In enterprise UX we find ourselves trying to be "a little better" than everyone else. But what do we need to do to be truly great at design? Dylan Wilbanks explains the journeys he's been on and how he's worked to make design better.
18. Casual dining is an experience that’s
consistent in story and appearance
and taste, a chain of restaurants that
will always be a little above the diner.
But it pales compared to the
originality and complexity of high-
class restaurants.
19. The Olive Garden only has to be
marginally better than other local food
options to be considered a destination.
23. Computer by Edward Boatman from the Noun Project
Smartphone by Philip Glenn from the Noun Project
The Concur Expense Report Do-Si-Do
1. Start expense
report on
desktop
24. Computer by Edward Boatman from the Noun Project
Smartphone by Philip Glenn from the Noun Project
The Concur Expense Report Do-Si-Do
1. Start expense
report on
desktop
2. Open phone, find
expense report,
attach image of
receipt(s)
25. Computer by Edward Boatman from the Noun Project
Smartphone by Philip Glenn from the Noun Project
The Concur Expense Report Do-Si-Do
1. Start expense
report on
desktop
2. Open phone, find
expense report,
attach image of
receipt(s)
3. Put down phone,
refresh desktop,
find expense
report, finish and
submit
32. Concur is the Olive Garden of
enterprise expense tracking software.
33. Concur is the Olive Garden of
enterprise expense tracking software.
They only had to be marginally better
designed than the homegrown competition
to be considered the essential tool.
34. The Olive Garden Principle
If you are surrounded by low quality
experiences, you only have to be marginally
better designed than them to be different.
But when you are surrounded by high quality
designed experiences, you will look terrible.
89. Yes, it’s a fight.
https://www.flickr.com/photos/stephaniehobson/4301934446/
90.
91.
92. 1. Focus on People, Roles, and Goals
(Know our users, know their post-it notes)
2. Delight with Discovery + Flow
(“If only I had a… hey, there it is!”)
3. Execute and Improve Relentlessly
(Crave feedback, ship so you can get it)
Design Practice Tenets