SlideShare uma empresa Scribd logo
1 de 34
© 2013 Agile Dimensions LLC
AgileBill Krebs
Rockcliffe BOD
Agile MOOC
Agile Witness News™
Agile Journey Index
Atlas of Distributed Tools
3D GameLab
Reference
Charles Christopher Haskell.
2012.
"Design Variables of Attraction
in Quest-Based Learning"
Boise State University
Theses and Dissertations
Available at:
http://works.bepress.com/chris_haskell/14
“Schools will change”
http://www.youtube.com/watch?v=lI7_14BJhUU&feature=youtu.be
Dr Kevin Werbach
Gamification MOOC
2012
Programmed Instruction
 Skinner, BF (1968), "Index", Technology of Teaching.
 Squad Leader. 1977. 36 pages. Read a few then play
a scenario (bite sized)
The Avalon Hill
Game Company
now
Multi-Man Publishing
Compare w/
Dungeons & Dragons
Read 169 / 317 pages
Necessitates ‘basic’ version
Are “games” for
Simulation or fun?
What is 3D GameLab
Badges
Trained in 3D GamgLab
It’s all about
choice
Approach 1
1. Do this
2. Then do this
3. Then do this
4. Then do this
5. Then do this
6. Then do this
7. Then do this
8. Then do this
9. Then do this
Approach 2
1. Do this
2. Then do this
3. Then do this
4. Then do this
5. Then do this
6. Then do this
7. Then do this
8. Then do this
9. Then do this
 Choose from these
 A
 B
 C
 Now you can choose some of
these
 D E F
 G H I J
 K
 You have earned a Badge
Why would they choose each
of my lessons?
Is it okay if they don’t?
Polar Caps
Rotates, but is tilted a little bit
Covered with clouds that are moving around
Revolves around the Sun
It is night at the other side
But you can see lights from cities
The Moon revolves around the Earth
Why is it grey?
Where did it come from?
Do we ever get to see the far side?
Visit soon, because the inhabitants are trying to make the planet devoid of life
(Recommended: towel, sun screen, food rations, breathing apparatus, and NBC suit)
About the Earth
What would you change?
Example Quest
Pragma
Noun. Does not perform any action
in the language itself, only change the
behavior of the compiler.
Or Best Practice
Pragma 1
Give Choice
 Choice of Worlds
 Choice of Activities in each World
 Choice of criteria for capstone Atlas
Confession
“I did not make a tree,
only a spreadsheet
with Prereqs”
(and I love topology!)
Prereqs
Pragma 2
Give Structure
 3 Syncup quest points
 Prereqs
 Example Atlas
agiledimensions.com/web/a3datlas.html
Pragma 3
Keep up with
learners
 Check forum
 Respond to ever post
 Check e-mail notifications
 Check Quest menu
Confession
“I slowed down after
the quest track
formally ended”
Pragma 4
Mine Data
 Some of the value of a MOOC is
in mining big data
 3D GameLab collects some Key
Data
Confession
“I did not look at the
numbers until the track
was over”
Data
What Correlates?
XP, Time, Rating?
Pragma 5
Be consistent
across quest
groups
 Used similar number of quests
 Used similar XP budget
 Used similar quest format
 Uses similar live cadence
Confession
“I did not try any of my
peer’s quests during
the track”
Pragma 6
Challenge
them when
needed
 Where do you draw the line
between encouraging people
and challenging them to redo
their work?
 3D GameLab lets you approve or
reject quests – auto or manual.
Confession
“I feel bad when I have
to return a poor quest”
What Best Practices would
you add?
1. _____________________________________________
2. _____________________________________________
3. _____________________________________________
4. _____________________________________________
Game Board
GameBoard
GameBoard
GameBoard
Read More
Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. Pfeiffer.
Hinrichs, R., & Wankel, C. (2011, October 3). Transforming virtual world learning (R. Hinrichs & C. Wankel) (Vol. 4). Emerald Group Publishing.
Heiphetz, A., & Woodill, G. (2010). Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs.
Hinrichs, R. J., & Wankel, C. (2012, February 15). Engaging the avatar: new frontiers in immersive education. Iap.
Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information Science Publishing.
Aldrich, C. (2009, September 17). The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to
Google. Pfeiffer.
Sheldon, L. (2012). The Multiplayer Classroom: designing coursework as a game. Course Technology.
Blascovich, J., & Bailenson, J. (2011, April 5). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. HarperCollins e-books.
Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments.
Educational Technology Research and Development, 58(6), 693-710.
Nelson, B. C., & Erlandson, B. E. (2012, May). Design for learning in virtual worlds. Routledge.Design for E-Learning in Virtual Worlds. Melson & Erlandson
Dawley, L. (2009). Social network knowledge construction: emerging virtual world pedagogy. On the Horizon, 17(2), 109-121.
Dawley, L. (2007). The tools for successful online teaching. Information Science Publishing.
Charles Christopher Haskell. 2012.
"Design Variables of Attraction in Quest-Based Learning" Boise State University
Theses and Dissertations
Available at: http://works.bepress.com/chris_haskell/14
Watch More
http://vimeopro.com/agile3d/awn
Do More
agiledimensions.com
meetup.com/agile3d
Rockcliffe
UW Avalumni
Agile MOOC
meetup.com/agile3d
Contact Bill for More
Skype AgileBill4d
LinkedininBillKrebs

Mais conteúdo relacionado

Mais de Agile Dimensions LLC

Corners of coaching for @TriAgile 2017
Corners of coaching for @TriAgile 2017Corners of coaching for @TriAgile 2017
Corners of coaching for @TriAgile 2017Agile Dimensions LLC
 
Eight Dimensions of Distributed Teams - TriAgile 2016
Eight Dimensions of Distributed Teams - TriAgile 2016Eight Dimensions of Distributed Teams - TriAgile 2016
Eight Dimensions of Distributed Teams - TriAgile 2016Agile Dimensions LLC
 
QuestBoise 2015 AgileBill Krebs - They blew up my gradebook
QuestBoise 2015 AgileBill Krebs - They blew up my gradebookQuestBoise 2015 AgileBill Krebs - They blew up my gradebook
QuestBoise 2015 AgileBill Krebs - They blew up my gradebookAgile Dimensions LLC
 
#Playcamp 2015 - Human use of Games to Accomplish Work
#Playcamp 2015 - Human use of Games to Accomplish Work#Playcamp 2015 - Human use of Games to Accomplish Work
#Playcamp 2015 - Human use of Games to Accomplish WorkAgile Dimensions LLC
 
Krebs 2014-ncpmi-annual conference-agile sizes
Krebs 2014-ncpmi-annual conference-agile sizesKrebs 2014-ncpmi-annual conference-agile sizes
Krebs 2014-ncpmi-annual conference-agile sizesAgile Dimensions LLC
 
Collaboration Across Distributed Environments
Collaboration Across Distributed EnvironmentsCollaboration Across Distributed Environments
Collaboration Across Distributed EnvironmentsAgile Dimensions LLC
 
Flat, but Spatial - Testing best practices in education
Flat, but Spatial - Testing best practices in educationFlat, but Spatial - Testing best practices in education
Flat, but Spatial - Testing best practices in educationAgile Dimensions LLC
 
Experience in Corporate Training in Virtual Worlds
Experience in Corporate Training in Virtual WorldsExperience in Corporate Training in Virtual Worlds
Experience in Corporate Training in Virtual WorldsAgile Dimensions LLC
 
Krebs Voos Save 76% in Virtual Worlds
Krebs Voos Save 76% in Virtual WorldsKrebs Voos Save 76% in Virtual Worlds
Krebs Voos Save 76% in Virtual WorldsAgile Dimensions LLC
 
Save 76 percent - a Case Study of a Virtual Conference
Save 76 percent - a Case Study of a Virtual ConferenceSave 76 percent - a Case Study of a Virtual Conference
Save 76 percent - a Case Study of a Virtual ConferenceAgile Dimensions LLC
 

Mais de Agile Dimensions LLC (20)

Corners of coaching for @TriAgile 2017
Corners of coaching for @TriAgile 2017Corners of coaching for @TriAgile 2017
Corners of coaching for @TriAgile 2017
 
Eight Dimensions of Distributed Teams - TriAgile 2016
Eight Dimensions of Distributed Teams - TriAgile 2016Eight Dimensions of Distributed Teams - TriAgile 2016
Eight Dimensions of Distributed Teams - TriAgile 2016
 
QuestBoise 2015 AgileBill Krebs - They blew up my gradebook
QuestBoise 2015 AgileBill Krebs - They blew up my gradebookQuestBoise 2015 AgileBill Krebs - They blew up my gradebook
QuestBoise 2015 AgileBill Krebs - They blew up my gradebook
 
#Playcamp 2015 - Human use of Games to Accomplish Work
#Playcamp 2015 - Human use of Games to Accomplish Work#Playcamp 2015 - Human use of Games to Accomplish Work
#Playcamp 2015 - Human use of Games to Accomplish Work
 
Krebs 2014-ncpmi-annual conference-agile sizes
Krebs 2014-ncpmi-annual conference-agile sizesKrebs 2014-ncpmi-annual conference-agile sizes
Krebs 2014-ncpmi-annual conference-agile sizes
 
Collaboration Across Distributed Environments
Collaboration Across Distributed EnvironmentsCollaboration Across Distributed Environments
Collaboration Across Distributed Environments
 
Internal Agile Coaching
Internal Agile CoachingInternal Agile Coaching
Internal Agile Coaching
 
Flat, but Spatial - Testing best practices in education
Flat, but Spatial - Testing best practices in educationFlat, but Spatial - Testing best practices in education
Flat, but Spatial - Testing best practices in education
 
Which World Are You?
Which World Are You?Which World Are You?
Which World Are You?
 
Andragons - the Shape of Learning
Andragons - the Shape of LearningAndragons - the Shape of Learning
Andragons - the Shape of Learning
 
AD090 - Agile Landscape
AD090 - Agile LandscapeAD090 - Agile Landscape
AD090 - Agile Landscape
 
Distributed Pair Programming
Distributed Pair ProgrammingDistributed Pair Programming
Distributed Pair Programming
 
Experience in Corporate Training in Virtual Worlds
Experience in Corporate Training in Virtual WorldsExperience in Corporate Training in Virtual Worlds
Experience in Corporate Training in Virtual Worlds
 
Words of Agile
Words of AgileWords of Agile
Words of Agile
 
Krebs.agile4d.agile tour2010
Krebs.agile4d.agile tour2010Krebs.agile4d.agile tour2010
Krebs.agile4d.agile tour2010
 
Krebs Voos Save 76% in Virtual Worlds
Krebs Voos Save 76% in Virtual WorldsKrebs Voos Save 76% in Virtual Worlds
Krebs Voos Save 76% in Virtual Worlds
 
Build the Right Thing - IIBA
Build the Right Thing - IIBABuild the Right Thing - IIBA
Build the Right Thing - IIBA
 
Save 76 percent - a Case Study of a Virtual Conference
Save 76 percent - a Case Study of a Virtual ConferenceSave 76 percent - a Case Study of a Virtual Conference
Save 76 percent - a Case Study of a Virtual Conference
 
Tools for Agile 3d
Tools for Agile 3dTools for Agile 3d
Tools for Agile 3d
 
Agile Bill.Lean Primer.0906a
Agile Bill.Lean Primer.0906aAgile Bill.Lean Primer.0906a
Agile Bill.Lean Primer.0906a
 

Último

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDThiyagu K
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Disha Kariya
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 

Último (20)

1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..Sports & Fitness Value Added Course FY..
Sports & Fitness Value Added Course FY..
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 

Confessions of a Quest Designer

  • 1. © 2013 Agile Dimensions LLC
  • 2. AgileBill Krebs Rockcliffe BOD Agile MOOC Agile Witness News™ Agile Journey Index Atlas of Distributed Tools 3D GameLab
  • 3. Reference Charles Christopher Haskell. 2012. "Design Variables of Attraction in Quest-Based Learning" Boise State University Theses and Dissertations Available at: http://works.bepress.com/chris_haskell/14
  • 6. Programmed Instruction  Skinner, BF (1968), "Index", Technology of Teaching.  Squad Leader. 1977. 36 pages. Read a few then play a scenario (bite sized) The Avalon Hill Game Company now Multi-Man Publishing Compare w/ Dungeons & Dragons Read 169 / 317 pages Necessitates ‘basic’ version Are “games” for Simulation or fun?
  • 7. What is 3D GameLab
  • 9. Trained in 3D GamgLab
  • 11. Approach 1 1. Do this 2. Then do this 3. Then do this 4. Then do this 5. Then do this 6. Then do this 7. Then do this 8. Then do this 9. Then do this
  • 12. Approach 2 1. Do this 2. Then do this 3. Then do this 4. Then do this 5. Then do this 6. Then do this 7. Then do this 8. Then do this 9. Then do this  Choose from these  A  B  C  Now you can choose some of these  D E F  G H I J  K  You have earned a Badge
  • 13. Why would they choose each of my lessons?
  • 14. Is it okay if they don’t?
  • 15. Polar Caps Rotates, but is tilted a little bit Covered with clouds that are moving around Revolves around the Sun It is night at the other side But you can see lights from cities The Moon revolves around the Earth Why is it grey? Where did it come from? Do we ever get to see the far side? Visit soon, because the inhabitants are trying to make the planet devoid of life (Recommended: towel, sun screen, food rations, breathing apparatus, and NBC suit) About the Earth
  • 16. What would you change?
  • 18. Pragma Noun. Does not perform any action in the language itself, only change the behavior of the compiler. Or Best Practice
  • 19. Pragma 1 Give Choice  Choice of Worlds  Choice of Activities in each World  Choice of criteria for capstone Atlas Confession “I did not make a tree, only a spreadsheet with Prereqs” (and I love topology!)
  • 21. Pragma 2 Give Structure  3 Syncup quest points  Prereqs  Example Atlas agiledimensions.com/web/a3datlas.html
  • 22. Pragma 3 Keep up with learners  Check forum  Respond to ever post  Check e-mail notifications  Check Quest menu Confession “I slowed down after the quest track formally ended”
  • 23. Pragma 4 Mine Data  Some of the value of a MOOC is in mining big data  3D GameLab collects some Key Data Confession “I did not look at the numbers until the track was over”
  • 24. Data
  • 26. Pragma 5 Be consistent across quest groups  Used similar number of quests  Used similar XP budget  Used similar quest format  Uses similar live cadence Confession “I did not try any of my peer’s quests during the track”
  • 27. Pragma 6 Challenge them when needed  Where do you draw the line between encouraging people and challenging them to redo their work?  3D GameLab lets you approve or reject quests – auto or manual. Confession “I feel bad when I have to return a poor quest”
  • 28. What Best Practices would you add? 1. _____________________________________________ 2. _____________________________________________ 3. _____________________________________________ 4. _____________________________________________
  • 30. Read More Kapp, K. M., & O'Driscoll, T. (2009, December 30). Learning in 3D: Adding a new dimension to enterprise learning and collaboration. Pfeiffer. Hinrichs, R., & Wankel, C. (2011, October 3). Transforming virtual world learning (R. Hinrichs & C. Wankel) (Vol. 4). Emerald Group Publishing. Heiphetz, A., & Woodill, G. (2010). Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs. Hinrichs, R. J., & Wankel, C. (2012, February 15). Engaging the avatar: new frontiers in immersive education. Iap. Gibson, D., Aldrich, C., & Prensky, M. (2007). Games and simulations in online learning: Research and development frameworks. Information Science Publishing. Aldrich, C. (2009, September 17). The complete guide to simulations and serious games: how the most valuable content will be created in the age beyond Gutenberg to Google. Pfeiffer. Sheldon, L. (2012). The Multiplayer Classroom: designing coursework as a game. Course Technology. Blascovich, J., & Bailenson, J. (2011, April 5). Infinite reality: Avatars, eternal life, new worlds, and the dawn of the virtual revolution. HarperCollins e-books. Erlandson, B. E., Nelson, B. C., & Savenye, W. C. (2010). Collaboration modality, cognitive load, and science inquiry learning in virtual inquiry environments. Educational Technology Research and Development, 58(6), 693-710. Nelson, B. C., & Erlandson, B. E. (2012, May). Design for learning in virtual worlds. Routledge.Design for E-Learning in Virtual Worlds. Melson & Erlandson Dawley, L. (2009). Social network knowledge construction: emerging virtual world pedagogy. On the Horizon, 17(2), 109-121. Dawley, L. (2007). The tools for successful online teaching. Information Science Publishing. Charles Christopher Haskell. 2012. "Design Variables of Attraction in Quest-Based Learning" Boise State University Theses and Dissertations Available at: http://works.bepress.com/chris_haskell/14
  • 34. Contact Bill for More Skype AgileBill4d LinkedininBillKrebs