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The Use of Computer  Simulations & Gaming  to Enhance Authentic Learning By Alan Zollner Teaching with Technology ED 5700-01 Mount Saint Mary College Fall 2008
Elluminate Poll Question: Have you used a computer simulation, or played a computer game, at any time in the past 5 years? (yes / no)
Goals ,[object Object],[object Object],[object Object],[object Object],Environmental Detectives Prospero’s Island PhET: Eating and Exercise
Some Fun:  My Solar System Go to:  http://phet.colorado.edu/simulations/sims.php?sim=My_Solar_System Click:  Run Now Gravitational Force: F=G(m1m2)/d2 Celestial orbits depend on the initial velocity vectors of the objects.
“ My Solar System”  Experience ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Complex Games and Simulations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Source: Aldrich 2008
Essential Elements of Educational Simulation Makes it EFFECTIVE: Tips, directions, graphs, context, learning strategies, facilitation, reflection, assessment Makes it EXECUTABLE: Content (driven by learning goals), actions, results, feedback, interactivity, dynamic   Makes it ENGAGING: fun, rewards, competition, discovery, social worth Might be embedded,  or more likely…  require teacher support. (Source:  Aldrich, 2008 )
Alignment with Constructivism ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Spectrum of Simulations and Games Environmental Detectives Majestic Civilization III Revolution River City BioHazard Prospero’s Island PhET PhET ASPIRE Lab home.earthlink.net/~mmc1919/venturi.html Examples MathBlaster “ Edutainment” +Augmented Reality. Multiple media: desktop, PDA, cell phone, on location +Role Playing, collaboration,  Negotiation +Complex Processes: social, scientific, cultural, etc. Points, Goal +Concept development Interactive, short or several periods +Illustration Dynamic, Short Engagement, Memorizing Ubiquitous Games Multi User Complex Games Single User Complex Games Dynamic Interactive Simulations Animation Drill & Skill
Learning with Sims ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Teaching with Sims ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Civilization III
Reflective Assessment ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Prospero’s Island
Key Players ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],"Breaking down the artificial barriers between what we learn and what we do, between business and academics, and between understanding history and controlling our future, simulation development will be a defining 21st century industry."   - Clark Aldrich
Quiz Time http://www.proprofs.com/quiz-school/story.php?title =simulations-gaming-in-authentic-learning
Homework ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Sources ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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The Use of Computer Simulations and Gaming to Enhance Authentic Learning

  • 1. The Use of Computer Simulations & Gaming to Enhance Authentic Learning By Alan Zollner Teaching with Technology ED 5700-01 Mount Saint Mary College Fall 2008
  • 2. Elluminate Poll Question: Have you used a computer simulation, or played a computer game, at any time in the past 5 years? (yes / no)
  • 3.
  • 4. Some Fun: My Solar System Go to: http://phet.colorado.edu/simulations/sims.php?sim=My_Solar_System Click: Run Now Gravitational Force: F=G(m1m2)/d2 Celestial orbits depend on the initial velocity vectors of the objects.
  • 5.
  • 6.
  • 7. Essential Elements of Educational Simulation Makes it EFFECTIVE: Tips, directions, graphs, context, learning strategies, facilitation, reflection, assessment Makes it EXECUTABLE: Content (driven by learning goals), actions, results, feedback, interactivity, dynamic Makes it ENGAGING: fun, rewards, competition, discovery, social worth Might be embedded, or more likely… require teacher support. (Source: Aldrich, 2008 )
  • 8.
  • 9. Spectrum of Simulations and Games Environmental Detectives Majestic Civilization III Revolution River City BioHazard Prospero’s Island PhET PhET ASPIRE Lab home.earthlink.net/~mmc1919/venturi.html Examples MathBlaster “ Edutainment” +Augmented Reality. Multiple media: desktop, PDA, cell phone, on location +Role Playing, collaboration, Negotiation +Complex Processes: social, scientific, cultural, etc. Points, Goal +Concept development Interactive, short or several periods +Illustration Dynamic, Short Engagement, Memorizing Ubiquitous Games Multi User Complex Games Single User Complex Games Dynamic Interactive Simulations Animation Drill & Skill
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Quiz Time http://www.proprofs.com/quiz-school/story.php?title =simulations-gaming-in-authentic-learning
  • 15.
  • 16.