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Narrative Transmediali
Salvatore Iaconesi & Oriana Persico
“La Sapienza” Università di Roma
Master in Exhibit & Public Design
Thursday, May 23, 13
- presentazioni
- avanzamento
- metodo/processo
- narrative transmediali
Thursday, May 23, 13
gli output del corso
• una narrativa transmediale
• una pubblicazione
• elementi da esposizione
Thursday, May 23, 13
Narrative Transmediali
Thursday, May 23, 13
SIMULACRI
Organize a fake holdup. Verify that your weapons are harmless, and
take the most trustworthy hostage, so that no human life will be in
danger (or one lapses into the criminal.) Demand a ransom, and
make it so that the operation creates as much commotion as possible
— in short, remain close to the "truth," in order to test the reaction of
the apparatus to a perfect simulacrum. You won't be able to do it: the
network of artificial signs will become inextricably mixed up with
real elements (a policeman really will fire on sight; a client of the
bank will faint and die of a heart attack; one will actually pay you the
phony ransom). [p. 20]
“The Precession of Simulacra”, Jean Baudrillard
Thursday, May 23, 13
Thursday, May 23, 13
a terrorist sect called
The Panther Moderns
takes advantage of the fuzzy boundary
between the simulacra and the real
to create chaos at the Sense/Net Corporation
Thursday, May 23, 13
NEUROMANCER
Nine Moderns, scattered along two hundred miles of the Sprawl, had
simultaneously dialed MAX EMERG from pay phones.Nine
different police departments and public security agencies were
absorbing the information that an obscure subsect of militant
Christian fundamentalists had just taken credit for having introduced
clinical levels of an outlawed psychoactive agent known as Blue
Nine into the ventilation system of the Sense/Net Pyramid. Blue
Nine had been shown to produce acute paranoia and homicidal
psychosis in eight-five percent of experimental subjects.
“Neuromancer”,William Gibson
Thursday, May 23, 13
• phone emergency
• show video footage inside Sense/Net that triggers seizures in a certain
percentage of employees
• introduces images of contamination
• audio of a news segment dealing with a dangerous human growth
hormone
• By creating panic among the Sense/Net employees,The Panther Moderns
simulate the effects of introducing Blue Nine into the ventilation system to
the security forces
• at the same time, the presence of the security forces reaffirms the
employees' belief that there are biological agents in the ventilation system
• it only required nine phone calls and five minutes of video feed
Thursday, May 23, 13
the characters fail to distinguish
reality from simulation
Thursday, May 23, 13
a transmedia story represents the
integration of entertainment
experiences across a range of
different media platforms
Henry Jenkins, 2007
Thursday, May 23, 13
Transmedia storytelling represents a process where integral elements of a
fiction get dispersed systematically across multiple delivery
channels for the purpose of creating a unified and coordinated
entertainment experience. Ideally, each medium makes its own
unique contribution to the unfolding of the story.
So, for example, in The Matrix franchise, key bits of information are
conveyed through three live action films, a series of animated shorts, two
collections of comic book stories, and several video games.There is no
one single source or ur-text where one can turn to gain all of the
information needed to comprehend the Matrix universe.
Henry Jenkins, 2007
Thursday, May 23, 13
In 2007, some songs from theirYear Zero album were
thought to have been leaked as they were found on a
lost flash drive in a hotel room, while the band was on
tour. On that flash drive there were songs and recorded
phone calls, which later turned out to be parts of a
previously made-up online experience for Nine Inch
Nails fans. From the recorded phone call mp3 fans
decoded a URL of a website that gave them further
clues to decipher.
Nine Inch Nails
Thursday, May 23, 13
CHARACTERISTICS
Thursday, May 23, 13
1. Spreadability vs. Drillability
Spreadable media encourages horizontal ripples, accumulating
eyeballs without necessarily encouraging more long-term
engagement.
Drillable media typically engage far fewer people, but occupy
more of their time and energies in a vertical descent into a
text’s complexities.
Thursday, May 23, 13
2. Continuity vs. Multiplicity
Some transmedia franchises foster an ongoing coherence to a
canon in order to ensure maximum plausibility among all
extensions.
Others routinely use alternative versions of characters or
parallel universe versions of their stories to reward mastery
over the source material.
examples: DC and MARVEL comics; fan fictions; UGC; mash-ups
Thursday, May 23, 13
3.Worldbuilding
Transmedia extensions, often not central to the core narrative,
that give a richer description of the world in which the narrative
plays out.
Exploy both real-world and digital experiences.
Often lead to fan behavior of capturing and cataloguing many
desparate elements.
Thursday, May 23, 13
Thursday, May 23, 13
Janet Murray argues that stories will have to work for two or three
kinds of viewers in parallel:
"the actively engaged real-time viewer who must find satisfaction in
each single episode and the more reflective long-term audience
who look for coherent patterns in the story as a whole (...) [and] the
navigational viewer who takes pleasure in following the connections
between different parts of the story and in discovering multiple
arrangements of the same material."
Thursday, May 23, 13
Thursday, May 23, 13
4. Negative Capability
When applied to storytelling, negative capability is the art of
building strategic gaps into a narrative to evoke a delicious sense
of "uncertainty, mystery or doubt" in the audience.
Simple references to people, places or events external to the
current narrative provide hints to the history of the characters
and the larger world in which the story takes place.
This empowers the audience to fill in the gaps in their own
imaginations while leaving them curious to find out more.
Long, 2007
Thursday, May 23, 13
5. Migratory Cues
The letter in Matrix is a sample of a Migratory Cue – when used at the beginning of the second
movie it exists as a hint to look for more information in Animatrix and in Enter the Matrix.
Yet the story functions even without audience members having experienced either the anime or
the video game, as they can imagine their own answer to the question of where exactly that
letter came from.
They retain the option to go and track it down, and their understanding (and enjoyment) of the
story would be increased by their doing so.
Understand: any reference to external people, places or events as utilizing negative capability to
craft potential migratory cues, and become actualized as migratory cues when those extensions
become available.
Long, 2007
Thursday, May 23, 13
6. Seriality
Transmedia storytelling has taken the notion of breaking up a
narrative arc into multiple discrete chunks or installments within
a single medium
and instead has spread those desparate ideas and story chunks
across multiple media segments
Thursday, May 23, 13
We might understand how serials work by falling back on a classic
film studies distinction between story and plot.
The story refers to our mental construction of what happened which can be formed only
after we have absorbed all of the available chunks of information.
The plot refers to the sequence through which those
chunks of information have been made available to us.
A serial creates meaningful and compelling story chunks and then
disperses the full story across multiple installments.
We can think of trensmedia storytelling as a hyperbolic version of the serial, where the
chunks of meaningful engaging story information have been dispersed not simply across
multiple segments within the same medium, but rather across multiple media systems.
Jenkins, 2009
Thursday, May 23, 13
7. Subjectivity
Transmedia narratives often explore the central narrative
through new eyes, such as secondary characters or third parties.
The diversity of perspective oftel leads fans to more greatly
consider who is speaking and who they are speaking for.
examples: backstories; mobisodes; webisodes;
1st, 2nd or 3rd person
Thursday, May 23, 13
8. Performance
The ability of transmedia extensions to lead to fan produced
performances that can become part of the transmedia narrative
itself.
Some performances are invited by the creator
while others are not.
Fans actively search for sites of potential performance.
Thursday, May 23, 13
Cultural Attractors: draw together a community
of people who share common interests.
Cultural Activators: give that community something to do.
Thursday, May 23, 13
Cosa Faremo
Thursday, May 23, 13
Thursday, May 23, 13
non c’è
parte di una
narrativa
transmediale
crea il simulacro:
rende “credibile”
quello che non c’è
stabilisce cross-narrative
tra le varie componenti
per aumentare la credibilità
negative capability
& migratory cues
per creare “buchi”
e suggerire
approfondimenti
shareable +
drillable: facilita
la viralità, ma è
aperto
all’approfondimento
invita alla
collectability
attraverso le varie
manifestazioni
usa punti
di vista molteplici
cultural attractor +
cultural activator
Thursday, May 23, 13
Cosa Faremo
• NARRATIVA TRANSMEDIALE
• tutti: progettiamo (brainstorming, concept)
• in gruppi: lavoriamo sulle parti e coordiniamo (cross-stories,
world-building)
• DOCUMENTAZIONE
• pubblicazione: ognuno documenta per immagini e testo la
preparazione e l’esecuzione
• exhibit: coordinato con gli altri prof; materiale esponibile
Thursday, May 23, 13
progettiamo
risponde alla domanda:
“come sarebbe/cosa ci sarebbe
il mondo se?”
tutti
un gruppo
+
un gruppo
+
un gruppo
+
ogni gruppo/persona
progetta/esegue
le singole azioni
si realizza la
Narrativa
Transmediale
tutti insieme si
produce uno schema
e un breve testo (concept)
che descrive la strategia
ogni gruppo produce
un breve testo sulla sua
parte di Narrativa Transmediale
insieme a delle immagini della
preparazione e dell’esecuzione
si realizza la
Pubblicazione+
Thursday, May 23, 13

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Master Exhibit & Public Design, La Sapienza, Lezione 1

  • 1. Narrative Transmediali Salvatore Iaconesi & Oriana Persico “La Sapienza” Università di Roma Master in Exhibit & Public Design Thursday, May 23, 13
  • 2. - presentazioni - avanzamento - metodo/processo - narrative transmediali Thursday, May 23, 13
  • 3. gli output del corso • una narrativa transmediale • una pubblicazione • elementi da esposizione Thursday, May 23, 13
  • 5. SIMULACRI Organize a fake holdup. Verify that your weapons are harmless, and take the most trustworthy hostage, so that no human life will be in danger (or one lapses into the criminal.) Demand a ransom, and make it so that the operation creates as much commotion as possible — in short, remain close to the "truth," in order to test the reaction of the apparatus to a perfect simulacrum. You won't be able to do it: the network of artificial signs will become inextricably mixed up with real elements (a policeman really will fire on sight; a client of the bank will faint and die of a heart attack; one will actually pay you the phony ransom). [p. 20] “The Precession of Simulacra”, Jean Baudrillard Thursday, May 23, 13
  • 7. a terrorist sect called The Panther Moderns takes advantage of the fuzzy boundary between the simulacra and the real to create chaos at the Sense/Net Corporation Thursday, May 23, 13
  • 8. NEUROMANCER Nine Moderns, scattered along two hundred miles of the Sprawl, had simultaneously dialed MAX EMERG from pay phones.Nine different police departments and public security agencies were absorbing the information that an obscure subsect of militant Christian fundamentalists had just taken credit for having introduced clinical levels of an outlawed psychoactive agent known as Blue Nine into the ventilation system of the Sense/Net Pyramid. Blue Nine had been shown to produce acute paranoia and homicidal psychosis in eight-five percent of experimental subjects. “Neuromancer”,William Gibson Thursday, May 23, 13
  • 9. • phone emergency • show video footage inside Sense/Net that triggers seizures in a certain percentage of employees • introduces images of contamination • audio of a news segment dealing with a dangerous human growth hormone • By creating panic among the Sense/Net employees,The Panther Moderns simulate the effects of introducing Blue Nine into the ventilation system to the security forces • at the same time, the presence of the security forces reaffirms the employees' belief that there are biological agents in the ventilation system • it only required nine phone calls and five minutes of video feed Thursday, May 23, 13
  • 10. the characters fail to distinguish reality from simulation Thursday, May 23, 13
  • 11. a transmedia story represents the integration of entertainment experiences across a range of different media platforms Henry Jenkins, 2007 Thursday, May 23, 13
  • 12. Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience. Ideally, each medium makes its own unique contribution to the unfolding of the story. So, for example, in The Matrix franchise, key bits of information are conveyed through three live action films, a series of animated shorts, two collections of comic book stories, and several video games.There is no one single source or ur-text where one can turn to gain all of the information needed to comprehend the Matrix universe. Henry Jenkins, 2007 Thursday, May 23, 13
  • 13. In 2007, some songs from theirYear Zero album were thought to have been leaked as they were found on a lost flash drive in a hotel room, while the band was on tour. On that flash drive there were songs and recorded phone calls, which later turned out to be parts of a previously made-up online experience for Nine Inch Nails fans. From the recorded phone call mp3 fans decoded a URL of a website that gave them further clues to decipher. Nine Inch Nails Thursday, May 23, 13
  • 15. 1. Spreadability vs. Drillability Spreadable media encourages horizontal ripples, accumulating eyeballs without necessarily encouraging more long-term engagement. Drillable media typically engage far fewer people, but occupy more of their time and energies in a vertical descent into a text’s complexities. Thursday, May 23, 13
  • 16. 2. Continuity vs. Multiplicity Some transmedia franchises foster an ongoing coherence to a canon in order to ensure maximum plausibility among all extensions. Others routinely use alternative versions of characters or parallel universe versions of their stories to reward mastery over the source material. examples: DC and MARVEL comics; fan fictions; UGC; mash-ups Thursday, May 23, 13
  • 17. 3.Worldbuilding Transmedia extensions, often not central to the core narrative, that give a richer description of the world in which the narrative plays out. Exploy both real-world and digital experiences. Often lead to fan behavior of capturing and cataloguing many desparate elements. Thursday, May 23, 13
  • 19. Janet Murray argues that stories will have to work for two or three kinds of viewers in parallel: "the actively engaged real-time viewer who must find satisfaction in each single episode and the more reflective long-term audience who look for coherent patterns in the story as a whole (...) [and] the navigational viewer who takes pleasure in following the connections between different parts of the story and in discovering multiple arrangements of the same material." Thursday, May 23, 13
  • 21. 4. Negative Capability When applied to storytelling, negative capability is the art of building strategic gaps into a narrative to evoke a delicious sense of "uncertainty, mystery or doubt" in the audience. Simple references to people, places or events external to the current narrative provide hints to the history of the characters and the larger world in which the story takes place. This empowers the audience to fill in the gaps in their own imaginations while leaving them curious to find out more. Long, 2007 Thursday, May 23, 13
  • 22. 5. Migratory Cues The letter in Matrix is a sample of a Migratory Cue – when used at the beginning of the second movie it exists as a hint to look for more information in Animatrix and in Enter the Matrix. Yet the story functions even without audience members having experienced either the anime or the video game, as they can imagine their own answer to the question of where exactly that letter came from. They retain the option to go and track it down, and their understanding (and enjoyment) of the story would be increased by their doing so. Understand: any reference to external people, places or events as utilizing negative capability to craft potential migratory cues, and become actualized as migratory cues when those extensions become available. Long, 2007 Thursday, May 23, 13
  • 23. 6. Seriality Transmedia storytelling has taken the notion of breaking up a narrative arc into multiple discrete chunks or installments within a single medium and instead has spread those desparate ideas and story chunks across multiple media segments Thursday, May 23, 13
  • 24. We might understand how serials work by falling back on a classic film studies distinction between story and plot. The story refers to our mental construction of what happened which can be formed only after we have absorbed all of the available chunks of information. The plot refers to the sequence through which those chunks of information have been made available to us. A serial creates meaningful and compelling story chunks and then disperses the full story across multiple installments. We can think of trensmedia storytelling as a hyperbolic version of the serial, where the chunks of meaningful engaging story information have been dispersed not simply across multiple segments within the same medium, but rather across multiple media systems. Jenkins, 2009 Thursday, May 23, 13
  • 25. 7. Subjectivity Transmedia narratives often explore the central narrative through new eyes, such as secondary characters or third parties. The diversity of perspective oftel leads fans to more greatly consider who is speaking and who they are speaking for. examples: backstories; mobisodes; webisodes; 1st, 2nd or 3rd person Thursday, May 23, 13
  • 26. 8. Performance The ability of transmedia extensions to lead to fan produced performances that can become part of the transmedia narrative itself. Some performances are invited by the creator while others are not. Fans actively search for sites of potential performance. Thursday, May 23, 13
  • 27. Cultural Attractors: draw together a community of people who share common interests. Cultural Activators: give that community something to do. Thursday, May 23, 13
  • 30. non c’è parte di una narrativa transmediale crea il simulacro: rende “credibile” quello che non c’è stabilisce cross-narrative tra le varie componenti per aumentare la credibilità negative capability & migratory cues per creare “buchi” e suggerire approfondimenti shareable + drillable: facilita la viralità, ma è aperto all’approfondimento invita alla collectability attraverso le varie manifestazioni usa punti di vista molteplici cultural attractor + cultural activator Thursday, May 23, 13
  • 31. Cosa Faremo • NARRATIVA TRANSMEDIALE • tutti: progettiamo (brainstorming, concept) • in gruppi: lavoriamo sulle parti e coordiniamo (cross-stories, world-building) • DOCUMENTAZIONE • pubblicazione: ognuno documenta per immagini e testo la preparazione e l’esecuzione • exhibit: coordinato con gli altri prof; materiale esponibile Thursday, May 23, 13
  • 32. progettiamo risponde alla domanda: “come sarebbe/cosa ci sarebbe il mondo se?” tutti un gruppo + un gruppo + un gruppo + ogni gruppo/persona progetta/esegue le singole azioni si realizza la Narrativa Transmediale tutti insieme si produce uno schema e un breve testo (concept) che descrive la strategia ogni gruppo produce un breve testo sulla sua parte di Narrativa Transmediale insieme a delle immagini della preparazione e dell’esecuzione si realizza la Pubblicazione+ Thursday, May 23, 13