Interested in helping students become better readers, writers, and critical thinkers? We need to “play with media” to become more effective communicators and improve our media literacy skills as both learners and citizens. As you learn to play with digital text, images, audio and video, you will communicate more creatively and flexibly with a wider variety of options. Author and educator Wesley Fryer will inspire and empower you, as a creative person, to expand your personal senses of digital literacy and digital agency as a multimedia communicator! Learn more, order Wesley’s eBook, and access session resources on www.playingwithmedia.com.
http://wfryer.me/improve
28. by jasoneppink
Alan Kay: “The predominant technology in the
classroom determines the predominant
learning task”
29. research on improving literacy skills?
www.marzanoresearch.com
Identifying Similarities & Differences
Summarizing & Note-Taking
Reinforcing Effort & Providing Recognition
Homework & Practice
Nonlinguistic Representation
Cooperative Learning
Setting Objectives & Providing Feedback
Generating & Testing Hypotheses
Questions, Cues, & Advance Organizers
time on task parent involvement
http://web2thatworks.com by Stephanie Sandifer @ssandifer
30. “as digital pioneers we need to play with media”
text
moderated, interactive blog
images
multimedia eBook story in 5 photos
concept map
photo 180 project
audio video
narrated slideshow
‘no edit’ podcast screencast
edited podcast puppet video
quick-edit video
maps.playingwithmedia.com
64. The Fire
There was a fire ban that year
But the carless campers left
Leaving smoldering remains behind
The fire that ate the forest
Wind whispered wordlessly in the trees
The fire was given new life
Like a new small heartbeat
The fire that ate the forest
65. ...continued...
The fire lit the dry grass
It was gathering in strength
Like a lion preparing to strike
The fire that ate the forest
The fire now reached the trees
It was a wild beast let free
Grey smoke billowed up to the sky
The fire that ate the forest
69. why should we play with media?
creativity brains
play2learn stories
hands-on engage
windows fun
standards history
8- engagement
70. a proliferation of mobile computing devices
www.flickr.com/photos/ivyfield/4486938191
71. the menu for demonstrating
www.flickr.com/photos/familymwr/5322734002 www.flickr.com/photos/torres21/6048960035
understanding & mastery
in your classroom
has exploded
72. ...when assigning a project, teachers look for
mastery of content and allow students to take
ownership of how they present that content. A
teacher may ask students to demonstrate their
knowledge of photosynthesis, but rather than
give them a specific means of doing so, will allow
the students to use any available resources to do
so. This not only gets the students innovating
more as they navigate through this task, but
more importantly makes each student’s
experience unique and gives them ownership
over the product they produce. Some students 15 March
may make posters, some a voicethread, some a 2012
powerpoint or prezi, but this should be no
problem for the educator as they are assessing
on mastery learning objectives and not actual
means of presenting them.
http://theoffbeatmaestro.wordpress.com/2012/03/15/new-england-11-summit-2/
87. im
“as digital pioneers we need to play with media”
x t ag
t e es
audio vide o
maps.playingwithmedia.com
www.flickr.com/photos/ncsphotography/4247856340
100. too many people today believe
in the power of
TECHNOLOGY rather than
the power of WORDS &
PASSIONATE PEOPLE
www.flickr.com/photos/jemimus/4824411391