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NEXON Co., Ltd.

Nexon Investor Presentation
        FY2012 Q2




                              © 2012 NEXON Co., Ltd. All Rights Reserved.
Disclaimer
This presentation is prepared to offer reference information about NEXON group to the investors. NEXON Co., Ltd. (“Nexon”) has not verified and would assume no
responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Nexon or the sale of its
shares, including, without limitation, the information that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial
Condition and Results of Operations” and “Business” in an annual report. Any investment decision with respect to any shares of Nexon should be made solely upon the
basis of the information contained in the disclosure documents and is qualified in its entirety by reference to the detailed information appearing in the disclosure
documents.

This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “anticipate”, “assume”, “believe”,
“estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”, “seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations,
identify strategies, contain projections of Nexon’s financial condition or results of operations or state other forward-looking information. The forward-looking statements
in this presentation are subject to various risks, uncertainties and assumptions about Nexon’s business and results of operations. The expectations expressed in these
forward-looking statements may not be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and uncertainties that
could cause actual results to differ materially from expectations include, without limitation:

   Continued growth and popularity of Nexon’s key titles;
   Nexon’s ability to maintain favorable relationships with key licensing partners;
   Nexon’s continued ability to offer games in China, through local partners or otherwise;
   Nexon’s ability to compete effectively in the online games industry;
   Nexon’s ability to address hacking, viruses, security breaches and other technical challenges;
   Fluctuations in currency exchange rates;
   Nexon’s ability to maintain and further develop its brand name;
   Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recognizing impairment losses;
   Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based revenue generation model;
   Nexon’s ability to adapt to new technologies;
   Nexon’s ability to enter into licensing arrangements for third-party titles on terms favorable to it;
   Effective defense of Nexon’s intellectual property; and
   Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates.

Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this presentation to reflect new
information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements contained in this presentation.



Cautionary statement
With the exception of the first quarter ended March 31, 2012, all of our three month financial results, beginning with the fourth quarter ended December 31, 2011, are
unaudited. We prepare the unaudited consolidated financial information on the same basis as our audited consolidated financial statements.



               © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                                                2
Sec.① Business Overview




         © 2012 NEXON Co., Ltd. All Rights Reserved.
Sec.①




                  A fast-growing provider
        of deeply immersive online games with rich
            content across a wide variety of genres
                     for a global audience




          © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                        4
Sec.①   Nexon Overview




                                                                                        Global
          Business                                          Creativity                 Footprint
               Pioneer and Leader                            Compelling Portfolio          Millions of Users
                     in F2P                                      of Games                     Worldwide




        Cumulative Customer Account Registrations                                                 Service
               Over 1.3 billion                               Number of Game Titles    Over 100 Countries
                  Consolidated Revenue                            Over 60                Monthly Active Users (MAUs)
              JPY 22.87 billion                                (As of June 30, 2012)        77.4 million
                         (Q2 2012)                                                            (Q2 2012 average)




              © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                       5
Sec.①   Pioneer of the Free-to-play (F2P) Model

             Free-to-play (F2P): Users play games for free and use virtual currency
                to purchase in-game items to enhance their playing experience




                            MapleStory Gameplay              MapleStory In-Game Item Shop




                       Counter-Strike Online Gameplay     Counter-Strike Online In-Game Item Shop


           © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                    6
Sec.①        F2P: Revenue Model


                                               MASSIVE AUDIENCE
                                              (Monthly Active Users)             77.4 million


                                                    Conversion to Pay              10.3%

                                                                    ×
                                                                  ARPPU    (1)
                                                                                  JPY 1,521

                                                                       ×         (Q2 2012 average)


                                                                  Retention
                                                                       =

                          FY2011 Consolidated Revenue: JPY 87.6 billion
    (1) Average   Revenue per Paying User

                         © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                     7
Sec.①      F2P: Revenue Trend

                                          F2P Model Generates Sustainable Revenue




                                                                  F2P Online




        Revenue




                                                                                Packaged Goods




                                                                Time


                  © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                 8
Sec.①   F2P: Development Cost


                                        Packaged Goods                                                           F2P Online



                                     Product                 Rev. Generating                        Product              Revenue
                               Development Period                 Period                          Development        Generating Period
                                                                                                     Period
                                      2 - 5 Yrs                  1 - 2 Yrs                          1 - 3 Yrs          Over 10 Yrs
        Development Cost




                                                                               Development Cost




                                                                                                                       Continuous
                                                                                                       Initial
                                      Initial Costs                                                                   Development
                                                                                                       Costs

                                                  Time                                                               Time



                           © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                         9
Sec.①   The Nexon Advantage



           Creativity                           + Merchandising +                      Localization

         Rich gameplay                                     Store display expertise    Game content
         Global consumer appeal                            Item pricing               Tailored marketing
         Designed for long-term play                       Game balance               Payment systems




             © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                              10
Sec.①       Continuous Revenue Growth for over 10 Years




                                                                                                                                                                                  Other
                                                                                                                                                                                  North America
                                                                                                                                                                                  China
                                                                                                                                                                                  Korea
                                                                                                                                                                                  Japan



                  2001         2002         2003          2004         2005          2006         2007          2008         2009          2010          2011

    (1)   Source of 2001 to 2007 revenue figures is the Audit Report of NXC, Nexon’s parent company. Source of 2008 revenue figure is Nexon’s unaudited Consolidated Financial Statements.
          Revenue breakdown by area is available from 2009.

                       © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                                                             11
Sec.①        Game Portfolio: Our Key Titles
                                Title                                     Year of Launch                                 Cumulative Gross Revenue 1

                                                                                  2005                                   $2,000,000,000+
                                                                                  2003                                    $1,500,000,000+
                                                                                  2004                                             $500,000,000+

                                                2                                 2008                                             $400,000,000+

                                                                                  2004                                             $300,000,000+

                                                                                  2006                                             $300,000,000+

                                                                                  2003                                             $100,000,000+

                                                                                  2008                                             $100,000,000+

    1   Cumulative gross revenue over the life of each game as of March 31, 2012 includes revenue received from local publishing partners in areas where Nexon doesn’t publish
        directly (e.g. China), and those generated prior to acquisition by Nexon (MapleStory in 2004, Dungeon & Fighter in 2008, Sudden Attack in 2010, and Atlantica in 2010).
    2   Shared franchise jointly developed by Nexon and Valve.

                       © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                                                  12
Sec.①   Growth Drivers

          Growth of                        Expansion to New   Introduction of   Expansion onto
        Existing Titles                      Geographies          New IP        New Platforms




                                          30% CAGR 2009-2011


             © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                 13
Sec.①   Growth Driver: Growth of Existing Titles

                                                  “Mabinogi”
                                          Revenue by Geographic Market

                                                                                        North America (2008)
                                                                                        Europe (2010)

                                                                                        China (2005)




                                                                                        Japan (2005)




                                                                                        Taiwan (2005)




                                                                                        Korea (2004)

                                                                                    ( ) indicates year of launch


    2004      2005               2006                2007   2008   2009   2010   2011


           © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                   14
Sec.①        Growth Driver: Expansion to New Geographies




                   Q2 2012 Revenue
                 Breakdown by Region




                          1




    1   The Kingdom of the Winds
                     © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                   15
Sec.①   Growth Driver: Introduction of New IP
        • History of developing and identifying breakout IPs early in their lifecycle
        • Maximizing value through our global footprint

                                                           Lifetime gross sales of over $500 million
                     2004                                  14 million players in Korea (more than 1/3 of population)



                     2004                                  Lifetime gross sales of over $300 million



                                                           Lifetime gross sales of over $1.5 billion
                     2004                                  Operates in over 90 countries



                                                           Lifetime gross sales of over $2 billion
                     2008                                  #2 game in China



                     2010                                  Lifetime gross sales of over $100 million



                                                           Lifetime gross sales of over $300 million
                     2010-2011                             #1 FPS in South Korea for more than five years


            © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                        16
Sec.①   Growth Driver: Expansion onto New Platforms




           © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                         17
                                                         17
Sec.② FY2012   Q2 Financial Results Overview




                        © 2012 NEXON Co., Ltd. All Rights Reserved.
Sec.②   FY2012 Q2 Highlights

    Met Objectives for Revenue and Operating Income
        • Revenue was ¥22.8 billion, up 12% year-over-year, 20% on a constant currency basis
        • China revenue was up 38% year-over-year, 49% on a constant currency basis
        • Operating Income was ¥10.67 billion, up 24% year-over-year (Operating Margin 47%)

    Active Quarter on the Strategic Front
        • Acquisition of mobile game developer inBlue Inc
        • Purchased 14.7% of NCsoft Corporation, making us the largest shareholder
        • After the end of Q2, partnership with Electronic Arts Inc. to publish FIFA Online 3 in Korea

    Key Metrics
        • MAUs:             77.4 M
        • Pay Rate:         10.3 %
        • ARPPU:            ¥1,521


    Headwinds from Currency Fluctuations
        • Over ¥1.6 billion negative impact to revenue due to stronger Japanese yen




             © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                         19
Sec.②       Financial Results Summary
                                                                     FY2011                                  FY2012
  (In Millions of ¥)

                                1Q                  2Q                3Q       4Q       Full Year   1Q        2Q       YOY


   Revenue                     20,809              20,456             24,156   22,190     87,613    30,377    22,876    12%


   Operating
                                 9,340               8,605            10,948    9,354     38,249    17,384    10,678    24%
    Income

   Ordinary
                               10,154                7,953            10,170    8,627     36,905    17,677     9,368    18%
   Income

   Income
                               10,241                7,193             9,984    8,082     35,500    16,502     9,234    28%
  Before Tax


  Net Income                     7,586               5,120             7,232    5,815     25,755    12,377     6,768    32%


 Depreciation
      &
                                 2,628               2,699             2,553    2,433     10,316     2,504     2,548    -6%
  Goodwill
 Amortization

                       © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                         20
Sec.②   FY2012 Q2 Financial Results Overview
                          Revenue Breakdown by New and Existing Titles
                                                                                                                   2012

                                                                                                                   2011
                                                                           New IP
                                                                           10.8 %                                  2010

                                                      New IP                                                       2009
                                                          5.5 %
                                                                                                                   Existing Titles in 2008
                                    New IP
                                     0.2%                                                                       New IP
                                                                  89.2 %                                        14.7%
                                                                                               New IP
                                                                                                 9.1%
                                             94.5 %

                          99.8 %
                                                                                                        85.3%
          100 %                                                                       90.9 %




         FY2008          FY2009              FY2010               FY2011             6 months       6 months
                                                                                    ended June     ended June
                                                                                      30, 2011       30, 2012
                                                Titles from 2009+2010+2011+2012:        9.1%        14.7%
                                                Titles launched through 2008:         90.9%         85.3%

            © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                             21
Sec.②     New Games
                                                          Recently Launched Games
                  Vindictus (Mabinogi Heroes)                                                                     Cyphers




            • RPG / Launched in December 2009                                                • RPG / Launched in June 2011
            • Market : Korea, NA, EUR, China, Japan, Taiwan (OBT)                            • Market : Korea, Taiwan (OBT)
            • China’s 2011 Golden Plume Awards : Annual Best Games                           • Korean Game Awards : Grand Prize and Popularity Prize (2011)
              Election

                                                                           Pipeline
        Epic of the Three Kingdoms                                      FIFA Online 3                              Counter-Strike Online 2




    • 3D MMORPG based on the novel The Three               • Industry-leading soccer franchise co-           • FPS / Co-developed with Valve
      Kingdoms, playable on PC, iPhone and iPad              developed with EA                               • Closed beta in Korea starts August 2012
    • Planning 2012 launch in Korea                        • Expecting closed beta in 2012
                  © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                              22
Sec.②       FY2012 Q2 Financial Results Overview

    (in Millions of ¥)
                                                                    Revenue
        35,000

                                                                                        30,377
        30,000

                                                                   24,156                         22,876
        25,000           20,809                   20,456                      22,190
        20,000


         15,000


        10,000


          5,000


                0
                           2011 Q1                  2011 Q2        2011 Q3    2011 Q4   2012 Q1   2012 Q2




                     © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                            23
Sec.②      FY2012 Q2 Financial Results Overview

                                                            Operating Income/Margin
    (in Millions of ¥)

        20,000

                                                                                       17,384

         15,000                                                                         57%       47%
                            45%                    42%              45%      42%
                                                                   10,948                        10,678
         10,000            9,340                                             9,354
                                                  8,605


          5,000




                0
                            2011 Q1               2011 Q2          2011 Q3   2011 Q4   2012 Q1   2012 Q2

                                                       Operating Income        Op Margin

                     © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                           24
Sec.②        FY2012 Q2 Financial Results Overview
                                                               Revenue by Region

                                                                                                                                                Constant
        (In Millions of ¥ )                                                                                        As Reported                  Currency
                                                                                                                     Percent                    Percent
                                                              2011 Q2                    2012 Q2
                                                                                                                     Change                     Change 2


          Korea                                                    6,237                    6,251                           0%                        9%


          China                                                    7,805                   10,737                         38%                        49%


          Japan                                                    3,214                    2,826                        -12%                       -12%


          North America                                            1,511                    1,515                           0%                        4%


          Europe and Others                 1                      1,688                    1,545                         - 8%                        1%


        Nexon Total                                            20,456                     22,876                          12%                        20%

         1   Others: United Kingdom, other Asia countries, and South American countries.
         2   Constant currency percent change is the growth rate had the currency rate not changed from Q2 2011. Rates used: 1,340 Korean won/100 Japanese yen,
             12.53 Japanese yen/Chinese yuan and 82.04 Japanese yen/U.S. dollar.


                     © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                                  25
Sec.③ FY2012 Q2 Regional Results




                © 2012 NEXON Co., Ltd. All Rights Reserved.
Sec.③     FY2012 Q2 Results: Korea
                   Live game updates were made in most of our games and were supported by marketing campaigns
                   Dungeon&Fighter : Pincer Operation update
                   Sudden Attack : Ace Mode and Shoot Out Mode updates
                   Mabinogi : Maestro of Battlefield : Bard update
                   Launched six new smartphone games
                                                                                                          Q2 Revenue YoY % Change
        (In Millions of ¥ )
                                                                                                          Current Currency Basis: 0%
             10,000                                                                                       Constant Currency Basis: 9%

                                                                   8,521                  8,856

               7,500
                                                                               7,224
                              6,631
                                                 6,237                                                 6,251

               5,000




               2,500




                     0
                              FY2011 Q1        FY2011 Q2          FY2011 Q3   FY2011 Q4   FY2012 Q1   FY2012 Q2

                    © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                        27
Sec.③    FY2012 Q2 Results: China
                  Dungeon&Fighter, Counter-Strike Online and KartRider contributed to growth
                  Counter-Strike Online : Launched several patches to enhance gameplay
                  KartRider : Labor Day update – new Ghost Mode, Shaeffer Z7 update - new kart body


        (In Millions of ¥)                                                                               Q2 Revenue YoY % Change
            20,000                                                                                       Current Currency Basis: 38%
                                                                                                        Constant Currency Basis: 49%

                                                                                        15,175
             15,000


                                                                                                    10,737
             10,000
                             8,014                              8,684        8,281
                                               7,805

              5,000




                    0
                             FY2011 Q1        FY2011 Q2         FY2011 Q3   FY2011 Q4   FY2012 Q1   FY2012 Q2


                  © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                       28
Sec.③     FY2012 Q2 Results: Japan

                          MapleStory : Justice update – Phantom character
                          Dungeon&Fighter : Innovation update – Male Mage character
                          KartRider : Started service on April 26
                          Increasing focus on mobile platforms

                                                                                                         Q2 Revenue YoY % Change
        (In Millions of ¥ )
                                                                                                                  -12%
               4,000
                                                                             3,687
                                                                 3,459
                                                3,214                                    3,096
               3,000                                                                                 2,826
                              2,654

               2,000




               1,000




                       0
                              FY2011 Q1       FY2011 Q2          FY2011 Q3   FY2011 Q4   FY2012 Q1   FY2012 Q2


                   © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                   29
Sec.③         FY2012 Q2 Results: North America and Other

        North America                                                                    Other

      • Achieved greater stability in game service                                 • MapleStory (Europe): First part of Legends update
      • MapleStory : Two updates, celebrated 7th anniversary                       • Combat Arms (Europe): New map, new MVP system, weapons
      • Mabinogi : Fighter’s Way update                                            • Updates for MapleStory and Counter-Strike Online in Taiwan
      • Dungeon Fighter Online : Omen of the Apocalypse update                     • Updates for Atlantica Online in Indonesia
      • Vindictus, Dungeon Fighter Online, Atlantica Online on
         STEAM platform


                         Q2 Revenue YoY % Change                                                         Q2 Revenue YoY % Change
                         Current Currency Basis: 0%                                                      Current Currency Basis: -8%
                         Constant Currency Basis: 4%                                                     Constant Currency Basis: 1%

(In Millions of ¥ )                                                       (In Millions of ¥ )
     2,000                                                                      2,000            1,790               1,791               1,850
                 1,718                 1,700                                                              1,688
                            1,511                                       1,515                                                  1,590               1,545
      1,500                                         1,407       1,397            1,500



      1,000                                                                      1,000



        500                                                                        500



          0                                                                          0
               FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2                      FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2
                      © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                              30
Sec.④ FY2012 Q2 Outlook




          © 2012 NEXON Co., Ltd. All Rights Reserved.
Sec.④           Current Outlook
  (In Millions of ¥ except per share data)


                                          FY2012                                                         FY2012                               FY2012
                         FY2011             2Q             FY2012                         FY2011           3Q                    FY2011      Full Year
                                                                             YOY                                      YOY                                YOY 1
                           2Q           (estimates           2Q                             3Q         (estimates               Full Year   (estimates
                                                                             (%)                                      (%)                                 (%)
                         (actual)         on May           (actual)                       (actual)       on Aug.                (actual)      on Aug.
                                           10th)                                                          9th)                                 9th)

                                                                                                                                                            19%
   Revenue                   20,456           22,595           22,876            12%         24,156          24,943     3%         87,613     104,334
                                                                                                                                                          (22%)

   Operating
                               8,605           9,295           10,678            24%         10,948           9,249    -16%        38,249      47,082       23%
    Income

    Ordinary
                               7,953               ‐            9,368            18%         10,170           9,190    -10%        36,905      46,043       25%
    Income

      Net
                               5,120           6,843            6,768            32%           7,232          6,598     -9%        25,755      32,737       27%
    Income

        EPS 2
        (in Yen)               14.51           15.91            15.63              ‐           20.39          15.30         ‐       71.65        75.88       ‐



          1   Figure in parenthesis is calculated on a constant currency basis.
          2   EPS figures are adjusted retrospectively to reflect the 1:100 stock split executed in July 21, 2011.




                         © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                                                                                                             32
Sec.④   Current Strategic Initiatives


           ■ Enhance and Extend Our Existing Game Franchises

           ■ Broaden Our Portfolio through New Game Introductions

           ■ Expand Our International Business

           ■ Bring Our Games to New Platforms and Devices




           © 2012 NEXON Co., Ltd. All Rights Reserved.
                                                                    33
Nexon Investor Presentation
                                    FY2012 Q2




© 2012 NEXON Co., Ltd. All Rights Reserved.

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Kessan 3238137233954084

  • 1. NEXON Co., Ltd. Nexon Investor Presentation FY2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved.
  • 2. Disclaimer This presentation is prepared to offer reference information about NEXON group to the investors. NEXON Co., Ltd. (“Nexon”) has not verified and would assume no responsibility for the accuracy, appropriation, or completeness thereof. This presentation does not contain all relevant information relating to Nexon or the sale of its shares, including, without limitation, the information that would be stated under the captions “Risk Factors”, “Management’s Discussion and Analysis of Financial Condition and Results of Operations” and “Business” in an annual report. Any investment decision with respect to any shares of Nexon should be made solely upon the basis of the information contained in the disclosure documents and is qualified in its entirety by reference to the detailed information appearing in the disclosure documents. This presentation includes forward-looking statements. In some cases, you can identify forward-looking statements by terms such as “anticipate”, “assume”, “believe”, “estimate”, “expect”, “forecast”, “may”, “plan”, “potential”, “predict”, “seek”, “should”, or “will”, or by other similar terminology. These statements discuss expectations, identify strategies, contain projections of Nexon’s financial condition or results of operations or state other forward-looking information. The forward-looking statements in this presentation are subject to various risks, uncertainties and assumptions about Nexon’s business and results of operations. The expectations expressed in these forward-looking statements may not be achieved, and actual results could differ materially from and be worse than expectations. Potential risks and uncertainties that could cause actual results to differ materially from expectations include, without limitation:  Continued growth and popularity of Nexon’s key titles;  Nexon’s ability to maintain favorable relationships with key licensing partners;  Nexon’s continued ability to offer games in China, through local partners or otherwise;  Nexon’s ability to compete effectively in the online games industry;  Nexon’s ability to address hacking, viruses, security breaches and other technical challenges;  Fluctuations in currency exchange rates;  Nexon’s ability to maintain and further develop its brand name;  Effective acquisition of new companies, businesses, technologies and games from third parties and the possibility of recognizing impairment losses;  Continued growth of the online games market, including the underlying infrastructure, and free-to-play/item-based revenue generation model;  Nexon’s ability to adapt to new technologies;  Nexon’s ability to enter into licensing arrangements for third-party titles on terms favorable to it;  Effective defense of Nexon’s intellectual property; and  Legislative, regulatory, accounting and taxation changes in the countries in which Nexon operates. Nexon does not intend, and disclaims any duty, to update or revise any forward-looking statements contained in this presentation to reflect new information, future events or otherwise. We caution you not to place undue reliance on the forward-looking statements contained in this presentation. Cautionary statement With the exception of the first quarter ended March 31, 2012, all of our three month financial results, beginning with the fourth quarter ended December 31, 2011, are unaudited. We prepare the unaudited consolidated financial information on the same basis as our audited consolidated financial statements. © 2012 NEXON Co., Ltd. All Rights Reserved. 2
  • 3. Sec.① Business Overview © 2012 NEXON Co., Ltd. All Rights Reserved.
  • 4. Sec.① A fast-growing provider of deeply immersive online games with rich content across a wide variety of genres for a global audience © 2012 NEXON Co., Ltd. All Rights Reserved. 4
  • 5. Sec.① Nexon Overview Global Business Creativity Footprint Pioneer and Leader Compelling Portfolio Millions of Users in F2P of Games Worldwide Cumulative Customer Account Registrations Service Over 1.3 billion Number of Game Titles Over 100 Countries Consolidated Revenue Over 60 Monthly Active Users (MAUs) JPY 22.87 billion (As of June 30, 2012) 77.4 million (Q2 2012) (Q2 2012 average) © 2012 NEXON Co., Ltd. All Rights Reserved. 5
  • 6. Sec.① Pioneer of the Free-to-play (F2P) Model Free-to-play (F2P): Users play games for free and use virtual currency to purchase in-game items to enhance their playing experience MapleStory Gameplay MapleStory In-Game Item Shop Counter-Strike Online Gameplay Counter-Strike Online In-Game Item Shop © 2012 NEXON Co., Ltd. All Rights Reserved. 6
  • 7. Sec.① F2P: Revenue Model MASSIVE AUDIENCE (Monthly Active Users) 77.4 million Conversion to Pay 10.3% × ARPPU (1) JPY 1,521 × (Q2 2012 average) Retention = FY2011 Consolidated Revenue: JPY 87.6 billion (1) Average Revenue per Paying User © 2012 NEXON Co., Ltd. All Rights Reserved. 7
  • 8. Sec.① F2P: Revenue Trend F2P Model Generates Sustainable Revenue F2P Online Revenue Packaged Goods Time © 2012 NEXON Co., Ltd. All Rights Reserved. 8
  • 9. Sec.① F2P: Development Cost Packaged Goods F2P Online Product Rev. Generating Product Revenue Development Period Period Development Generating Period Period 2 - 5 Yrs 1 - 2 Yrs 1 - 3 Yrs Over 10 Yrs Development Cost Development Cost Continuous Initial Initial Costs Development Costs Time Time © 2012 NEXON Co., Ltd. All Rights Reserved. 9
  • 10. Sec.① The Nexon Advantage Creativity + Merchandising + Localization  Rich gameplay  Store display expertise  Game content  Global consumer appeal  Item pricing  Tailored marketing  Designed for long-term play  Game balance  Payment systems © 2012 NEXON Co., Ltd. All Rights Reserved. 10
  • 11. Sec.① Continuous Revenue Growth for over 10 Years Other North America China Korea Japan 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 (1) Source of 2001 to 2007 revenue figures is the Audit Report of NXC, Nexon’s parent company. Source of 2008 revenue figure is Nexon’s unaudited Consolidated Financial Statements. Revenue breakdown by area is available from 2009. © 2012 NEXON Co., Ltd. All Rights Reserved. 11
  • 12. Sec.① Game Portfolio: Our Key Titles Title Year of Launch Cumulative Gross Revenue 1 2005 $2,000,000,000+ 2003 $1,500,000,000+ 2004 $500,000,000+ 2 2008 $400,000,000+ 2004 $300,000,000+ 2006 $300,000,000+ 2003 $100,000,000+ 2008 $100,000,000+ 1 Cumulative gross revenue over the life of each game as of March 31, 2012 includes revenue received from local publishing partners in areas where Nexon doesn’t publish directly (e.g. China), and those generated prior to acquisition by Nexon (MapleStory in 2004, Dungeon & Fighter in 2008, Sudden Attack in 2010, and Atlantica in 2010). 2 Shared franchise jointly developed by Nexon and Valve. © 2012 NEXON Co., Ltd. All Rights Reserved. 12
  • 13. Sec.① Growth Drivers Growth of Expansion to New Introduction of Expansion onto Existing Titles Geographies New IP New Platforms 30% CAGR 2009-2011 © 2012 NEXON Co., Ltd. All Rights Reserved. 13
  • 14. Sec.① Growth Driver: Growth of Existing Titles “Mabinogi” Revenue by Geographic Market North America (2008) Europe (2010) China (2005) Japan (2005) Taiwan (2005) Korea (2004) ( ) indicates year of launch 2004 2005 2006 2007 2008 2009 2010 2011 © 2012 NEXON Co., Ltd. All Rights Reserved. 14
  • 15. Sec.① Growth Driver: Expansion to New Geographies Q2 2012 Revenue Breakdown by Region 1 1 The Kingdom of the Winds © 2012 NEXON Co., Ltd. All Rights Reserved. 15
  • 16. Sec.① Growth Driver: Introduction of New IP • History of developing and identifying breakout IPs early in their lifecycle • Maximizing value through our global footprint  Lifetime gross sales of over $500 million 2004  14 million players in Korea (more than 1/3 of population) 2004  Lifetime gross sales of over $300 million  Lifetime gross sales of over $1.5 billion 2004  Operates in over 90 countries  Lifetime gross sales of over $2 billion 2008  #2 game in China 2010  Lifetime gross sales of over $100 million  Lifetime gross sales of over $300 million 2010-2011  #1 FPS in South Korea for more than five years © 2012 NEXON Co., Ltd. All Rights Reserved. 16
  • 17. Sec.① Growth Driver: Expansion onto New Platforms © 2012 NEXON Co., Ltd. All Rights Reserved. 17 17
  • 18. Sec.② FY2012 Q2 Financial Results Overview © 2012 NEXON Co., Ltd. All Rights Reserved.
  • 19. Sec.② FY2012 Q2 Highlights  Met Objectives for Revenue and Operating Income • Revenue was ¥22.8 billion, up 12% year-over-year, 20% on a constant currency basis • China revenue was up 38% year-over-year, 49% on a constant currency basis • Operating Income was ¥10.67 billion, up 24% year-over-year (Operating Margin 47%)  Active Quarter on the Strategic Front • Acquisition of mobile game developer inBlue Inc • Purchased 14.7% of NCsoft Corporation, making us the largest shareholder • After the end of Q2, partnership with Electronic Arts Inc. to publish FIFA Online 3 in Korea  Key Metrics • MAUs: 77.4 M • Pay Rate: 10.3 % • ARPPU: ¥1,521  Headwinds from Currency Fluctuations • Over ¥1.6 billion negative impact to revenue due to stronger Japanese yen © 2012 NEXON Co., Ltd. All Rights Reserved. 19
  • 20. Sec.② Financial Results Summary FY2011 FY2012 (In Millions of ¥) 1Q 2Q 3Q 4Q Full Year 1Q 2Q YOY Revenue 20,809 20,456 24,156 22,190 87,613 30,377 22,876 12% Operating 9,340 8,605 10,948 9,354 38,249 17,384 10,678 24% Income Ordinary 10,154 7,953 10,170 8,627 36,905 17,677 9,368 18% Income Income 10,241 7,193 9,984 8,082 35,500 16,502 9,234 28% Before Tax Net Income 7,586 5,120 7,232 5,815 25,755 12,377 6,768 32% Depreciation & 2,628 2,699 2,553 2,433 10,316 2,504 2,548 -6% Goodwill Amortization © 2012 NEXON Co., Ltd. All Rights Reserved. 20
  • 21. Sec.② FY2012 Q2 Financial Results Overview Revenue Breakdown by New and Existing Titles 2012 2011 New IP 10.8 % 2010 New IP 2009 5.5 % Existing Titles in 2008 New IP 0.2% New IP 89.2 % 14.7% New IP 9.1% 94.5 % 99.8 % 85.3% 100 % 90.9 % FY2008 FY2009 FY2010 FY2011 6 months 6 months ended June ended June 30, 2011 30, 2012 Titles from 2009+2010+2011+2012: 9.1% 14.7% Titles launched through 2008: 90.9% 85.3% © 2012 NEXON Co., Ltd. All Rights Reserved. 21
  • 22. Sec.② New Games Recently Launched Games Vindictus (Mabinogi Heroes) Cyphers • RPG / Launched in December 2009 • RPG / Launched in June 2011 • Market : Korea, NA, EUR, China, Japan, Taiwan (OBT) • Market : Korea, Taiwan (OBT) • China’s 2011 Golden Plume Awards : Annual Best Games • Korean Game Awards : Grand Prize and Popularity Prize (2011) Election Pipeline Epic of the Three Kingdoms FIFA Online 3 Counter-Strike Online 2 • 3D MMORPG based on the novel The Three • Industry-leading soccer franchise co- • FPS / Co-developed with Valve Kingdoms, playable on PC, iPhone and iPad developed with EA • Closed beta in Korea starts August 2012 • Planning 2012 launch in Korea • Expecting closed beta in 2012 © 2012 NEXON Co., Ltd. All Rights Reserved. 22
  • 23. Sec.② FY2012 Q2 Financial Results Overview (in Millions of ¥) Revenue 35,000 30,377 30,000 24,156 22,876 25,000 20,809 20,456 22,190 20,000 15,000 10,000 5,000 0 2011 Q1 2011 Q2 2011 Q3 2011 Q4 2012 Q1 2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved. 23
  • 24. Sec.② FY2012 Q2 Financial Results Overview Operating Income/Margin (in Millions of ¥) 20,000 17,384 15,000 57% 47% 45% 42% 45% 42% 10,948 10,678 10,000 9,340 9,354 8,605 5,000 0 2011 Q1 2011 Q2 2011 Q3 2011 Q4 2012 Q1 2012 Q2 Operating Income Op Margin © 2012 NEXON Co., Ltd. All Rights Reserved. 24
  • 25. Sec.② FY2012 Q2 Financial Results Overview Revenue by Region Constant (In Millions of ¥ ) As Reported Currency Percent Percent 2011 Q2 2012 Q2 Change Change 2 Korea 6,237 6,251 0% 9% China 7,805 10,737 38% 49% Japan 3,214 2,826 -12% -12% North America 1,511 1,515 0% 4% Europe and Others 1 1,688 1,545 - 8% 1% Nexon Total 20,456 22,876 12% 20% 1 Others: United Kingdom, other Asia countries, and South American countries. 2 Constant currency percent change is the growth rate had the currency rate not changed from Q2 2011. Rates used: 1,340 Korean won/100 Japanese yen, 12.53 Japanese yen/Chinese yuan and 82.04 Japanese yen/U.S. dollar. © 2012 NEXON Co., Ltd. All Rights Reserved. 25
  • 26. Sec.③ FY2012 Q2 Regional Results © 2012 NEXON Co., Ltd. All Rights Reserved.
  • 27. Sec.③ FY2012 Q2 Results: Korea  Live game updates were made in most of our games and were supported by marketing campaigns  Dungeon&Fighter : Pincer Operation update  Sudden Attack : Ace Mode and Shoot Out Mode updates  Mabinogi : Maestro of Battlefield : Bard update  Launched six new smartphone games Q2 Revenue YoY % Change (In Millions of ¥ ) Current Currency Basis: 0% 10,000 Constant Currency Basis: 9% 8,521 8,856 7,500 7,224 6,631 6,237 6,251 5,000 2,500 0 FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved. 27
  • 28. Sec.③ FY2012 Q2 Results: China  Dungeon&Fighter, Counter-Strike Online and KartRider contributed to growth  Counter-Strike Online : Launched several patches to enhance gameplay  KartRider : Labor Day update – new Ghost Mode, Shaeffer Z7 update - new kart body (In Millions of ¥) Q2 Revenue YoY % Change 20,000 Current Currency Basis: 38% Constant Currency Basis: 49% 15,175 15,000 10,737 10,000 8,014 8,684 8,281 7,805 5,000 0 FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved. 28
  • 29. Sec.③ FY2012 Q2 Results: Japan  MapleStory : Justice update – Phantom character  Dungeon&Fighter : Innovation update – Male Mage character  KartRider : Started service on April 26  Increasing focus on mobile platforms Q2 Revenue YoY % Change (In Millions of ¥ ) -12% 4,000 3,687 3,459 3,214 3,096 3,000 2,826 2,654 2,000 1,000 0 FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved. 29
  • 30. Sec.③ FY2012 Q2 Results: North America and Other North America Other • Achieved greater stability in game service • MapleStory (Europe): First part of Legends update • MapleStory : Two updates, celebrated 7th anniversary • Combat Arms (Europe): New map, new MVP system, weapons • Mabinogi : Fighter’s Way update • Updates for MapleStory and Counter-Strike Online in Taiwan • Dungeon Fighter Online : Omen of the Apocalypse update • Updates for Atlantica Online in Indonesia • Vindictus, Dungeon Fighter Online, Atlantica Online on STEAM platform Q2 Revenue YoY % Change Q2 Revenue YoY % Change Current Currency Basis: 0% Current Currency Basis: -8% Constant Currency Basis: 4% Constant Currency Basis: 1% (In Millions of ¥ ) (In Millions of ¥ ) 2,000 2,000 1,790 1,791 1,850 1,718 1,700 1,688 1,511 1,515 1,590 1,545 1,500 1,407 1,397 1,500 1,000 1,000 500 500 0 0 FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2 FY2011 Q1 FY2011 Q2 FY2011 Q3 FY2011 Q4 FY2012 Q1 FY2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved. 30
  • 31. Sec.④ FY2012 Q2 Outlook © 2012 NEXON Co., Ltd. All Rights Reserved.
  • 32. Sec.④ Current Outlook (In Millions of ¥ except per share data) FY2012 FY2012 FY2012 FY2011 2Q FY2012 FY2011 3Q FY2011 Full Year YOY YOY YOY 1 2Q (estimates 2Q 3Q (estimates Full Year (estimates (%) (%) (%) (actual) on May (actual) (actual) on Aug. (actual) on Aug. 10th) 9th) 9th) 19% Revenue 20,456 22,595 22,876 12% 24,156 24,943 3% 87,613 104,334 (22%) Operating 8,605 9,295 10,678 24% 10,948 9,249 -16% 38,249 47,082 23% Income Ordinary 7,953 ‐ 9,368 18% 10,170 9,190 -10% 36,905 46,043 25% Income Net 5,120 6,843 6,768 32% 7,232 6,598 -9% 25,755 32,737 27% Income EPS 2 (in Yen) 14.51 15.91 15.63 ‐ 20.39 15.30 ‐ 71.65 75.88 ‐ 1 Figure in parenthesis is calculated on a constant currency basis. 2 EPS figures are adjusted retrospectively to reflect the 1:100 stock split executed in July 21, 2011. © 2012 NEXON Co., Ltd. All Rights Reserved. 32
  • 33. Sec.④ Current Strategic Initiatives ■ Enhance and Extend Our Existing Game Franchises ■ Broaden Our Portfolio through New Game Introductions ■ Expand Our International Business ■ Bring Our Games to New Platforms and Devices © 2012 NEXON Co., Ltd. All Rights Reserved. 33
  • 34. Nexon Investor Presentation FY2012 Q2 © 2012 NEXON Co., Ltd. All Rights Reserved.