chinese developers
                            Embrace  western culture
                            Long term strategy



                           “
                                                        ” ---杨
                           (Edward Yang, Movie Director)


Tuesday, December 13, 11                                         44
Takeaway
                           Tips   for Chinese developers
                            Embrace  western culture
                            Long term strategy




Tuesday, December 13, 11                                    44
Thank You

                            wesley.bao@CoconutIslandStudio.com

                            twitter.com/Coconut_Island

                            www.coconutislandstudio.com/blog
                           @   岛     风 (weibo.com/CoconutIsland)
                            Next   game: One Tap Hero



Tuesday, December 13, 11                                            45

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Survive in iPhone App Store@GDC China 2010

  • 1. Survive in iPhone App Store --A Chinese Indie Story Wesley Bao Coconut Island Studio Tuesday, December 13, 11 1
  • 4. Background  Independent game studio Tuesday, December 13, 11 2
  • 5. Background  Independent game studio  Founded in July of 2009 Tuesday, December 13, 11 2
  • 6. Background  Independent game studio  Founded in July of 2009  Gamer & dreamer Tuesday, December 13, 11 2
  • 10. Facts  Shipped on: 2009-7-13 Tuesday, December 13, 11 4
  • 11. Facts  Shipped on: 2009-7-13  Total downloads: 10 million Tuesday, December 13, 11 4
  • 12. Facts  Shipped on: 2009-7-13  Total downloads: 10 million  Peak downloads: 290,000/day Tuesday, December 13, 11 4
  • 13. Facts  Shipped on: 2009-7-13  Total downloads: 10 million  Peak downloads: 290,000/day  Ranked No.1 on top overall free apps Tuesday, December 13, 11 4
  • 17. Facts  Rankedtop 10 in US, UK and DE Paid version  Ranked No.1 in UK, DE, HK Tuesday, December 13, 11 6
  • 18. Facts  Rankedtop 10 in US, UK and DE Paid version  RankedNo.1 in UK, DE, HK Free version Tuesday, December 13, 11 6
  • 19. Facts  Rankedtop 10 in US, UK and DE Paid version  RankedNo.1 in UK, DE, HK Free version Tuesday, December 13, 11 6
  • 20. Facts  Ranked top 10 in US, UK and DE Paid version  Ranked No.1 in UK, DE, HK Free version  Total Downloads: 2.8 million Tuesday, December 13, 11 6
  • 22. Agenda Development Tuesday, December 13, 11 7
  • 23. Agenda Development Marketing Tuesday, December 13, 11 7
  • 24. Agenda Development Marketing The hit formula Tuesday, December 13, 11 7
  • 25. Development  Innovation Tuesday, December 13, 11 8
  • 29. Band Band Jump  Shipped on: 2009-12-05  Featured on “Hot New Games”  Total revenue: $3,000 Tuesday, December 13, 11 9
  • 30. Copy doesn’t work Tuesday, December 13, 11 10
  • 31. Copy doesn’t work  Simply copied Doodle Jump Tuesday, December 13, 11 10
  • 32. Copy doesn’t work  Simply copied Doodle Jump App Store is full of ideas Tuesday, December 13, 11 10
  • 33. Copy doesn’t work  Simply copied Doodle Jump App Store is full of ideas Clones have no future Tuesday, December 13, 11 10
  • 34. Copy doesn’t work  Simply copied Doodle Jump App Store is full of ideas Clones have no future Fabulous artwork won’t save you Tuesday, December 13, 11 10
  • 35. Innovation To The Rescue Tuesday, December 13, 11 11
  • 36. Innovation To The Rescue Tuesday, December 13, 11 12
  • 37. Innovation To The Rescue  On App Store “Featured” Tuesday, December 13, 11 12
  • 38. Innovation To The Rescue  On App Store “Featured” Original gameplay Tuesday, December 13, 11 12
  • 39. Innovation To The Rescue  On App Store “Featured” Original gameplay Unique art style Tuesday, December 13, 11 12
  • 40. Innovation To The Rescue  On App Store “Featured” Original gameplay Unique art style  Top 10 on U.S. chart Tuesday, December 13, 11 12
  • 41. Innovation To The Rescue  On App Store “Featured” Original gameplay Unique art style  Top 10 on U.S. chart In less than 48 hrs Tuesday, December 13, 11 12
  • 42. The Importance of Innovation Tuesday, December 13, 11 13
  • 43. The Importance of Innovation  Apple wants innovation Tuesday, December 13, 11 13
  • 44. The Importance of Innovation  Apple wants innovation  Users want innovation Tuesday, December 13, 11 13
  • 45. Development  Innovation  Polishing Tuesday, December 13, 11 14
  • 47. Polishing Demo version Tuesday, December 13, 11 15
  • 48. Polishing Demo version Programmer arts Tuesday, December 13, 11 15
  • 50. Polishing  First version, metal style Tuesday, December 13, 11 16
  • 51. Polishing  First version, metal style Tuesday, December 13, 11 17
  • 52. Polishing  Firstversion, metal style  Disposed completely Tuesday, December 13, 11 17
  • 54. Polishing Preview version for press Tuesday, December 13, 11 18
  • 55. Polishing Preview version for press Tuesday, December 13, 11 18
  • 56. Polishing Preview version for press Tuesday, December 13, 11 19
  • 57. Polishing Preview version for press Retro style Tuesday, December 13, 11 19
  • 58. Polishing Preview version for press Retro style 18 levels Tuesday, December 13, 11 19
  • 60. Polishing 1.0 Release on 2010-08-05 Tuesday, December 13, 11 20
  • 61. Polishing 1.0 Release on 2010-08-05 30 Levels Tuesday, December 13, 11 20
  • 63. Result Sales - 3 days after release Tuesday, December 13, 11 21
  • 65. Inflection Point Sales - 14 days after release Tuesday, December 13, 11 22
  • 66. Inflection Point Sales - 14 days after release The reason Tuesday, December 13, 11 22
  • 67. Development  Innovation  Polishing  Feedback-driven development Tuesday, December 13, 11 23
  • 68. Voices From Customers Tuesday, December 13, 11 24
  • 69. Voices From Customers Average rating = 2.5 Tuesday, December 13, 11 24
  • 70. Voices From Customers Average rating = 2.5 Take care of 1 star rating Tuesday, December 13, 11 24
  • 71. Voices From Customers Average rating = 2.5 Take care of 1 star rating “I was enjoying this app for about 6 minutes, then it jumped to a ridiculous hard level...” Tuesday, December 13, 11 24
  • 72. Voices From Customers Average rating = 2.5 Take care of 1 star rating Tuesday, December 13, 11 24
  • 73. Voices From Customers Average rating = 2.5 Take care of 1 star rating Steep learning curve Tuesday, December 13, 11 24
  • 75. Feedback-driven development Update Tuesday, December 13, 11 25
  • 76. Feedback-driven development Update Casual mode -- for light users Tuesday, December 13, 11 25
  • 77. Feedback-driven development Update Casual mode -- for light users Tuesday, December 13, 11 25
  • 78. Feedback-driven development Update Casual mode -- for light users Tuesday, December 13, 11 25
  • 79. Feedback-driven development Update Casualmode -- for light users Reverse mode -- for hardcores Tuesday, December 13, 11 25
  • 80. Feedback-driven development Update Casualmode -- for light users Reverse mode -- for hardcores Tuesday, December 13, 11 25
  • 81. Feedback-driven development Update Casualmode -- for light users Reverse mode -- for hardcores Tuesday, December 13, 11 25
  • 82. Feedback-driven development Update Casual mode -- for light users Reverse mode -- for hardcores Levels ×3 Tuesday, December 13, 11 25
  • 84. Result Average rating from 2.5 to 4 Tuesday, December 13, 11 26
  • 85. Development  Innovation  Polishing  Feedback-driven development Tuesday, December 13, 11 27
  • 89. Marketing  Free version Tuesday, December 13, 11 28
  • 90. Free Version  Promotion for paid version Tuesday, December 13, 11 29
  • 91. Free Version  Promotion for paid version Tuesday, December 13, 11 29
  • 92. Free Version  Promotion for paid version Before After Tuesday, December 13, 11 29
  • 93. Free Version  Promotion for paid version  Incoming from ads Stable revenue Tuesday, December 13, 11 30
  • 94. Free Version  Promotion for paid version  Incoming from ads Stable revenue Tuesday, December 13, 11 30
  • 95. Free Version  Promotion for paid version  Incoming from ads  Large amount of users Tuesday, December 13, 11 31
  • 96. Marketing  Freeversion  Ad Campaign Tuesday, December 13, 11 32
  • 98. Ad Campaign Invest mobile ad Don’t invest website ad Tuesday, December 13, 11 33
  • 99. Ad Campaign Invest mobile ad Don’t invest website ad Ad for free version Not for paid version. Tuesday, December 13, 11 33
  • 100. Ad Campaign Invest mobile ad Don’t invest website ad Ad for free version Not for paid version. Burst campaign Don’t run the campaign periodically Tuesday, December 13, 11 33
  • 102. Burst Campaign Buying clicks or downloads In a large amount In a short period Tuesday, December 13, 11 34
  • 103. Burst Campaign Buying clicks or downloads In a large amount In a short period Target No.1 top overall free app Boost paid version to top 25 Tuesday, December 13, 11 34
  • 105. Burst Campaign Ad source House ads House ads exchange Purchase Tuesday, December 13, 11 35
  • 106. Campaign for Finger Balance 4 days 300k clicks Tuesday, December 13, 11 36
  • 107. Campaign for Finger Balance 4 days 300k clicks 28% 48% 24% Self House Ads Exchange House Ads Purchase Tuesday, December 13, 11 36
  • 109. Result  RankedNo.1 in UK, DE, HK Free version Tuesday, December 13, 11 37
  • 110. Result  RankedNo.1 in UK, DE, HK Free version  Rankedtop 10 in UK, DE,HK Paid version Tuesday, December 13, 11 37
  • 111. Key point Wrong Right Tuesday, December 13, 11 38
  • 112. Marketing  Free version  Ad campaign  User community Tuesday, December 13, 11 39
  • 114. User Community  Social methods Facebook Twitter Youtube Email Tuesday, December 13, 11 40
  • 115. User Community  Social methods Facebook Twitter Youtube Email  Export from game Tuesday, December 13, 11 40
  • 117. User community  Closer to users Tuesday, December 13, 11 41
  • 118. User community  Closer to users  Community events Tuesday, December 13, 11 41
  • 119. User community  Closer to users  Community events  Accumulate users for new games Tuesday, December 13, 11 41
  • 120. Summary Development Marketing Tuesday, December 13, 11 42
  • 121. Summary Development Marketing  Innovation  Polishing  Feedback-driven Tuesday, December 13, 11 42
  • 122. Summary Development Marketing  Innovation  Free version  Polishing  Ad campaign  Feedback-driven  User community Tuesday, December 13, 11 42
  • 123. The hit formula = × Sales Marketing Tuesday, December 13, 11 43
  • 124. The hit formula = × Sales Product Marketing Tuesday, December 13, 11 43
  • 125. The hit formula = × Sales Product Marketing || (Innovation × Polishing - Average) Tuesday, December 13, 11 43
  • 127. Takeaway Tips for Chinese developers Tuesday, December 13, 11 44
  • 128. Takeaway Tips for Chinese developers Embrace western culture Tuesday, December 13, 11 44
  • 129. Takeaway Tips for Chinese developers Embrace western culture Long term strategy Tuesday, December 13, 11 44
  • 130. Takeaway Tips for Chinese developers Embrace western culture Long term strategy “ ” ---杨 (Edward Yang, Movie Director) Tuesday, December 13, 11 44
  • 131. Takeaway Tips for Chinese developers Embrace western culture Long term strategy Tuesday, December 13, 11 44
  • 132. Thank You  wesley.bao@CoconutIslandStudio.com  twitter.com/Coconut_Island  www.coconutislandstudio.com/blog @ 岛 风 (weibo.com/CoconutIsland)  Next game: One Tap Hero Tuesday, December 13, 11 45

Notas do Editor

  1. \n
  2. 以我自己的亲身经历为案例,独立开发者如何在 拥挤的市场之中生存,\n我们做对了哪些事情\n做错过哪些事情\n希望今天的演讲能给大家一些启发和帮助\n
  3. 09年7月我们第一次以CI的名义发布产品到App Store\n在18个月的过程中我们没有任何的外部投资\n我们这群人之所以会聚在一起做游戏\n相对开放平台和良性的生态系统,给了我们这个机会\n看看,我们在这18个月中都做了一些什么事情吧\n
  4. 09年7月我们第一次以CI的名义发布产品到App Store\n在18个月的过程中我们没有任何的外部投资\n我们这群人之所以会聚在一起做游戏\n相对开放平台和良性的生态系统,给了我们这个机会\n看看,我们在这18个月中都做了一些什么事情吧\n
  5. 09年7月我们第一次以CI的名义发布产品到App Store\n在18个月的过程中我们没有任何的外部投资\n我们这群人之所以会聚在一起做游戏\n相对开放平台和良性的生态系统,给了我们这个机会\n看看,我们在这18个月中都做了一些什么事情吧\n
  6. 09年7月我们第一次以CI的名义发布产品到App Store\n在18个月的过程中我们没有任何的外部投资\n我们这群人之所以会聚在一起做游戏\n相对开放平台和良性的生态系统,给了我们这个机会\n看看,我们在这18个月中都做了一些什么事情吧\n
  7. 有免费的有收费的,\n有非常简单的无脑游戏,也有复杂一点的puzzle game,\n有iphone游戏也有ipad游戏。各种各样。\n其中最欢迎的还是iDragPaper\n\n
  8. 他的玩法就是拉完屏幕中的一卷厕纸,比赛谁拉得快。\n第一个游戏 为了验证,中国开发者可以收到钱,期待10份下载\n2009年Holiday Season期间\n 让我们偿到了免费版的甜头,广告收入,影响了我们后来的思维方式\n
  9. 他的玩法就是拉完屏幕中的一卷厕纸,比赛谁拉得快。\n第一个游戏 为了验证,中国开发者可以收到钱,期待10份下载\n2009年Holiday Season期间\n 让我们偿到了免费版的甜头,广告收入,影响了我们后来的思维方式\n
  10. 他的玩法就是拉完屏幕中的一卷厕纸,比赛谁拉得快。\n第一个游戏 为了验证,中国开发者可以收到钱,期待10份下载\n2009年Holiday Season期间\n 让我们偿到了免费版的甜头,广告收入,影响了我们后来的思维方式\n
  11. 他的玩法就是拉完屏幕中的一卷厕纸,比赛谁拉得快。\n第一个游戏 为了验证,中国开发者可以收到钱,期待10份下载\n2009年Holiday Season期间\n 让我们偿到了免费版的甜头,广告收入,影响了我们后来的思维方式\n
  12. 另一个需要重点介绍的游戏就是fib\n之后,我会经常提到这个游戏,他给我们带来很多经验以及教训\n
  13. 另一个需要重点介绍的游戏就是fib\n之后,我会经常提到这个游戏,他给我们带来很多经验以及教训\n
  14. 另一个需要重点介绍的游戏就是fib\n之后,我会经常提到这个游戏,他给我们带来很多经验以及教训\n
  15. 另一个需要重点介绍的游戏就是fib\n之后,我会经常提到这个游戏,他给我们带来很多经验以及教训\n
  16. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  17. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  18. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  19. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  20. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  21. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  22. 我们的另一款比较受欢迎的游戏是Finger Balance\n这些成绩,在大发行商面前,可能根本不算什么,\n我们是如何做到这些的呢,我们是如何一年内两次对市场造成冲击的呢\n
  23. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  24. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  25. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  26. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  27. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  28. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  29. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  30. 首先我会谈到一些开发的要点,然后会给大家展现我们是如何做市场推广的\n最后,我们总结了一个卖座方程式(做到哪些事情就几乎一定能赚钱)\n先来看一下开发\n
  31. 我觉得这对于中国开发者尤其重要\n中国的山寨文化过于盛行\n
  32. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  33. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  34. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  35. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  36. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  37. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  38. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  39. 这个游戏我们做了4个月\n想复制doodle jump的成功。\n玩法是男人就下100层\n如果我们只靠他 我们就已经关门了\n为什么他会失败呢\n
  40. \n
  41. \n
  42. \n
  43. 在中国市场上,也许去copy欧美的一些游戏 会成功\n但是app store不行\n10个玩法接近的游戏 否则就不要\n
  44. 在中国市场上,也许去copy欧美的一些游戏 会成功\n但是app store不行\n10个玩法接近的游戏 否则就不要\n
  45. 在中国市场上,也许去copy欧美的一些游戏 会成功\n但是app store不行\n10个玩法接近的游戏 否则就不要\n
  46. 在中国市场上,也许去copy欧美的一些游戏 会成功\n但是app store不行\n10个玩法接近的游戏 否则就不要\n
  47. 我觉得我们做不到,更愿意去创新\nfib的玩法 设备\n实际上创新并没有那么难,只要把某些不相关的概念联系起来就好了。\n4分钟\n
  48. 这种程度的创新\n得到的回报如何呢\n更快的马\n
  49. 这种程度的创新\n得到的回报如何呢\n更快的马\n
  50. 这种程度的创新\n得到的回报如何呢\n更快的马\n
  51. 这种程度的创新\n得到的回报如何呢\n更快的马\n
  52. 这种程度的创新\n得到的回报如何呢\n更快的马\n
  53. 这种程度的创新\n得到的回报如何呢\n更快的马\n
  54. app store是apple主宰一切,\n被apple feature 就意味着巨大利润\n而Apple 注重创新,所以他会feature 新意\n不是每个feature app都能进入top 10的,\n只有创新还不够\n
  55. app store是apple主宰一切,\n被apple feature 就意味着巨大利润\n而Apple 注重创新,所以他会feature 新意\n不是每个feature app都能进入top 10的,\n只有创新还不够\n
  56. app store是apple主宰一切,\n被apple feature 就意味着巨大利润\n而Apple 注重创新,所以他会feature 新意\n不是每个feature app都能进入top 10的,\n只有创新还不够\n
  57. app store是apple主宰一切,\n被apple feature 就意味着巨大利润\n而Apple 注重创新,所以他会feature 新意\n不是每个feature app都能进入top 10的,\n只有创新还不够\n
  58. 在这个行业里面每天都会冒出无数个好的idea,\n可是被真正做出好游戏的也就那么几个\n另外一件重要的事情就是打磨\n
  59. 2月 一个朋友拿这个demo来\n没有人帮助\n我决定帮他做\n5分钟\n
  60. 2月 一个朋友拿这个demo来\n没有人帮助\n我决定帮他做\n5分钟\n
  61. 2月 一个朋友拿这个demo来\n没有人帮助\n我决定帮他做\n5分钟\n
  62. 美术无法继续\n细节处理不好\n担心市场\n让美术自己决定自己想要画的东西\n
  63. 美术无法继续\n细节处理不好\n担心市场\n让美术自己决定自己想要画的东西\n
  64. 美术无法继续\n细节处理不好\n担心市场\n让美术自己决定自己想要画的东西\n
  65. 放弃是否值得\n为了质量牺牲时间是值得的\n曾经自责\n
  66. 放弃是否值得\n为了质量牺牲时间是值得的\n曾经自责\n
  67. 经历过一些尝试之后\n忐忑 朋友说不好\n拿给媒体预览,拿去展会\n画面好 有新意 得到信心\n
  68. 经历过一些尝试之后\n忐忑 朋友说不好\n拿给媒体预览,拿去展会\n画面好 有新意 得到信心\n
  69. 经历过一些尝试之后\n忐忑 朋友说不好\n拿给媒体预览,拿去展会\n画面好 有新意 得到信心\n
  70. 经历过一些尝试之后\n忐忑 朋友说不好\n拿给媒体预览,拿去展会\n画面好 有新意 得到信心\n
  71. 经历过一些尝试之后\n忐忑 朋友说不好\n拿给媒体预览,拿去展会\n画面好 有新意 得到信心\n
  72. \n
  73. \n
  74. \n
  75. 很多细节无法谈到了\n\n
  76. 很多细节无法谈到了\n\n
  77. 很多细节无法谈到了\n\n
  78. 看一下结果\n有新意的原型\n花时间的打磨\n
  79. 看一下结果\n有新意的原型\n花时间的打磨\n
  80. 极速下跌\n心情沮丧\n被用户抛弃\n
  81. 极速下跌\n心情沮丧\n被用户抛弃\n
  82. 极速下跌\n心情沮丧\n被用户抛弃\n
  83. 根据用户的反馈来改变游戏的某些设计,达到满足大多数用户的目的。\n这是一个很有效很直接的和用户互动的方式。\n设想一下你是一个玩家,\n但是designer\n寻找一个最佳的解决方案\n
  84. 我们忽略了学习曲线 对创新操作尤其重要\n用户自动学习的耐心很有限\n用户是为了得到成就感有趣而来\n5星评价,难度\n
  85. 我们忽略了学习曲线 对创新操作尤其重要\n用户自动学习的耐心很有限\n用户是为了得到成就感有趣而来\n5星评价,难度\n
  86. 我们忽略了学习曲线 对创新操作尤其重要\n用户自动学习的耐心很有限\n用户是为了得到成就感有趣而来\n5星评价,难度\n
  87. 我们忽略了学习曲线 对创新操作尤其重要\n用户自动学习的耐心很有限\n用户是为了得到成就感有趣而来\n5星评价,难度\n
  88. 我们忽略了学习曲线 对创新操作尤其重要\n用户自动学习的耐心很有限\n用户是为了得到成就感有趣而来\n5星评价,难度\n
  89. 我们忽略了学习曲线 对创新操作尤其重要\n用户自动学习的耐心很有限\n用户是为了得到成就感有趣而来\n5星评价,难度\n
  90. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  91. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  92. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  93. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  94. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  95. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  96. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  97. 不会坐以待毙 不知道结果\n吸取了教训的30个休闲关\nFollow: easy to play, hard to master\n
  98. 如果我们能做好 不会有当中一段下跌\n希望我们下次不再犯错\n更早得到用户反馈\n
  99. 如果我们能做好 不会有当中一段下跌\n希望我们下次不再犯错\n更早得到用户反馈\n
  100. \n
  101. 坦白讲不是每次更新都能有那样的上升\n而是因为集中marketing\n其他时间也有做\n
  102. 坦白讲不是每次更新都能有那样的上升\n而是因为集中marketing\n其他时间也有做\n
  103. 坦白讲不是每次更新都能有那样的上升\n而是因为集中marketing\n其他时间也有做\n
  104. 坦白讲不是每次更新都能有那样的上升\n而是因为集中marketing\n其他时间也有做\n
  105. 免费版的经验 idp\n我一上来就说 idp得到了很大的免费下载量\n
  106. 免费版的经验 idp\n我一上来就说 idp得到了很大的免费下载量\n
  107. 免费版的经验 idp\n我一上来就说 idp得到了很大的免费下载量\n
  108. 免费版的经验 idp\n我一上来就说 idp得到了很大的免费下载量\n
  109. 免费版的经验 idp\n我一上来就说 idp得到了很大的免费下载量\n
  110. 免费版的经验 idp\n我一上来就说 idp得到了很大的免费下载量\n
  111. 补同时期的收费版收入图\n流量就是钱\n
  112. 用户是最重要的资源\n用户的流量 可以就是钱\n免费用户可以成为下一个游戏的基础\n
  113. \n
  114. \n
  115. 90%的用户直接在手机上下载app\n5倍conv rate than收费\nindie方式 有钱的公司可以不这样\n
  116. 90%的用户直接在手机上下载app\n5倍conv rate than收费\nindie方式 有钱的公司可以不这样\n
  117. 90%的用户直接在手机上下载app\n5倍conv rate than收费\nindie方式 有钱的公司可以不这样\n
  118. 为什么要有burst?\n排行榜游戏,最有效的曝光就是charts\n排行公式\n
  119. 为什么要有burst?\n排行榜游戏,最有效的曝光就是charts\n排行公式\n
  120. (A,T,F company)\n
  121. \n
  122. \n
  123. 国内很少有人提起\n
  124. 国内很少有人提起\n
  125. 国内很少有人提起\n
  126. \n
  127. \n
  128. \n
  129. \n
  130. \n
  131. \n
  132. \n
  133. 当我们在开发时,仍然能保持用户社区的活跃\n让大家不要遗忘我们\nevents 展开\n
  134. 当我们在开发时,仍然能保持用户社区的活跃\n让大家不要遗忘我们\nevents 展开\n
  135. 当我们在开发时,仍然能保持用户社区的活跃\n让大家不要遗忘我们\nevents 展开\n
  136. \n
  137. \n
  138. \n
  139. \n
  140. \n
  141. 做自己想玩的游戏\n
  142. 做自己想玩的游戏\n
  143. 做自己想玩的游戏\n
  144. 做自己想玩的游戏\n
  145. 做自己想玩的游戏\n
  146. 大家有空可以下去展台看一下\n我们的新的游戏demo\ncrossout\n