Personal Information
Organização/Local de trabalho
Syracuse, New York Area, New York United States
Cargo
Assistant Professor - Health Promotion & Wellness at SUNY Oswego
Site
www.exergamelab.org
Sobre
Stephen Yang, Ph.D. is an Assistant Professor of Health Promotion & Wellness at SUNY Oswego. He researches the effectiveness of using exergames (active video games) and technologies for children, adolescents, and adults with and without disabilities. Yang has been active in the field of exergaming since it’s infancy and has published and presented internationally and nationally. He is a contributor with the Games for Health (GFH) Project (www.gamesforhealth.org), and consults with video game developers, toy and technology firms, and exergaming companies on products and services. In recognition of his expertise, he was appointed to the Board of Advisors of Exergame Fitness, is a founding m.
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games for health
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apps
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perceived exertion
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energy expenditure
research
kinesiology
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Apresentações
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Digital Health Funding 2014 Midyear Report by @Rock_Health
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Getting Fit and Healthy with Technology
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Our Bodies, Disconnected: The Future Of Fitness APIs
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Trending the Future: Apple iBeacon
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players journey: 5-step design framework for longterm engagement
Amy Jo Kim
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Meaningful Play. Getting »Gamification« Right.
Sebastian Deterding
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Brock Dubbels
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TrendsSpotting's 2010 Social Media Influencers - Trend Predictions in 140 Characters
Taly Weiss
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Creative Commons: What every Educator needs to know
Rodd Lucier
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Alasdair Thin
•
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ExerGames – Who, Why, When & What?, Major Moves 2008
Alasdair Thin
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Wikis In Physical Education
Helena Baert
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Social Network Analysis of 45000 Schools: A Case Study about Technology Enhanced Learning in Europe
Ralf Klamma
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How to share a PowerPoint Presentation using SlideShare
Sue Waters
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Game Shots
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Personal Information
Organização/Local de trabalho
Syracuse, New York Area, New York United States
Cargo
Assistant Professor - Health Promotion & Wellness at SUNY Oswego
Site
www.exergamelab.org
Sobre
Stephen Yang, Ph.D. is an Assistant Professor of Health Promotion & Wellness at SUNY Oswego. He researches the effectiveness of using exergames (active video games) and technologies for children, adolescents, and adults with and without disabilities. Yang has been active in the field of exergaming since it’s infancy and has published and presented internationally and nationally. He is a contributor with the Games for Health (GFH) Project (www.gamesforhealth.org), and consults with video game developers, toy and technology firms, and exergaming companies on products and services. In recognition of his expertise, he was appointed to the Board of Advisors of Exergame Fitness, is a founding m.
Marcadores
exergaming
games for health
exergame
g4h
exergames
active gaming
health
enjoyment
wellness
gamification
mhealth
apps
healthcare
perceived exertion
physical education
energy expenditure
research
kinesiology
physical activity
teched
assistive technology
gfh
accessibility
video game
edtech
parenttoolbox
education
physical
activity
fun
Ver mais